Trending Games | WildStar | Ecol Tactics Online | Neverwinter | Guild Wars 2

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

The Secret World

The Secret World 

General Discussion  » Question About Skill Points?

2 Pages 1 2 » Search
36 posts found
  Beyorn

Advanced Member

Joined: 10/27/08
Posts: 210

 
6/20/12 6:46:50 PM#1
If this has been asked before I apologies:
 
Since there is no respec in the game (which I can tell anyway), when you spend your points they are    forever locked in. So my question is:
 
Let’s say I change my mind and I don’t like a spec I have.  Doesn’t that mean I will then need to grind out more points to spend on the new skills also meaning that I will get these new skill points more slowly (since I already have some)?  I guess I mean is it going to be like the AA points in EQ2?  Once you get past a certain number of points it will get slower and slower to get the points.
 
I hope all that made sense.
  Blacknd

Novice Member

Joined: 4/11/06
Posts: 626

6/20/12 6:48:58 PM#2
Originally posted by Beyorn
If this has been asked before I apologies:
 
Since there is no respect in the game (which I can tell anyway), when you spend your points they are    forever locked in. So my question is:
 
Let’s say I change my mind and I don’t like a spec I have.  Doesn’t that mean I will then need to grind out more points to spend on the new skills also meaning that I will get these new skill points more slowly (since I already have some)?  I guess I mean is it going to be like the AA points in EQ2?  Once you get past a certain number of points it will get slower and slower to get the points.
 
I hope all that made sense.

Most likely. 

I'm not familiar with EQ2's AA points, but I do know that you can unlock every skill in TSW. Missions being repeatable helps. I'm not entirely sure about the Investigation missions being repeatable, but if they are, that's quick and easy exps.

.. But in a good way.

  Beyorn

Advanced Member

Joined: 10/27/08
Posts: 210

 
6/20/12 7:42:23 PM#3

So in a sense we still have levels ;P?

  Saxonblade

Hard Core Member

Joined: 6/11/12
Posts: 276

6/20/12 7:52:53 PM#4
Originally posted by Beyorn
If this has been asked before I apologies:
 
Since there is no respect in the game (which I can tell anyway), when you spend your points they are    forever locked in. So my question is:
 
Let’s say I change my mind and I don’t like a spec I have.  Doesn’t that mean I will then need to grind out more points to spend on the new skills also meaning that I will get these new skill points more slowly (since I already have some)?  I guess I mean is it going to be like the AA points in EQ2?  Once you get past a certain number of points it will get slower and slower to get the points.
 
I hope all that made sense.

Let us see if I can sort some things out for you. As you go to higher level zones you get a lot more points very quickly to use. There are no specs per say as you can save your current build and start another, also going back and repeating quests in say KM is a fast way to gain more SP and AP.

This game actually rewards you the higher you get with quicker AP and SP, there is not really respeccing but think of it as learning new skills and you can still keep your old build till you increase those.

I hope that un muddied the waters for you a bit.

  Blacknd

Novice Member

Joined: 4/11/06
Posts: 626

6/20/12 7:54:11 PM#5
Originally posted by Beyorn

So in a sense we still have levels ;P?

If you want to think of "Skills unlocked" as levels, you can. But there are 525 of them, broken into 9 weapon types and 3 generalized subtypes.

You unlock Anima points by getting a set number of .. idk what to call it.. EXP for a simple term, because that's what it is. Earlier skills for a weapon require less Anima points to unlock, like so:

The more you focus on a single skillset, the more AP it costs. It's fairly easy to get AP as most everything rewards EXP, even achievements.

Unlike a level system though, that doesn't mean that someone with 525 abilities will be insanely stronger than someone with 300. They just have more options. Doesn't mean they properly utilize them ;)

.. But in a good way.

  Derpybird

Novice Member

Joined: 4/02/12
Posts: 1006

6/20/12 7:56:38 PM#6
Originally posted by Beyorn
If this has been asked before I apologies:
 
Since there is no respect in the game (which I can tell anyway), when you spend your points they are    forever locked in. So my question is:
 
Let’s say I change my mind and I don’t like a spec I have.  Doesn’t that mean I will then need to grind out more points to spend on the new skills also meaning that I will get these new skill points more slowly (since I already have some)?  I guess I mean is it going to be like the AA points in EQ2?  Once you get past a certain number of points it will get slower and slower to get the points.
 
I hope all that made sense.

There is no ability to respec at present.

Developers have stated that in order to unlock the full talent wheel that players will need to grind, either repeatable quests or dungeons, given that there are 8 zones with around 15-20 hours of content per zone (that is an estimate, and I believe that they have been holding back some content for release). I'm honestly not sure if PvP awards SP & AP though I assume it must.

Experience given from missions scales with the area, so even though tier 3 talents cost significantly more points than tier 1, you acquire them much more quickly by questing in Egypt onward.

IMO of course.

"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  aesperus

Elite Member

Joined: 1/04/05
Posts: 3784

6/20/12 8:00:50 PM#7
Originally posted by Beyorn

So in a sense we still have levels ;P?

Unfortunately, yes.

Not in the sense of anima, though. And it does suck that you can't respec, because the tier2 anima skills can get really expensive. To compensate for this I did quite a few Polaris runs last beta weekend, landing my character at somwhere of around 80~ total AP spent.

Where the game still has lvls is basically in gear. The lvl restrictions have shifted from your character, to your gear. So instead of 'lvl X lfg' it's 'QL X lfg'. This is also how you can tell if you are good enough to fight certain monsters. If you are seeing lots of glancing blows, then you are undergeared for the current encounter.

  Beyorn

Advanced Member

Joined: 10/27/08
Posts: 210

 
6/20/12 8:01:59 PM#8

What Im really worried about is that I'm going to play a melee dps with my group this time (I have never done this before, Im usually the healer).  Once I have spend maybe 15 -18 points in clas and chaos magic and decide I dont like it after all those points are wasted (the way I understand anyway).  So I will need to use the points I have in a spec I dont like to get more points to spend on skills in another build i want to try (say bloodmagic).  It will take me longer to get those 15 -18 points again if I understand right (since I already have all those points tied up in claw and choas magic.  Is that right?  I wish the points you have spend were not locked in, what if you make a horrible trainwreck of a build.  It would make more sense to me just to start all over and get the points fast and build your deck up that way?  Am I totally wrong on this?

  User Deleted
6/20/12 8:05:13 PM#9
Originally posted by Beyorn

So in a sense we still have levels ;P?

Only in that it is a measure of aqquiring powers, and progression, but not in gauging how powerful you are compared to other creatures, and so to determine if you can fight "that mob or this mob" kind of mentality of leveling. Most leveling is more of a stat progresion leveling such as getting high strength or hp, while in tsw leveling is more ability/power aquiring to gain utlilties to do well in many areas of the game when called on. In the tradional sense of levels tsw has absolutely no levels as how much exp you have gained does not make you vastly stronger than another layer just by the merrit of having gained those exp points, but that you have a better supply of abilities to create a better build that is stronger than a player which gained less exp than you, but it is all in how you spend your points not in merely gaining exp points or leveling that makes you stronger alone.

  Painlezz

Novice Member

Joined: 5/30/11
Posts: 621

6/20/12 8:06:51 PM#10

no RESPEC (you said respect), yes you have to grind out new points if you want a new build or playstyle.  Or make a new guy...

  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 6924

6/20/12 8:08:24 PM#11
No you will gain ap and sp points quicker as you progress. The xp per point is flat, but you get more xp from stuff the further you are in the game. Just running the first dungeon twice let's you get a new weapon to level 5.

Points in a new weapon also go back to 1, 2, 3 etc..
  HellSings

Novice Member

Joined: 6/11/12
Posts: 186

6/20/12 8:08:44 PM#12
Originally posted by Beyorn
If this has been asked before I apologies:
 
Since there is no respect in the game (which I can tell anyway), when you spend your points they are    forever locked in. So my question is:
 
Let’s say I change my mind and I don’t like a spec I have.  Doesn’t that mean I will then need to grind out more points to spend on the new skills also meaning that I will get these new skill points more slowly (since I already have some)?  I guess I mean is it going to be like the AA points in EQ2?  Once you get past a certain number of points it will get slower and slower to get the points.
 
I hope all that made sense.

No respec atm, most likely another item for cash shop if they decide to release one. The argument behind this is: You can unlock every skill in the game, if you mess up just change your skill tree. The way skill tiers work, the higher up you go the more it costs.

  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 6924

6/20/12 8:09:13 PM#13
It takes longer if you reroll, do not reroll.
  Derpybird

Novice Member

Joined: 4/02/12
Posts: 1006

6/20/12 8:10:41 PM#14
Originally posted by Asuran24
Originally posted by Beyorn

So in a sense we still have levels ;P?

Only in that it is a measure of aqquiring powers, and progression, but not in gauging how powerful you are compared to other creatures, and so to determine if you can fight "that mob or this mob" kind of mentality of leveling. Most leveling is more of a stat progresion leveling such as getting high strength or hp, while in tsw leveling is more ability/power aquiring to gain utlilties to do well in many areas of the game when called on. In the tradional sense of levels tsw has absolutely no levels as how much exp you have gained does not make you vastly stronger than another layer just by the merrit of having gained those exp points, but that you have a better supply of abilities to create a better build that is stronger than a player which gained less exp than you, but it is all in how you spend your points not in merely gaining exp points or leveling that makes you stronger alone.

Mobs do have a relative strength indicator compared to your toon.

Conning Symbol Colors: range in a spectrum from green > blue > white > yellow > orange > red. White means "roughly same strength as you are". Green and blue are weaker than you are, and yellow > orange > red are stronger than you are. If you pay attention while you progress in Kingsmouth, you'll notice that a lot of mobs that were formerly orange turn yellow eventually as you start equipping more QL1 and QL2 gear items, and certainly you'll see differences by the time you are wearing mostly QL3 gear. 

So the game must have some internal system for measuring your "level" vs mob levels.

"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 6924

6/20/12 8:11:53 PM#15
Having respecs would break the entire game. They gate content behind spec requirements (and multiple spec requirements for very hard dungeons) you are supposed to have more than 1 spec. This is their start solution to the never ending gear treadmill / mudflation / constant rebalancing issue your EQ / wow type games have.
  User Deleted
6/20/12 8:13:05 PM#16
Originally posted by Beyorn

What Im really worried about is that I'm going to play a melee dps with my group this time (I have never done this before, Im usually the healer).  Once I have spend maybe 15 -18 points in clas and chaos magic and decide I dont like it after all those points are wasted (the way I understand anyway).  So I will need to use the points I have in a spec I dont like to get more points to spend on skills in another build i want to try (say bloodmagic).  It will take me longer to get those 15 -18 points again if I understand right (since I already have all those points tied up in claw and choas magic.  Is that right?  I wish the points you have spend were not locked in, what if you make a horrible trainwreck of a build.  It would make more sense to me just to start all over and get the points fast and build your deck up that way?  Am I totally wrong on this?

Not really as making that bad build or succh will allow you to notice when you might be makingg the same bad choices in powers you are going to be taking, as well as allowing you to still use the actives or passives you have to adjust the functions/power of the new powers you gain. I have always told peole to try all of the weapon sets in te starting training room so you can see how they feel and such, while also reading about the wheel/cell you are going to be going into. Doing this will allow you to guage hwo well the powers will work, and also to allow you to look into other cells for other passives or actives that you might want to take as well. Tsw's system iss about planning, as well as maaking infomed choices over just buying things on a whim. I have actually had times when i sat down for an hour or more to read thru several lines of abilities and cells to find what i exactly wanted, as well as look at how they would work or function in my current set up.

  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 6924

6/20/12 8:15:40 PM#17
You are maxed in raw power, I.e. all ql10 gear, 2 weapons maxed, talismans pretty much maxed sometime towards the end of Egypt, from then on progression is mostly about having multiple builds and the need to switch builds (especially hard mode dungeons, where group make up changes on a fight by fight basis) , you still increase in power a bit, but the further you go into the game horizontal progression becomes more dominant than vertical progression. It's an inverse of the wow power curve.
  Nilenya

Hard Core Member

Joined: 5/01/08
Posts: 276

6/20/12 8:16:04 PM#18

I'm seriously sad about the lack of respec. - I basically took a tank'ish aproach to my toon. So I went blades, took the brandish line, then decided that worked well with the forked line as well, due to the glancing symbioses there. Then I went to the affliction line up in the other end of the blades wheel - Im now seriously dedicated in Blades, having spent hundreds of points in it. And Im still not where I want to be with blades, because as I play and get more informed about the way these skills interact, and how the game mechanics work, especially where some skills read alot better than they are actually performing in combat, I wish I could have just one chance for a makeover :D

 

Anyway, its overwhelming in so far as abilities are so numerous, and they interact in so many awesome ways. I would like to just spend 120ish points in the affliction line for blades and a little in fists, for a melé heavy dmg spec with some survivability. For solo levelling which I do alot of. - Then I'd go for the tankish stuff, since I didnt need it for soloing, and its not paying off now that I did invest in that so early.

 

Oh well.

  Nitth

Elite Member

Joined: 7/29/10
Posts: 2469

Magic Propels my Rolly Chair.

6/20/12 8:16:40 PM#19


Originally posted by Beyorn
If this has been asked before I apologies:   Since there is no respect in the game (which I can tell anyway), when you spend your points they are    forever locked in. So my question is:   Let’s say I change my mind and I don’t like a spec I have.  Doesn’t that mean I will then need to grind out more points to spend on the new skills also meaning that I will get these new skill points more slowly (since I already have some)?  I guess I mean is it going to be like the AA points in EQ2?  Once you get past a certain number of points it will get slower and slower to get the points. I hope all that made sense.

It always takes the same amount of xp to get a skill point. Quests give different ranges of xp apon completion. so no, it wont be the same speed.


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 6924

6/20/12 8:19:34 PM#20
There also skulls above "champion" mobs, which you want 1 at a time, crowns on minor bosses, which are just soloable if you outgear, and bigger crowns on world bosses / rare mobs / lair summons that require a group or even a raid.
2 Pages 1 2 » Search