| 35 posts found | |
|---|---|
|
In case you've missed the posts on our Secret World forums, we want to remind players and fans of The Secret World that the NDA for closed beta testers has officially lifted. Keep an eye on our forums for player reports about their experiences in TSW! Associate Editor: MMORPG.com |
|
|
6/21/12 8:23:32 AM#2
...and the truth shall set you FREE!!! O.K. guys, spill it. Were the combat mechanics better in Closed Beta? How was the PvP? |
|
|
6/21/12 8:28:40 AM#3
Finally. I LOVE THIS GAME. |
|
|
6/21/12 8:39:22 AM#4
Would it be possible to combine the (now) 4 active threads for this? |
|
|
6/21/12 8:48:35 AM#5
- deleted |
|
|
6/21/12 9:33:53 AM#6
Combat is better than a wow paladin |
|
|
6/21/12 9:45:56 AM#7
We had NDA till now? I didn't know lol and had posted on my blog already (in my sig). That said I am going to give them another try this weekend. So maybe dungeons will do it for me. Currently I displike the old school quests in the game. too many get X and goto Y. But combat is interesting. |
|
|
6/21/12 10:56:41 AM#8
Originally posted by werewood What you talked about in your blog covered Kingsmouth which is basically what those who were in early beta weekend saw and beta weekend testers were not under NDA.
Closed beta testers however have full access to the game and we can of course log in any day of the week and therefore were still under NDA, heck we couldn't even say we were in closed beta. lol
|
|
|
6/21/12 11:36:50 AM#9
Yay! I can finally talk about some stuff sometime to someone! And yeah, weekend testers weren't under NDA. |
|
|
Blakkrskyrr
Apprentice Member
Joined: 10/19/08
He is no fool who gives what he cannot keep to gain what he cannot lose. |
6/21/12 11:56:17 AM#10
Funny how it is just now lifted and release is within 2 weeks time. Ode to joy, deadlines :)
|
|
6/22/12 1:48:07 AM#11
PvP was quite epic lol, im not a pvp person but having 100 in once space was epic, and fluid. Combat? I was never really keen on the active dodge...but it kinda grew on me. it wasnt until they took it away that i really missed it. |
|
|
6/22/12 1:59:30 AM#12
The problem is it isnt exactly entirely lifted. You still cant talk about how the game used to be just how it currently is. IE if you disagree with the changes over time to certain features that is still under NDA because you cant reveal how things were handled in say 0.7 or 0.8 only 0.9. I guess there would be ways to sidestep that in some cases --especially where in the open beta it was shown as one can talk about that and contrast it... In my case leave it to say that I think the 2.5 jump height they have currently is too low. As for the game itself I found it a roller coaster. I had times I hated it and times I loved it. Expect to go through a lot of ups and downs. In the end I found the hard quests too hard and the easy quests too easy and was longing for inbetween. It is definitely worth a playthrough. |
|
|
6/22/12 2:02:10 AM#13
Theres no problem, because that is in fact, irrelevant. |
|
|
6/22/12 4:36:10 AM#14
I've been testing since January. This game improved like hell. If they intend to keep half of that speed - noone should be worried about fails soon after launch. All those little stuff that people posted on closed beta forums, you can actually see them. Stupid quest tracker, changed, taking quests too limited, changed, combat slow, changed, we want rolling on floor, changed, blood magic too -something-, changed. But all this with some look from above and put in correct way, so nothing idiotic happen. As a beta tester we had little part in this creation, some quest critics that were made, it was taken under consideration. I really appreciate that, usually game devs don't bother with ordinary people's opinions regarding some even crappy mood in some room. |
|
|
6/22/12 4:37:57 AM#15
it's meh. |
|
|
Faulkner
Novice Member
Joined: 9/09/07
“The wise speak only of what they know.” |
6/22/12 4:40:17 AM#16
Woot, can't wait to start playing for real.
|
|
6/22/12 6:16:47 AM#17
Hmm. Abilities are non responsive (you easily end up just smashing buttons to get your ability to go off), lots of bugs like swimming animations tend to bug about 75% of time. There are levels needed for certain areas (quality levels of your items) and after doing area 1 1.5 times and area 2 1.5 times (all the quest NPC's and every mission I could find) I'm still holding mostly QL 4 and some QL 5 items and thus can't solo the start of third area (really need QL 6 items there). |
|
|
6/22/12 6:19:51 AM#18
Originally posted by centkin
Heh, good luck enforcing that
Seems comical to me that they'd even feel the need to make that distinction. What are they still trying to hide? (Oops, not supposed to ask that) When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
|
|
6/22/12 6:26:28 AM#19
Are you playing the latest build? its very clean. Gear? go to Egypt budy, or farm inferno for lvl 5 gear, you know that "lvl 2 zone"? |
|
|
6/22/12 6:35:53 AM#20
I suspect the gameplay of TSW is better than SWTOR, but I reckon they both have a short life-span game-wise. This is because TSW isn't currently built for longevity - the themepark rides run out after a couple of months, so I've read. |
|