Trending Games | Guild Wars 2 | Firefall | ArcheAge | H1Z1

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,851,982 Users Online:0
Games:733  Posts:6,226,472
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Class based Story Progression As Entire Game

2 Pages 1 2 » Search
29 posts found
  Edeus

Novice Member

Joined: 6/10/10
Posts: 513

 
OP  6/25/12 10:05:25 AM#1

Has an MMO ever had class based progression?  That is to say: has an MMO ever taken what talents and skills you use in your class and applied it to the storyline you are following in the game?

We've all played race specific progression for the first 1-10 levels of most fantasy games, but what about class?!

For example, the mage archetype will start off very generic, with a generic story, and slowly move into this or that play-style and talent tree, which also has it's own story.  (ie fire and earth mages having their own story arch, compared with mages who choose to be healers and support).  Or the mage could travel the world fighting avatars to learn new summons.  The warrior archetype would have the same thing, with eastern sword forms taking the warrior to the far east, and axe forms taking him to the woods with the savages, etc. etc. 

The characters, constantly traversing the world on their own stories, criss crossing the continent, will be a great chance for grouping and levelling (this implies few instances). 

Each MMO has a few class-specific quests.  FFXI even had whole story arcs for each class at level 50-60.  But what about a class based story as the entire game!? 

What do you all think of this?

EDIT to differentiate: SWTOR had class based story, but it was too generic, all the talent trees of an operative had the same story, and even shared them with the sniper.  I'm talking about each talent tree having a story! Each talent point it's own quest! Each talent block its own quest to unlock!

 

Further developments:

To answer Badspock and Maplestone and others: A system would have to be developed where there is a maximum number of active skill/talent points active at a time, but you can combine and crisscross into any tree as long as you've unlocked those skills/talents.

For example: 100 points max at any one time, each "tree" has only only 50-60 points you could spend before you get the mega-ability. The questline would then have a few more climactic quests and story-arcs for you to use the mega-ability (would also require groups to down the boss) and reward you with something...Then you could (and should) start questing for another tree to max out.

In order for this to work, each character would need to be able to play and unlock every talent tree in the game. This way, you can truly mix and match things. Allowing for assassins with huge + damage from the warrior tree, allowing every mage class to use healing spells, etc. etc. The community (as always) will sort out the most optimal builds. Character X could be a skillevel 60 fire mage, skillevel 24 support, skillevel 45 sword warrior. "Builds" can be saved a large amount of times to promote experimenting and diversity and people playing as more than one class.

The nature of the end-tree talent quests would promote group play through difficulty as well as necessity. (ie. we should all help the holy cleric get his final ability!) Content itself getting hard quickly would also promote group play.

 

Also, overworld story arcs would also be in game. So if each talent tree had 60+5 quests, and there are 25 talent trees + a couple hundred overworld story arc quests... should be a good amount of stuff to do (keeping kill x number of things/gather y number of things to a minimum, or atleeast disguise them well enough... ) 

Taru-Gallante-Blood elf-Elysean-Kelari-Crime Fighting-Imperial Agent

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10578

I think with my heart and move with my head.-Kongos

6/25/12 10:18:14 AM#2

Star Wars: The Old Republic did this.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  waynejr2

Elite Member

Joined: 4/12/11
Posts: 3733

RIP City of Heroes!

6/25/12 10:25:38 AM#3

OP amazing.  You took the idea that some games have of class based quests/story and did something special.  Rather than just part of your leveling experience you changed it up to all of the leveling experience.  It's almost like you invented pi.  You should be running blizzard.

  Edeus

Novice Member

Joined: 6/10/10
Posts: 513

 
OP  6/25/12 10:30:19 AM#4
Originally posted by lizardbones

Star Wars: The Old Republic did this.

No, it merely had a scripted story based on your class, and there were essentially only 8 plots in the whole game. 

A concealment operative, a medicine operative, and lethality operative all had the same story + shared it with the snipers.  I'm talking about each talent tree having a story!  Each talent point it's own quest!  Each talent block its own quest to unlock! 

 

Taru-Gallante-Blood elf-Elysean-Kelari-Crime Fighting-Imperial Agent

  Mister_Re

Novice Member

Joined: 7/24/11
Posts: 142

Only the wisest and stupidest of men never change-Confucius

6/25/12 10:32:53 AM#5
I wouldn't make it the story of the game, but I would have it more like a path. ie Skyrim where you have the different guild storylines (theives companions magic school dark brotherhood and vamps) this way you can still have a grand scheme for people to "follow" and encourage exploration for whatever path one choses.
  Nadia

Elite Member

Joined: 7/26/03
Posts: 11430

6/25/12 10:37:53 AM#6
Originally posted by Edeus  I'm talking about each talent tree having a story!  Each talent point it's own quest!  Each talent block its own quest to unlock! 

WOW Druids did this at a minor level - as druid got new abilities (cure poison) and new animal forms

but it was later changed to just give the abilities to the player

 

Guild Wars 1 (yes i know, not a mmo) also did alot of this in Prophecies, with class questing to unlock skills

  ReallyNow10

Apprentice Member

Joined: 8/11/10
Posts: 1629

Don't give us stories. Give us worlds and we will make our own stories.

6/25/12 10:40:03 AM#7

OP, why must you follow a "story"?  Why cannot your character just be a free-will inhabitant of a game world?

  Edeus

Novice Member

Joined: 6/10/10
Posts: 513

 
OP  6/25/12 10:47:01 AM#8
Originally posted by ReallyNow10

OP, why must you follow a "story"?  Why cannot your character just be a free-will inhabitant of a game world?

Don't you make your own "story" in open game worlds?  Wouldn't building your class from nothing, unlocking each skill and talent yourself, be a free-will game? 

What I'm describing isn't necessarily a theme park, or even a themepark/open world discussion :P 

Taru-Gallante-Blood elf-Elysean-Kelari-Crime Fighting-Imperial Agent

  Edeus

Novice Member

Joined: 6/10/10
Posts: 513

 
OP  6/25/12 10:48:56 AM#9
Originally posted by Nadia
Originally posted by Edeus  I'm talking about each talent tree having a story!  Each talent point it's own quest!  Each talent block its own quest to unlock! 

WOW Druids did this at a minor level - as druid got new abilities (cure poison) and new animal forms

but it was later changed to just give the abilities to the player

 

Guild Wars 1 (yes i know, not a mmo) also did alot of this in Prophecies, with class questing to unlock skills

Yeah, that was great 4-5 years ago!  but we've seen nothing to evolve it since then, except for the hollow SWTOR...

Taru-Gallante-Blood elf-Elysean-Kelari-Crime Fighting-Imperial Agent

  ReallyNow10

Apprentice Member

Joined: 8/11/10
Posts: 1629

Don't give us stories. Give us worlds and we will make our own stories.

6/25/12 10:51:11 AM#10
Originally posted by Edeus
Originally posted by ReallyNow10

OP, why must you follow a "story"?  Why cannot your character just be a free-will inhabitant of a game world?

Don't you make your own "story" in open game worlds?  Wouldn't building your class from nothing, unlocking each skill and talent yourself, be a free-will game? 

What I'm describing isn't necessarily a theme park, or even a themepark/open world discussion :P 

Pre-written storyline events, even unlockable by attaining class skills, have always felt canned and forced to me.  For example, if unlocking some high level paladin skill propels you into a cutscene where you get a quest, that just feels fake to me.  I'd rather the interactive drama be non-instanced, visible to all, and real.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19537

6/25/12 11:45:17 AM#11
Originally posted by Edeus
Originally posted by lizardbones

Star Wars: The Old Republic did this.

No, it merely had a scripted story based on your class, and there were essentially only 8 plots in the whole game. 

A concealment operative, a medicine operative, and lethality operative all had the same story + shared it with the snipers.  I'm talking about each talent tree having a story!  Each talent point it's own quest!  Each talent block its own quest to unlock! 

 

WOW did a little of this for the shaman class. You have to go quest for your totems.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19537

6/25/12 11:46:25 AM#12
Originally posted by ReallyNow10

OP, why must you follow a "story"?  Why cannot your character just be a free-will inhabitant of a game world?

To add some spice to the gameplay?

Stories in RPGs are not exactly new, you know.

  maplestone

Novice Member

Joined: 12/10/08
Posts: 3109

6/25/12 11:52:18 AM#13
Originally posted by Edeus

For example, the mage archetype will start off very generic, with a generic story, and slowly move into this or that play-style and talent tree, which also has it's own story. 

I wanted to focus on this sentence because it's where the idea runs into trouble.  Every time you make a faction/race/class/specialization-specific split in the story arc, you are spreading developer time more thinly.   If you have 4 mage specializations, that means each of them gets only 1/4 of the developer time alotted to the stories of mages - which in turn is only a fraction of the time alotted to all the class-specific stories.  Yes, it adds distinctiveness, but your stories very quickly become butter spread across too much bread.

Now, if you had some way of automating story creation - so that developers weren't hand-crafting each quest but rather focused their effort on creating a story algorithm that would spit out quests on demand that were *influenced* by your faction/race/class/specialization, then I think you would have something.

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7699

Logic be damned!

6/25/12 11:58:26 AM#14

Tying each point of advancement in a talent tree of some sort to a unique, individual quest to that specific point that was thematically correct would be a cool idea.

I mean, typical themepark MMO has 1000 quests, between all your character classes, 1000 points in a talent tree set up... would sure give a good amount of replayability.

It'd be complex and probably have to use a lot of phasing/instancing, but it'd be cool for replayability and really connecting your character to the world and YOUR characters story.

As long as it's not "I killed 10 rats using fire spells, turned in the quest, and got a talent point for +1 fire spell damage."

 

Now Playing:
Looking Towards: Destiny

  Disdena

Novice Member

Joined: 3/05/10
Posts: 1098

6/25/12 12:59:58 PM#15
Originally posted by maplestone
Originally posted by Edeus

For example, the mage archetype will start off very generic, with a generic story, and slowly move into this or that play-style and talent tree, which also has it's own story. 

I wanted to focus on this sentence because it's where the idea runs into trouble.  Every time you make a faction/race/class/specialization-specific split in the story arc, you are spreading developer time more thinly.   If you have 4 mage specializations, that means each of them gets only 1/4 of the developer time alotted to the stories of mages - which in turn is only a fraction of the time alotted to all the class-specific stories.  Yes, it adds distinctiveness, but your stories very quickly become butter spread across too much bread.

One solution would be to go way back to the MUD days and allow people to reincarnate as a new class after reaching max level. In this way, you only need as much content overall (across all classes and specializations) as you would for a regular MMO, because each player has the potential to eventually play through all of that content.

  ReallyNow10

Apprentice Member

Joined: 8/11/10
Posts: 1629

Don't give us stories. Give us worlds and we will make our own stories.

6/25/12 1:03:40 PM#16
Originally posted by nariusseldon
Originally posted by ReallyNow10

OP, why must you follow a "story"?  Why cannot your character just be a free-will inhabitant of a game world?

To add some spice to the gameplay?

Stories in RPGs are not exactly new, you know.

To some players, players like myself, forced storylines feel limiting and canned.  There is much more spice in gameplay when player actions have some direct or indirect impact upon other players.  Not talking PVP, but say someone aggroed a monster to the newbie zone (hopefully not intentionally) or a player built trade town emerges in the middle of some vast plains zone, or just interactions (good and bad) that lead to cooperation or rivalry.  The RP in these games is us.  The Massively in these games is us.

  Edeus

Novice Member

Joined: 6/10/10
Posts: 513

 
OP  6/25/12 1:41:03 PM#17
Originally posted by BadSpock

Tying each point of advancement in a talent tree of some sort to a unique, individual quest to that specific point that was thematically correct would be a cool idea.

I mean, typical themepark MMO has 1000 quests, between all your character classes, 1000 points in a talent tree set up... would sure give a good amount of replayability.

It'd be complex and probably have to use a lot of phasing/instancing, but it'd be cool for replayability and really connecting your character to the world and YOUR characters story.

As long as it's not "I killed 10 rats using fire spells, turned in the quest, and got a talent point for +1 fire spell damage."

 

Yes! someone who gets it!

Taru-Gallante-Blood elf-Elysean-Kelari-Crime Fighting-Imperial Agent

  Edeus

Novice Member

Joined: 6/10/10
Posts: 513

 
OP  6/25/12 1:44:16 PM#18
Originally posted by maplestone
Originally posted by Edeus

For example, the mage archetype will start off very generic, with a generic story, and slowly move into this or that play-style and talent tree, which also has it's own story. 

I wanted to focus on this sentence because it's where the idea runs into trouble.  Every time you make a faction/race/class/specialization-specific split in the story arc, you are spreading developer time more thinly.   If you have 4 mage specializations, that means each of them gets only 1/4 of the developer time alotted to the stories of mages - which in turn is only a fraction of the time alotted to all the class-specific stories.  Yes, it adds distinctiveness, but your stories very quickly become butter spread across too much bread.

Now, if you had some way of automating story creation - so that developers weren't hand-crafting each quest but rather focused their effort on creating a story algorithm that would spit out quests on demand that were *influenced* by your faction/race/class/specialization, then I think you would have something.

I'm not so sure about the technicalities of it.  It would be insteresting if it ever happened, regardless of how the development team managed to pull it off.

Taru-Gallante-Blood elf-Elysean-Kelari-Crime Fighting-Imperial Agent

  maplestone

Novice Member

Joined: 12/10/08
Posts: 3109

6/25/12 1:48:38 PM#19
Originally posted by Disdena

One solution would be to go way back to the MUD days and allow people to reincarnate as a new class after reaching max level. In this way, you only need as much content overall (across all classes and specializations) as you would for a regular MMO, because each player has the potential to eventually play through all of that content.

This is certainly possible - it's essentially equivilent to replacing vertical progression (like levels) with horizontal progression (like reputations) where progress through one story arc is not directly giving you an advantage progressing through another parallel story arc.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10578

I think with my heart and move with my head.-Kongos

6/25/12 2:02:40 PM#20


Originally posted by Edeus

Originally posted by lizardbones Star Wars: The Old Republic did this.
No, it merely had a scripted story based on your class, and there were essentially only 8 plots in the whole game. 

A concealment operative, a medicine operative, and lethality operative all had the same story + shared it with the snipers.  I'm talking about each talent tree having a story!  Each talent point it's own quest!  Each talent block its own quest to unlock! 

 




If you completely ditched the use of experience, it could certainly work. You have to avoid the extremes of players who end up getting to the next plateau in the game without enough experience, or with too much experience. Which shouldn't be an issue since that sounds like that's the point.

How do you handle the player's choices in what they are doing? Would the players be choosing their next points via some sort of path, or would each talent tree only have a single path?

Later in the game, how do you deal with players who realize they hate the talents they've chosen?

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

2 Pages 1 2 » Search