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6/23/12 10:08:27 AM#41
Originally posted by teakbois No considering that L II was so diffrrent design wise, grindy and had upopular mouse-click control (WSAD even now still does not work as good as in major western WSAD only titles) was quite popular. Imho it easily break 100 k mark, If I had to shoot it was at least 200-300 k US+EU wise. Heck even L I servers were operating for few years in US afair.
Taking all that in consideration L II was moderately succesful in it's own niche in western markets. |
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6/23/12 10:18:58 AM#42
Originally posted by fenistil Sorry, there is NO WAY it had that many. Thats what SWG had, thats more than EQ2 had. And while its not exactly a scientific method, go take a survey ingame of WoW or Rift or GW2 and see how many people played L2 vs. SWG or EQ2. |
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6/23/12 10:41:39 AM#43
Originally posted by teakbois You look for L II playerbase on wrong forums and in wrong games. My guess would be that L II western population was on par with EQ2 population. More or less. Both populations fallen out of peak quite fast though.
ALOT of L2 playerbase went to either: - F2P Asian games - Aion - currently TERA
Asking Rift playerbase how many of them played L2 is like asking EvE Online population how many of them played DCUO. Or Swtor one how many of them play TERA.
Go on diffrent forums than mmorpg.com in example like mmosite or onrpg and you would be surprised that game popularities there are tad diffrent than here. I was on for a shock few years ago when I realized that as well.
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6/23/12 10:58:39 AM#44
Originally posted by teakbois it reached it max population around 124400 something subscribers around C2 way back, counting USA, and Eu servers, released bye ncsoft themselves, and no i don't care to look for it the info, then it went to the ...... |
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6/23/12 11:08:24 AM#45
At its golden era outside S Korea (C6, Interlude) Lineage II had 11 servers, 7 in NA and 3 in EU and they got merged down to 1 NA and 1 EU before going F2P. |
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6/23/12 11:15:20 AM#46
Originally posted by hopenottaken thats not the golden era, it had way less subscribers then around the C2 era, might have had more servers but most off em where lacking in population compared to long ago |
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Comaf
Elite Member
Joined: 7/13/10
I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters. |
6/23/12 11:19:41 AM#47
Originally posted by Kumapon Another massively multiplayer online VIDEO GAME nose dives, following SW:ToR, Rift, and so forth. These are not in depth mmorpgs that folks ten years from now will be talking about with nostalgia. This isn't Ultima, or Dark Age of Camelot. Sorry to remind you, but this is therefore, to be expected.
Quality game = quality community = loyal fanbase. Same 5 race class cut and paste = community of children and robots = gone when next copy paste 5 race and class title releases.
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6/23/12 3:43:41 PM#48
Originally posted by Sorrowho Yup, that makes sense to me, 125k US and EU combined. |
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dadante666
Hard Core Member
Joined: 5/07/11
you stop laughing when hear the same joke ,but always cry for the same thing... |
6/23/12 3:46:27 PM#49
Originally posted by Kumapon wonder why the suprise it coming sooner or later all kor game in NA alwais is a fail and dont last long it alwais going to happen alwais. |
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6/23/12 4:55:49 PM#50
Originally posted by Terronte Even if Leage of Legends is not a mmo, it still shows that a PvP favored game can do well as F2P in western market. As indicated before, this will effect the EU/NA version as well. If Blue Hole Studio get less money they also have less money to make new content. |
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6/23/12 5:04:23 PM#51
Originally posted by dadante666 That's quite the selective memory. It's like every mmorpg produced in the west is a stellar success and the korean ones aren't? The latest game to nose dive in subscriptions was SW:TOR, and that had a huge backing, both financial and from a major developer. If you take a look a bit at the past, you'll see similar disheartening results from other western mmorpgs as well. On the other hand, lets name one western mmorpg that does well in Korea, or asia in general. |
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6/23/12 5:08:32 PM#52
Not sure how this was a surprise. Slap a little carpal tunnel combat onto an otherwise redundant and vanilla MMO, and you think its going to make it a hit? Didn't even have to play it. Saw a couple of hours on twitch.tv and wrote it off.
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6/23/12 5:11:23 PM#53
Originally posted by Xasapis I could have sworn World of Warcraft was huge in Asia. Is it not? believe it or not WoW is a western MMORPG. I am not a big fan of it but you cannot argue with the crazy subscriptions and money that game has made. |
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
6/23/12 5:12:05 PM#54
Originally posted by Yamota My exact same thoughts. And my very personal thought: When mmo developers do the exact same game over and over and only change 1 or 2 things to claim its the new breed (in this case good action combat and outstanding graphics) its not enough to justify a subscription. cant wait for F2P in North America to log back in |
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6/23/12 6:14:48 PM#55
Originally posted by rojo6934
Pretty much agree with Yamota and Rojo. I actually made a very lengthy post going into detail in what you said. It deals with several aspects, but specifically the justification of a subscription when you only add one new or relatively new addition to the MMO table. I'll make it as a separate post. Note that this is taken from another post I made today in another thread.
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6/23/12 6:27:05 PM#56
I have no problems either paying for a monthly subscription as well. Hell when it comes to RPGs and MMORPGs I would say 9 out of 10 times I try to get the Collector’s Edition (whichever is the higher priced one if there are different versions) just because. So money definitely isn’t an issue for me. And yeah most F2P games do use the P2W method or start off with vanity items but usually end up branching over to the P2W method.
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6/23/12 6:38:57 PM#57
I don't like Tera but I thought it could hold their subs with the combat... I mean at least they have that different from others mmorpg |
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6/24/12 2:03:59 AM#58
Originally posted by AmbrosiaAmor Rift isnt exactly going strong, its gone from 58 NA servers down to essentially 8 in less than 18 months. 18 months out, LOTRO was doing better than Rift and probably had more subs
But its not the model thats the issue, its the game quality. LOTRO was the last game that was about the journey and not the destination. Probably not coincidentally, it was the last game that saw an increase in subs over the first year or two. Every other AAA game that tried to charge a sub was a mess, with the exception of Rift which has different reasons for being a failure.
Too many games try to copy a formula (WoW) without understanding what made WoW big in the first place. HINT: it wasnt raiding, or dungeon repetition, or 'welfare epics.' It was a game oozing with soul and character, with a memorable world with memorable inhabitants, much like EQ before it. Even with WoWs fast leveling speed compared to EQ, it still took the average person a couple months to get their first lvl 60. WoW hit a good balance with leveling speed where you still had a journey and got attached to your character without being a heavy grind. Rift (and SWTOR) managed to make the journey takes less time, yet seem much grindier.
Its not the model, its the game quality. From what Ive played with BETA GW2 gets some of it right, the game world certainly has far more soul than Telara or SWTOR, Im guessing the leveling will be too fast, but maybe they will find ways to extend the journey past the level cap, thats what a couple of the gw1 expansions did. |
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6/24/12 2:22:49 AM#59
Rift has 16 servers in NA and 16 in EU i guess it's quite good http://www.riftstatus.com/
It's interesting cause the game came out around the same time as Tera last year.
Tera failed because it launched incompleted not once (in Korea) but TWICE (in the West too). |
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6/24/12 2:27:07 AM#60
Originally posted by teakbois Let's be real. There are common sense reasons why WoW thrived so much. The first reason is the IP. Warcraft was quite popular around this time, especially after Warcraft 3. The second reason is the way they designed the game. They took good ideas from their predessors and built upon it. On top of that, the game wasn't heavy on system requirements. The third reason, is good timing. People were looking for something new. Thus the game pretty much grew from there. Most games will be memorable especially if you play it long enough. I remember stuff from games before WoW such as Ultima Online or Ragnarok Online. What's occuring now is people in general seem to be tired of the same ol' stuff just rehashed with a different skin. Also rift is doing fine. They keep a constant stream of content along with patches, so quite a lot of people stuck around. Hell, even I resub every now and then when I hear something new coming out. Tera ran into issues due to lack of content in some areas and incomplete features. "For the Angel of Death spread his wings on the blast, |
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