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6/24/12 7:31:11 AM#141
I like on the closed beta server I already have nemesisis players. Can't get that with guild wars 2 fighting random nameless dudes every 2 weeks :p
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6/24/12 7:33:23 AM#142
There are imbalance issues on the server that only allowed Templars to be made for the first 2 weekends, and that is causing frustration to the people who re-rolled Dragon and Illuminati last week or this week. As a player who only has Templar characters, I zone into Fusang and the entire map is red, or 90% red. I tried to run around solo or with only 1 or 2 others, but since there is an indicator on the map wherever a skirmish breaks out, an "even" fight quickly turns into a one-sided bloodbath as Templar squads converge. Hopefully the ratios are more even on the 2 newer servers. The faction buff is pretty significant once you have most or all of the capture points, so it is worth the effort. I like the Templar uniforms, the Illuminati ones look pretty good as well, but the Dragon's dps uniform could use some reworking. Having only 3 skins per side is a pretty nifty way to lower the graphics load when large groups converge. I'm mostly in TSW for the story and PvE, but I'm game for the PvP and I had fun for the 2-3 hours I've spent in the zones so far.
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6/24/12 7:51:11 AM#143
Regarding people complaining about TTK (time to kill), it does seem that people are complaining about dying too fast and going DPS. I saw this guy http://no.twitch.tv/oddver doing a defensive hammer/blade build and basically staying alive through a lot. He killed a bit more slowly than some, but he stayed alive for quite some time. With some healing backup he could take some serious pounding.
Another thing I saw him doing was taking back anima wells to help in defense of turrets and guardians so they opposing faction(s) would have a harder time getting reinforcements. To me, it looked like Fusang has some really good strategic and tactical opportunities. I really laughed when he attacked a party trying to take down one of the guardians and he killed their tank.
Regarding balance, people are complaining that QL3 green geared characters are at an disadvantage vs QL5 or QL6 blue geared characters. There is actually quite a huge difference, but when everybody have QL10 green/blue/purple gear, I think the difference will be a lot smaller. QL10 green vs QL purple will be a bit hard, but getting blue gear in this game is pretty easy. Going into a mob with a DPS build and expecting to survive is also a bit strange to me. You would want to do a defensive build, for instance a build built around damage reflection (through defensive abilities that make opponents glance and take damage if they glance for instance - look at the Riposte ability if you are wondering what I am talking about). Get a healer to back you up, and some of those zergs would probably collapse. |
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6/24/12 8:32:29 AM#144
looks like funcom patched the BW, nice, I'm going in now I hope the patch includes the only one proc per enemy per attack per second. |
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6/24/12 8:39:21 AM#145
Originally posted by rpgalon Did you know that you can speak to FATE and up all your skills, get 10k ability points, and all ql10 gear? That makes 5 of you 6 points incorrect. FATE is there for the PvP test. Have fun till lauch, work on some builds, and jump on in!
And for 6 out of 6 Active dodge is in. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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6/24/12 8:54:10 AM#146
Originally posted by bcbully are you talking about the beta weekend, I played on friday and there was no FATE nor active dodge? if those things are in the Beta weekend now I'm going to edit my points or delete the post. do you know if FATE is really up in the Beta Weekend? if so, I'm going there to get some PvP with everyone. |
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6/24/12 9:23:32 AM#147
Originally posted by Aerowyn My GW2 experience was nothing short of a huge zerg, along with many others give me a sec and I will dig out the 40+ pages complaining about this from the forums. Edit, oh well beta forums are gone |
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6/24/12 10:20:11 AM#148
Fate was a closed beta pvp weekend thing.
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6/24/12 10:22:24 AM#149
Originally posted by Saxonblade i'd love to see some fusang footage that isn't just zerg vs zerg. You can find plenty of GW2 footage on youtube on WvWvW that isn't zerg vs zerg I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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6/24/12 10:23:57 AM#150
Originally posted by rpgalon Dodge was disabled on friday and enabled on saturday/sunday FATE wasn't in the bwe at all |
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6/24/12 10:35:31 AM#151
Originally posted by Aerowyn All pvp ends up being a zerg. Why do people still complain about this. I have not played a pvp game where it doesn't end up as a zerg. GW2 likes this so much that leveling is following a zerg from DE to DE. |
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6/24/12 10:40:42 AM#152
Originally posted by Soandsoso not if there's objectives that can be accomplished outside a zerg and things you can do that small groups can actually take out entire zergs.. yes zerg's will happen but if the maps are designed in a way you can enjoy PVP outside of just zerging I enjoy it a great deal more. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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6/24/12 4:03:26 PM#153
Originally posted by Aerowyn This ^. What's annoying about the PvP in TSW as well, as there is not only zerging in the persistant battle grounds, but also in the warzones as well. Stonehendge is basically built around a massive 3-way zerg in the middle, and Dorado has a similar problem. Furthermore holding objectives in Fusang has little importance. I've already heard people in beta weekend talking about 'first 2 factions to start point trading @ launch win', and it's absolutely true. People are enjoying it atm because they just wanna get in and kill crap. And for that it's fun. However, I have my suspicions as to the longevity of such an empty system. Also the respawn system is pretty ridiculous in Fusang. More often than not when I kill someone I will run into them again 5-10 seconds later, in almost the exact same spot I just killed them from. There's also not much you can do against a zerg in this game. It pretty much is higher numbers = win, almost every time. Damage is also extremely viable atm. I've been rolling a damage spec and the only person I've had trouble killing, somehow got into PvP with ~18k hp. |
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6/24/12 4:22:54 PM#154
Originally posted by aesperus So, what's the objectives of Fusang - except for fighting?
You don't get the world domination buff if you are only holding 1 facility because your whole faction is in one big zerg. You get more white tokens for holding a facility for your faction than you get by taking one. |
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6/24/12 8:25:33 PM#155
Originally posted by Blackbrrd Honestly, the xp is negligible at best. PvP is flat out not an efficient way to get xp if that's your thing. I tested a number of things, and hands down the best method of XP gain was doing dungeon runs. With a decent group you could get between 8-15ish AP every 15mins. The buff, I commented on this in another thread. First day of this BWE we didn't have it, 2nd day we did. I barely noticed a difference, though the extra HP was nice. Not saying that the buff isn't there, but rather the way combat works it's just insignificant. If you're 2 shotting people, with our w/ out the buff, you're still 2 shotting people. IF you're tanking, with our w/ out the buff you're still taking around the same number of hits, give or take a couple. The tokens are indeed the best (and imho only) incentive for PvP atm, outside of the fun of killing other players. You can get more white tokens for holding a facility, if your team gets world domination, but the rate at which you get them is a lot slower. Most efficient seemed to be killing players / swapping anima wells. |
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6/24/12 8:30:11 PM#156
Originally posted by aesperus 5% dmg 5% healing 5% crit 15% xp 300 defense 300 hit. This just for Fusang control. The battle grounds and more. These buffs are HUGE for pve. and pretty damn good for PvP. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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6/24/12 8:36:11 PM#157
Originally posted by bcbully Again, I understand what the buffs are. You don't need to spam it in every PvP thread. And as I said.. They really don't make much of a difference. Boldened and underlined for you, since you seem to be overlooking that point. I explained this in the other PvP thread, so you can respond to it there if you feel you really need to. |
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6/24/12 9:59:51 PM#158
When i played Fusang it was quite empty. The only time anything of note happened was when about 50 illuminati (no other faction present on the map as far as I could tell) took the PvE objectives. Fusang gives me the impression of a really poorly implemented WAR system. I can see factions rotating grabbing control points. I also personally disliked the zone layout and having to run around entire city blocks to get to a control point. Seemed artificially restrictive. |
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6/24/12 10:07:14 PM#159
Originally posted by aesperus Just because you say they don't lol? Okay cool dude. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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6/24/12 10:18:57 PM#160
Originally posted by Aerowyn Yea you would think after all this time they would get it right, oh wait. It is still betas!!!! |
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