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The Secret World

The Secret World 

General Discussion  » TSW is in a special place. The future is bright.

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82 posts found
  User Deleted
6/24/12 12:59:58 PM#41

I play casually about 10-15 hours a week. I agree with Derpy, it will probably take about 3 to 4 months tops to go through all the content once. A few dungeon runs, pvp and getting lost in the crafting game will add another month. So Im looking at around 5 months before I start repeating content to finish out the ability wheel. That is honestly pretty damn good. By then, I'll be looking forward to doing some of the more interesting quests a second time. I wont even get into forecasting the rate at which funcom will create new content. Im not too worried about longevity though. The setting and social spaces are fantastic imho. I think if the aesthetics appeal to you, it creates an intangible longevity that only comes from personal preference.

  escarreta

Novice Member

Joined: 10/02/09
Posts: 109

6/24/12 1:04:07 PM#42
Originally posted by Derpybird
Originally posted by Aerowyn
Originally posted by Derpybird

From Kingsmouth. Savage coast was about 50 hours, for me, Egypt 30 (2 zones, but they are rather large). The envirnmental design and story quests are terrific all the way through.

you skip blue mountain?

Nope.

This guy is trolling i m in beta only 2 zones are open Kingsmouth and Savage coast

  Derpybird

Novice Member

Joined: 4/02/12
Posts: 1006

6/24/12 1:04:35 PM#43
Originally posted by Aerowyn
Originally posted by Derpybird
Originally posted by Aerowyn
Originally posted by Derpybird

From Kingsmouth. Savage coast was about 50 hours, for me, Egypt 30 (2 zones, but they are rather large). The envirnmental design and story quests are terrific all the way through.

you skip blue mountain?

Nope.

well if savage took you 50 hours and you didn't skip blue mountain your overall time to get  up to and through egypt doesn't add up

IDK what to tell you. My 50 hours/30 hours is an estimate, I didn't log my hours over the last couple months in CB. I didn't do any repeatables and did purely PvE content on one toon. I didn't do a lot of "siteseeing" but was testing content.  I did skip some content that seemed to be bugged in Egypt. It's also possible that they've been adding content along the way that I "missed" because it wasn't in. Some people will take more time, some may take less.

"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  Kuppa

Novice Member

Joined: 9/24/10
Posts: 3443

The problem with censorship is ********

6/24/12 1:04:55 PM#44
Originally posted by DannyGlover

I play casually about 10-15 hours a week. I agree with Derpy, it will probably take about 3 to 4 months tops to go through all the content once. A few dungeon runs, pvp and getting lost in the crafting game will add another month. So Im looking at around 5 months before I start repeating content to finish out the ability wheel. That is honestly pretty damn good. By then, I'll be looking forward to doing some of the more interesting quests a second time. I wont even get into forecasting the rate at which funcom will create new content. Im not too worried about longevity though. The setting and social spaces are fantastic imho. I think if the aesthetics appeal to you, it creates an intangible longevity that only comes from personal preference.

I don't tend to like/buy the "it has so much content" arguments. I remember hearing countless of those in TOR and some were even more exagerated then the ones I here. But, the fact is we won't know until the game is out.


  WildNature

Novice Member

Joined: 6/24/12
Posts: 51

6/24/12 1:05:06 PM#45
Originally posted by escarreta
Originally posted by Derpybird
Originally posted by Aerowyn
Originally posted by Derpybird

From Kingsmouth. Savage coast was about 50 hours, for me, Egypt 30 (2 zones, but they are rather large). The envirnmental design and story quests are terrific all the way through.

you skip blue mountain?

Nope.

This guy is trolling i m in beta only 2 zones are open Kingsmouth and Savage coast

You in closed beta? If so, you're lying. I been sitting in egypt for a week. (NDA has lifted.)


* Good, honorable, gamers will continue to pay the bills so freeloaders can enjoy the game.
* Sandboxers and Carebears are 2 sides to the same coin.

  User Deleted
6/24/12 1:05:11 PM#46
Originally posted by lzanon
Originally posted by Hoolilol

Im giving this game 1 month before the subs begin to nosedive.

I swear I heard this before but I cannot put my Hoof to it.

 

Anyhow. I have stopped falling for hype long ago and actually wait on the fence to see how mmos pan out after a few months.  Once that fresh mmo scent is gone i could give it a try. The setting is definantly different which is a good thing. But still a few months and I may give this mmo a run.

Someone mentioned the lack of replay in this game in another thread. It makes me wonder how much of  the lower level content will feel like a ghost town a few months after release.

  escarreta

Novice Member

Joined: 10/02/09
Posts: 109

6/24/12 1:08:19 PM#47
Originally posted by WildNature
Originally posted by escarreta
Originally posted by Derpybird
Originally posted by Aerowyn
Originally posted by Derpybird

From Kingsmouth. Savage coast was about 50 hours, for me, Egypt 30 (2 zones, but they are rather large). The envirnmental design and story quests are terrific all the way through.

you skip blue mountain?

Nope.

This guy is trolling i m in beta only 2 zones are open Kingsmouth and Savage coast

You in closed beta? If so, you're lying. I been sitting in egypt for a week. (NDA has lifted.)

So how i go to egypt?

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

6/24/12 1:09:35 PM#48
Originally posted by Terronte
Originally posted by lzanon
Originally posted by Hoolilol

Im giving this game 1 month before the subs begin to nosedive.

I swear I heard this before but I cannot put my Hoof to it.

 

Anyhow. I have stopped falling for hype long ago and actually wait on the fence to see how mmos pan out after a few months.  Once that fresh mmo scent is gone i could give it a try. The setting is definantly different which is a good thing. But still a few months and I may give this mmo a run.

Someone mentioned the lack of replay in this game in another thread. It makes me wonder how much of  the lower level content will feel like a ghost town a few months after release.

its a valid concern although you could play it like a srpg if you wish as well (which is good and bad depending on who you ask)

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  dageeza

Novice Member

Joined: 8/14/04
Posts: 580

6/24/12 1:12:03 PM#49

Both TSW and GW2 are in a very special place and offer players clear playstyle alternatives but both of their futures will depend heavily on what direction their devs take them..

I can easily see and even predict TSW going F2P by early 2014 as funcom seems to have built it that way..

And if anet isnt careful with nerfs, buffs and added content direction i can see its fabulous fantasy world being barren of players in a few short months as well...

But at least for now both will offer something for players that no other mmos offer but time and developer direction will be the real judge..

 

Playing GW2..

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7531

 
OP  6/24/12 1:14:28 PM#50
Originally posted by Aerowyn
Originally posted by Terronte
Originally posted by lzanon
Originally posted by Hoolilol

Im giving this game 1 month before the subs begin to nosedive.

I swear I heard this before but I cannot put my Hoof to it.

 

Anyhow. I have stopped falling for hype long ago and actually wait on the fence to see how mmos pan out after a few months.  Once that fresh mmo scent is gone i could give it a try. The setting is definantly different which is a good thing. But still a few months and I may give this mmo a run.

Someone mentioned the lack of replay in this game in another thread. It makes me wonder how much of  the lower level content will feel like a ghost town a few months after release.

its a valid concern although you could play it like a srpg if you wish as well (which is good and bad depending on who you ask)

Yeah Salomon Island (Kinsmouth, Savage Coast, Blue Mountain) population will sparse, as it should be. You wont be able to get XP there after you progress so far. Devs said they don't want people haning around Kinsmouth the whole game. Egypt to Trans will stay busy.

  tom_gore

Apprentice Member

Joined: 2/27/09
Posts: 1805

6/24/12 1:17:32 PM#51
Originally posted by HikaruShidou

I only see two flaws with TSW.

The content requires so much thinking, they will lose playerbase. I love the fact you have to think, but until there is a step by step wiki for these quests, a good portion of the population will get frusterated with the game.

There is a step by step wiki already for the idiots who want to skip the only worthwhile content in the game.

  dangle

Novice Member

Joined: 12/26/03
Posts: 74

6/24/12 1:23:37 PM#52
Originally posted by Kuppa

I don't tend to like/buy the "it has so much content" arguments. I remember hearing countless of those in TOR and some were even more exagerated then the ones I here. But, the fact is we won't know until the game is out.

From my closed beta experience I'd say there is somewhere between 100 and 200 hours worth of solo content in TSW, not including dungeons or pvp or the other group content. I don't know if that's a huge amount of content but it doesn't seem too bad. Note that we aren't playing most investigation missions in closed beta, I haven't finished the story missions, and my character is too old to be able to play faction missions (characters created before ranking up was implemented are unable to rank up). 

  Derpybird

Novice Member

Joined: 4/02/12
Posts: 1006

6/24/12 1:25:39 PM#53
Originally posted by DannyGlover

I play casually about 10-15 hours a week. I agree with Derpy, it will probably take about 3 to 4 months tops to go through all the content once. A few dungeon runs, pvp and getting lost in the crafting game will add another month. So Im looking at around 5 months before I start repeating content to finish out the ability wheel. That is honestly pretty damn good. By then, I'll be looking forward to doing some of the more interesting quests a second time. I wont even get into forecasting the rate at which funcom will create new content. Im not too worried about longevity though. The setting and social spaces are fantastic imho. I think if the aesthetics appeal to you, it creates an intangible longevity that only comes from personal preference.

You know, and just to be clear, I think it is good content. I can't speak for Transylvania or the dungeons on hard mode, but I think it's a good mix of story, investigation, and more generic quests, but even these tend to be multi-stepped and more interesting than simple fetch and/or kill quests. A ton of crappy content is worth less than a smaller amount of good content, so I think those months of enjoying this are well spent. AND if they support the development of regular content like, say, Rift does, I think there could be some longevity here.

Plus that little stage in London looks like it could be fun.

"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  Kuppa

Novice Member

Joined: 9/24/10
Posts: 3443

The problem with censorship is ********

6/24/12 1:29:34 PM#54
Originally posted by dangle
Originally posted by Kuppa

I don't tend to like/buy the "it has so much content" arguments. I remember hearing countless of those in TOR and some were even more exagerated then the ones I here. But, the fact is we won't know until the game is out.

From my closed beta experience I'd say there is somewhere between 100 and 200 hours worth of solo content in TSW, not including dungeons or pvp or the other group content. I don't know if that's a huge amount of content but it doesn't seem too bad. Note that we aren't playing most investigation missions in closed beta, I haven't finished the story missions, and my character is too old to be able to play faction missions (characters created before ranking up was implemented are unable to rank up). 

While I definately dont believe you are lying, I remember exactly the same from TOR. "It has maybe 200 hours of content, thats without counting this and that. It would go up to 400!"

I don't know if it was a flat out lie in TOR or people just got bored before doing all the content. What Im tryng to say is I prefer to see how it goes when the game goes live as far as "it has so much content!" arguments.

 


  User Deleted
6/24/12 1:32:49 PM#55

I'd say the game has the necessary amount of mmorpg content for the first 3-4 months of gameplay before it starts to runs out. All that matters is that FC needs to look at Trion, and release updates quicly. Min/maxers will burn everything in less than 1 month like alway and complain there's nothing to do. Whatever.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

6/24/12 1:35:44 PM#56
Originally posted by FredomSekerZ

I'd say the game has the necessary amount of mmorpg content for the first 3-4 months of gameplay before it starts to runs out. All that matters is that FC needs to look at Trion, and release updates quicly. Min/maxers will burn everything in less than 1 month like alway and complain there's nothing to do. Whatever.

agreed these games need a steady stream of content to keep players coming back.. trion was great at this it's just to bad the overall game(Rift) was to similar to what has come before. But got to hand it to Trion for the amount of stuff added to the game in such a short timeframe

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  HorrorScope

Novice Member

Joined: 1/04/05
Posts: 612

6/24/12 1:36:45 PM#57

To bad people are different, I'd love to see what the op see's. I'm dying trying to find a mmo that I want to play. I don't care who it's by, what the name is, what country made it and all that, that is playground blah blah. This game first has to play smoother and then I get to worry about the next few issues. The best news I personally have for TSW is that all can be addressed with simply more time, so I will come back later to be wow'd by updates! Others have been here before and most never get over the hump.

  doho7744

Novice Member

Joined: 12/22/06
Posts: 34

6/24/12 1:41:01 PM#58

SWTOR did have hundreds of hours of content.  If you went exploring, crafting, pvping, etc.  People that blew thru just the main storyline as fast as they could did not understand that.  The content is there if you take the time to enjoy it.  Unfortunately people seem to feel its a race and want to be "first",

The same can be said of TSW.  If you take time to clear each area you will be entertained for a very long time.  If on the other hand you just do the main quest and dabble breifly in faction quests you could knock it all out in a week.  Does that make the devs liars for saying there is hundreds of hours of game play?  No.

  Kuppa

Novice Member

Joined: 9/24/10
Posts: 3443

The problem with censorship is ********

6/24/12 1:45:06 PM#59
Originally posted by doho7744

SWTOR did have hundreds of hours of content.  If you went exploring, crafting, pvping, etc ad nauseum.  People that blew thru just the main storyline as fast as they could did not understand that.  The content is there if you take the time to enjoy it.  Unfortunately people seem to feel its a race and want to be "first",

The same can be said of TSW.  If you take time to clear each area you will be entertained for a very long time.  If on the other hand you just do the main quest and dabble breifly in faction quests you could knock it all out in a week.  Does that make the devs liars for saying there is hundreds of hours of game play?  No.

Agreed, and it definately does not make the devs liars. It does however create many angry threads of people saying there isnt enough content and where is all the content people talk about at. Not everyone plays the game the same way, to be honest I dont do everything in the game because there are some things I just wont care for.


  Blackbrrd

Novice Member

Joined: 2/24/09
Posts: 812

6/24/12 2:15:32 PM#60

I think you can blast through TSW in 50-100 hours, skipping content, to get that QL 10 geared character and start complaining about lack of content. The other extreme is to take every single mission in each zone (and not "cheating" too much on the investigation missions) and I am guessing you would get 300 hours of questing. It's kind of hard to tell since the time you use on the investigation missions is so variable.

There is other things to do in TSW than questing though, you have the dungeons in three difficulties, the lairs and lair bosses in each zone, you have region bosses, fight clubs, minigames and the persistant pvp zone. There are some nice looking areas for RP as well, although I would probably have done that in the open world. Lastly you have achievements to get, lore to find and builds to get (by doing all the things above).

To me, it sounds like they have quite a good amount of content at launch. Adding more content as the game progresses should make it really good.

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