Trending Games | ArcheAge | Rift | World of Warcraft | Destiny

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,775,013 Users Online:0
Games:722  Posts:6,189,587
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Design the perfect class system

4 Pages 1 2 3 4 » Search
72 posts found
  GPrestige

Novice Member

Joined: 5/01/08
Posts: 521

 
OP  6/25/12 4:32:19 PM#1

I have played a majority of the MMOs released within the last 10 years. When it comes down to it, if you don't enjoy the class system in an MMO, you probably won't enjoy the game at all - therefore it is a pretty important part of MMO gaming.

 

For me, the class system found in games like FFXI and RIFT tend to be the most appealing to me. For some reason, however, they are not very common. The reason I like FFXI's class system the most, is because you only need one character ever. You make a name for yourself over time, because you (and others) are not switching between alts. While I enjoyed the classes offered in MMOs like WoW, the system itself was somewhat of a let down. Yet, this tends to be the most common form of class system.

For me, having every class available on one character is by far the best option. I, like many others, suffer from "altitis", and have an incredibly hard time sticking with one character.

If I were to make my own class system though, I would expand upon FFXI's with elements from RIFT's. Take what your character has mastered in their main class, and allow elements of that class to be present in every other class played (with a limit, of course). It would have to be done well, so every class didn't end up blending into one obscure all-powerful class.

 

Hopefully others have some ideas, as I'd like to see what you can come up with.

-Computer specs no one cares about: check.

-MMOs played no one cares about: check.

-Xfire stats no one cares about: check.

-Signature no one cares about: check.

------------------------------------------------------------
-Narcissism: check.

  User Deleted
6/25/12 4:36:23 PM#2

You want the perfect class system?

Easy.

Make it classless. Skill based. The end.

  GPrestige

Novice Member

Joined: 5/01/08
Posts: 521

 
OP  6/25/12 4:37:22 PM#3
Originally posted by Ghost12

You want the perfect class system?

Easy.

Make it classless. Skill based. The end.

So, just remove classes and add a dash of skill? My God, why didn't I think of that?

-Computer specs no one cares about: check.

-MMOs played no one cares about: check.

-Xfire stats no one cares about: check.

-Signature no one cares about: check.

------------------------------------------------------------
-Narcissism: check.

  Dauzqul

Spotlight Poster

Joined: 2/10/12
Posts: 1232

6/25/12 4:37:53 PM#4

My dream class system:

 

A pool of 500-1000 detailed abilities, skills, weapon / armor certifications, crafting, and traits. You can choose 25-50 of 'em. When you choose a single skill or ability, you are able to use it right away. However, much experience with that skill is required to use it to its full potential.

  Pynda

Advanced Member

Joined: 3/20/04
Posts: 682

6/25/12 5:11:47 PM#5

The best class system in my opinion is not to have a class system at all. But to have a skill based system. However I'd say the most important factor in either scheme is to have it well tested before release, and then to leave it alone after that. I'm just sick to death of devs these days changing almost week to week the way my character plays (nerfing or buffing).


Now either devs have become incompetent and cowardly wimps in recent years, or more likely in my mind, this constant tinkering has become some kind of industry wide scam to pump up their own self importance. And to string along their employment for as long as possible.

  User Deleted
6/25/12 5:13:41 PM#6
Originally posted by GPrestige
Originally posted by Ghost12

You want the perfect class system?

Easy.

Make it classless. Skill based. The end.

So, just remove classes and add a dash of skill? My God, why didn't I think of that?

 

I suspect you're being sarcastic. Let me break it down:

 

You will never ever create the perfect class system. It doesn't exist. No matter how you try, there will always be balance issues.

 

In a skill-based MMO, players do not have restrictions on what they can and cannot do. They will build builds around what the skills are given in the game.

For example, I used to play Asheron's Call. AC was and still is light years ahead of what anything, ANYTHING has come out. In Asheron's Call, there were 3 different skill types that you selected at the start of the game:

Specialized skills. These skills are skills that progress the fastest and are easiest to level up. You can have a small amount (like 4) selected at the start of the game.

Trained skills. They dont move as fast as specialized, but not as slow as untrained skills. Once again, a limited amount is selected at the beggining of the game.

Untrained skills. The rest of the skills that were not selected progressed the slowest.

 

The beauty of a skill based MMO is that everyone is different. You dont have to deal with the un-holy trinity. Everyone makes the character the way THEY like it, not the way the developer TELLS them how to play. You dont have a bunch of clones running around able to do the exact same thing.

The other plus side of a skill based MMO is that generally its easier to balance skills than classes. If a skill is underpowered, technically EVERYONE is affected since they all have that skill (or the potential to use that skill).

Another plus is that it takes away the focus of the gear grind (a little). In a standard class themepark MMO, the only thing that really defines your character from anothers is the gear youre wearing. In a skill based, its more complicated than that. Its sad and somewhat pathetic - that the only thing that defines your character is gear. Thus, a classless system also helps reduce

+ Elitism

+ Elimination from LFG's (You're not a priest or a paladin - get out!)

+ The need for a rigid, "second job" guild system

+ Ironically, more casual play (or hardcore, the player chooses)

 

  syntax42

Elite Member

Joined: 3/30/07
Posts: 1087

6/25/12 5:20:56 PM#7

A purely skill-based system might as well be a console game, if we are both talking about the same definition of "skill".  I am thinking you mean reaction time, reflexes, and button combos.  If your definition of "skill-based" is actually based on the abilities on your hotbar (i.e. Guild Wars or TSW), make a clearer distinction next time.

 

A MMORPG has roles and classes so people can roleplay.  Without classes, defining someone's role becomes a lot more challenging.

 

I was thinking about designing a RPG once.  You would gain a point to spend at every level.  That point could be spent towards one "focus" of your choosing.  The focuses would be fairly traditional, like armed comat, healing magic, offensive magic, and ranged weaponry, to name a few.  Your class would then be defined by your allocation of points.  Putting all of your points in armed combat would make you a "Warrior" while putting some in healing magic and some in armed combat would make you a "Paladin" or "Templar" depending on the distribution of points.  The titles would be mostly cosmetic, but the combinations would have to produce a viable character no matter how you spread or focused your points.

  xDayx

Novice Member

Joined: 9/08/11
Posts: 713

6/25/12 5:22:12 PM#8

I agree. Classes are lame. Skil-based with a skill point cap or some kind of point degradation.

  stormannnn

Apprentice Member

Joined: 6/06/11
Posts: 38

6/25/12 5:23:12 PM#9

The best way to do a class system? Ultima Online, nuff said. Don't worry about specific classes and instead compare a character's potential to the potential of a person actually living in that time period. One person could learn anything therefore one character should be able to learn any skill. The only way to alleviate the 'elitist gamer takeover' from happening is the concept of 'use it or you lose it' so that skills deteriorate when you don't use them. Or specific skills could be opposite each other so that once you use, say, necromancy your healing skills go down or something to that effect.

  User Deleted
6/25/12 5:23:49 PM#10

I agree the system in FFXI was great, not just in that you could switch classes with the same character, but that you could make very interesting multiclass combinations. Istaria had a similar setup if I recall right. Ryzoms was also a good skill based system.

My only issue with skill based systems is it can lead to generic master of all trades builds. Ryzom made this a difficult thing to achieve by making the weight of armor apply heavy penalties to casting/harvesting/crafting, and making spells like the best heals target only other players, not yourself.

A skill based system with a similar approach would be fantastic I think.

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2822

The Critical Hit Pretzel!

6/25/12 5:24:09 PM#11

To me its basically the perfect class system = a large variety of classes or possible class variation possability. Limited classes is lame to me and I really like having a large selection. Sure claim balance but even with limited class selection balance will always be an issue. Just having it balanced out in a way they all have weaknesses and its good. FFXI mentioned was a good game in terms of making flexability while also making a large amount of classes. Rift does a great job as well giving many classes to play in one 'role' or character. Combining lots of classes with flexability can do a great job in making an interesting game.

  User Deleted
6/25/12 5:26:10 PM#12
Originally posted by Purutzil

To me its basically the perfect class system = a large variety of classes or possible class variation possability. Limited classes is lame to me and I really like having a large selection. Sure claim balance but even with limited class selection balance will always be an issue. Just having it balanced out in a way they all have weaknesses and its good. FFXI mentioned was a good game in terms of making flexability while also making a large amount of classes. Rift does a great job as well giving many classes to play in one 'role' or character. Combining lots of classes with flexability can do a great job in making an interesting game.

 

If I can't choose a classless system, then a large variety of classes is the way to go. DAOC nailed it, the game had over 30 classes. Sure, there were balance issues, but it comes with the territory with any class based game. Plus, at the end of the day we were having a blast and didnt really care.

  stormannnn

Apprentice Member

Joined: 6/06/11
Posts: 38

6/25/12 5:29:53 PM#13
Originally posted by syntax42

A purely skill-based system might as well be a console game, if we are both talking about the same definition of "skill".  I am thinking you mean reaction time, reflexes, and button combos.  If your definition of "skill-based" is actually based on the abilities on your hotbar (i.e. Guild Wars or TSW), make a clearer distinction next time.

 

A MMORPG has roles and classes so people can roleplay.  Without classes, defining someone's role becomes a lot more challenging.

 

I was thinking about designing a RPG once.  You would gain a point to spend at every level.  That point could be spent towards one "focus" of your choosing.  The focuses would be fairly traditional, like armed comat, healing magic, offensive magic, and ranged weaponry, to name a few.  Your class would then be defined by your allocation of points.  Putting all of your points in armed combat would make you a "Warrior" while putting some in healing magic and some in armed combat would make you a "Paladin" or "Templar" depending on the distribution of points.  The titles would be mostly cosmetic, but the combinations would have to produce a viable character no matter how you spread or focused your points.

The thing that literally less than 1% of all people in the entire world see is that when you're playing a game that mimics real life, you're not only going to have the fun aspects of life such as socializing and advancement, you're going to have to negative aspects as well. Like training. Being alone. Needing help. Therefore worrying about a system like this being 'like a console game' is a bit asenine in itself because yes, to some degree, when you're roleplaying, you will be playing solo. It is a game and the object is to have fun. If living a second life isn't fun (the ups and downs) then maybe you should reconsider playing a RPG

  Metanol

Advanced Member

Joined: 1/20/05
Posts: 237

6/25/12 5:45:38 PM#14

Well, while there are wonderful classless skill-based systems, I must say that my favourite is still D&D 3.5e, or Pathfinder... It worked just fine in Neverwinter Nights series, though I would honestly prefer Temple of Elemental Evil -like combat, with turn-based combat and all that. For an RPG that is, even an MMO.

For a class-based system, I almost demand multiclassing! The freedom what comes with it is amazing. Rift adapted it quite well to an typical MMO, with the soul trees being quite interesting for a while even.

However! If we throw the whole d20 combat out, then I'll gladly take Mount&Blade -like class/combat system. With skill points put here and there and very manual combat.

We´re all dead, just say it.

  jazz.be

Novice Member

Joined: 8/26/06
Posts: 780

6/25/12 5:53:15 PM#15

3 healer classes with significant different healing gamestyle

4-5-6-7 dps classes

3 tank classes

Everyone starts with a dps class of choice and as you progress you can choose an additional class of another role, the timing depends from a seperate xp counter or something.

You'll end up with 3 of your favorite classes of each role in one character. Let's say all classes benefit while progressing, but the rate is increased for the class you're actually playing. Be it in xp, levels or points to spend for abilities, that's just a detail right now.

 

Main point is:

Simple system, no complex classless AP point system or something similar

Several roles in one character

Still takes time to progress each class (no gifts here)

Interesting combo variations

 

Well, just a thought

  Zuvielify

Novice Member

Joined: 12/07/11
Posts: 170

6/25/12 5:57:02 PM#16

I really like Diablo 3's system (and I only played through once). I would like to see something similar implemented in a real MMOG; probably with some tweaks. 

 

I like the idea of classes. By creating classes, you can create a theme for that type. IMO, skill-based tends to make the game too similar. TSW is trying to do the skill thing, but what I saw is different skin on the same spell. Either you are charging or discharging. 

 

With the D3 rune style system, each class gets the same abilities, but each player can choose how that ability behaves. 

 

  L0C0Man

Advanced Member

Joined: 1/30/09
Posts: 919

6/25/12 6:03:23 PM#17

For me, the perfect class system (or at least the best one I've played) is GW1.

Basically, only 10 active skills at any given time, you can change them at anytime in towns. You pick your main class and then during the game you can pick a secondary class (so you could be a warrior monk or a necromancer assassin and so on). You have a basic set of skills for both classes, and you can buy any extra skill you want from a skills vendor (any time you buy a skill the price goes up, plus you need a skill point you earn trough different ways during the game, one of them is that once you reach level cap, anytime you "level" you get a skill point).

So far sounds rather basic. Things get more interesting because not every skill vendor has every skill, and actually some of the more interesting skills are sold by a single vendor in a town way off the path the main storyline takes you trough so you have an incentive to explore. Then there are the elite skills. These are (usually) much better or more useful than regular skills, but you can only have one equipped in your hotbar at anytime. The catch is, you don't buy these skills, instead you buy a skill called "capture signet", and equip it on your bar, then you have to hunt for a miniboss somewhere in the world, defeat it, and then use the signet of capture on its corpse to capture one skill of that miniboss, usually the elite, but you can also capture any other skill he might have, but only one for each signet of capture you have equipped, and now you have that skill unlocked to use anytime you want. Each mini-boss has a colored aura depending on its class (red = warrior, green = necromancer, white = monk and so on) and each has a different elite skill, so if you want a specific one you have to look for the specific mini-boss that has it and kill it, and do it while using one skill less than you'd normally use in your hotbar (signet of capture takes one skill).

Also, when I said that the skills are more interesting it's usually because there are lots of skills that have up and downsides. For example, anyone can equip a resurrection skill, but it has a casting time and resurrects with lower HP and energy. Paragons can equip a skill that resurrects someone with full hp and energy on instant cast... the catch, if that person dies again within 30 seconds, you die as well.

What can men do against such reckless hate?

  Quirhid

Novice Member

Joined: 1/28/05
Posts: 5492

I dare you to pin a label on me.

6/25/12 6:17:12 PM#18

Look at all the pro-classless posters trying to derail the thread...

 

Anyway, I quite likde the system D&D 3.5 had. The way classes and levels work in that game is really quite rare from what I've seen still. GW1 also had an awesome system too, but that was mainly because of the combat mechanics and superb skill design. Real-time team-based Magic the Gathering that was. I love building my own deck.

EDIT:

If I had to combine the two... Maybe building the character from different classes like in D&D and with each level you unlock abilities/skill associated with the class. Add to that some universal attributes (raised alongside character level) which affect the modifiers of those abilities/skills.

With some sensible limitations to multiclassing naturally.

I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  rdrakken

Apprentice Member

Joined: 6/15/12
Posts: 435

6/25/12 6:22:27 PM#19
Originally posted by GPrestige

I have played a majority of the MMOs released within the last 10 years. When it comes down to it, if you don't enjoy the class system in an MMO, you probably won't enjoy the game at all - therefore it is a pretty important part of MMO gaming.

Simple.

None.

You apprently missed Asherons Call...I feel sorry for you...actually I feel sorry for me more because I know what its like not to be handcuffed by small minded game makers.

  User Deleted
6/25/12 6:54:22 PM#20
Originally posted by Quirhid

Look at all the pro-classless posters trying to derail the thread...

 

Anyway, I quite likde the system D&D 3.5 had. The way classes and levels work in that game is really quite rare from what I've seen still. GW1 also had an awesome system too, but that was mainly because of the combat mechanics and superb skill design. Real-time team-based Magic the Gathering that was. I love building my own deck.

EDIT:

If I had to combine the two... Maybe building the character from different classes like in D&D and with each level you unlock abilities/skill associated with the class. Add to that some universal attributes (raised alongside character level) which affect the modifiers of those abilities/skills.

With some sensible limitations to multiclassing naturally.

Derail the thread? Do you not know that a "classless" system is, in itself, a class system?

Come on. Even if you arent a fan, be reasonable. Then again, thats asking for alot on these forums.

4 Pages 1 2 3 4 » Search