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6/22/12 8:30:29 PM#21
Originally posted by CalmOceans ^ proven
Writer / Musician / Game Designer Now Playing: Skyrim, Wurm Online, Tropico 4 |
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6/22/12 8:33:32 PM#22
WoW was the first and last single player MMORPG I ever played, or ever want to play.
I liked the way ffxi did it. Throw the soloer a bone by giving them a solo friendly class, and make the other classes group dependent. Also wouldnt mind if SOE explored their hardcore ruleset server idea for EQ Next where the hardcore server was forced grouping and the casual servers were for soloing. Theres certainly room for both styles in a game, I just dont believe they mix very well in the same virtual world. "When did having enough stop being enough?" "The single story creates stereotypes, and the problem with stereotypes is not that they are untrue, but that they are incomplete. They make one story become the only story.” - Chimamanda Ngozi Adichie |
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6/22/12 9:19:35 PM#23
Because there are single player rpg, but there are few if any multi-player/co-op rpg in the same style.
Join the League For Gamers. |
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6/22/12 10:02:40 PM#24
Originally posted by Isasis
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6/22/12 10:11:04 PM#25
Well if you look at the sub numbers for a lot of these games the majority of people tend to agree. They play for a bit and see no value in continuing. That's why so many non-subscription based modes of revenue have became so popular. There isn't a reason to play them. That's why we need to go back to our UO roots and start making devs TRY again. Rather than taking the lazy / easy way out with their game design. I used to play MMOs like you, but then I took an arrow to the knee. |
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