Trending Games | The Crew | Neverwinter | Lichdom: Battlemage | ArcheAge

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,839,246 Users Online:0
Games:732  Posts:6,221,043
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Why do they ignore the primary strengths of an MMORPG?

2 Pages « 1 2 Search
31 posts found
  delete5230

Elite Member

Joined: 8/15/07
Posts: 2525

6/20/12 4:59:19 AM#21

Lack of good programmers.

Bandwith problems.

The majority of players have cheap $400 laptops to play on.

Devs think because WoW went for being a lobby game,  thats what the players want.

 

Ok, so I covered everything !

  Fusion

Old School

Joined: 5/21/03
Posts: 1357

6/20/12 5:12:17 AM#22
Originally posted by Quirhid
Originally posted by nilden

Why when a MMORPG has so much it could do with it's world and systems does it have to have stuff tacked on from other genres?

Why would they focus on a single player story with a bunch of cutscences in an MMORPG? When the focus should be on grouping with other people.

Because story is a great way to introduce the player to the game world and a nice way to motivate people. People love a good story.

Yet stories have been told in the first MMO's aswell, it's just the lazy people that got to know WoW and "follow the arrow/shining exlamation mark to do stuff" EQ fex. has a great story and it wasn't voiced with cinematic cutscenes, yet the story was told.

Why would they have instanced pvp with smaller team numbers than FPS? When you could have open world pvp with contested and controlled territory and massive numbers of people.

Instanced PvP tickles the competitive crowd because you can affect the outcome. The smaller the match is the more effect you can have on the outcome. People like to know they matter whereas in a zerg your average player does not matter. Smaller group sizes also makes sense because smaller groups are closer to what we form in real life too. Its not a coincidence that a number of games have adopted the party size of 4-6 players. Its not completely arbirary you know.

This also leads to alot of whining about overpowered & underpowered classes because of some players being better than others mainly, thus nerfing and buffing of classes beyond reasoning because of the vocal few who do "arena" type e-peen matches to post on youtube.. who cares.

Why on earth would they ignore the primary strengths of an open persistant virtual world and make everything private little instances?

Instances can be custom built around a specific number of characters of specific level (=power). That makes it possible for the developer to make the content challenging. And because it is separate, you can use much more profound effects in it without the fear of breaking or disrupting the gameplay of others in the open world. And speaking of disrupting someone's gameplay, other players cannot disrupt yours by ninjalooting, killstealing, PK or other methods of griefing. The pros far outweigh the cons

This i can agree on with you, yet the persistant world shouldn't be ignored by instances. More so should instances be the "after thought" not the primary focus of "happenings"

There are so many design decisions that just seem counter to the entire purpose of making a MMORPG.

Because they make sense. The objective is not to fulfill someone's checklist of what MMORPG should or shouldn't have. Its about making a fun game.

Then they should make an SRPG with co-op & multiplayer lobby and not even try to pass it off as an MMORPG, if that's what they are honestly doing, because 5-10 players isn't MASSIVE.

 

 

 

Currently playing: -

Waiting for: Class4.

Dead and Buried: ESO, NWO, GW2, SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, FFXIV, SWG, WoW, and billions of eastern junks!

  nilden

Novice Member

Joined: 4/26/05
Posts: 886

 
OP  6/20/12 5:39:19 AM#23
Originally posted by Quirhid
Originally posted by nilden

Why when a MMORPG has so much it could do with it's world and systems does it have to have stuff tacked on from other genres?

Why would they focus on a single player story with a bunch of cutscences in an MMORPG? When the focus should be on grouping with other people.

Because story is a great way to introduce the player to the game world and a nice way to motivate people. People love a good story.

True but stories end, and having a story end does not make for a good subscription model. That plus why not let players experience their own story by playing the game and implement systems to support that.

Why would they have instanced pvp with smaller team numbers than FPS? When you could have open world pvp with contested and controlled territory and massive numbers of people.

Instanced PvP tickles the competitive crowd because you can affect the outcome. The smaller the match is the more effect you can have on the outcome. People like to know they matter whereas in a zerg your average player does not matter. Smaller group sizes also makes sense because smaller groups are closer to what we form in real life too. Its not a coincidence that a number of games have adopted the party size of 4-6 players. Its not completely arbirary you know.

So have 5v5 or group vs group arena pvp and open world siege/keep/castle massive battle pvp. 10 on 10 capture the flag is a huge waste of pvp potential in an MMORPG if you neglect to have siege warfare.

Why on earth would they ignore the primary strengths of an open persistant virtual world and make everything private little instances?

Instances can be custom built around a specific number of characters of specific level (=power). That makes it possible for the developer to make the content challenging. And because it is separate, you can use much more profound effects in it without the fear of breaking or disrupting the gameplay of others in the open world. And speaking of disrupting someone's gameplay, other players cannot disrupt yours by ninjalooting, killstealing, PK or other methods of griefing. The pros far outweigh the cons.

Instancing was designed to combat overcrowding but ended up letting devs make small hallway dungeons and is not needed with enough public dungeons and open world content. Plus all it ends up being is a crappy lobby where people stand there waiting for the queue to pop. If everyone can hit the same mob and everyone gets loot and xp there is no ninjalooting or killstealing.

There are so many design decisions that just seem counter to the entire purpose of making a MMORPG.

Because they make sense. The objective is not to fulfill someone's checklist of what MMORPG should or shouldn't have. Its about making a fun game.

You can make an MMORPG fun without having to resort to making it more single player, linear story driven, with private little instances and trying to kill off the massivly multiplayer part. I feel like it's detrimental to the game and genre as a whole when everyone is just going about there business and playing like it might as well be a single player game with optional co-op.

 

 

 

How to post links. Check it Archeage
LoveMinecraft. And check out my Youtube channel OhCanadaGamer

  emperorwings

Hard Core Member

Joined: 12/25/06
Posts: 1339

6/20/12 6:15:52 AM#24

Instancing prevents boss stealing but I do miss the open world days.

This isn't a signature, you just think it is.

  Emrendil

Spotlight Poster

Joined: 3/06/12
Posts: 200

6/20/12 7:35:39 AM#25
Originally posted by nilden

Why when a MMORPG has so much it could do with it's world and systems does it have to have stuff tacked on from other genres?

Why would they focus on a single player story with a bunch of cutscences in an MMORPG? When the focus should be on grouping with other people.

Why would they have instanced pvp with smaller team numbers than FPS? When you could have open world pvp with contested and controlled territory and massive numbers of people.

Why on earth would they ignore the primary strengths of an open persistant virtual world and make everything private little instances?

There are so many design decisions that just seem counter to the entire purpose of making a MMORPG.

 

 

At least Arenanet is trying to change things with Guild Wars 2.

  Larsa

Novice Member

Joined: 2/14/04
Posts: 992

6/20/12 8:59:26 AM#26
Originally posted by Emrendil
Originally posted by nilden

Why when a MMORPG has so much it could do with it's world and systems does it have to have stuff tacked on from other genres?

Why would they focus on a single player story with a bunch of cutscences in an MMORPG? When the focus should be on grouping with other people.

Why would they have instanced pvp with smaller team numbers than FPS? When you could have open world pvp with contested and controlled territory and massive numbers of people.

Why on earth would they ignore the primary strengths of an open persistant virtual world and make everything private little instances?

There are so many design decisions that just seem counter to the entire purpose of making a MMORPG.

 

 

At least Arenanet is trying to change things with Guild Wars 2.


LOL, didn't take long, hehe.

Single player personal story? Check.

Cutscenes? Check.

Instanced small-team PvP? Check.

Private little dungeons? Check.

Trying to change things? Nope. :)

 

I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 18978

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

6/20/12 9:04:19 AM#27

I am impressed at how many threads have been created in the past week that really ask the same question down at their core, "Why aren't developers making MMORPG's with the features that I like?"

The answer is pretty much the same in each case as well, because its not cost effective and the game design is based on what is likely to generate the most box sales and to a lesser extent, large number of subscriptions.

Today's AAA MMOs are designed for the most part to draw the largest demographic of buyers possible, nothing really more than that. (outside of a few idealistic Indy houses of course)

 

 

"In these forums 'honest' seems to be a symonym for 'hates the game just like I do'" - ohioastro
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  Meleagar

Novice Member

Joined: 6/12/09
Posts: 407

6/20/12 9:04:36 AM#28
Originally posted by nilden

There are so many design decisions that just seem counter to the entire purpose of making a MMORPG.

The concept in your mind of the "purpose" of an MMORPG is not equivalent to "the" purpose of making an MMORPG. Generally, the only "the" purpose of making an MMORPG is to make money.  If developers think they can make money by creating a solo-centric MMORPG that has no grouping and no raiding, they will do so, even though it runs counter to what,  in your mind, is the "purpose" of making an MMORPG.

  kiiix

Novice Member

Joined: 2/14/12
Posts: 94

BoyaH!

6/20/12 9:08:00 AM#29
Originally posted by Rydeson

Because the MMO genre has been invaded by way too many single rpg gamers.. IMO, WoW opened the door for all those to come flooding in and play a co-op / single linear game..  The market was just too big to ignore..  Trust me, if the devs could find a way to tap into your Zynga Farmville market with a lame subscription based MMO, they would..  Money talks..

Hate to agree on this, but its as true as it is spoken. If they could..They freaking would!

That one in a million Anime loving,Workout crazy, Gamer.
KiX0@Steam/Raptr

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19496

6/20/12 9:53:11 AM#30
Originally posted by nilden

Why when a MMORPG has so much it could do with it's world and systems does it have to have stuff tacked on from other genres?

Why would they focus on a single player story with a bunch of cutscences in an MMORPG? When the focus should be on grouping with other people.

Why would they have instanced pvp with smaller team numbers than FPS? When you could have open world pvp with contested and controlled territory and massive numbers of people.

Why on earth would they ignore the primary strengths of an open persistant virtual world and make everything private little instances?

There are so many design decisions that just seem counter to the entire purpose of making a MMORPG.

 

 

 

Because the purpose of making a MMORPG is not some preconceived, ancient notion of what it should be. The purpose is to entertain many players. Those decisions are responses to what players want.

Instanced small group co-op content is popular. Open world pvp is not. The choice is pretty obvious. Virtual world is not a strength, not measured in popularity. LFD/LFR,instances, arenas, are all very popular features which are the opposite of VW. If the goal of a game is to entertain players, there is no reason not to give the player base what they want.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19496

6/20/12 9:54:24 AM#31
Originally posted by Meleagar
Originally posted by nilden

There are so many design decisions that just seem counter to the entire purpose of making a MMORPG.

The concept in your mind of the "purpose" of an MMORPG is not equivalent to "the" purpose of making an MMORPG. Generally, the only "the" purpose of making an MMORPG is to make money.  If developers think they can make money by creating a solo-centric MMORPG that has no grouping and no raiding, they will do so, even though it runs counter to what,  in your mind, is the "purpose" of making an MMORPG.

Even if the purpose is not primary to make money, it is to entertain and have many players. Devs are not considered successful unless they have a big fan base.

2 Pages « 1 2 Search