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The Secret World

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General Discussion  » Tank Healer DPS

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55 posts found
  Spiider

Advanced Member

Joined: 2/15/05
Posts: 430

 
OP  6/23/12 6:51:22 AM#1

I love the graphics, I love the missions, I even find crafting funn(ish).

But Tank+Healer+DPS combo is a big "been here - done that" for me. Basics are not different to any other game out there. The whole "wheel build many combinations you will never try them all in your lifetime" thing is just a surface to healer-tank-dps mechanics 99% of games do.

Pass. Imho.

No fate but what we make, so make me a ham sandwich please.

  Resetgun

Novice Member

Joined: 2/06/04
Posts: 473

6/23/12 6:52:18 AM#2

LF1M Healer!

 

... pass me to

"I know I said this was my last post, but you my friend are a idiotic moron." -Shadow4482

  arieste

Apprentice Member

Joined: 10/11/04
Posts: 3308

6/23/12 8:18:17 AM#3
Originally posted by Spiider

I love the graphics, I love the missions, I even find crafting funn(ish).

But Tank+Healer+DPS combo is a big "been here - done that" for me. Basics are not different to any other game out there. The whole "wheel build many combinations you will never try them all in your lifetime" thing is just a surface to healer-tank-dps mechanics 99% of games do.

Pass. Imho.

Well, there is always GW2, where everybody does anything they want, no one needs to be good at anything and you win regardless of how bad you suck.  

 

The deck system is a progression system, the combat is still trintiy-based, it was never meant to be anything other than that and this has been clearly stated multiple times by FC.  Sorry if you were expecting something else.

 

"I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

- Raph Koster

Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2
Currently Playing: EQ2, Firefall

  Zaltark

Advanced Member

Joined: 4/25/06
Posts: 430

6/23/12 8:59:40 AM#4

So the 'class-less' system isnt really so class-less is it? But I guess there are ways to make hybrids. Healer/DPS, Tank/Healer, so on so forth. More customization of the 'role' aka class you want to play.

  rpgalon

Novice Member

Joined: 3/04/11
Posts: 432

6/23/12 9:03:17 AM#5
Originally posted by Spiider

I love the graphics, I love the missions, I even find crafting funn(ish).

But Tank+Healer+DPS combo is a big "been here - done that" for me. Basics are not different to any other game out there. The whole "wheel build many combinations you will never try them all in your lifetime" thing is just a surface to healer-tank-dps mechanics 99% of games do.

Pass. Imho.

 

they give you 7 talismans that have a focus on HP, Attack or Heal... you are suposed to combine these stats to be like 30% HP, 10% heal and 60% DPS or anyother combination you want, having only 1 stat (like 100% DPS) is not that good (it's actually really bad)...

also you have glyps and signets, you can put a glyph and a signet in each talisman (or weapon).

the glyphs give stats, you can combine 4 stats of: block, defence, physical/magical protection, evade, penetrate, critical, critical power, hit rating... exp: you can put a glyph with 100% block or 50% evade/ 50% block.

the signets give effects... you can put effects like: when you glance, the next hit you take have it's damage reduced by 4%.

 

your build is the combination of:

7 active & 7 passive abillities.

first weapon - [Glyph] [Weapon] [Signet]

second weapon- [Glyph] [Weapon] [Signet]

head talisman- [Glyph] [25% of HP or Heal or Attack] [Signet]

first major talisman- [Glyph] [15% of HP or Heal or Attack] [Signet]

second major talisman- [Glyph] [15% of HP or Heal or Attack] [Signet]

third major talisman- [Glyph] [15% of HP or Heal or Attack] [Signet]

first minor talisman- [Glyph] [10% of HP or Heal or Attack] [Signet]

second minor talisman- [Glyph] [10% of HP or Heal or Attack] [Signet]

third minor talisman- [Glyph] [10% of HP or Heal or Attack] [Signet]

 

Obs: the "%" is how much each talisman is responsible for your core stats. Exp: If you wanna be a healer that can kill something in PvP, you can put:

HP - 1 minor talisman, 1 major talisman - (25%)

DPS - 2 major talismans - (30%)

Heal - 1 minor talisman, 1 Head talisman - (45%)

  Wicoa

Novice Member

Joined: 1/08/07
Posts: 1613

6/23/12 9:08:42 AM#6

I enjoy games that have pre-defined roles, I for one am pleased they kept this in.  Besides with the amount of variety in specs and the classless pre-defined spec system you can have, I really don't think finding someone to fit a role will be that difficult.

You can keep your GW2 Im not that impressed with their "class system" as I enjoy variety in healing specs and tank specs.  What I am only impressed with in GW2 is that they are offering a triple A mmorpg with no subscription.

  Spiider

Advanced Member

Joined: 2/15/05
Posts: 430

 
OP  6/23/12 9:21:09 AM#7

You can so do many things, spend hours thinking about your "skill wheel" but in the end you are just a tank, healer or dps. This is how I see it, this is why I don't like it. Whwat is the difference between 70% dps and 60% dps? None as you still need a healer to get through quests and dungeons. And a 70% or 60% tank to get all damage away from you. Same old boring formula as decade ago.

Yes, I did expect something different. This game is much better than swotor or GW2 but you don't get around by comparing yourself with bad games. Yet another game that misses that "extra something".  Imho, so don't bite my head off if you don't like it.

No fate but what we make, so make me a ham sandwich please.

  tares

Novice Member

Joined: 8/16/11
Posts: 384

6/23/12 9:25:23 AM#8
Originally posted by rpgalon
Originally posted by Spiider

I love the graphics, I love the missions, I even find crafting funn(ish).

But Tank+Healer+DPS combo is a big "been here - done that" for me. Basics are not different to any other game out there. The whole "wheel build many combinations you will never try them all in your lifetime" thing is just a surface to healer-tank-dps mechanics 99% of games do.

Pass. Imho.

 

they give you 7 talismans that have a focus on HP, Attack or Heal... you are suposed to combine these stats to be like 30% HP, 10% heal and 60% DPS or anyother combination you want, having only 1 stat (like 100% DPS) is not that good (it's actually really bad)...

If a 100% DPS has 4,000 HPs and a 100% tank has 8,000 hps, an extra 33% HPs on the DPS won't make or break him to much.  It does gimp him.  If there were in game DPS meters he would put out 33% less damage than a guy with the same build under ideal conditions.  That would be enough to get fired from any raid guild.  The tank keeps agro and takes most damage and the AoEs are easy to avoid so an extra 1,500 hps is null.  If some boss has some stupid ability that does 6,000 damage to everyone then swap gear out for that boss.

There is a tier list in builds so while everyone weapon can DPS, there will be three or four decks that do it the best.

The mix and match thing seems to work best for single players, as it let's DPS heal themselves better so they can take harder mobs and have less down time.

 

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7241

6/23/12 9:27:50 AM#9
Originally posted by Zaltark

So the 'class-less' system isnt really so class-less is it? But I guess there are ways to make hybrids. Healer/DPS, Tank/Healer, so on so forth. More customization of the 'role' aka class you want to play.

role=/=class...

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7241

6/23/12 9:29:29 AM#10
Originally posted by Spiider

You can so do many things, spend hours thinking about your "skill wheel" but in the end you are just a tank, healer or dps. This is how I see it, this is why I don't like it. Whwat is the difference between 70% dps and 60% dps? None as you still need a healer to get through quests and dungeons. And a 70% or 60% tank to get all damage away from you. Same old boring formula as decade ago.

Yes, I did expect something different. This game is much better than swotor or GW2 but you don't get around by comparing yourself with bad games. Yet another game that misses that "extra something".  Imho, so don't bite my head off if you don't like it.

or support, or hybrid 

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  Keyh

Novice Member

Joined: 4/30/06
Posts: 141

6/23/12 9:31:58 AM#11
Originally posted by bcbully
Originally posted by Zaltark

So the 'class-less' system isnt really so class-less is it? But I guess there are ways to make hybrids. Healer/DPS, Tank/Healer, so on so forth. More customization of the 'role' aka class you want to play.

role=/=class...

 

This.

 

A role is an end, a class is a means to that end. There are no specific means, but everything has a 'role', or an end.

  SpottyGekko

Elite Member

Joined: 9/26/04
Posts: 2927

6/23/12 9:40:16 AM#12
Originally posted by Spiider

I love the graphics, I love the missions, I even find crafting funn(ish).

But Tank+Healer+DPS combo is a big "been here - done that" for me. Basics are not different to any other game out there. The whole "wheel build many combinations you will never try them all in your lifetime" thing is just a surface to healer-tank-dps mechanics 99% of games do.

Pass. Imho.

Not sure what you're looking for, but it sounds like you want a game where all characters are equal ?

Everyone can tank, dps and heal equally well ? 

 

Because the moment that "focusing" on one of those three roles provides a better result, you automatically have a trinity setup. Most MMO's force you to specialise in 1 role, at least in TSW you can switch roles or blend roles in any way you like.

  smh_alot

Apprentice Member

Joined: 1/10/12
Posts: 990

6/23/12 9:40:37 AM#13
Originally posted by Spiider

You can so do many things, spend hours thinking about your "skill wheel" but in the end you are just a tank, healer or dps. This is how I see it, this is why I don't like it. Whwat is the difference between 70% dps and 60% dps? None as you still need a healer to get through quests and dungeons. And a 70% or 60% tank to get all damage away from you. Same old boring formula as decade ago.

Yes, I did expect something different. This game is much better than swotor or GW2 but you don't get around by comparing yourself with bad games. Yet another game that misses that "extra something".  Imho, so don't bite my head off if you don't like it.

 

I don't see how. Fact is, you'll always have roles or specialisations when working as a team. You'll always have to have people that can take a hit or keep mobs busy, either via being a meat shield or lure them to him or crowd control, and you'll always have to have people or skills around that can either recover health points or prevent damage, and you'll always have people that can stack damage.

No matter what game, those are basic traits and functions that are required in a group.

If some people incl the ones 'lf healer!' in general chat can only translate those basic functions into trinity-roles, that's only because they don't know any better, that's what they have experience with. Yes, those functions (doing damage, recovering/preventing damage, distraction/tanking/crowd control) and roles are required in team combat, but tank-healer-dps trinity isn't the only way to shape them.
  rpgalon

Novice Member

Joined: 3/04/11
Posts: 432

6/23/12 9:44:22 AM#14
Originally posted by tares
Originally posted by rpgalon
Originally posted by Spiider

I love the graphics, I love the missions, I even find crafting funn(ish).

But Tank+Healer+DPS combo is a big "been here - done that" for me. Basics are not different to any other game out there. The whole "wheel build many combinations you will never try them all in your lifetime" thing is just a surface to healer-tank-dps mechanics 99% of games do.

Pass. Imho.

 

they give you 7 talismans that have a focus on HP, Attack or Heal... you are suposed to combine these stats to be like 30% HP, 10% heal and 60% DPS or anyother combination you want, having only 1 stat (like 100% DPS) is not that good (it's actually really bad)...

If a 100% DPS has 4,000 HPs and a 100% tank has 8,000 hps, an extra 33% HPs on the DPS won't make or break him to much.  It does gimp him.  If there were in game DPS meters he would put out 33% less damage than a guy with the same build under ideal conditions.  That would be enough to get fired from any raid guild.  The tank keeps agro and takes most damage and the AoEs are easy to avoid so an extra 1,500 hps is null.  If some boss has some stupid ability that does 6,000 damage to everyone then swap gear out for that boss.

There is a tier list in builds so while everyone weapon can DPS, there will be three or four decks that do it the best.

The mix and match thing seems to work best for single players, as it let's DPS heal themselves better so they can take harder mobs and have less down time.

 

a 100% dps have 1500 HP (the same HP you start the game with)...  a 100% tank have ~ 9500

a DPS with 1500 HP is going to die a looooot. 

a tank with 0 attack rating is going to have a hard time keeping monsters in him, he is probably going to need a lot of passives/actives that generates more hate.

  Zaltark

Advanced Member

Joined: 4/25/06
Posts: 430

6/23/12 9:45:31 AM#15

So thats why I keep dying....

  Abangyarudo

Novice Member

Joined: 6/01/07
Posts: 156

6/23/12 9:46:35 AM#16
Originally posted by Spiider

You can so do many things, spend hours thinking about your "skill wheel" but in the end you are just a tank, healer or dps. This is how I see it, this is why I don't like it. Whwat is the difference between 70% dps and 60% dps? None as you still need a healer to get through quests and dungeons. And a 70% or 60% tank to get all damage away from you. Same old boring formula as decade ago.

Yes, I did expect something different. This game is much better than swotor or GW2 but you don't get around by comparing yourself with bad games. Yet another game that misses that "extra something".  Imho, so don't bite my head off if you don't like it.

then replay the game... honestly unless you add cc and buffer in there the opinion is false. 

PrinceDestiny Xfire Miniprofile
  tollbooth

Novice Member

Joined: 12/22/11
Posts: 302

6/23/12 9:50:31 AM#17

tank/heal/dps - game mechanics based off reality are so dull. 

all these people who don't like roles in their rpg are trolling so hard.  go play a single player game please.

  Zaltark

Advanced Member

Joined: 4/25/06
Posts: 430

6/23/12 10:02:28 AM#18

I GOT IT. Those who dont like playing ROLES should stop playing ROLE-PLAYING-GAMES. DERP!! I finally understand. Go play an FPS or something.

  Spiider

Advanced Member

Joined: 2/15/05
Posts: 430

 
OP  6/23/12 10:16:47 AM#19

Correct. Role playing games have turned into real role playing games. But number of roles is given by game mechanics and not by your imagination. So intead of you being a badass pirate or noble knight you can only be healer, tank or dps.  3 roles.

 

You do know that when someone says "role playing game" he does not mean what you said? He does not mean "I want to be a tank, cant wait to be a tank"?

 

Why is it so hard to accept that this game will not be any different from 99% of the games out there? The novelty will wear off in 3-6 months and it will slowly turn towards f2p and cash shops. You can spread points around the whee all you want but in the end you will be tank, dps or healer (or hybrid role of 3 roles and no group will ever like having you).

 

No fate but what we make, so make me a ham sandwich please.

  rpgalon

Novice Member

Joined: 3/04/11
Posts: 432

6/23/12 10:37:09 AM#20
Originally posted by Spiider

Correct. Role playing games have turned into real role playing games. But number of roles is given by game mechanics and not by your imagination. So intead of you being a badass pirate or noble knight you can only be healer, tank or dps.  3 roles.

 

You do know that when someone says "role playing game" he does not mean what you said? He does not mean "I want to be a tank, cant wait to be a tank"?

 

Why is it so hard to accept that this game will not be any different from 99% of the games out there? The novelty will wear off in 3-6 months and it will slowly turn towards f2p and cash shops. You can spread points around the whee all you want but in the end you will be tank, dps or healer (or hybrid role of 3 roles and no group will ever like having you).

 

what the hell are you talking? 

you can dress like a "badass" pirate or a "noble knight", and act like one...

the HP, attack, heal... are only the core stats in the items, they are in no way limiting your choices. they would limit if they forced you to look like what you are using, but they do not, you can dress robes and still play the way you want.

 

you can also change the weapon look and keep the stats.

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