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The Secret World

The Secret World 

General Discussion  » Ask a Closed Beta tester - The Good The Bad & The Epic!

6 Pages « 1 2 3 4 5 6 » Search
107 posts found
  sonoggi

Apprentice Member

Joined: 12/22/09
Posts: 1151

6/21/12 12:28:12 PM#61
Originally posted by jdnycThey're holding a lot of that back

it's Funcom. they always "hold things back"

  Maitrader

Novice Member

Joined: 7/29/08
Posts: 392

6/21/12 12:29:09 PM#62
Originally posted by hcknslsh

"2. What bugged me also was, that in the Open Beta what faction you were played NO ROLE at all. Does the closed beta game have faction related quests? If yes, when, how many, how often? I felt the unimportance of your faction identity in quests really let me down, if I compare it to (for example) WOW where the 2 factions have totally different quests."

 

This is a question i posted in the beta forums. it seemed that the missions versus other factions were missing or not fully realized. There is a lot of exciting content that could be added to make that choice relavant. Right now, i did not see any major difference between the three.

 

I do know they are starting to input some of that in, as once i made level 3 dragon i got a cell phone call to go to new york. once i got there i got another call thanking me for going there and i was told more would be revealed later on. so even being in beta does not mean i have seen the full picture. as has been stated here already, funcom has held back somethings so that there will be some surprises.

all faction-based quests/activities were not active in the beta. :)

  Blackbrrd

Novice Member

Joined: 2/24/09
Posts: 812

6/21/12 12:37:30 PM#63
Originally posted by sonoggi
Originally posted by jdnycThey're holding a lot of that back

it's Funcom. they always "hold things back"

pfft, coming from a closed beta tester: they have delivered everything they promised and added a ton of features they said they would try to make happen. For once, them saying "we are holding the content back" isn't some cheap trick. You can come back and taunt me post launch if I am wrong. ;)

  udon

Elite Member

Joined: 12/23/07
Posts: 832

6/21/12 12:41:23 PM#64
Originally posted by jdnyc
Originally posted by udon
I don't count dodging big circles drawen on the floor as skill btw I put it under basic UI use. 
 

Of course you don't.  But before you knew it was coming for TSW, I'm sure it was a feature people talked about for GW2 - amirite?

Why do people asume that just because someone says bad things about TSW they are a GW2 fanboy?

I have raided in EQ2 for years and I have something to tell you.  Nothing TSW does encounter wise is new.  It's all recycled from other games in one form or anouther.  I'll go one step farther and say that on the whole TSW encounters are dumbed down versions of older MMO's like EQ2.  At least in EQ2 when a AOE is imcoming they don't draw a circle on the floor to tell you where it's going to hit.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 4065

 
6/21/12 12:41:38 PM#65
Originally posted by udon
Originally posted by bcbully

I'll show you how. You don't have to "grind" one mob to get what you need. Buy your kits from the AH. gg grind. If you think gear matters more than skill you are sorely mistaken. Think outside the traditional mmo box.

 

I was in ql4 gear fighting and testing with friends in the London fight club they were ql10 blue. My build and years of competitive pvp were more than enough to lock them down on several occasions. Did I have to play smart? You bet I did, but I did it.

 

If I had to say I think it's kinda like this 

40% build

30% Skill

30% Gear

It's very even, and buildung a deck is a skill don't be fooled.

Maybe PVP normalizes gear to some extent but I know a QL4 doesn't stand a chance against a QL10 mob.  You can't do near enough damage or heal near enough to kill it before it kills you.  On the oppisite side a QL10 player can kill a QL4 mob by just looking at it hard.

Your numbers are way off in my experiences.  The game is 60% gear 25% build, and 15% skill from what I have seen.  I don't count dodging big circles drawen on the floor as skill btw I put it under basic UI use.  You can make a build that makes killing thing near impossible so I guess if you want to use that as build it might be a bit higher but I prefer to consider the difference between a decent build and a optimized one which 20% seems right.

 

 

I'm glad you brought this up I had to think about it for a second.

 

PvP in the fight clubs in not bolstered in any way. I think what it is, matter of fact I'm sure the reason is in PvE  there is a hard glancing mechanic while fighting mobs based on weapon skill There is no  hard glancing mechanic in PvP. Chance to glance in PvP is determined by your opponents defense I think it is. 

 

So nothing you said was wrong, just taken for a PvE stand point instead of a PvP stand point :) No that being said you aint gonna steam roll no nightmare mode cus you got some good gear ;) Excuse my language. 

DamonVile- Games built for disposable players are now apparently built by disposable employees.

  udon

Elite Member

Joined: 12/23/07
Posts: 832

6/21/12 12:46:57 PM#66
Originally posted by bcbully
Originally posted by udon
Originally posted by bcbully

I'll show you how. You don't have to "grind" one mob to get what you need. Buy your kits from the AH. gg grind. If you think gear matters more than skill you are sorely mistaken. Think outside the traditional mmo box.

 

I was in ql4 gear fighting and testing with friends in the London fight club they were ql10 blue. My build and years of competitive pvp were more than enough to lock them down on several occasions. Did I have to play smart? You bet I did, but I did it.

 

If I had to say I think it's kinda like this 

40% build

30% Skill

30% Gear

It's very even, and buildung a deck is a skill don't be fooled.

Maybe PVP normalizes gear to some extent but I know a QL4 doesn't stand a chance against a QL10 mob.  You can't do near enough damage or heal near enough to kill it before it kills you.  On the oppisite side a QL10 player can kill a QL4 mob by just looking at it hard.

Your numbers are way off in my experiences.  The game is 60% gear 25% build, and 15% skill from what I have seen.  I don't count dodging big circles drawen on the floor as skill btw I put it under basic UI use.  You can make a build that makes killing thing near impossible so I guess if you want to use that as build it might be a bit higher but I prefer to consider the difference between a decent build and a optimized one which 20% seems right.

 

 

I'm glad you brought this up I had to think about it for a second.

 

PvP in the fight clubs in not bolstered in any way. I think what it is, matter of fact I'm sure the reason is in PvE  there is a hard glancing mechanic while fighting mobs based on weapon skill There is no  hard glancing mechanic in PvP. Chance to glance in PvP is determined by your opponents defense I think it is. 

 

So nothing you said was wrong, just taken for a PvE stand point instead of a PvP stand point :) No that being said you aint gonna steam roll no nightmare mode cus you got some good gear ;) Excuse my language. 

And that in itself is a form of gear progression.  You do solo content to get the gear to run easy dungeons, you do easy dungeons to get the gear to run harder dungeons, and run harder dungeons to get the gear to run even harder dungeons, so on and so on until a expansion is released that raises the cap to QL11 at which point you start all over.  That's a gear grind game.

I'm not saying that's right or wrong I'm saying that's how the game is designed and people who are telling you otherwise are mistaken.

  Wickedjelly

Advanced Member

Joined: 4/19/09
Posts: 5062

The Dude abides

6/21/12 12:52:50 PM#67
Originally posted by sonoggi
Originally posted by jdnycThey're holding a lot of that back

it's Funcom. they always "hold things back"

 Honestly, if these guys are even being remotely honest  this is going to be a rather impressive launch.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 4065

 
6/21/12 12:54:46 PM#68
Originally posted by Elikal

1. I found the combat after Kingsmouth (the Amusement Park are) in Open Beta VERY difficult and a tad too strenous. Are there possible builts which are "easier"? (Which?) That remains my gripe #1 tbh, because I just felt like constantly standing on my toes, so to speak.

2. What bugged me also was, that in the Open Beta what faction you were played NO ROLE at all. Does the closed beta game have faction related quests? If yes, when, how many, how often? I felt the unimportance of your faction identity in quests really let me down, if I compare it to (for example) WOW where the 2 factions have totally different quests.

1. Yeah can get rough no question. This is a good thing though.

 

I've flat out had to give up on a couple quest before with all broken gear. With what I had, I just couldn't do it. I had bitten off more than I could chew. Now there were some where I died, went back switched builds and breezed though for whatever reason. You will be pushed, especially if you are the type to push yourself. Could I go back and do those now? I think I could lol.

 

2. There are faction quest for faction rank. I don't know how many, but from what I understand it is a viable way of progression. There are faction clothes unlocks and your faction story is different. If TSW has a weak spot it would be the actual difference between the factions. 

 

This is why the Secret War Game was so ingenious. Befroe the game I eas a dragon because I liked what they were about. By week two I HATED the lumies... still do lol. From what I understand there will be more things like this in the future. I think FC goal is to build faction pride not so much faction differences.

 

 

DamonVile- Games built for disposable players are now apparently built by disposable employees.

  rpgalon

Novice Member

Joined: 3/04/11
Posts: 432

6/21/12 12:55:09 PM#69
Originally posted by udon
Originally posted by jdnyc
Originally posted by udon
 

And it is totaly a gear grind game.

First this

http://www.mmorpg.com/gamelist.cfm/game/404/feature/6496/Dungeon-Preview-The-Facility.html

Actually read the article about how it tells you that you need to figure things out.

Second Polaris has a code that you can try to figure out in a locked chest.  There's more, but two is sufficient to prove my point on the dungeon front being only about mobs.

But I want to address the comment above specifically.  You can craft anything in the game from Consumables, Talismans, Weapons and glyphs.  How is that a gear grind?  Seriously.  Gear Grind means you keep running the same thing over and over again for that one specific item because you have to have that item.  Aion and Fire Temple with the Kromede set back in the day is a perfect example of a gear grind.

In TSW you gain enough items and mats from loot that you can disassemble these to make an item of acceptable QL quality to continue doing content.  If you do not craft, then yes - the game could be a gear grind.  But that's your choice to do so, not concrete mechanic in the game that you find in other MMOs.  You have a choice.

You edited out the part where I said "If you run a dungeon with people who have done it before a lot of the mystery disapears just like any other MMO."

And how do you get those Consumables, Talismans, Weapons, and Glyphs?  You kill mobs over and over and over and over again to earn them.  You can either grind away on higher level mobs to earn higher tier mats or your can grind 10X longer on lower tier mobs for mats to upgrade.

And a key part of being a gear grind is a game where gear matters more than personal skill.  I can't see how (I'm sure some will though) anyone could argue TSW isn't that.

by doing half of the zones, you can get Qlv 10 gear and max the skills you need for your weapons (not abillities), so you spend half of the game getting better with just better builds/synergies and adapting to the enviroment...

you don't need to grind, if you play alongside the game, you will have more than enought gear for the content you are on, your abillities and builds is going to be far more important than gear after half the game.

 

first half

-game is more linear (you get gear Qlv 1- 10)

second half

-game uses horizontal progression, better gear (blues and purples and glyphs and signets) are not going to make you that much more powerfull, a better build will make you stronger than a blue weapon instead of a green one.

  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 6898

6/21/12 12:56:56 PM#70
Look there's a few bugs and stuff, its funcom after all, but its no worse than swtor launch or gw2 beta in that regard, not as polished as rift beta, but decent enough.

What is great is the very different approach to well just about anything.

I can safely say between them gw2 and tsw promise to be the best mmos of the last 10 years, I'm going as far back to eve, planetside and may be very early wow since I had this much fun in mmos.
  bcbully

Elite Member

Joined: 3/03/12
Posts: 4065

 
6/21/12 12:58:54 PM#71
Originally posted by Wickedjelly
Originally posted by sonoggi
Originally posted by jdnycThey're holding a lot of that back

it's Funcom. they always "hold things back"

 Honestly, if these guys are even being remotely honest  this is going to be a rather impressive launch.

The cool thing is you see questions being answered in more or less the same way. 

 

I do not have jdnyc number nor do I know who he is in game lol. Now that I'm thinking about it I was i in a awesome progression WoW guild for 3 years and there was a guy named John Dog and he was from NYC. One of the 3 best tanks I've ever seen. JD was just a damn good gamer.

 

JD is that you?!?!

DamonVile- Games built for disposable players are now apparently built by disposable employees.

  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 6898

6/21/12 1:03:38 PM#72
Gear is important, but not THAT important, sure it ain't gw2 gear wise, but it ain't wow either. The gearing reminds me most of daoc.
  bcbully

Elite Member

Joined: 3/03/12
Posts: 4065

 
6/21/12 1:06:27 PM#73
Originally posted by udon
Originally posted by bcbully
Originally posted by udon
Originally posted by bcbully

I'll show you how. You don't have to "grind" one mob to get what you need. Buy your kits from the AH. gg grind. If you think gear matters more than skill you are sorely mistaken. Think outside the traditional mmo box.

 

I was in ql4 gear fighting and testing with friends in the London fight club they were ql10 blue. My build and years of competitive pvp were more than enough to lock them down on several occasions. Did I have to play smart? You bet I did, but I did it.

 

If I had to say I think it's kinda like this 

40% build

30% Skill

30% Gear

It's very even, and buildung a deck is a skill don't be fooled.

Maybe PVP normalizes gear to some extent but I know a QL4 doesn't stand a chance against a QL10 mob.  You can't do near enough damage or heal near enough to kill it before it kills you.  On the oppisite side a QL10 player can kill a QL4 mob by just looking at it hard.

Your numbers are way off in my experiences.  The game is 60% gear 25% build, and 15% skill from what I have seen.  I don't count dodging big circles drawen on the floor as skill btw I put it under basic UI use.  You can make a build that makes killing thing near impossible so I guess if you want to use that as build it might be a bit higher but I prefer to consider the difference between a decent build and a optimized one which 20% seems right.

 

 

I'm glad you brought this up I had to think about it for a second.

 

PvP in the fight clubs in not bolstered in any way. I think what it is, matter of fact I'm sure the reason is in PvE  there is a hard glancing mechanic while fighting mobs based on weapon skill There is no  hard glancing mechanic in PvP. Chance to glance in PvP is determined by your opponents defense I think it is. 

 

So nothing you said was wrong, just taken for a PvE stand point instead of a PvP stand point :) No that being said you aint gonna steam roll no nightmare mode cus you got some good gear ;) Excuse my language. 

And that in itself is a form of gear progression.  You do solo content to get the gear to run easy dungeons, you do easy dungeons to get the gear to run harder dungeons, and run harder dungeons to get the gear to run even harder dungeons, so on and so on until a expansion is released that raises the cap to QL11 at which point you start all over.  That's a gear grind game.

I'm not saying that's right or wrong I'm saying that's how the game is designed and people who are telling you otherwise are mistaken.

Oookay I will leave it at this. Yes there is gear progression, but not like WoW were every 3 months you gear is lets say un wanted. You don't need ql10 gear to do the hardest stuff. You do need skill level 10 weapons. Like I said earlier if there is a grind it's a skill level grind. You can get max skill level in no time though. 

 

I think you are breaking things down to the simplest form, and over simplifying while doing it. Yes TSW is a game with gear. You are right. 

DamonVile- Games built for disposable players are now apparently built by disposable employees.

  User Deleted
6/21/12 1:11:35 PM#74
Originally posted by bcbully

I've spent 30+ hours a week for the past 2 months. Most of my time was spent in Fusang. I have ran atlest half the dungeons on hard and nightmare. For the most part if I wasn't pvp'n I was building, rethinking, and  rebuilding. 

 

Feel free to ask the fluff, and the hard questions. I'll do my best to answer how I've seen it. I'm sure others will fill in the gaps.

 

gogogo!

As a min/max'er FOTM'er what is the msot powerful builds for PvP currently?

  jdnyc

Advanced Member

Joined: 4/10/12
Posts: 828

6/21/12 1:19:24 PM#75
Originally posted by bcbully
Originally posted by Wickedjelly
Originally posted by sonoggi
Originally posted by jdnycThey're holding a lot of that back

it's Funcom. they always "hold things back"

 Honestly, if these guys are even being remotely honest  this is going to be a rather impressive launch.

The cool thing is you see questions being answered in more or less the same way. 

 

I do not have jdnyc number nor do I know who he is in game lol. Now that I'm thinking about it I was i in a awesome progression WoW guild for 3 years and there was a guy named John Dog and he was from NYC. One of the 3 best tanks I've ever seen. JD was just a damn good gamer.

 

JD is that you?!?!

Nope.  Not me, but wish I had the experience to run with you.  Sounds like you had fun.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 4065

 
6/21/12 1:57:28 PM#76
Originally posted by jdnyc
Originally posted by bcbully
Originally posted by Wickedjelly
Originally posted by sonoggi
Originally posted by jdnycThey're holding a lot of that back

it's Funcom. they always "hold things back"

 Honestly, if these guys are even being remotely honest  this is going to be a rather impressive launch.

The cool thing is you see questions being answered in more or less the same way. 

 

I do not have jdnyc number nor do I know who he is in game lol. Now that I'm thinking about it I was i in a awesome progression WoW guild for 3 years and there was a guy named John Dog and he was from NYC. One of the 3 best tanks I've ever seen. JD was just a damn good gamer.

 

JD is that you?!?!

Nope.  Not me, but wish I had the experience to run with you.  Sounds like you had fun.

I haven't joined a guild since. Tthose folks were family ;)  PM me with your nick name once headstart starts.

DamonVile- Games built for disposable players are now apparently built by disposable employees.

  colddog04

Elite Member

Joined: 9/19/06
Posts: 4719

6/21/12 2:25:33 PM#77

The zone progession.

 

Does the game take you from Zone A -> Zone B -> Zone C until you get to the final zone? Or does progression open up horizontally when you get to the top few zones? I read someone talking about his one time and haven't heard much about it since.

 

Is Quality 10 the best quality gear in the game?

SWTOR is the greatest mmo ever!

  User Deleted
6/21/12 2:33:56 PM#78


Originally posted by colddog04
The zone progession.

 

Does the game take you from Zone A -> Zone B -> Zone C until you get to the final zone? Or does progression open up horizontally when you get to the top few zones? I read someone talking about his one time and haven't heard much about it since.

 

Is Quality 10 the best quality gear in the game?


QL10 is the best. It can be crafted or dropped from nightmare mode dungeons. I will tell you this right now, nightmare dungeons are hard, but crafting QL10 is effing brutal. It is its own reward though since it matches the best gear in the game.

The stories and QL guide you through all the zones in order. But you can skip it if you like. All it requires is a QL minimum to get places which can be gotten via SP. You can get SP from pvp and dungeons so in essence, you could get out of the tutorial and grind polaris for a week and open up the entire gameworld or live in Fusang for a week or two and get the same result. I liked challenging myself to tougher content so I went through the zones in order.

Make no mistake, if you plan on unlocking every skill and ability you will be repeating a lot of content. Fortunately (for me), I love the content this game offers so it has been a pleasure revisiting zones and quests


  bcbully

Elite Member

Joined: 3/03/12
Posts: 4065

 
6/21/12 2:34:37 PM#79
Originally posted by Zylaxx
Originally posted by bcbully

I've spent 30+ hours a week for the past 2 months. Most of my time was spent in Fusang. I have ran atlest half the dungeons on hard and nightmare. For the most part if I wasn't pvp'n I was building, rethinking, and  rebuilding. 

 

Feel free to ask the fluff, and the hard questions. I'll do my best to answer how I've seen it. I'm sure others will fill in the gaps.

 

gogogo!

As a min/max'er FOTM'er what is the msot powerful builds for PvP currently?

Honestly man there isn't one. I know Iknow crazy right? There are too many ways to play to have a FOTM.

I see blood magic in some way shape or form being used a lot.. I can't say it's a FOTM like 3.0 ret palies or 1.0 sabs in RIFT though. Blood is a versitile section of the tree. People just like it iguess 

DamonVile- Games built for disposable players are now apparently built by disposable employees.

  colddog04

Elite Member

Joined: 9/19/06
Posts: 4719

6/21/12 2:47:32 PM#80
Originally posted by DannyGlover

 


Originally posted by colddog04
The zone progession.

 

 

Does the game take you from Zone A -> Zone B -> Zone C until you get to the final zone? Or does progression open up horizontally when you get to the top few zones? I read someone talking about his one time and haven't heard much about it since.

 

Is Quality 10 the best quality gear in the game?

QL10 is the best. It can be crafted or dropped from nightmare mode dungeons. I will tell you this right now, nightmare dungeons are hard, but crafting QL10 is effing brutal. It is its own reward though since it matches the best gear in the game.

The stories and QL guide you through all the zones in order. But you can skip it if you like. All it requires is a QL minimum to get places which can be gotten via SP. You can get SP from pvp and dungeons so in essence, you could get out of the tutorial and grind polaris for a week and open up the entire gameworld or live in Fusang for a week or two and get the same result. I liked challenging myself to tougher content so I went through the zones in order.

Make no mistake, if you plan on unlocking every skill and ability you will be repeating a lot of content. Fortunately (for me), I love the content this game offers so it has been a pleasure revisiting zones and quest.

I like the content too. It seems pretty fun so far. Your answer leads me to someother questions.

 

Is there an auction house or some equivalent where you can purchase quality 10 gear from other players? In other words, if I have the funds, can I step up to ubergodmode in Kingsmouth if I have another character supplying me equipment?

 

I understand there is really no real reason to make another character besides aesthetics since you can get every skill in the game, but could I feed my friend quality 10 gear when he first starts the game?

SWTOR is the greatest mmo ever!

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