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Guild Wars 2

Guild Wars 2 

General Discussion  » No Open World PvP?

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259 posts found
  TwoThreeFour

Hard Core Member

Joined: 3/26/12
Posts: 1680

6/22/12 3:59:12 AM#121
Originally posted by Ecoces
Originally posted by Praetalus

WvW is just a big battleground. Call it what you'd like.. that's all it is. Saying it should satisfy everyone is just ridiculous. 

it should satisfy everyone, huge open worlds with objectives and tons of people to fight. its not just a big battleground, thats like saying DAOCs RVR was a big battleground because its a seperate area.

 

sorry but if you as a PVPer is not enthused by this concept you're full of crap when you say you don't want to gank and you enjoy fighting other players.

 

How good and common is the PvE questing in WvW? Is it designed so that PvE questors from the different factions but  of similar levels quest in the same area with not too far distance between each other?

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15558

6/22/12 3:59:37 AM#122
Originally posted by observer

Pretty much this^

Beta Weekends is a poor measure to go by, since WvW matches will be 2 weeks long.  Although, i agree with the OP on some aspects, such as "nameless opponents".  It just makes it feel generic in a way.

The idea is to take out possibilities for vengance which can infect the community....

I dunno, I don't care either way, mobs rarely have name so as long as the custom appearance is on it is fine in my book.

  TwoThreeFour

Hard Core Member

Joined: 3/26/12
Posts: 1680

6/22/12 4:04:07 AM#123
Originally posted by Kidon

IF we had open world pvp , there would be no pvp ( players vs player is great, not player vs unprepared half Hp or fighting a mob player), people would stay in the cities so they wouldnt be ganked, in GW2 it is even more retarded because everyone in your server fights for the same cause.

The closest you can have to open pvp and still being fair, is WvWvW 3 factions, structured pvp is fun if it as a ladder system like GW2 other wise it is becomes boring fast.

GW2 makes pvp feel even better since it makes having better gear obsolete.

 

 

Your example about the "unprepared half hp or fighting a mob player" is fallacious because it assumes that the player is stupid and completely ignorant of the fact that he is playing on a PvP server. 

 

The "Half hp or fighting a mob player" knew that he was taking a risk, but he decided that he is willing to take that risk. He probably even has an escape route planned in case someone gets near him. He is prepared. 

  Kreedz

Apprentice Member

Joined: 5/11/11
Posts: 422

6/22/12 4:27:40 AM#124

@OP

 

Pretty Sure Darkhaven copped a licking from Crystal Desert in BWE2.

 

 

Darkhaven might have the (Reddit) numbers, But Crystal Desert has the Ascension Alliance: Team Legacy, EDGE Gaming, Pain Train, Lords of the Dead, Resonance, Boon Control.

And we'll be bringing the noise.

Hope to see you in the Eternal Battlegrounds.

"The problem with quotes from the Internet is that it's almost impossible to validate their authenticity." - Abraham Lincoln

  User Deleted
6/22/12 7:22:55 AM#125
Originally posted by Zylaxx

This has been debated many times before and it wont change.  This game will not feature ganking!  Because lets face it 99% of the time when people talk about open world PvP they mean ganking or griefing.  Plus this MMO does not want any form of elitist or competition between the inhabitants of the same server.  So no.

 

I agree. I also think they just start these threads as a form of trolling.
  gestalt11

Advanced Member

Joined: 5/17/06
Posts: 5770

6/22/12 7:38:36 AM#126
Originally posted by Kreedz

@OP

 

Pretty Sure Darkhaven copped a licking from Crystal Desert in BWE2.

 

 

Darkhaven might have the (Reddit) numbers, But Crystal Desert has the Ascension Alliance: Team Legacy, EDGE Gaming, Pain Train, Lords of the Dead, Resonance, Boon Control.

And we'll be bringing the noise.

Hope to see you in the Eternal Battlegrounds.


Erm Crystal Desert had crazy numbers in WvW last BWE.  Not sure where you are getting this oh we are the low pop but skilled server.

 

Against Maguuma at some point CD had 15 guys just to escort one supply caravan while 100s of other people were taking keeps.

 

Yeah um you aren't out numbered.

  loulaki

Hard Core Member

Joined: 12/20/11
Posts: 364

6/22/12 8:48:03 AM#127
Originally posted by Kreedz

@OP

 

Pretty Sure Darkhaven copped a licking from Crystal Desert in BWE2.

 

 

Darkhaven might have the (Reddit) numbers, But Crystal Desert has the Ascension Alliance: Team Legacy, EDGE Gaming, Pain Train, Lords of the Dead, Resonance, Boon Control.

And we'll be bringing the noise.

Hope to see you in the Eternal Battlegrounds.

well that happens cause all of the WvW fans gathered in a single server, also that server is from the 1st BWE against 2 new and low populated servers ..! 

i hope you werent this zerg http://youtu.be/LvclK7hd_mo cause it will be embarrassing ..!

  Kreedz

Apprentice Member

Joined: 5/11/11
Posts: 422

6/22/12 8:53:14 AM#128
Originally posted by gestalt11


Erm Crystal Desert had crazy numbers in WvW last BWE.  Not sure where you are getting this oh we are the low pop but skilled server.

 

Against Maguuma at some point CD had 15 guys just to escort one supply caravan while 100s of other people were taking keeps.

 

Yeah um you aren't out numbered.

Never said we were low pop, but in general Darkhaven has a large population.

Though  CD's Pop seems to have risen quite dramatically since the first BWE, probably in part because we did so well in BWE1 and because TL attracts a lot of attention.

 

Which is my only concern as well come Launch Day.

 

Ascension may just decide to switch servers at that point though, because we would rather win with strategy over quantity.

"The problem with quotes from the Internet is that it's almost impossible to validate their authenticity." - Abraham Lincoln

  Zoyita

Novice Member

Joined: 9/30/10
Posts: 119

6/22/12 9:15:23 AM#129
Originally posted by DaezAster

 In beta the servers don't really have the data yet to match balanced opponents yet. When your server gets matched up with a proper server your challenge will be there.

 

This +1

And i like it the way it is, even tho im in a not 100% pvp server like you are xD

 

Im from kaineng and i love my server and our commanders <3

Zoyita Xfire Miniprofile
  Alders

Hard Core Member

Joined: 1/28/10
Posts: 1212

I cannot fiddle but I can make a great state of a small city.

6/22/12 9:31:43 AM#130
Originally posted by Zoyita
Originally posted by DaezAster

 In beta the servers don't really have the data yet to match balanced opponents yet. When your server gets matched up with a proper server your challenge will be there.

 

This +1

And i like it the way it is, even tho im in a not 100% pvp server like you are xD

 

Im from kaineng and i love my server and our commanders <3

 

I'm also fairly certain there were many free transfers to those winning servers which killed any fun by the end of the weekend.   On Yak's Bend, we gave Darkhaven a good run Friday but by Sunday the population drop was very noticable.  Having to beg guilds to come out and PvP is not fun.

 

  Jonoku

Spotlight Poster

Joined: 6/08/12
Posts: 660

"Veni Vidi Vici"

6/22/12 9:37:05 AM#131
Originally posted by Honner

WvWvW is all what I need for open world PvP

This is all I need as well. If your talking Open World PvP take a look back in swg.........those were the days. People just aren't going to take Pre-cu SOE's ideas. This is the closest non-laggy Open world pvp you'll ever get close to, that can handle massive battles. WvWvW is fine with me even though i miss Open World PvP.

Looking at: The Repopulation
Preordering: None
Playing: Random Games

  Praetalus

Elite Member

Joined: 7/14/08
Posts: 1106

6/22/12 9:43:51 AM#132
Originally posted by Ecoces
Originally posted by Praetalus

WvW is just a big battleground. Call it what you'd like.. that's all it is. Saying it should satisfy everyone is just ridiculous. 

it should satisfy everyone, huge open worlds with objectives and tons of people to fight. its not just a big battleground, thats like saying DAOCs RVR was a big battleground because its a seperate area.

 

sorry but if you as a PVPer is not enthused by this concept you're full of crap when you say you don't want to gank and you enjoy fighting other players.

No, not actually. I really do like your whole, I'm right and can't be wrong attitude though.. .shows major amounts of sophistication.  

 

I was simply stating that in the type of game that I like to play, I enjoy running into other players/factions while questing. I like random town battles in the open world at any level. Judging from your attitude here, I'm quite sure why you have such disdain for "ganking" or "griefing" as it more then likely happened often. I however, don't encourage that playstyle. I have found memories of large battles in Shadowbane, just fighting for a spawn point... of Tauren Mill in Warcraft just because the two sides felt like fighting. I enjoy the option of having true open world pvp and have never really had an issue with greifing. 

 

But make no mistake about this my friend. When you sign up to go to an instanced area and are instantly turned to top level for a limited engagement. YOU ARE IN A BATTLEGROUND. You can call it whatever you like, and I'm not saying it won't be fun. But don't try to make it something it clearly isn't, and don't act like anyone who likes open world pvp is a "ganker".  Whether it's 20 mins or two weeks, it's a battleground. 

  gestalt11

Advanced Member

Joined: 5/17/06
Posts: 5770

6/22/12 10:05:52 AM#133
Originally posted by Kreedz
Originally posted by gestalt11


Erm Crystal Desert had crazy numbers in WvW last BWE.  Not sure where you are getting this oh we are the low pop but skilled server.

 

Against Maguuma at some point CD had 15 guys just to escort one supply caravan while 100s of other people were taking keeps.

 

Yeah um you aren't out numbered.

Never said we were low pop, but in general Darkhaven has a large population.

Though  CD's Pop seems to have risen quite dramatically since the first BWE, probably in part because we did so well in BWE1 and because TL attracts a lot of attention.

 

Which is my only concern as well come Launch Day.

 

Ascension may just decide to switch servers at that point though, because we would rather win with strategy over quantity.

I don't know how it went against DH but on Sunday all CD did was camp spawn points/retake the same keep over and over with a 5 to 1 numbers  advantage.

 

The few times we mounted much offense we would take a keep even though it would be like our 50 against CD's 70 and they were defending.

 

The only impressive part was the rapidity of response of the zerg.  But generally they were winning with supuerior numbers and then only when they sandwhiched our 50 against two zergs of the 20 left after we killed their 70 and a new force of 70.

  Ecoces

Advanced Member

Joined: 7/25/11
Posts: 607

6/22/12 10:12:05 AM#134
Originally posted by TwoThreeFour
Originally posted by Ecoces
Originally posted by Praetalus

WvW is just a big battleground. Call it what you'd like.. that's all it is. Saying it should satisfy everyone is just ridiculous. 

it should satisfy everyone, huge open worlds with objectives and tons of people to fight. its not just a big battleground, thats like saying DAOCs RVR was a big battleground because its a seperate area.

 

sorry but if you as a PVPer is not enthused by this concept you're full of crap when you say you don't want to gank and you enjoy fighting other players.

 

How good and common is the PvE questing in WvW? Is it designed so that PvE questors from the different factions but  of similar levels quest in the same area with not too far distance between each other?

why would you go to the WvW area for PVE questing? again this is showing that PVPers don't want to be out there questing but want others to be out there questing so they can gank them.

  gestalt11

Advanced Member

Joined: 5/17/06
Posts: 5770

6/22/12 10:12:53 AM#135
Originally posted by Praetalus
Originally posted by Ecoces
Originally posted by Praetalus

WvW is just a big battleground. Call it what you'd like.. that's all it is. Saying it should satisfy everyone is just ridiculous. 

it should satisfy everyone, huge open worlds with objectives and tons of people to fight. its not just a big battleground, thats like saying DAOCs RVR was a big battleground because its a seperate area.

 

sorry but if you as a PVPer is not enthused by this concept you're full of crap when you say you don't want to gank and you enjoy fighting other players.

No, not actually. I really do like your whole, I'm right and can't be wrong attitude though.. .shows major amounts of sophistication.  

 

I was simply stating that in the type of game that I like to play, I enjoy running into other players/factions while questing. I like random town battles in the open world at any level. Judging from your attitude here, I'm quite sure why you have such disdain for "ganking" or "griefing" as it more then likely happened often. I however, don't encourage that playstyle. I have found memories of large battles in Shadowbane, just fighting for a spawn point... of Tauren Mill in Warcraft just because the two sides felt like fighting. I enjoy the option of having true open world pvp and have never really had an issue with greifing. 

 

But make no mistake about this my friend. When you sign up to go to an instanced area and are instantly turned to top level for a limited engagement. YOU ARE IN A BATTLEGROUND. You can call it whatever you like, and I'm not saying it won't be fun. But don't try to make it something it clearly isn't, and don't act like anyone who likes open world pvp is a "ganker".  Whether it's 20 mins or two weeks, it's a battleground. 

That doesn't make any sense.  How does level scaling relate to a BG?  The first BG's existed in a game that had no scaling at all scaling for PvP in general is a fairly recent feature.   In fact many games still have level based brackets for BG's.

 

You are just making up an association that has never existed.  You get scaled EVERYWHERE in GW2.  ALL PVE IS SCALED.

 

The only difference between WvW and the PvE zones is WvW scales up and PvE scales down.

  terrant

Apprentice Member

Joined: 3/16/07
Posts: 1685

6/22/12 10:13:13 AM#136
Originally posted by L0C0Man
Originally posted by RebelScum99
Originally posted by seridan
Originally posted by LaZyBuTCrAzY

LOL @ OP

Why bother? Didn't you know all gw2 players are mostly likely the ones you stomped in those games? This won't change. They are keyboard warriors, who come on forums to talk tough and yet lack any skills to back it up. My suggestion - stick to another game or practise sPvP with your clan. WvW is not what ANet is aiming for as an esport.

Care to have a match in any really challenging game that requires actual skill and tactics and not ganking/griefing bs like in Open PVP games so we can see who is the tough guy? "Oh games without Open PVP are for carebears, Open PVP is much more challenging" I'm sick of this ridiculous and utter crap line. So playing with an "unfair" advantage makes you tough? No it doesn't. Real challenge comes from real "fair" PVP where skill wins. IF you can't handle that stick with Open PVP games.

"Skill and tactics" = zerging.  

At least in GW2 I didn't really participate in as much WvW on the BWEs, but I have seen several videos around where a large zerg was held back and even defeated by a much smaller group by smart use of siege weapons.

Heck, I've seen it done WITHOUT seige. Smart use of CC, Combo fields, and terrain can be a game-changer in GW2.

  gestalt11

Advanced Member

Joined: 5/17/06
Posts: 5770

6/22/12 10:18:52 AM#137
Originally posted by Ecoces
Originally posted by TwoThreeFour
Originally posted by Ecoces
Originally posted by Praetalus

WvW is just a big battleground. Call it what you'd like.. that's all it is. Saying it should satisfy everyone is just ridiculous. 

it should satisfy everyone, huge open worlds with objectives and tons of people to fight. its not just a big battleground, thats like saying DAOCs RVR was a big battleground because its a seperate area.

 

sorry but if you as a PVPer is not enthused by this concept you're full of crap when you say you don't want to gank and you enjoy fighting other players.

 

How good and common is the PvE questing in WvW? Is it designed so that PvE questors from the different factions but  of similar levels quest in the same area with not too far distance between each other?

why would you go to the WvW area for PVE questing? again this is showing that PVPers don't want to be out there questing but want others to be out there questing so they can gank them.

What they want is straight up anarchy.  But that is an illusion anyway and they just won't allow themselve to realize it.  In reality they want to exercise power over others while pretending its all something else.

 

They say they want freedom, but then they simply apply their own structure on to it anyway and won't accept that this happens. 

 

The twisted and frankly weird or non-apropos arguments some people make are all in this vein.  If people are not doing everything all at once with no restrictions then its not "open world".

 

All with the underlying implication that their method of playing no affect on things anyway.  There is no real PvE in a FFA PvP game or PvP anywhere game.  That is all bullshit.

  Redemp

Advanced Member

Joined: 7/30/05
Posts: 913

If I didn't respond to you, chances are you're an idiot.

6/22/12 10:22:01 AM#138

 How in the heck have Mods not cleaned this thread up?

Seriously this is insane .....

  Dawnstar

Novice Member

Joined: 9/08/09
Posts: 206

6/22/12 10:54:18 AM#139

The only reason I can see why some like open world PvP is that they like to gank low-level characters.

  Scarlyng

Novice Member

Joined: 5/01/12
Posts: 160

Get your facts first, and then you can distort them as much as you please. -- Mark Twain

6/22/12 11:44:35 AM#140
Originally posted by Dawnstar

The only reason I can see why some like open world PvP is that they like to gank low-level characters.

The litmus test for this would actually be a game like GW2 in one respect, the de-leveling, if de-deleveling worked to not only reduce your skills and stats but also deny access to higher-level things like weapon-switching and skills unlocked past the level of the zone.  If this existed, and if people complained about it, then yes, they are interested in roflstomping those who don't have a chance to beat them.

 

In all of my time in MMO's the only fair fights I've seen have been in duels and instanced PvP.  Every time I've been attacked in open-world PVP, either the attacker was so many levels higher I was 2-3 shotted and couldn't hurt them, it was at least 3 versus me, or I was attacked when coming out of a teleport and was half dead before my screen cleared.

The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man. -- George Bernard Shaw

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