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EVE Online

EVE Online 

Jita (General)  » Seriously WHY?!

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72 posts found
  Gdemami

Elite Member

Joined: 9/23/08
Posts: 6822

6/19/12 3:02:57 PM#21


Originally posted by mklinic
Here is a another statement that pegs it closer to 361k and provides some reasoning as to how they came ot the number (With links and such): http://nosygamer.blogspot.com/2012/05/eve-onlines-tranquility-subscription.html.

Quote from the link:



http://nosygamer.blogspot.cz/2012/05/eve-onlines-tranquility-subscription.html

Now, I realize that many Eve players will question whether the 361,000 number is correct, and if it is correct, that it is an increase. Many game sites give Eve Online credit for having over 400,000 subscribers, but CCP stated Eve had 400,000 active players, not subscribers, in a press release in February. I looked back at the last Quarterly Economic Newsletter for Q4 2010 and confirmed that the population chart published was for accounts, not subscriptions. A subtle difference that many in the mainstream gaming media fail to grasp.


  mklinic

Novice Member

Joined: 7/29/05
Posts: 1421

6/19/12 5:32:35 PM#22
Originally posted by Gdemami

Originally posted by mklinic
Here is a another statement that pegs it closer to 361k and provides some reasoning as to how they came ot the number (With links and such): http://nosygamer.blogspot.com/2012/05/eve-onlines-tranquility-subscription.html.

Quote from the link:



http://nosygamer.blogspot.cz/2012/05/eve-onlines-tranquility-subscription.html

Now, I realize that many Eve players will question whether the 361,000 number is correct, and if it is correct, that it is an increase. Many game sites give Eve Online credit for having over 400,000 subscribers, but CCP stated Eve had 400,000 active players, not subscribers, in a press release in February. I looked back at the last Quarterly Economic Newsletter for Q4 2010 and confirmed that the population chart published was for accounts, not subscriptions. A subtle difference that many in the mainstream gaming media fail to grasp.

Are you saying you believe the 361k number to be a more accurate number of subs (vs players as the author defines)? If so, I think that's a pretty reasonable conclusion given the explanations provided in that blog versus the 400k statement which was a statement with no further explanation. If you're saying something else, then I completely missed your point...

-mklinic

"There's a point I think we're missing.
It's in the air we raise our fists in."
-from Behind Closed Doors by Rise Against

  Polypropylen

Novice Member

Joined: 9/24/09
Posts: 29

 
OP  6/19/12 5:46:20 PM#23
Lol guys I DO NOT WANT TO CHANGE EVE ONLINE!
The point i had why there is seriously no developer out there taking FREAKING SPACESHIPS+HUGE WORLD+NICE PVE! There are only mediev fantasy MMOS out there....and just one of you noticed what i meant! read properly!

There is a huge fanbase for upcoming space game. But something shitty like jumpgate or BlackProphecy. We want good graphics and a variety of ships and weapons to feel unique.
  Gdemami

Elite Member

Joined: 9/23/08
Posts: 6822

6/19/12 7:17:38 PM#24


Originally posted by mklinic

Are you saying you believe the 361k number to be a more accurate number of subs (vs players as the author defines)? If so, I think that's a pretty reasonable conclusion given the explanations provided in that blog versus the 400k statement which was a statement with no further explanation. If you're saying something else, then I completely missed your point...

I am not making any point, just quoting relevant part of the text. Also, it is no belief, it is official number reported by CCP.

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 11904

Currently playing EVE, SMITE, Wildstar, and Combat Arms

6/19/12 7:29:21 PM#25
Originally posted by Gdemami

Originally posted by mklinic
Here is a another statement that pegs it closer to 361k and provides some reasoning as to how they came ot the number (With links and such): http://nosygamer.blogspot.com/2012/05/eve-onlines-tranquility-subscription.html.

Quote from the link:



http://nosygamer.blogspot.cz/2012/05/eve-onlines-tranquility-subscription.html

Now, I realize that many Eve players will question whether the 361,000 number is correct, and if it is correct, that it is an increase. Many game sites give Eve Online credit for having over 400,000 subscribers, but CCP stated Eve had 400,000 active players, not subscribers, in a press release in February. I looked back at the last Quarterly Economic Newsletter for Q4 2010 and confirmed that the population chart published was for accounts, not subscriptions. A subtle difference that many in the mainstream gaming media fail to grasp.

The Press Release about China refers to players worldwide, which means it includes the Chinese server numbers. Historically, when subscriber numbers are relayed, since they are often used in conjunction with the single-server universe of Tranquility, they don't included China. 

  Irus

Novice Member

Joined: 1/11/11
Posts: 780

6/19/12 7:33:12 PM#26
Originally posted by Polypropylen
Lol guys I DO NOT WANT TO CHANGE EVE ONLINE!
The point i had why there is seriously no developer out there taking FREAKING SPACESHIPS+HUGE WORLD+NICE PVE! There are only mediev fantasy MMOS out there....and just one of you noticed what i meant! read properly!

There is a huge fanbase for upcoming space game. But something shitty like jumpgate or BlackProphecy. We want good graphics and a variety of ships and weapons to feel unique.

I'll get right on it.

  mklinic

Novice Member

Joined: 7/29/05
Posts: 1421

6/19/12 10:31:44 PM#27
Originally posted by Gdemami

 

I am not making any point, just quoting relevant part of the text. Also, it is no belief, it is official number reported by CCP.

ahh ok, makes sense now. I didnt see the point in copy/pasting from the blog so that is why I thoguht you were trying to infer something further. Thanks for clarifying.

-mklinic

"There's a point I think we're missing.
It's in the air we raise our fists in."
-from Behind Closed Doors by Rise Against

  Acidon

Apprentice Member

Joined: 9/09/05
Posts: 680

Permafried

6/19/12 10:41:52 PM#28

Been a while since i played.  And about the issues you brought up, they were swiftly addressed in the replies.

I love the game personally.  After getting in good with my first corp, and walking away with a very nice bundle for a newbie, I started scoping out and stealing other peoples' salvage behind them. 

It sounds horrible.. But damn that was fun.

It's the only MMO I can think of where just about anything is "fair" play.  Gotta love that.. If you .. you know .. love that.  =D

Playing: The Crew, Defiance, RiFT
Mourning: World of Darkness


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  Saxonblade

Novice Member

Joined: 6/11/12
Posts: 278

6/19/12 10:42:00 PM#29
Originally posted by Elsabolts
Originally posted by Zaltark

Eve is about PvP and PKing. Sure you could try playing the game solo (Ive played mostly as an explorer with cloaking) but to really enjoy the game like other say you have to have a group of people to fly with. If not for protection from other players, then even at minimum to kill the PvE ships for good loot. Even when mining (which some say you can do solo) youll be targetted by PvP.

Thats just the way EvE is. Its a game full of gankers and scammers.

Just gotta love how Goonsquad is gonna cost CCP subscriptions. Just gotta wonder if CCP will notice too?

Do you actually play the game, I tend tend to believe not, first off it is GoonSwarm Federation and is an alliance, not Goonsquad, with a few select corps within the alliance like GoonWaffe.  CCP will do what about mittens and company, ban them for playing the game in it's parameters? Seriously some people will spew anything out, the goons actually contribute to the whole atmosphere of Eve, like it or not.

  FastSloth

Novice Member

Joined: 6/11/12
Posts: 144

6/20/12 12:11:22 AM#30
Originally posted by Elsabolts
Originally posted by Zaltark

Eve is about PvP and PKing. Sure you could try playing the game solo (Ive played mostly as an explorer with cloaking) but to really enjoy the game like other say you have to have a group of people to fly with. If not for protection from other players, then even at minimum to kill the PvE ships for good loot. Even when mining (which some say you can do solo) youll be targetted by PvP.

Thats just the way EvE is. Its a game full of gankers and scammers.

Just gotta love how Goonsquad is gonna cost CCP subscriptions. Just gotta wonder if CCP will notice too?

 

Not Goons are costing them subscriptions but the fact that most people, like you, simply aren't cut for Eve Online. It's HTFU or GTFO. Also, you're just a vocal minority, as it is with crybabies. Why would you want to ban the Goons or do them any harm? They're the only ones actually the playing instead of crying about how that's impossible because of the Goons.

 

You losers make me sick. With an attitude like that, you will be on the bottom of the food chain, in- and outside of Eve. Nothing to do with Goons. You're a loser and a crybaby. That's your problem.

  GTwander

Novice Member

Joined: 3/14/09
Posts: 6125

LARPer Hunter

6/20/12 12:16:38 AM#31
Originally posted by FastSloth

Not Goons are costing them subscriptions but the fact that most people, like you, simply aren't cut for Eve Online. It's HTFU or GTFO. Also, you're just a vocal minority, as it is with crybabies. Why would you want to ban the Goons or do them any harm? They're the only ones actually the playing instead of crying about how that's impossible because of the Goons.

You losers make me sick. With an attitude like that, you will be on the bottom of the food chain, in- and outside of Eve. Nothing to do with Goons. You're a loser and a crybaby. That's your problem.

I laugh at the idea that arguing that "so-and-so is a crybaby, and thusly not cut out to play EVE" is a solid stance that CCP is willing to take on your behalf. Historical evidence has shown they cater to said crybabies, and will continue to tweak the game in order to appeal to a 'broader audience' (*hiss*... not *that* word).

Long story short, you're f**king with their money.

Writer / Musician / Game Designer

Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 6822

6/20/12 2:00:44 AM#32


Originally posted by Loktofeit

The Press Release about China refers to players worldwide, which means it includes the Chinese server numbers. Historically, when subscriber numbers are relayed, since they are often used in conjunction with the single-server universe of Tranquility, they don't included China. 

I see, thanks.

I was just wondering where the number came from as I was not aware of press release you talk about and no one using the number I asked was able to provide source.


Seems like this year will be crucial for CCP and EVE Online.

  Dragonantis

Novice Member

Joined: 12/16/10
Posts: 967

6/20/12 2:03:43 AM#33

This arguement actully spills over to why DayZ is so hugely popular, when you first soawn you take alot of risks, but after a couple of days being alive and having great gear you creep around always looking over your shoulder andavoid human contact in the event something happens.

Its the same for Eve but this is what makes the game exciting to play :)

  VassagoMael

Advanced Member

Joined: 3/09/12
Posts: 496

6/20/12 2:09:02 AM#34

I'm sure I'll be assaulted as a carebear, but all I do in EVE is PVP and in my opinion SP loss, just like the learning skills, is an outdated idea that needs to go. The loss of implants should be sufficient death penalty, not SP just because you forget to do some super routine. Never had it happen to me, but it would really suck.

Free to play = content updates for the cash shop. Buy to play = content updates for the cash shop.
Subscription = Actual content updates!

  Corehaven

Novice Member

Joined: 7/27/11
Posts: 1574

I swear by my pretty floral bonnet, I will end you.

6/20/12 2:22:17 AM#35
Originally posted by BigHatLogan

What fun is building stuff if there is never any risk of it getting torn down?  And think of the litter!  People would build shit all over the place and then quit and no one would ever be able to get rid of it.

 

 I totally agree with the OP.  Thats why I quit.  I was no kind of "real" EvE player in the end I guess.  I made more than enough to buy plexes and play for free. 

 

Here's the real question.  Why build stuff if there is a risk of it getting torn down?  Because my ship cost about 3.5 billion all said and done.  That was a lot to me because never dabbled in the economy much.  Yea I sold basic materials all the time and bought, but nothing major.   If that ship got destroyed it would take most of my resources or all to replace it.  If that got destroyed Im out. 

 

I just quit before that happened.  Now loosing a clone I never worried about.  Thats easy to keep up with.  But loosing a ship?  I barely ever indulged in PVP for that reason.  Its just not worth it to me.   Its too extreme.  I dont mind a loss.  I do mind total devastation if it happens. 

 

You know this whole loosing your ship permanently is why many players quit.  Lets put a mechanic into the game where if a ship, carefully modded and took major investement to set up, gets defeated its gone forever.  Thats NOT a good mechanic.  You might like it. 

 

But EvE would have been far more successful and far more profitable without it.  Period.  Like I said, I dont mind a loss of some kind.  I do mind the total devastation when it occurs.  To where you just want to quit.   EvE is flawed in that way, and always will be.  Which is why it doesnt have mass amounts of players. 

 

Plus the crafting is incredibly complicated.  Missions at level 4 require you looking them up online to see how to go about it because if you dont figure out the spawn relations between the battle groups, you get slaughtered.  Thats just silly.  EvE has a lot of problems the stubborn developers just wont ever change.  Because its their vision.  I can actually respect that.  I just dont have to play it. 

 

Gave it 6 months.  Had a good time.  Burned out. 

 

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 6822

6/20/12 2:27:19 AM#36


Originally posted by VassagoMael

I'm sure I'll be assaulted as a carebear, but all I do in EVE is PVP and in my opinion SP loss, just like the learning skills, is an outdated idea that needs to go. The loss of implants should be sufficient death penalty, not SP just because you forget to do some super routine. Never had it happen to me, but it would really suck.

Your point isn't very clear here. SP loss?

  VassagoMael

Advanced Member

Joined: 3/09/12
Posts: 496

6/20/12 2:52:29 AM#37
Originally posted by Gdemami

 


Originally posted by VassagoMael

I'm sure I'll be assaulted as a carebear, but all I do in EVE is PVP and in my opinion SP loss, just like the learning skills, is an outdated idea that needs to go. The loss of implants should be sufficient death penalty, not SP just because you forget to do some super routine. Never had it happen to me, but it would really suck.

 

Your point isn't very clear here. SP loss?

Yeah if you get podded with an inadequate clone you lose skill points. I think that is garbage and needs to be thrown out, especially in a training over time kind of game.

Free to play = content updates for the cash shop. Buy to play = content updates for the cash shop.
Subscription = Actual content updates!

  Minsc

Novice Member

Joined: 2/07/04
Posts: 1279

6/20/12 2:53:31 AM#38
Originally posted by Corehaven
Originally posted by BigHatLogan

What fun is building stuff if there is never any risk of it getting torn down?  And think of the litter!  People would build shit all over the place and then quit and no one would ever be able to get rid of it.

 

 I totally agree with the OP.  Thats why I quit.  I was no kind of "real" EvE player in the end I guess.  I made more than enough to buy plexes and play for free. 

 

Here's the real question.  Why build stuff if there is a risk of it getting torn down?  Because my ship cost about 3.5 billion all said and done.  That was a lot to me because never dabbled in the economy much.  Yea I sold basic materials all the time and bought, but nothing major.   If that ship got destroyed it would take most of my resources or all to replace it.  If that got destroyed Im out. 

Why did you need to spend 3.5 billion on said ship. Chances are you could have done the same with a far less expensive setup, albeit a little slower, but you could have accomplished the same goals. One of the core tenents of EVE is "Don't fly what you can't afford to lose". This means that if you went out and got that 3.5 billion isk ship blown up PVP'ing and didn't have the resources to replace it that is a mistake that YOU made, not the game. This is one of the things that makes EVE so appealing to some....consequences.

I just quit before that happened.  Now loosing a clone I never worried about.  Thats easy to keep up with.  But loosing a ship?  I barely ever indulged in PVP for that reason.  Its just not worth it to me.   Its too extreme.  I dont mind a loss.  I do mind total devastation if it happens. 

Again, don't fly what you can't afford to lose. Instead of flying the uber expensive officer fit ship into PVP (nobody does that really) and getting it blown up, you could have bought and fitted 6-8 other pvp ships (at least) with the same funds and still had plenty of money left over if they all got blown up.

You know this whole loosing your ship permanently is why many players quit.  Lets put a mechanic into the game where if a ship, carefully modded and took major investement to set up, gets defeated its gone forever.  Thats NOT a good mechanic.  You might like it. 

It's clearly not a good mechanic for you, but it IS a good gameplay mechanic. It's the reason why the economy in EVE works. Without that destruction there would be nothing to build and you would get runaway inflation (i.e. every other MMO on the market)

But EvE would have been far more successful and far more profitable without it.  Period.  Like I said, I dont mind a loss of some kind.  I do mind the total devastation when it occurs.  To where you just want to quit.   EvE is flawed in that way, and always will be.  Which is why it doesnt have mass amounts of players. 

EVE is plenty profitable now, as well as successfull. Sure it doesn't have WoW-like numbers but then who does. WoW was a one-off phenomenon and even Blizzard won't be able to match the numbers they have in WoW right now with their next game.

Plus the crafting is incredibly complicated.  Missions at level 4 require you looking them up online to see how to go about it because if you dont figure out the spawn relations between the battle groups, you get slaughtered.  Thats just silly.  EvE has a lot of problems the stubborn developers just wont ever change.  Because its their vision.  I can actually respect that.  I just dont have to play it. 

 

Gave it 6 months.  Had a good time.  Burned out. 

 

 

  Polypropylen

Novice Member

Joined: 9/24/09
Posts: 29

 
OP  6/20/12 4:08:19 AM#39
Originally posted by Corehaven
Originally posted by BigHatLogan

What fun is building stuff if there is never any risk of it getting torn down?  And think of the litter!  People would build shit all over the place and then quit and no one would ever be able to get rid of it.

 

 I totally agree with the OP.  Thats why I quit.  I was no kind of "real" EvE player in the end I guess.  I made more than enough to buy plexes and play for free. 

 

Here's the real question.  Why build stuff if there is a risk of it getting torn down?  Because my ship cost about 3.5 billion all said and done.  That was a lot to me because never dabbled in the economy much.  Yea I sold basic materials all the time and bought, but nothing major.   If that ship got destroyed it would take most of my resources or all to replace it.  If that got destroyed Im out. 

 

I just quit before that happened.  Now loosing a clone I never worried about.  Thats easy to keep up with.  But loosing a ship?  I barely ever indulged in PVP for that reason.  Its just not worth it to me.   Its too extreme.  I dont mind a loss.  I do mind total devastation if it happens. 

 

You know this whole loosing your ship permanently is why many players quit.  Lets put a mechanic into the game where if a ship, carefully modded and took major investement to set up, gets defeated its gone forever.  Thats NOT a good mechanic.  You might like it. 

 

But EvE would have been far more successful and far more profitable without it.  Period.  Like I said, I dont mind a loss of some kind.  I do mind the total devastation when it occurs.  To where you just want to quit.   EvE is flawed in that way, and always will be.  Which is why it doesnt have mass amounts of players. 

 

Plus the crafting is incredibly complicated.  Missions at level 4 require you looking them up online to see how to go about it because if you dont figure out the spawn relations between the battle groups, you get slaughtered.  Thats just silly.  EvE has a lot of problems the stubborn developers just wont ever change.  Because its their vision.  I can actually respect that.  I just dont have to play it. 

 

Gave it 6 months.  Had a good time.  Burned out. 

 

Thanks man, you got it!

But in my opinion the total loss of a ship just makes sense in this game, so if a developer would make a EVE clone with said improvements keep the destruction! But it should be possible to make an insurance for EVERYTHING, not just the ship without its fitting!

  dreamscaper

Hard Core Member

Joined: 8/14/08
Posts: 1216

6/20/12 4:11:46 AM#40

When everyone is a hero, no one is.

 

I'm rather tired of the "You're such a special snowflake!" stories that heavy themepark games keep throwing at me. Just give me a neat world design and fun gameplay, and save the hero angle for offline games.

<3

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