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6/19/12 3:02:57 PM#21
Quote from the link:
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6/19/12 5:32:35 PM#22
Originally posted by Gdemami Are you saying you believe the 361k number to be a more accurate number of subs (vs players as the author defines)? If so, I think that's a pretty reasonable conclusion given the explanations provided in that blog versus the 400k statement which was a statement with no further explanation. If you're saying something else, then I completely missed your point... -mklinic "There's a point I think we're missing. |
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Lol guys I DO NOT WANT TO CHANGE EVE ONLINE!
The point i had why there is seriously no developer out there taking FREAKING SPACESHIPS+HUGE WORLD+NICE PVE! There are only mediev fantasy MMOS out there....and just one of you noticed what i meant! read properly! There is a huge fanbase for upcoming space game. But something shitty like jumpgate or BlackProphecy. We want good graphics and a variety of ships and weapons to feel unique. |
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6/19/12 7:17:38 PM#24
I am not making any point, just quoting relevant part of the text. Also, it is no belief, it is official number reported by CCP. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
6/19/12 7:29:21 PM#25
Originally posted by Gdemami The Press Release about China refers to players worldwide, which means it includes the Chinese server numbers. Historically, when subscriber numbers are relayed, since they are often used in conjunction with the single-server universe of Tranquility, they don't included China. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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6/19/12 7:33:12 PM#26
Originally posted by Polypropylen I'll get right on it. |
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6/19/12 10:31:44 PM#27
Originally posted by Gdemami ahh ok, makes sense now. I didnt see the point in copy/pasting from the blog so that is why I thoguht you were trying to infer something further. Thanks for clarifying. -mklinic "There's a point I think we're missing. |
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6/19/12 10:41:52 PM#28
Been a while since i played. And about the issues you brought up, they were swiftly addressed in the replies. I love the game personally. After getting in good with my first corp, and walking away with a very nice bundle for a newbie, I started scoping out and stealing other peoples' salvage behind them. It sounds horrible.. But damn that was fun. It's the only MMO I can think of where just about anything is "fair" play. Gotta love that.. If you .. you know .. love that. =D Now Playing: Rift, Defiance, And occasionally TSW, APB
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6/19/12 10:42:00 PM#29
Originally posted by Elsabolts Do you actually play the game, I tend tend to believe not, first off it is GoonSwarm Federation and is an alliance, not Goonsquad, with a few select corps within the alliance like GoonWaffe. CCP will do what about mittens and company, ban them for playing the game in it's parameters? Seriously some people will spew anything out, the goons actually contribute to the whole atmosphere of Eve, like it or not. |
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6/20/12 12:11:22 AM#30
Originally posted by Elsabolts
Not Goons are costing them subscriptions but the fact that most people, like you, simply aren't cut for Eve Online. It's HTFU or GTFO. Also, you're just a vocal minority, as it is with crybabies. Why would you want to ban the Goons or do them any harm? They're the only ones actually the playing instead of crying about how that's impossible because of the Goons.
You losers make me sick. With an attitude like that, you will be on the bottom of the food chain, in- and outside of Eve. Nothing to do with Goons. You're a loser and a crybaby. That's your problem. |
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6/20/12 12:16:38 AM#31
Originally posted by FastSloth I laugh at the idea that arguing that "so-and-so is a crybaby, and thusly not cut out to play EVE" is a solid stance that CCP is willing to take on your behalf. Historical evidence has shown they cater to said crybabies, and will continue to tweak the game in order to appeal to a 'broader audience' (*hiss*... not *that* word). Long story short, you're f**king with their money. Writer / Musician / Game Designer Now Playing: Skyrim, Wurm Online, Tropico 4 |
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6/20/12 2:00:44 AM#32
I see, thanks. I was just wondering where the number came from as I was not aware of press release you talk about and no one using the number I asked was able to provide source.
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6/20/12 2:03:43 AM#33
This arguement actully spills over to why DayZ is so hugely popular, when you first soawn you take alot of risks, but after a couple of days being alive and having great gear you creep around always looking over your shoulder andavoid human contact in the event something happens. Its the same for Eve but this is what makes the game exciting to play :) |
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6/20/12 2:09:02 AM#34
I'm sure I'll be assaulted as a carebear, but all I do in EVE is PVP and in my opinion SP loss, just like the learning skills, is an outdated idea that needs to go. The loss of implants should be sufficient death penalty, not SP just because you forget to do some super routine. Never had it happen to me, but it would really suck. |
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Corehaven
Advanced Member
Joined: 7/27/11
I swear by my pretty floral bonnet, I will end you. |
6/20/12 2:22:17 AM#35
Originally posted by BigHatLogan
I totally agree with the OP. Thats why I quit. I was no kind of "real" EvE player in the end I guess. I made more than enough to buy plexes and play for free.
Here's the real question. Why build stuff if there is a risk of it getting torn down? Because my ship cost about 3.5 billion all said and done. That was a lot to me because never dabbled in the economy much. Yea I sold basic materials all the time and bought, but nothing major. If that ship got destroyed it would take most of my resources or all to replace it. If that got destroyed Im out.
I just quit before that happened. Now loosing a clone I never worried about. Thats easy to keep up with. But loosing a ship? I barely ever indulged in PVP for that reason. Its just not worth it to me. Its too extreme. I dont mind a loss. I do mind total devastation if it happens.
You know this whole loosing your ship permanently is why many players quit. Lets put a mechanic into the game where if a ship, carefully modded and took major investement to set up, gets defeated its gone forever. Thats NOT a good mechanic. You might like it.
But EvE would have been far more successful and far more profitable without it. Period. Like I said, I dont mind a loss of some kind. I do mind the total devastation when it occurs. To where you just want to quit. EvE is flawed in that way, and always will be. Which is why it doesnt have mass amounts of players.
Plus the crafting is incredibly complicated. Missions at level 4 require you looking them up online to see how to go about it because if you dont figure out the spawn relations between the battle groups, you get slaughtered. Thats just silly. EvE has a lot of problems the stubborn developers just wont ever change. Because its their vision. I can actually respect that. I just dont have to play it.
Gave it 6 months. Had a good time. Burned out.
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6/20/12 2:27:19 AM#36
Your point isn't very clear here. SP loss? |
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6/20/12 2:52:29 AM#37
Originally posted by Gdemami Yeah if you get podded with an inadequate clone you lose skill points. I think that is garbage and needs to be thrown out, especially in a training over time kind of game. |
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6/20/12 2:53:31 AM#38
Originally posted by Corehaven
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Originally posted by Corehaven Thanks man, you got it! But in my opinion the total loss of a ship just makes sense in this game, so if a developer would make a EVE clone with said improvements keep the destruction! But it should be possible to make an insurance for EVERYTHING, not just the ship without its fitting! |
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6/20/12 4:11:46 AM#40
When everyone is a hero, no one is.
I'm rather tired of the "You're such a special snowflake!" stories that heavy themepark games keep throwing at me. Just give me a neat world design and fun gameplay, and save the hero angle for offline games. <3 |
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