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6/23/12 11:17:10 PM#41
I think its good, because once you get weapons your in game ego just shooots up insanely knowing that you can kill zombies. That being said it is currently really, really hard to not shoot players on sight. I mean they have so much supplies one would need, why wouldnt you? Played-Everything |
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6/24/12 11:36:28 PM#42
The way I see it is this...
Either you have people whining about getting shot on the coastal line as soon as they spawn, since everybody has a gun when starting out, or you have people whining about the game being too hard with no gun when starting out
Either way you will have people whining
Starting without a gun teaches players to use stealth early on. Sure it's unforgiving. Some may quit out of frustration but this isn't CoD. It's a survival game where finding resources to stay alive is the main focus. It also makes finding a gun something rewarding which changes the game for you then and there. |
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6/25/12 3:58:27 AM#43
Originally posted by Starpower I disagree but only because of personal play experience. As a newbie with no gun I am more prone to run toward the nearest barn without a care in the world and try and lose the zombies through stealth (run through a building and out the other side to lose zombies) if I find a gun or suicide if I dont and try again. Before that patch I cared more because my equpiment meant somethign and even though it was starter equipment I didnt want to lose it so I would low crawl everywhere trying to get better equipment but the issue of treating my starter gear as lifesaving made me care about my character whereas now I do not care UNTILL I find a gun.
Other issues are the low spawn of equipment, its been a week now since this patch went live and I ahvnt found an Alice pack or any kind of Tier 1 weapon way to many cans. The last issue is broken bones are a common occurence and are pretty much a death with no starter morphine. I still think starting with basic survival neccessities but a very small portion of it is more condusive to actually caring about your character. |
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6/25/12 4:04:33 AM#44
Originally posted by remyburke I like the change but for me its caused less player interaction, once I get a good gun new players without a gun just run away from me and experienced players just kill me on sight to take it. Currently the main problem with the game is that there is no co operation in game, people outside the game in clans are the only people really cooperating, everyone else is on there own and if you don't kill someone on sight then you are a fool because you will get shot about a minute later. The voice chat in game is flaky and the removal of a world chat has taken away the feeling of this being a multiplayer game for me, I know it wasn't realistic to have world chat but it certainly made treks across the countryside less dull and I had more player cooperation experiences through that. ![]() |
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6/25/12 4:06:48 AM#45
Tried this for first time other day and didn't start with a gun. the game was boring. everyone ran from me even though I was unarmed and because I didn't have a weapon I spent most of my time moving slow. |
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6/25/12 4:11:11 AM#46
Originally posted by Zylaxx I agree with you about starting out haha, with a bit of experience you end up playing like this and it really does take away from the experience. I start with painkillers a bandage and a torch, if I die with those and have to start again, who cares? quick respawn and sprint to the local barn or decent house. Also the zombies are hitting me once, ONE TIME and I start bleeding, really does my nut in, I would rather they hit harder than I start bleeding out after one hit. The loot is pretty wonky, I had an Alice backpack full of makarov mags the other day but I couldn't find a makarov anywhere, they are the worst gun so they should be all over the place. Also zombies spawning inside buildings now is a joke, so I stealth my way to this building with nothing since I have just spawned and as soon as I go in I am surrounded by 4 zombies that have just spawned out of nothing. ![]() |
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Yeah... He should have at least got the Zombie AI nailed down and the Zombie glitches taken care of first and then removed the starter pistol. Trying to do both in the same patch wasn't the smartest move. In 1.7.1.1-1.7.1.4 you not only had to deal with no gun but you also had to deal with spastic super zombies with x-ray vision. It was a mess.
Bren while(horse==dead) |
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6/25/12 7:48:22 AM#48
ah well remember its still in alpha :) so bugs are to be expected and patches that course other bugs are also to be expected.. |
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6/25/12 7:53:52 AM#49
Originally posted by Chrisbox From my experience teaming up with players has you surviving much longer than just trying to kill everyone. The other day i hooked up with four complete strangers, instead of killing them for goods, we worked together, shared supplies and its the longest I've lasted in the game. Honestly was a much better experience. Imo Killing other players for no reason other than to upset them get sooo old. Playing: GW2 |
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6/25/12 7:58:55 AM#50
I kinda miss the pistol. Running in to a town is pretty common place in DayZ when you need supplies. Being unable to fight back against players when you find those supplies with anything more than a hatchet or crowbar? It sucks =\
Once he's sorted other things out first? Then he should have done this. Not at the same time only to find it wasn't working. MMO's played: Ragnarok Online (For years), WoW (for a few weeks only), Guild Wars, Lineage 2, Eve, Allods, Shattered Galaxy, 9 Dragons, City of Heroes, City of Villains, Star Trek Online (Got someone ELSE to pay for it), Champions Online (Someone else paid), Dofus, Dragonica, LOTRO, DDO and more... A LOT more. I've played good AND bad. The bad didn't last long. :P |
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7/01/12 10:58:18 AM#51
I didnt read through the whole thread, but this is my opinion about the new changes: It is much much harder now to get up and running with the current equipment layout you start with, this is not necessarily a bad thing, I do enjoy a bit of challenge, but when I want to join up with some friends and we are trying to find eachother it gets much harder specially if you aggro a zombie, there is no way to shake it off, also I have noticed a bit more rubber banding on the zombies, so sometimes they hit you from really far away so you cant really effectively visually decide whether to stand your ground or run in most occasions. Another thing not really related to the weapon but its the broken bones mechanic, that has to be broken at the moment, you basically get hit, even just a bad collision while moving about with another player and you end up with a broken bone, not only that but you ALWAYS break your legs it seems so once that happens your stuck crawling if you werent lucky enough to have some morphine, that needs to change maybe some whole body status rather than just broken bone means you have broken your legs, add to that the fact that melee weapons are pretty useless when combined with zombie rubber banding and your stuck trying to avoid zombies that aggro through walls until you get morphine and a weapon. Until all of this is fixed they need to give you a more effective weapon to begin with.
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7/02/12 4:13:27 AM#52
Originally posted by rav3n2 Yeah the broken bones thing is getting adjusted at some point soon, as is bleeding, currently you can get hit once by a zombie and start gushing blood, usually by the time you get to bandage you have lost 2000-3000 blood from one hit. Personally i would rather they hit harder than make you bleed every time, its not every realistic to start bleeding everytime something punches or grabs you. ![]() |
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7/02/12 4:36:16 AM#53
Originally posted by SlickShoes
Having played the game a lot and got quite proficient at surviving it was a bit of a struggle the last time i died and respawned without a pistol it does make the game a little bit more challenging at the start. I think one of the things that needs to be addressed especially right at the start before you have found a gun is how easy Zombies detect you when you are inside a building, I have been on the 1st floor in a factory going along a walk way when i hear the sound of a zombie outside the building that has detected me, I then watch it slowly enter the building and start heading over to the stairs so it can come up and get me. other times i have been inside houses hardly moving and they manage to hear me. |
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7/02/12 4:41:53 AM#54
Originally posted by FinnMcCool This is quite annoying, I have been in the same situation, where me and 2 friends were basically in the middle of nowhere and I just basically went up the ladder on a deer stand and as the collision was resolved when I climbed up I broke a bone, now that is just annoying, cause for no reason whatsoever the game is ruined, we had no morphine and miles off any kind of supply place, so I just had to sit around while they went off for about 40min to try and find some morphine and come back, now I love the whole setting, its fine, you know leave the injured guy behind and go and fecth medication but over stupid stuff like crawl over a rock just needs addressing. I am ok without the pistol actually been doing pretty well now witht he current strategy, but I know what you mean about zombies through walls, was going into a warehouse, found some nice equipment, then suddently see a whole pack of zombies chasing after me in the warehouse for no reason, was literally crawling inside the building and the building was full of barbed wire ( seems like zombies can just walk through barbed wire aswell pretty annoying ), luckily there were two guys coming in and they aggroed the zombies away so I just made a swift escape.
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7/02/12 4:41:59 AM#55
lol how about when inside a house...DOORS CLOSED...and still detects you and also gets in without opeing the door :P ok if you wanna make it more realistic...fix those bugs pls...make it right or give us an axe or smthing from start |
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7/02/12 4:53:33 AM#56
Haha, I was in a warehouse the other day with all doors closed and a group of 6 zombies just walked through the closed door shambling towards me. There is something wrong with pistols as loot currently as well, I find way more enfields, shotguns, AKM's than I do pistols. Since this change I have only found 2 makarovs, about 300 truck loads of makarov ammo, and no other pistols at all. Before this change I used to find a reasonable amount of pistols that varied from the makarov. ![]() |
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7/21/12 1:22:25 PM#57
Hated it > got a hatchet > won. Played - M59, EQOA, EQ, EQ2, PS, SWG[Favorite], DAoC, UO, RS, MXO, CoH/CoV, TR, FFXI, FoM, WoW, Eve, Rift, SWTOR, TSW. |
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7/23/12 3:17:45 PM#58
Would be fine with it after all you usually find a hachet pretty quick. But since so much of the community are serial killers out the gate and a hachet does nothing to help you defend youself from a human picking you off from range I pretty much lost interest in the game. The only time I've had people try to work with me is when I have guns and they are without. Suddenly they want to be best buddies which translates into you protecting them at your own expense. Good idea for game poorly implemented. If you allow people to behave like animals they will. The zombies are beyond broken as well. Why put doors on buildings if they freely walk thru them? |
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7/26/12 5:08:19 PM#59
Originally posted by rt40 I always die to the same 2 things, thirst and bullets to the dome. have yet to see a shore camper, or a field sniper for that matter |
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7/26/12 5:33:13 PM#60
Yeah pretty much no one is camping the coast it is a complete waste of time and ammo, the new player spawns with that little gear that the kill is pointless. The cities are death traps but that's how they should be. All you really need to do to survive is hit a few barns as soon as possible and that will usually net you a hatchet, a drink and hopefully a gun. I had some issues with thirst but now I have a tent stocked with food and drink so if I am struggling I hop on to the server it's on and venture away to get some, usually end up looting a supermarket on the way and adding to my collection of drinks. ![]() |
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