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here is my wishlist... 1) true first person FPS combat. 2) mounted combat. 3) build your own house. 4) deep class customization 5) 3 way race war pvp servers, ffa pvp and pve only server types. 6) far less focus on stats and levels, and more focus on immersion. 7) public dungeons with dynamic content and monster generators 8) smaller raid sizes. 9) very challening group content. 10) 3 man groups. I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
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6/16/12 12:02:21 PM#2
Rungard, no offense but i have to say absolutly no to your first 2. Mount combat is tricky (mounts themselves are fine) and while i wouldn't mind some more movement/action based elementes to the combat, i don't want an mmorpg turned into an FPS game I never played the original EQ, but my wishlist is simple: Make a world. lots of non combat elemenets, housing, complex and rich player economy, politics and diplomacy, good art style, rich lore and story, etc, etc. Make a game for players to roleplay whatever they wish. Be a fisherman, a greater pvp'er or just make the armor for thoese players. Also, i agree with the rest of your points OP. |
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6/16/12 12:06:14 PM#3
I'm not a fan of first person view for fantasy games so I'd say a big no to your first wish. I would love for a great mounted combat system, something akin to mount and blade perhaps
What I'd really like is a well made sandbox game |
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6/16/12 12:41:03 PM#4
Why a wishlist for EQ3 in particular? Because we don't know very much about it, so you're free to wish for anything you want without regard to whether SOE has already decided it will or will not be in the game? |
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6/16/12 12:47:53 PM#5
Originally posted by FredomSekerZ You can still pull off mounted combat even if it is hard. It would have to be something like GW2s underwater combat, you know with specific weapons and skills when you get into the saddle. I am against the FPS thing as well though. If I could wish for anything it would be that EQ3 continues like Vanguard but with more sandbox content and a good lead programmer. I think the game have to look forward and try new stuff instead of copying the first EQ, it have been done enough by now. |
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6/16/12 12:50:38 PM#6
No to your #1 wish. It doesn't even make sense. This ia a fantasy MMO, not a FPS. Wait for PlanetSide 2 if that's what you want. Smile |
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6/16/12 12:59:42 PM#7
In all honesty i dont really know what direction things should go in for EQ3 - things that id wish for it are just that, wishes and relatively vague notions rather than actual achievable bullet point goals. Im extrremely dissatisfied with the way things seem to be going for the genre and much as I love EQ i doubt that SOE could be the grand visionaries that wil pick things up, turn them on thier head and give us something that holds all the core of what a good mmo is but makes it feel fresh and appealing. I for one can not do another X levels of grinding quests. I also cannot do any of this freeform everyones a winner zerging. For me a mmo is 100% about class roles and group combat. Id like the class combat and dungeons to be challenging, relying on people doing their alloted jobs. Id like there to be plenty of group content. Id like the classes to be well defined and have interesting mechanics (something ive felt all iterations of EQ and Vanguard have excelled at). Personally whilst i agree with point 9 you made im at odds to see how that will work with point 10.
r.i.p. c! |
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its only my opinion, but you have to remember that eq3 will have the planetside 2 engine ( lightforge engine) -think about the eqemote..youll have to play first person to make that interesting. -planetside 2 has tanks and such, and its not such an extrapolation to allow mounted combat both on the ground and in the air. -planetside 2 if full FPS, which allows up to 2000 players in a single area...seems like a match for everquest 3. they did say they are makinging a mmo unlike amy mmo yet...... I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
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6/22/12 11:16:06 PM#9
Rungard I have to ask if you even played the first EQ... Almost all of your suggestions are completely out of the question and would ruin the game. If it's true and "EQ3" will be EQ1 on the forgelight engine, then it will be nothing like what you want, it will be exactly what EQ fans want.
1. Of course it will be first person, noone in the right mind would want to play EQ in anything but first person, most of us wish they would lock it in FP so you couldn't even switch to third. 2. There is already mounted combat.. where have u been? 3. Noone wants a house unless they have a purpose and there is no purpose for them. Besides, they weren't in EQ1, they won't be in "EQ3" 4. The classes in EQ1 are fine where they're at. 5. How can there be a 3 way race war with over 20 races? Unless there are alliances (which there are) or it's good vs evil, in which case it's not a race war anymore. There was already wars in EQ, the players just didn't participate. Not sure if it would add anything if they did, but tbh EQ1 was more fun PvE anyway. 6. There was never a focus on levels, only on AA's. 99% of the focus was on equipment. It was very immersive if you played in first person. 7. Ok, i'll gives you this 1, instances are dumb, however, they only exists for LDoNs really.. 8. No. One of the most rewarding parts of EQ was teamwork, it was required, period. The more people the better. Coordination is key. 9. So .. same as EQ1? 10. You can already group with 3 people and up to 6. So i'm not sure what your asking. Unless you want the group max to be 3, which would royally suck. |
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6/22/12 11:19:53 PM#10
I wish SOE wouldn't make it, and I wish no big publishers would touch it. I also wish an indie company would try it. No way it would be worse than what SOE or another big publisher would do to it. |
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6/22/12 11:22:13 PM#11
Originally posted by Loke666 I could not agree more!!! |
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6/22/12 11:29:12 PM#12
I like all that, with maybe an option for a first person view.
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6/22/12 11:45:06 PM#13
Originally posted by rungard
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6/23/12 12:13:51 AM#14
This is some interesting choices OP,i like the topics becuase they are some of the exact areas i look for in games. Points 1/2 These actually do not work very well in RPG's because it requires too many hands to do so many changes.Example i played FFXI and it is a game that has a deep combat design but ONLY works because it uses auto target,leaving yoru hands free to make constant changes.Every single rpg i have tried that tries to do this ends up feeling VERY cumbersome,ends up being those who are are more skillful on the keyboard than the actual game. 3 I agree,at one time i wasn't too much into housing but any smart developer knows this is a HUGE seller for ANY game.I am quite positive devs know this,they are omitting this type of content becuase there has been no pressure to include it,so they save cost of development and cost of running their games. 4 This is a HUGE MUST for me,the player is the MOST important part of a game,withotu a player there is no game..period.The customization i am talking about is of course EVERYTHING,i actually care very little of the looks becuase it is soon covered by gear in the first hour of gameplay. 5 YEP this is a must ,any developer who thhinks they can combine all into the same server are being cheap and lazy,it cannot be done well.This way each person can do and play the game the way they want ,which is imo a no brainer. 6 This one is a split decision,the stats are VERY importatnt to point 4,you NEED them to create the in depth diversity of the entire game. Levels....This part i agree,it is the leveling in games that has allowed developers to make extremely lazy designs.It is because of this faster ,cheaper route to game design that we won't see this changing anytime soon.IMO devs have been looking for MORE ways to cut game development in half,so i expect more corner cutting and simpler game designs. 7 This type of content originally seemed like a good idea,i have seen this done in several ways.In the end it does not work,it actually points to number 6 and ruins the whole purpose of a MMORPG.Dungeons are merely loot generators,that is the ONLY reason anyone does them,this is of course for the STATS that the loot offer and since the OP doesn't want stats,this would be the wrong content to add. 8 I agree 100%.I actually would go one step further and totally remove RAID.It is not a necessary part of a game,has nothing to do with role playing.Raids have in essence become a STIGMA and nothing more.There is absolutely nothing in a RAID content that cannot be done in a normal game situation as a matter of fact,it has been PROVEN. 9 YEP i agree again ,but first you need to design a group based game.You can NOT create a solo type game and think grouping will be done well. 9 I don't agree here becuase having played the most group oriented game for 8 years "FFXI" i can tell you that you can still pull off 3 man groups VERY WELL.To keep a game challenging yo uneed to involve more mechanics and more diversity,you cannot do that with only 3 players.I wil lexplain WHY... You can do it IF you chepaen the game and remove the roles of players,but then youare removing the genre which is a RPG.It doesn't work because if the content is easily done by 3,then what happ;ens when a group of 5 or 6 want to play that content,then it becomes ridiculously easy. There is a VERY good reason the 6 man group works perfect in a true grouping game.It is because you introduce MORE mechanics,example a player that is constantly buffing or debuffing and healing and curing status effects.Then you need a Tank that can take hits,you obviously cannot allow all players to take hits evenly becuase that would mean VERY simple gameplay.Then you need a healer then you need a couple DPS,if yo umake DPS TOO powerful that 1 can do it,then again what happens if you make a groupo of even 3 powerful dps??See the problems it leans towards TOO simple.
http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |
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6/23/12 12:40:44 AM#15
Is it just me, or does the majority of these features seem like they should be for an entirely different game? While I actually like a lot of the features posted in this thread, it would absolutely not feel like an Everquest game. As someone brought up on page 1, it's kind of difficult to say what direction EQ3 should take. EQ is basically the grandfather of the themepark MMO. This IP revolves around exploration, dungeons, raids, and quest grinding. A lot of the mechanics EQ is known for are the same ones that people are tired of. If anything, I'd say that an EQ3 would basically have to revolve around more exploration, and less grinding. However, it would still need more replay value. I liked the factions from EQ2, and it would be great for them to expand upon this further. Specifically I liked that you could run a fairly difficult series of quests to betray your faction & join the other. This was interesting, as it allowed more diversity of races to be present on both sides. More to the point, I don't think EQ is a very good IP to be making a sandbox from. Vanguard / EQ2 were really good games for their time, but times have changed since then. Furthermore, I dont think they can copy too much from GW2, and I think if they keep too much of the traditional themepark style that will hurt them as well. EQ is also not an IP known for PvP either. So basically, they can either try to reboot the franchise, and throw out the mechanics it's known for, or try and keep the same style of the EQ universe, but come up w/ a more unique way of continuing that, that doesn't look too similar to the WoW model. A very tricky conundrum indeed. |
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6/23/12 12:43:42 AM#16
IMO, to make EQ3 good all they would have to do is remake the exact same EQ only with high quality graphics.. original EQ was damn near perfect. EQ3 aint comin out for a hell of a while, so I try not to even think about it. the anticipation would kill me. |
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safwd
Novice Member
Joined: 4/23/06
"Dovie`andi se tovya sagain" "I`m a farmer, a gambler and I`m here to take over your army" |
6/23/12 3:08:01 AM#17
Wishlist for EQ3, thats easy.
EQ1 with a shinny new package. They can add in some of the new stuff if they want, to a point. Houses- sure, i dont care. Instances- A few. All major dungeons should be open but if they want to make a few that 1 group can run at a time im fine with that. Here is something they should tweek though. EQ had the best Deity system of any MMO i have ever played, but they meant nearly nothing. A little faction but that is it. Make your choice of deity mean something. You guys make the big bucks building games, you figure out what that something is. |
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6/23/12 3:14:49 AM#18
A very personalized, and therefore unrealistic list, for sure. But one can dream:
1. A server with the rule set that's the same or very similar to the original Firiona Vie AND Sulllon Zek (?) servers One character per server PvP factions based on religion and race (not necessarily one or the other, not necessarily both or either) No global chat ... The widest broadcast was a /yell that people in the immediate area could hear Races couldn't speak to each other without learning the languages I say a server with these things because Like I said... I realize most people couldn't stand it 2. And something that seems to have fallen by the wayside, but made EQ fairly unique in hindsight... Different starting areas based on class/race/religion/geography. A human cleric of Mithaniel Marr would start off in a different place than a human cleric of Bertoxxulous and a different place than a human cleric of Innoruuk for example. 3. Crafting that matters and will continue to matter indefinitely 4. As mentioned earlier ... Dynamic content... Lets push back the gnolls so the merchants outside the city walls will spawn at least... 4a. Or at least add a somewhat random element to mobs... Eliminate spawn points 5. Elimination or revision of the holy trinity... Bring back crowd control at least. 6. Death penalty Edit: added HTML ... Damn iPad _____________________________ |
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
6/23/12 3:20:07 AM#19
mi wishlist for EQ3 - use a different game engine than the EQ2 one which is vomit inducing. If it looks and plays as bad as EQ2 im out forever |
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6/23/12 3:55:14 AM#20
We really dont know, what Smedley exactly meant, when he said, that EQ3 will be more EQ1 than EQ2. Everything could happen. I personally expect a casual state-of-the-art game with some innovations. This game will have nothing to do with the former EQ1 gamemechanic. i am very afraid, that even the better parts of EQ1 gamemechanic, which were killed by WoW/EQ2 will not make it back. The similarities will be more with Lore and Names mainly. Interesting, that nearly all your points do not touch the former EQ gamemechanics. At least not on a level of abstraction which is worth to discuss. So did you even play EQ1? None of your wishes is impossible and none would really be a violation of the old EQ-Style or it was possible already. However, Smedley is not stupid enough, to allow just 1st person view. In EQ1 you could scroll from 1st to 3rd person as usual. There is no need to change that. Also EQ1 had raids up to 100 people and more. I doubt this will make it into EQ3 by technical reasons. We will see todays standard raidsizes of 16-40 people. If Smedley would not be fully resistant to advise, i would at least adivse to implement open-dungeons on a large scale basis. Unfortunately he is! My dream which will never come true is: - take EQ1 pre PoK as it was - redo all graphics based on the new engine, change the landscape just, where it is actually a major improvement. - keep all the gamemechanic with just 1 exception: introduce action oriented combat for close-range fighters (active dodge & blocks, combos, ...), but keep the high HP trash mobs, and the former combat mechanic based on heavy CC and resists for the range-fighter, as well as pulling game and all the rest. this would mean something like long-lasting tactic & action oriented combat, instead of the todays one-dimensional combat systems. - keep the pulling game as it was. do not introduce linked mobs. design your encounters accordingly. however, there might be scripted events for some bosses with linked mobs. but that has to stay the exception like it was in EQ1. - keep trains in game. do not add a maximum move radius for mobs. deal with the negatives of that in a more appropriate way. - get rid of hell levels but keep the long lasting levelling basically (sell xp-potions i the cash shop) - keep the harsh death penalty and sell expensive summon corpse stones and other penalty reducer in the cash-shop ( Smedley will like this idea) - do not introduce more quests, EQ had just a few, but mostly non-linear and meanignful if not epic. just add dynamic events on top. and for gods sake: do not destroy this good old game via introducing a linear personal story. some epic quests are enough and fit much better. however, add a good but short tutorial, which could be linear and quest-based. - do not increase respwan rates, also not for open world endgame boss mobs. think about a system to lower guild competition about bosses. Brad Mc Quaid proposed already a system of spawn stones, which makes the boss spawn in the left wing of a dungeon for guild1 and for the the next guild in the right wing. there are other meachnisms than instancing to solve this problem! - increase mob AI, in order to support interesting and challenging fights outside of quests and events. - add state of the art convenience functions, if not harming the old gamemechanic; be careful! just an example: do not introduce a teleport system. just implement a system to make it easier for druids and wizards to find waiting customers and do their job. that was a great sandbox-element. it was killed by a lame theme-park system. -keep pvp ad pve on separated servers. keep the skillsets for pve and pvp separated for better balancing. add persistent territorial pvp with player cities and some terraforming, planting, breeding and such on pvp servers. allow character move from pve to pvp servers at any level with a time limit. - introduce a player driven economy. adjust the reward system for quest and loot accordingly. introduce a highly spophisticated new crafting system. - do not introduce soulbound items as well as level bound. deal with twinking and powerlevelling as a valid feature accordingly. This would be more a revamp of the old EQ1 pre PoK which was already watered down massively with the last 10 expansions. But exactly this will never happen! played: Everquest I (6 years), EVE (3 years) |
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