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6/25/12 10:27:49 AM#161
Originally posted by KingGator Do you think it is easier to have to fullfil 3 roles instead of 1? Don't people often compain that players can't get out of the green goo? Now in GW2 you have to get out of the green goo, need to dodge attacks, need to survive while being attacked, need to manage your health (no one is there to do it for you), need to be battle aware, need to debuff enemies and buff allies. You think that from a player perspective that is easier? And from the developer perspecive you don't think it is hard to balance a system where everyone can suddenly be targetted and is expected to survive? Currently playing: GW2 |
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6/25/12 10:30:29 AM#162
Originally posted by x5100 They aren't targetting the heavy armored characters, they are targetting the closest target - those are basic low level bosses. Even GW1 AI targetted lower armor characters first. Curiously, people been complaining that melee is too hard because the bosses deal so much damage and so they die easily. Interesing, isn't it? Maybe, just maybe they are dying too often because they are trying to tank it and they can't? Currently playing: GW2 |
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6/25/12 10:44:04 AM#163
Originally posted by Gaia_Hunter
You say lack of dedicated healer, but i've watch several videos of dynamic events where downed players could've been easily revived by another player that dedicated themselves to the role of running around "F"ing other players..... no one did of course, but i'm sure it could've happened. |
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6/25/12 10:48:06 AM#164
Originally posted by colddog04 So they've removed the trinity by making everyone a hybrid Tank/Healer or DPS/Healer. Such innovation. The "combat dance" gets old quick too. Do the dance a few times, fun, do it 10000 times, boring. Same as everything else. EQ1 had encounters that required this kind of thing. WoW has this kind of thing. There's nothing new under the sun. Just prettier graphics (except GW2's models aren't that great IMHO). Making everyone a hybrid with very limited "heal other" capabilities means you go back to the Zerg mentality. Gotta have enough to overwhelm your foes, or it is ineffecient and costly (gotta have people running around rezzing mid fight, etc). |
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6/25/12 10:48:24 AM#165
Originally posted by Alphamojo ... if ANYBODY can run around and hit the 'F' key, I fail to see how that's a dedicated healer. :| ... and there's a huge difference between somebody using an ability to protect themselves, and the concept of a dedicated tank. Look, the whole idea 'GW2 killed the holy trinity, no more holy trinity' is ridiculous, but you're taking the opposing and equally ridiculous stance that GW2 can be conflated with the holy trinity. They're two different systems, and yes, there are similarities, but that doesn't make them the same, anymore than basketball and soccer are the same because they both have players, a round ball, passing and the like. There's also this ridiculous idea (From other people, but not bothering to quote them because they're all over) that once the holy trinity is gone, strategy is gone. There's no holy trinity in the real world, does that mean the whole real world... all combat, sports and the like are devoid of strategy? I guess so. :| Yes, the strategies of the holy trinity are gone, but that's not the ONLY possible source of strategy. To claim that's the way it works is ridiculous, and totally not in line with reality at all.
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6/25/12 10:53:24 AM#166
Originally posted by Alphamojo Actually thiefs are very good at reviving. Again, people aren't claiming there aren't roles - at least I'm not. I'm claiming you aren't confined to a single role during combat. I'm claiming I don't need for a paladin to show up, because apriest or a rogue can "tank" just fine. Because surviving in battles is about managing your dodges, your escapes, your buffs and debuffs and knowing when to retreat. Now, a good party can maximize the time everyone is fighting, because they can complement each other resources - team play.
In trinity I need to wait for a protection paladin, protection warrior, feral druid or a blood dk. The tank focus on his particular tanking job, the healer focus on healing the tank and the dps focus on dealing damage, In GW2 the specific class of each player and their skills matter to me, because then I can complement them and they can complement me. In trinity the healer doesn't care what the dps are or what the tank is - he plays the same. And it is pretty much the same for the DPS and Tank. They are playing together but if someone a mage drops and is replaced by a hunter, nothing really changed - not so in GW2.
Currently playing: GW2 |
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6/25/12 10:58:12 AM#167
Originally posted by eric_w66 How areyou going to overwhelm anyone in a dungeon that limits you to 5 people? How are you going to overwhelm anyone if the mobs scale with more players - more adds, boss gets more health and skills? How is it ineffecient and costly, if your armor only takes damage when you are defeated instead of only downed? How is it inefficient and costly if is designed to be scrappy instead of "perfect or fail"? How can the dance become old if it will change according to the people around you, the skills they and you have and how the battle actually goes? Currently playing: GW2 |
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6/25/12 10:59:00 AM#168
Originally posted by Meowhead
...If the player is using the abilities to protect himself, and maintain the aggro they gained.....while I wouldn't see that as a dedicated tank....I would say they assumed the role when needed. I didn't conflate anything....I find it mere obstinance on GW2 players to believe that it somehow ended the idea of the trinity. Both basketball, and soccer are team sports....so yeah that's about the same. |
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6/25/12 11:00:42 AM#169
Originally posted by Alphamojo If the players are getting downed then maybe something else is wrong, no? Players are expected to ocasionally go down,not all the time. They have tools to avoid that. And probably a good chunk of the dudes you see down are NPCs and not players. Currently playing: GW2 |
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6/25/12 11:03:40 AM#170
Originally posted by Roin Over 80 hours so far, currently have a mesmer in the 30s. Ran Ascalon Catacombs with a pug, one shot through thanks to a good group that meshed very well. We tried explorable mode, however, and with only one of us over 35 we wound up hitting a wall at the General dude that pulls you in and rips you a new one. What an absolute blast we had. We also had no healers, no tanks. Everyone contributed across the board. I was swapping between staff and greatsword to good effect... I love the knockback you get with the greatsword, a well timed one in the right place takes a ton of pressure off the group as a whole. Chaos Storm providing boons for allies as well as conditions to the bad guys (plus direct damage) comes into play nicely. Shattering clones to interrupt big attacks (and applying cripples thanks to traiting for it) goes a long way into mitigation of damage not only for you, but your group. The key is to stop looking for a role to fill... you don't do that. Instead learn your skills and when to best apply them. |
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6/25/12 11:10:10 AM#171
Originally posted by x5100 Oh gods... flashbacks of those champion level ettins thinking my mesmer looked quite delicious. Fortunately, you can watch combat, see their attacks coming and react accordingly, either by moving/dodging out of the way, interrupting the attack, knocking them back with the greatsword, etc. I can solo them now pretty effectively, and not by tanking... by avoiding being made a paper tank of. |
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6/25/12 11:53:28 AM#172
Originally posted by Meowhead That's sort of how I feel about it. You dps and use some crowd control maybe some debuffs and have to dodge and use a self heal. This isn't even close to innovative. As I've said though, if the content is good this won't matter that much to me, I just get tired of people acting like this game is the literally going to change their lives. And I disagree, there is more skill involved in a trinity group than a dps zerg. DPS has to know how to ditch agro, tank has to hold agro, healer has to heal, and someone has to crowd control and debuff as well(in a good group) They've replaced that with 8 utility dps classes and dodge button, that isn't amazingly innovative to me, that's lazy design.
Now, before you get mad, I am going to buy the game probably at release and give it an honest try, these are just my initial impressions. |
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6/25/12 12:01:23 PM#173
Originally posted by KingGator Every single class plays differently, you know. ... and why would I get mad? I think your impression is mistaken and you're simplifying it to the point of uselessness, just like if I described the holy trinity as 'dps hits things' 'healer heals' 'tank maintains aggro' (Which is what it is at the very basis of it). I'm not going to get mad at you for having what I believe is the wrong idea. Worst case scenario, I just feel pity that you can't understand what I do. In real life, most everybody in war is 'utility dps', and hey, somehow they managed to have tactics in real life. Now, it's possible to do a poor job with a GW2 type system, but there's nothing about the design that INHERENTLY makes it poor and dps zerg. Unless you think that's how RL works all the time because of the lack of holy trinity. In which case I can't really discuss things with you because we're totally seeing everything different and have nothing in common. |
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6/25/12 12:04:25 PM#174
Originally posted by Meowhead
btw, you're entirely wrong, 3/4 of the US military is comprised of support troops(logisitics, artillery, intelligence, medical, transportation, mechanics etc), the vast majority of soldiers are not front line combat troops. |
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6/25/12 12:07:32 PM#175
Originally posted by KingGator Some of us just disagree with you. For me going back to static combat systems, with well defined rigid roles is not fun at all. GW2 combat system first feels chaotic. Many times when I saw videos I couldn't make sense of what was going on or kept thinking why don't they dodge. But as I started playing myself, it starts to make sense and the chaos begins to make sense. Sure, the DEs with dozens of people still feel zergy, but beta is beta. Currently playing: GW2 |
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6/25/12 12:19:00 PM#176
Originally posted by KingGator *smacks forehead* Okay, first of all, I'm just saying that the holy trinity is a completely and wholly artificial construct designed for video games. Combat healing does NOT work that way. ... and I'm not trying to say that 'GW2 = modern military warfare', just saying that your comment about 'dps utility' would hold to a squad, and especially holds true in medieval style combat (I'm a guy with an axe! I'm a guy with a bow! Congratulations. You're both dps utility'). The fact that you managed to draw from my comment that 'gw2 combat = modern military' just shows how useless the concept of reducing things to 'dps utility' is. ... and I meant combat on the small scale, obviously. I misspoke when I said 'in war', though what I was really thinking was in the middle of combat actions, between actual combat units. Even a tank or an airplane can be looked at as 'utility dps'. Now, theoretically the people giving quests in WoW are your intelligence or whatever, but nobody says it's the 'holy quartet' because you have to take into account quest givers. Or the holy quintent because those people run inns where theoretically your person eats and sleeps at night. :T The holy trinity is talking about small scale, localized combat with relatively small groups. (Also, if you take a look at my posting history, you'll see I've noted more than once that if you wanted to do an alternative to the holy trinity that'd use just as much interdependent strategy, a team member based off of intelligence and information would be an interesting route to go) Here's what I'm saying. Holy trinity = a method of having strategy in a video game. Holy trinity = not at all like how the real world works. Utility dps = overly simplified method of referring to things that would work referring to pretty much all smale scale combat throughout history. (Obviously almost all MMO combat is tactics, rather than strategy, and pretty much all your support functions in a military outfit don't really count towards small unit tactics, which is really what MMORPGs is about. No person running for a ditch during combat has ever thought '... but what about the logistics? I should probably call and check to see if rations are flowing in a timely fashion'. ). GW2 = ALSO not like how the real world works. Tactics and strategy = Something you can find in all sorts of game systems, from something as deceptively simple looking as Go, something slightly more complex looking like chess.... any sports, any sort of real life combat, the trinity system.... and yes, even in a system like GW2 is using. There's nothing magical about GW2's system that suddenly negates the concept of tactics. You can have tactics and strategy in any well designed system and YES, you can have an incredibly poorly designed trinity system that basically has siht for tactics and strategy. Holy trinity does not assure strategy and tactics, nor does it get rid of it. It's simply one game system out of MANY possible ones. edit: I think it's important to add that if you want to say 'I think GW2 has done a poor job of having tactics', I wouldn't really argue with you much. That's your opinion. I'd think you're wrong, but hey, it's your opinion, you can't see it, whatever. What I AM arguing about is the concept that removing the Holy Trinity and replacing it with a new combat system is automatically getting rid of tactics, or that it's lazy.
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6/25/12 12:27:26 PM#177
Originally posted by Meowhead
I am not saying that gw2 is going to suck. I am not saying it is going to be good. I just find the worship it receives to be reminiscent of swtor, the last game that was going to revolutionize the genre. I am saying that there are concerns here. I am saying that no matter how you spin it they've repplaced three distinct roles with one role. I am saying so long as the content is good I am ok with that, but make no mistake that is what they've done. The fans of this game and the haters of TESO are like the websites version of religious fanatics to me. Any critique of their position results in some sort of E-jihad. |
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6/25/12 12:32:11 PM#178
Everyone admitting or saying the term "Trinity" (meaning Tank, Healer and DPS) is either a fool/stupid or never played an MMORPG before World of Warcraft.
For anyone who even want to reduce "roles" in MMORPGs even MORE. WoW made them 3 and people want to make them one; I say to you... you folk are too different from me. We both seek too different games. Nothing wrong with that. But I hope you know what you want because I damn sure know what I want.
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6/25/12 12:35:00 PM#179
Originally posted by yewsef My first mmo was Everquest 1 and it deffinitely utilized the tirnity, albeit a broader more diverse one, but it still came down to tank, heals, dps. |
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6/25/12 12:36:17 PM#180
Originally posted by KingGator For me it is the critiques based on false information. Originally posted by yewsef
Everyone admitting or saying the term "Trinity" (meaning Tank, Healer and DPS) is either a fool/stupid or never played an MMORPG before World of Warcraft.
For anyone who even want to reduce "roles" in MMORPGs even MORE. WoW made them 3 and people want to make them one; I say to you... you folk are too different from me. We both seek too different games. Nothing wrong with that. But I hope you know what you want because I damn sure know what I want. So what do you want? A game where you have a Swordsman Class, a Axeman Class, an AoE Healer Class, a Single Target Heal Class, a Fire Caster, an Ice Caster, a Rifleman, a Gunslinger, a DoT class, etc? Actually, while you may consider it a reduction, having a class that can fulfil more aspects during a combat makes the playstyle of the character more diverse and demanding for the player.
Currently playing: GW2 |
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