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6/21/12 11:58:22 AM#21
In comparison to rift.
Tsw has a bigger / better pvp "endgame", with real meaning The dungeons are very good and Rock hard It's not a vertical tiered gear progression end game. They gate "endgame" using the deck system, harder dungeon modes require players to have several decks. It's not really endgame anyway, your traditional themepark has this leveling game then this cliff face into tiered gear progression. Tsw has more if a curve where at the start you mainly gain raw power and at the end you mainly gain diversity, the tipping point where it becomes more horizontal progression is about half way through the pve quest content. They are talking a 10 man raid, but I don't they will go bigger. They are more about pve being smaller scale but increasing the difficulty with the mechanics, and pvp being more large scale with an emphasis on tactics, the opposite of the wow style endgame I guess. |
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6/21/12 12:01:38 PM#22
"endgame" ain't that disimmilar to gw2 cone to think of it.
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6/21/12 1:39:23 PM#23
10 man raids are planned afaik Also this game is not about time/grind it is purely about the adventure something that lacks in most games these days.
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6/21/12 1:44:54 PM#24
Here's a breakdown taken from TSW forums: 3 cities: |
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6/22/12 1:10:17 AM#25
Originally posted by tares Yeah about the repeatable quests thing, do quests scale with the player level? For example, can a max level character do the repeatable quests at Kingsmouth and still be rewarded? |
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6/22/12 1:12:42 AM#26
Originally posted by KhinRunite what do you mean by max level? In TSW there are no levels, so essentially you can go back anytime and do as much as you want just a person with a more developed skill wheel would finish the combat quest much easier. |
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6/22/12 1:47:04 AM#27
Originally posted by KhinRunite You always get the same amount of exp for a quest regardless of how powerful your character is. But harder quests in later zones reward more exp than early quests in Kingsmouth. Later quests also give you higher level items. But I'd say it's still worth it to go back. With the exception of the first few baby quests in Kingsmouth, like you get 10k exp for delivering that ammo, the difference is not that huge. |
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6/22/12 3:21:02 AM#28
The best part of TSW endgame is that you still go back to the starter zones for it. Your not stuck in the same two zones. They have talked a lot about having a raid in the works and it will be post launch. They also have nightmare version and elite versions of all the normal dungeons. Also unlike many other games, thier endzones are complete! There is no BS fluffing where the first two zones are amazing and then all of a sudden you find everything after that is halfassed and uncompletable. All the zones have had the attention to detail as the first few zones. This game will keep you busy for a long long time. Anyone else saying it won't plays the game in a speed burst, and wouldn;t be happy with any game tha launched. Also PVP is a ton of fun! With tons to do. |
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6/22/12 9:23:01 PM#29
Originally posted by Laross Hmmm..wasn't there an actual measure of character power? I remember wandering off too much out of kingsmouth and got raped by those bog monsters at the shoreline. I figured they're much higher level than me so I shouldn't wander off and just do the quests so I can get stronger. I also remember a number beside the mob's HP bar? I believe that's their level? So essentially going back to kingsmouth will still be worth it? At least as much worth as sticking to repeatable quests on higher level areas? |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
6/22/12 9:29:10 PM#30
Originally posted by Laross You're wrong, there are levels in TSW. As max level character with all T10 gear, you will basically oneshot everything in Kingsmouth, no matter how much stuff you opened up on your skill wheel. Hell, even with T3 gear, most of the mobs in Kingsmouth become absolutely trivial.
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
6/22/12 9:30:00 PM#31
Originally posted by KhinRunite There is. There is an icon next to the mob's HP bar. It changes depending on your level in relation to the mob's.
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6/22/12 9:30:52 PM#32
Originally posted by heartless Oh wow cool so what's level cap? DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
6/22/12 9:31:37 PM#33
Originally posted by bcbully The level cap is when your character stops advancing. Edit: for the purpose of content, Funcom uses gear quality levels. So technically, QL10 is the "level cap" for content.
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6/22/12 9:32:00 PM#34
Originally posted by KhinRunite item levels, at item level 10 I can go back to kingsmith and 1-4 shot anything, the higher tierd zones give more XP for mobs and finishing quest. With level 10 and enough sp/ap to buy any skill and build anyway. I blew through the first two zones main quest in about 30 minutes two days ago. |
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6/22/12 9:36:04 PM#35
Originally posted by heartless Yeah I know that, but when is that? DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
6/22/12 9:37:24 PM#36
Originally posted by bcbully You're arguing semantics. Does it matter if it's level 20 or 989349234? The cap is still there. You want to find out when that is, go count how much AP/SP everything costs. Also, as I've said in my edit, as far as the game is concerned, your QL is your level. You need QL3 to do anything worthwhile in Polaris. That hell instance in the Savage Coast is QL5, I believe.
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6/22/12 9:43:56 PM#37
Originally posted by heartless Awe man that's like eighty bajillion levels
Thanks for breaking me in on the secret level cap in the secret world. This game sucks!
BC
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
6/22/12 10:03:36 PM#38
Originally posted by bcbully If you want to get technical, QL10 is max level. Once you get QL10 gear you have access to all of the game's content.
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6/22/12 10:15:38 PM#39
Player power is in direct proportion to their maximum weapon AP. |
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6/22/12 10:29:15 PM#40
Actually you would have two or maybe three caps in the game as you have what most would call a veritical cap, and then a horizontal cap as welll. Your vertical cap comes from gaining the best gear an abilties for your chosen build, such as crafting an gaining gear to maxmize your output in your build (dd, tanking, healing, support.). While the horizontal cap would be makin additional builds for other roles as well as by capping the effectiviness of these different role builds. If you specilize into just being a damage dealer though making several diferent styles of dd builds, you will very quickly narrow your ability to run instances or content, compared to others that spread out learning an using varied roles in the game to allow for being able to do multiple toles in groups.
Is there an end game? Yeah you have both pvp, pve content that is geared and designed for players that are veritically caped on progression. It ranges from warzone, raides, small hard diffuclty instances, lairs, world bosses, and i am sure alot of other thing they have not let out yet. |
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