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News & Features Discussion  » Final Fantasy XIV: E3 2012 'Version 2.0' Interview with Naoki Yoshida

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152 posts found
  drel

Novice Member

Joined: 8/09/09
Posts: 923

6/24/12 11:24:51 AM#101

I was so burned from the the release of this game, it's going to take allot for me to come back to it.  It had allot of promises that weren't delivered.

 

  birdycephon

Novice Member

Joined: 8/08/09
Posts: 1327

Not Safe For Woona (NSFW)

6/24/12 12:11:07 PM#102

I'm really looking forward to 2.0

Can't wait to see how they improved it. I hope I can run it full graphics on my rig, because from what I can tell already, it's going to be very pretty.

  ddz1

Novice Member

Joined: 5/20/07
Posts: 14

fade

6/24/12 12:30:28 PM#103

i loved the older ff, game takes your healer away to make the group learn to heal.

counter magic tactics, epic battles, customise your group to your battle stances.

 

had 4 roomates back in the day, 4 tvs running ff7 everyone had diffrent setup groups.

magic of the old days you can never get back, like music artists.

 

played UO, EQ, WOW, and a ton of other MMO's just never could get into the FF ones.

  Pratt2112

Elite Member

Joined: 2/12/12
Posts: 1303

6/24/12 12:35:17 PM#104

I see a lot of remarks throughout these comments from people who aren't aware of all that's going on with FFXIV, or perhaps don't understand the implications of what they have read.

 

I'll highlight some of the major ones.

 

1. Leves. Yes, Leves will still be in the game. However, they are being demoted from their "core content" status that XIV launched with. Yoshi recognizes the value in them as short-term, casual content for people with only an hour or so to login and play.  However, he does not believe they should be the core/primary content in the game as Tanaka did. They will also be adding more variety to Leve quests so they'll give players different challenges and different tasks to complete.

 

2. Auction House. 2.0 will have proper auction houses more in line with what FFXI has, or WoW, etc. It will have the functionality we expect from one.  I think they want to keep the Market Ward system in place to some degree, but it will not be "the" market system that the wards are now.

 

3. The current game versus 2.0. This is something that I see a lot. People don't seem to understand where the divide is between the FFXIV we have now, and the one we'll have with 2.0.

 

With the current server architecture, the current game engine and the current core game mechanics, there's only so much that can be done with XIV as it is now. They've made improvements and tweaks to the gameplay, have added or improved functionality of some areas and have taken half-steps toward other systems. It's very clear, though, that much of what they're doing is applying band-aids to make the current game as tolerable and playable as possible while they work on what is going to be a complete overhaul of almost everything the game has right now.

 

2.0 has been and is being built from the ground up with new server architecture, new zone design, new core game mechanics, a new game/rendering engine, new User Interface, and so forth, to allow for the wholesale changes the game really needs.

 

For all intents and purposes, SE has been working on 2 FFXIVs at once for all this time. There's the 1.0-Current version we can play now, and there's the completely redone version of 2.0 that we are seeing new information coming out about.

 

I see some people looking at the state of the game now, and using what they see as some sort of indication of what 2.0 will be. There is no sense in doing that. It's like looking at the horrible condition of a house that needs to be completely renovated, and determining in advance that the renovated house will be crap as well... without even knowing or understanding all of what he renovation will entail.

 

I also see a lot of people speaking out on issues that they have clearly not looked into or are otherwise not aware of. These people are spreading wrong information about the game as though it's fact. It wouldn't entirely surprise me to find there are some deliberately spreading misinformation to turn people away because they don't like the game and want to see it crash and burn. Wouldn't be the first time people have tried their hardest to sabotage a game like that.

 

What I would suggest to anyone who is interested in FFXIV and wants to know what 2.0 will be and what it will have, is to not go based on any info given in this thread - don't even take me at my word of I what pointed out above. Do the research and see the information for yourself.

 

There's a bunch of info out there, in terms of interviews, articles, wikis and the like that will provide you all the information currently available about the game. Don't go on the hearsay of others.

 

 
 
 
 
 
  Deathofsage

Apprentice Member

Joined: 2/11/11
Posts: 1010

Honestly:
FFXI Fanboy
RIFT hater.
Stop rewarding wow-clones.

6/24/12 12:36:37 PM#105
Originally posted by FUCKTHIS

I've been playing from day one(Collectors release), and was disappointed in many ways because I did feel like it was just FFXI with nicer graphics. The combat wasn’t that exciting, and the game seemed to revolve around crafting. For me I dislike any types of crafting that isn’t a click a go, so for me the new crafting mechanics will be nice. I have been playing on and off though, and not much has improved. Sure, having the traditional jobs are nice, but nothing else really stands out. I have high hopes for 2.0. Not only for the sake of wanting a good game, but for SE to bounce back from this hickup in the MMO genre.

 

...What?

I do think you're the only person on the internet that has said this.

"FFXI with nicer graphics" was all their playerbase really wanted (with some improvements like jumping, less/no zoning (loading screens) and never to hear the phrase "PS[2/3]4]9] limitations" again.

Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
Placing bets Blizzard's "Titan" will be a wow-clone.

  frakthis

Novice Member

Joined: 6/10/09
Posts: 4

Really wish I could change my user name.

6/24/12 2:07:10 PM#106
Originally posted by Deathofsage
Originally posted by FUCKTHIS

I've been playing from day one(Collectors release), and was disappointed in many ways because I did feel like it was just FFXI with nicer graphics. The combat wasn’t that exciting, and the game seemed to revolve around crafting. For me I dislike any types of crafting that isn’t a click a go, so for me the new crafting mechanics will be nice. I have been playing on and off though, and not much has improved. Sure, having the traditional jobs are nice, but nothing else really stands out. I have high hopes for 2.0. Not only for the sake of wanting a good game, but for SE to bounce back from this hickup in the MMO genre.

 

...What?

I do think you're the only person on the internet that has said this.

"FFXI with nicer graphics" was all their playerbase really wanted (with some improvements like jumping, less/no zoning (loading screens) and never to hear the phrase "PS[2/3]4]9] limitations" again.

Yes I am, but seriously just sharing my thoughts and opinions. Sorry it's too cliche for you. Perhaps I should have said the game was complete crap, and extremely redundant from their last mmo? As far as generalizing their player base that is not the case for me. I wanted something similar as far as jobs, but more action, less need for parties for day to day grind ect.

 
 
  User Deleted
6/24/12 2:21:10 PM#107

I'm a fan of FFXI and loved it for quite a few years. I'm going to give this a go when 2.0 releases. Praying I won't be disappointed but those graphics look yummy!

  Oph8

Novice Member

Joined: 5/24/03
Posts: 176

6/24/12 3:27:26 PM#108

 "While Yoshida obviously can’t speak for what the original team intended to create, he noted that when he joined the project he realized that the previous team had created something that wasn’t Final Fantasy XI, wasn’t EverQuest, wasn’t Ultima Online, nor was it World of Warcraft. In doing so, they created a game that wasn’t really anything and didn’t take into account many of the established MMO standards"

 

Yoshida, you are my Hero.

 

"Everything is mine and your woman too"

  aspekx

Novice Member

Joined: 12/24/05
Posts: 2197

6/24/12 4:48:29 PM#109

more articles by Mr Bitton, please. not only was this enthusiastic and informative, but it also kept my internal copy-editor quiet by not having to internally correct the grammar and spelling.

"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse

  UsulDaNeriak

Novice Member

Joined: 2/19/07
Posts: 642

6/24/12 5:38:51 PM#110

FFXIV had perhaps the best atmosphere in a game i ever saw. and i saw mostly all MMORPGs. but the rest was mainly dull up to horrible. first i thought, that i simply dont understand the game, like people dont understand GW2s approach for example. but it wasnt me, it was the game.

i really wanted to love this game and started 3 times in order to do so. no other game ever got more than a 2nd chance from me. but it was impossible. 

well, with 2.0 i will reset the counter to 0 again.

played: Everquest I (6 years), EVE (3 years)
months: EQII, Vanguard, Siedler Online, SWTOR, Guild Wars 2
weeks: WoW, Shaiya, Darkfall, Florensia, Entropia, Aion, Lotro, Fallen Earth, Uncharted Waters
days: DDO, RoM, FFXIV, STO, Atlantica, PotBS, Maestia, WAR, AoC, Gods&Heroes, Cultures, RIFT, Forsaken World, Allodds

  grndzro

Advanced Member

Joined: 2/21/06
Posts: 1141

6/24/12 6:32:43 PM#111

I'll resub when 2.0 hits. it would be nice if SE gives the origonal game supporters a few free 2.0 months.

  tollbooth

Novice Member

Joined: 12/22/11
Posts: 302

6/24/12 6:50:38 PM#112
Originally posted by frakthis
Originally posted by Deathofsage
Originally posted by FUCKTHIS

I've been playing from day one(Collectors release), and was disappointed in many ways because I did feel like it was just FFXI with nicer graphics. The combat wasn’t that exciting, and the game seemed to revolve around crafting. For me I dislike any types of crafting that isn’t a click a go, so for me the new crafting mechanics will be nice. I have been playing on and off though, and not much has improved. Sure, having the traditional jobs are nice, but nothing else really stands out. I have high hopes for 2.0. Not only for the sake of wanting a good game, but for SE to bounce back from this hickup in the MMO genre.

 

...What?

I do think you're the only person on the internet that has said this.

"FFXI with nicer graphics" was all their playerbase really wanted (with some improvements like jumping, less/no zoning (loading screens) and never to hear the phrase "PS[2/3]4]9] limitations" again.

Yes I am, but seriously just sharing my thoughts and opinions. Sorry it's too cliche for you. Perhaps I should have said the game was complete crap, and extremely redundant from their last mmo? As far as generalizing their player base that is not the case for me. I wanted something similar as far as jobs, but more action, less need for parties for day to day grind ect.

 
 

My god gtfo of here with trying to make FF into this garbage.  The reason ffxiv was such a terrible game is because they tried to get people like you to play it.  All we wanted was FFXI with updated graphics.  350k subscribers would have moved to FFXIV but instead they said oh, let's have less need for parties for day to day grind etc.

  Inktomi

Highlighted Blogger

Joined: 3/25/09
Posts: 665

Give me sparkly, twinkly...

6/24/12 7:30:52 PM#113
Originally posted by MikeB

We sat down with Final Fantasy XIV's Naoki Yoshida during this year's E3 to discuss Square Enix's plans for the relaunch of Final Fantasy XIV. Read on to find out what we've learned!

I came into our interview open about the fact that not only have I never played Final Fantasy XIV, but that outside of the game’s infamous history, I knew very little about it. If you don’t manage to make it through this entire article, know that I came away with this: I’m now actively interested in seeing where Square Enix takes the game. Final Fantasy XIV is on my radar.

It was pretty clear to me from coming into the room that the team was not interested in spinning Final Fantasy XIV’s failures. Everyone was aware of the game’s problems, and it appeared they were more than eager to share their plans with us for rectifying them. It was a breath of fresh air, to say the least, given the way these things tend to go.

Read more of Michael Bitton's Final Fantasy XIV: E3 2012 'Version 2.0' Interivew with Naoki Yoshida.

Just curious Mike, I have the collectors edition someone gave me that I never used, it is still brand new. Will that be able to connect me to the new 2.0 version or is that totally new software I would have to purchase? 

Good read by the way also. I am glad you came up with that good question of how would the new version would appeal to FF fans but not MMO fans. 

  moosecatlol

Apprentice Member

Joined: 8/25/10
Posts: 1188

6/24/12 7:45:39 PM#114

Yes, but is the combat going to be just as slow?

  darkhalf357x

Advanced Member

Joined: 1/25/12
Posts: 1126

I'm only playing the role chosen for me. Who you supposed to be?

6/24/12 8:49:27 PM#115

While Yoshida obviously can’t speak for what the original team intended to create, he noted that when he joined the project he realized that the previous team had created something that wasn’t Final Fantasy XI, wasn’t EverQuest, wasn’t Ultima Online, nor was it World of Warcraft. In doing so, they created a game that wasn’t really anything and didn’t take into account many of the established MMO standards.

This is part of the problem in my opinion.  Why is it considered "Nothing" when someone does something that is not like an existing game.  I would call that innovation.  I dont want a copy/clone of an existing game... I want someone to do something new.  Hoping FFXIV turns around and I look forward to checking it out.

  Alders

Advanced Member

Joined: 1/28/10
Posts: 1760

I cannot fiddle but I can make a great state of a small city.

6/24/12 9:00:16 PM#116
Originally posted by darkhalf357x

While Yoshida obviously can’t speak for what the original team intended to create, he noted that when he joined the project he realized that the previous team had created something that wasn’t Final Fantasy XI, wasn’t EverQuest, wasn’t Ultima Online, nor was it World of Warcraft. In doing so, they created a game that wasn’t really anything and didn’t take into account many of the established MMO standards.

This is part of the problem in my opinion.  Why is it considered "Nothing" when someone does something that is not like an existing game.  I would call that innovation.  I dont want a copy/clone of an existing game... I want someone to do something new.  Hoping FFXIV turns around and I look forward to checking it out.

 

It's not innovation if it doesn't innovate.  I'm beating a dead horse here but they didn't improve on of the good features of XI.  Instead, they kept all the annoying ones and banked on ooh's and aah's from the graphics engine.

It's been proven recently that you can have great combat and a great looking game.  It still remains to be seen if SE understands what good combat means though.  That's what I'm worried about more than anything. 

The game has always looked good and seems to be improving in that regard with 2.0, but if it's still not fun to play and still has outdated mechanics, then what's the point?

I'm hopefull that Yoshida does understand this but i don't know if he's had enough time to get this stuff fixed while also trying to innovate.

 

  warbot7777

Novice Member

Joined: 10/28/07
Posts: 117

6/24/12 9:18:55 PM#117

Looks promising. I alpha tested the game. I had such high hopes. I'll give it one more shot at 2.0.

  FlawSGI

Hard Core Member

Joined: 8/14/10
Posts: 1430

All of history is a lie. The truth depends on who does the listening, and who does the telling...

6/24/12 9:23:40 PM#118
Originally posted by Deathofsage

No offense to the author. I wish they'd've sent someone in who had experience with XI and current XIV.

I understand you avoided XIV because you disliked XI and XIV by association but many of us tried XIV in the hopes we'd find the best of XI in it.

Many of XIV's initial players wanted XI 2.0 and were sad when we didn't get it.

Besides Chocobo racing, and raising, I want to know if 2.0 is taking any cues from Grandpa XI :).

This said it all for me. I really loved XI before they changed the leveling experience. I was hoping some of it's magic would be found in XIV but sadly it wasn't. I'll come back and see if the changes brings in some new people to explore with.

RIP Jimmy "The Rev" Sullivan and Paul Gray.

  GMan33

Novice Member

Joined: 3/25/05
Posts: 78

6/24/12 9:54:29 PM#119

Well gratz for them to having the brains to realize a failure and taking the necessary steps to fix their mistakes. If only SWTOR would learn from this....fire the current dev team, get new people in...scratch the entire pos swtor project they have now, and relaunch 2.0 thats actually worth anything.

  DAOWAce

Advanced Member

Joined: 10/12/03
Posts: 118

I tried so hard and got so far, but in the end it doesn't even matter.

6/24/12 9:57:45 PM#120

So long as they go back to the more action oriented combat of the original game, I may be interested in it again.

If it's still the same old auto-attack hotkey based crap they changed it to, the I'm not going to bother with it.  I've been sick of hotkey based MMOs for the last few years now.

The original team made something unique (except it needed TONS of polish, which never happened).  Yoshida's team made it a clone of FFXI, which caused me to quit playing and ignore the game entirely until this 2.0 re-release.  (FWIW, I played FFXI for 2 years back when I had dial-up, ugh!)

 

As for the visual fidelity of 2.0: Oversaturation and light bloom don't = pretty graphics.  The normal client looks great, aside from missing environmental shadows entirely as well as having severely restrictive LoD and fade-out values, which ruin the overall visual fidelity of the whole game.  The screenshots from 2.0 look too over the top and visually distracting (no anti-aliasing, ugh!), especially the UI, which has taken on a Dissidia/PSO (console) look to it.

I really enjoyed sitting in the game world and being immersed in it despite all the flaws the game had, but that was really all I enjoyed from it, especially after Yoshida's team took over.  Will they rectify it with 2.0? They better, else I'm not going back.

Oh and, it they're still going to keep all the servers in Japan, that's another negative point it has which will affect my choices of going back as well.  I don't play games to deal with latency I can never get rid of.  Regional servers or bust, this isn't 2003 anymore.

I kept a thead of a bunch of the things I didn't like with the game (design choices or flat out bugs).  It's highly outdated now (was mostly for beta), but maybe some people would enjoy the read: http://daow.net/forum/viewtopic.php?f=5&t=23

DAOWAce Xfire Miniprofile
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