| 73 posts found | |
|---|---|
|
6/21/12 4:00:18 PM#21
To be honost I really don't care what rating beta testers give a game. That's not saying I don't find it intresting to read what others might rate the game because I'm sure intrested in what others might think, But the part of don't care is because it doesn't effect me in either wanting to play or not to play. Even if what ever game had 80% of players that truly like the game in the end it's my own opinion after having some real experiance with a game that counts for me. |
|
|
6/21/12 4:00:30 PM#22
Originally posted by eluldor i suspect most of them are worried swtor players, gw2 fanbois, worried tera players etc.. who never even played it. |
|
|
6/21/12 4:04:19 PM#23
rated it a 9) because its fun for me never been hooked to a game i had second thoughts about, sure it had/has bugs but what game doesnt in a beta or at launch? thats just me its shaping up pretty nice with potention and gave my brain a good excercise and thats good. |
|
|
6/21/12 4:05:49 PM#24
I rated it 6, the controlls for the combat ruin it for me. The game should have had 3rd/fps controllers. Where Left and right did your weapons. Trying to dodge attacks, While trying to click 1-7 while holding right mouse to mouse look is silly.
Atleast has a option to toggle it. I would had enjoyed the beta more so if I could play it like I mention. The game was fun and I did like it. But this is the only thing which annoyed me. |
|
|
6/21/12 4:06:55 PM#25
Originally posted by Fearum I beleive you, you give some valid reasons like the CC. with regard gear, thats only until your about half way through egypt, after that its less about needing gear to progress. Its still a less gear orientated game than your typical wow style mmo regardless. Your wrong on grouping, you get more XP, more loot drops etc.. from grouping. also there are stuff like wandering mobs, some harder quests etc.. where you need a team, its definetly not just dungeons, it get less soloable as you progress (although there is always a good 75% of content that is soloable) Most of the low scorers though seem to be "i watched total biscuits video, I know all about it" |
|
|
6/21/12 4:07:57 PM#26
Originally posted by genclaymore you didnt bind q, e, f???? |
|
|
6/21/12 4:14:35 PM#27
Originally posted by ShakyMo ... or mouse 3, 4 and 5 which they actually fixed along the way. I am still hoping they fix it so you can just toggle mouselook and then let you use all the mouse buttons for attacks. I know a guy made an autohotkey script for it, so it's not too unlikely that they will add the feature. |
|
|
6/21/12 4:20:40 PM#28
while i personally find rating a game, least of all a incomplete version of it kinda moot. i have to rate TSW as an avarage 6/7 simply do to the feel of the beta i was apart of. the unbindable keys and controls ruined alot of the enjoyment for me, which lowers any rating i would normally give the game. while i wasnt put off like most over the animations or customizations (personally i think the customizing is setup to support their IM) they do need alot of work. hopefully when they release the game they will have polished those 2 areas more extensively. graphically it was fine. even on the lowest settings with most of the fancy eye candy turned off the game was graphically and ambiance wise, very enjoyable. sound quality was acceptable did not hear or "feel" any spotty sounds or anything. quests are pretty good, enough repeatable "farming" quests to give it replayability for some and to break up xp grinding for others. didnt get far in the crafting side though, didnt figure out how to craft items until near the end of the test i was in lol. hopefully at launch they either overhaul the crafting compeletly or they atleast give ingame tool tips on how to craft. found recipes via trial and error... not an impressive way to setup crafting IMO.
ultimatly the biggest issues i had with the game was the controls. im an old FPS/RTS player, so im more acustimed to RMB for 360* view, LMB for action/fire and MMB for kit scrolling and iron sighting. i would have enjoyed the game alot more had i been able to bind my "spam" skill to LMB like i tried to do, but sadly the game did not allow that, so it gets lower marks for lack of adaquate keybinding.
overall though, the game is enjoyable, some of the quests will piss people off but i think thats all part of the immersion the game was trying for, so if you can withstand the controls and the odd annoying quests that make you pull your hair out. you will enjoy Tsw |
|
|
6/21/12 4:29:51 PM#29
Originally posted by Ichmen This is just so true. Rage quitting on sabotage missions is something I did multiple times - on the same quest. I think it's fine that they have quests like that in the game. You have to think outside of combat and it really makes the game less grindy and very immersive. If you really hate them, they have a yellow icon and you can avoid them. It's not like you have to take every quest in the game - which is another thing I really like. :) |
|
|
6/21/12 4:34:15 PM#30
Originally posted by Blackbrrd haha, kingsmouth and something wicked drove me insane, in kings i bugged out in the basement.. on something wicked google kept giving me bands/songs until someone PMed me what i over looked HAHA. completing them though was fun, just annoying when you get stuck on parts. |
|
|
6/21/12 4:58:10 PM#31
Setting and story wise this game gets a 9.
Combat and mechanics wise... Not so much. I'd say closer to a 6.
So around a 7.5 average. |
|
|
6/21/12 4:59:51 PM#32
NDA is still in effect. any respectful person would honour their contract. |
|
|
6/21/12 5:01:02 PM#33
Iv been in CB for months, when I first got into it I thought it was the best thing ever and I stated a number of times it was my new favorite game. I have since had trouble getting excited about playing it for some reason, Im stuck in savage coast not wanting to continue on with the quests or story for that matter. I even had a friend use my CB key and had him come play with me, we made new characters and everything. He said he loved it, it was fun but it just died out on me as far as a game could. I gave it a 5 cause the game in no way excited me at all. Dayz interests me a lot more, a massive zombie sandbox game would have been cool developed as a AAA title. This is just themepark, and thats fine totaly. The game did do a lot of great things in kingsmouth that I enjoyed a lot. Plus there are graphical issues on my newer laptop as well where a good portion of the polygons will stick then come to after a second. I havent got to pvp yet but a short few rounds and that was only 1on1. Thats how I feel currently any way, my opinion seems to change a lot, so for now I voted a 5 but next week it might be a 8, it changes all the time, mmos are an evolving thing.
|
|
|
6/21/12 5:01:13 PM#34
Originally posted by Nitth NDA is down. BOOYAKA! |
|
|
6/21/12 5:01:48 PM#35
As a mostly PvP-orientated player, I feel like PvP content was sold quite a bit short. There is a wonderful backstory for intense fighting between three factions, but it's a shame they didn't build on that momentum. With good conscience, in the current state of the game (which is only a week or so away from release), I couldn't recommend the game to PvPers. Most open beta players can make their own decision this weekend. Funcom has already stated there will be three battlegrounds. They can be fun, but I imagine most (non-casual) PvPers will become bored of them quickly. Maybe my experience of TSW PvP has been soured by GW2 sPvP/WvW, which is without question better in every aspect. This on top of gear and build balancing issues will make PvP mediocre, at best, at launch. I wish Funcom well though, since I really love their concept behind the three factions. Eventhough I am not a pure PvE player, I really enjoyed their environments, missions, and story lines. The environmental artists and voice actors are top notch! Dungeons are well done, as well! Unfortunately, content (zones) becomes somewhat trivialized as you wear higher quality gear, and it makes re-exploring previous areas less exciting. There is very much a been there done that quality to missions; they aren't exciting the second time around (and make the game more of a grind to complete your skillwheel). Longevity of the game would be my main concern, as I fail to see how the game will continue to entice players to continue to pay a monthly fee "and" be subject to the cash shop. If Funcom fails to turn out content for both PvE and PvP quickly, they may bleed customers quicker than expected (and expected is when GW2 finally gets released, but at ANet's speed Funcom may not have to worry until Dec. 2012). I rate the game a 5, because, in all honesty, I have a hard time believing the game will keep many peoples' interest beyond a month or two; especially not with the current PvP offering (PvE will be fine except for those that rush through content). This is not to say that parts of the game are not phenomenally done, but rather it falls short on offering the complete package.
|
|
|
6/21/12 5:06:19 PM#36
nvm |
|
|
rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
6/21/12 5:08:48 PM#37
i rated a 5. Yes a sad 5. As a beta tester i liked the game, but just because i like the game doesnt mean ill go blind and skip the issues the game has. This is a new game based on realism so it should not use last decade's combat mechanic of spamming combo builder skills to release a finisher and spam healing shields. The combat animations are really bad. They said they worked on them but they were as bad as the first beta. Character models are horrible. Males look weird and female look like depressed males. I may be wrong but in my experience with questing i was kind of forced to finish with kingsmouth before moving to hell. Less linear would be more fun. I dont want to have to finish everything in one map to move to other. ( this one is just a personal choice of mine) There are some other few issues but i cant think of them right now. EDIT: i rated 5 because the things i typed in this post are enough to keep me away from buying this game. Sadly but thats how it works for me |
|
Deathofsage
Apprentice Member
Joined: 2/11/11
Honestly: |
6/21/12 5:12:35 PM#38
Raited it a 4. Incredible questing is dragged down by monotonous combat. I have a terrible habit of getting burnt out on the same boring rotation after 1-2 hours. So I've tried other weapons than I've talked about in the past, the rotation for shotgun chaos is a little bit more complex... a TINY BIT. One more button every two mobs, or every two cycles. It's ridiculous.
I feel extremely starved by 7 buttons. I feel like I have abilities equipped as just in cases (like aoe finishers) that I'm not using most of the time but still need so I don't join the Grim Reaper's Guild if I get more than a few mobs on me. I have a chaos survival cooldown on my bars and I don't need it most the time but also feel like I better have it just in case. This is the most disappointing combat I've ever seen. I logout after a few hours at most. I've done some PVP as well and I do fine 1:1 but I find the side that strategizes is the side that wins. I stick with a group and we just smash face. Face is smashed so fast that the opponent has no time to do damage. It also loses a point that every single class operates on combo points. Oh gosh that gets old. There might not be a mile of difference between combo points and rage, or focus and mana, but they were reasonably different and the game (WoW) felt better for it. The game also has zero replayability. In order to prepare for Blue Moutnain, I felt like I had do do nearly all the quests in the previous zones. Sad choice really.. Some people really like alts even in multi-class games like this, FFXI, and FFXIV. Yes, FFXI had a metric ton more replayability than this, though this isn't a huge loss in this sort of game. Still worth noting. If this game had normal questing (ala WoW, RIFT), I'd rate the game a 2, graphics would be its only saving grace. Spec'ing properly is a gateway drug. |
|
6/21/12 5:19:23 PM#39
Originally posted by ShakyMo I think my 4 was that low basically because I just didn't like the game. Could be sort of unfair but maybe if I was looking at it like I was a paid reviewer it would of been higher like a 7, I can see how others might like it but its just not for me overall. I got about 2/3 through Savage coast and then got completly bored, so I went exploring through the worm hole thing to see what the other zones looked like but couldnt run to far out of them. Some of the area's look really nice, but again couldnt venture far enough in to see much, kept getting chased or killed by the mobs. The game is polished, even though the animations are weak and I didn't care for the combat, but the world was nice. Never was a fan of the horror/mystery/conspiracy theory stuff so thats another strike against it for me. |
|
|
Deathofsage
Apprentice Member
Joined: 2/11/11
Honestly: |
6/21/12 5:25:18 PM#40
Originally posted by Fearum Please define "polished". It has pretty graphics but CB is still pretty heavy on errors. After about four CBT patches in as many days, shotguns still can't see their resource metter. Several quests were broken a few patches ago and devs aren't responding and the issues have yet to be fixed (I'm not saying they're not working on them, I'm saying they're not saying they're working on them, and they're not fixed). I think this is headed to be one of the buggier releases. A dev even stated that several quests aren't meant to be completable yet (some of these are in starter zones) and he was surprised people had figured their way through them ("Dead Air" as an example). Spec'ing properly is a gateway drug. |