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6/18/12 8:37:13 PM#181
Originally posted by Fearum And yet you like to dress up your Ken Doll with all the latest raid gear. Just admit it. That's what gear in MMOs is about, playing dress up with your Ken and Barbie. It's okay to admit you like to play with dolls. *woosh woosh* Watch Ken disco dance through the raid - he's so stylin! We play in a visual medium. It's only natural that people want to enhance that whether it's the paper doll they adventure with or the small piece of real estate they're allowed to design. |
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6/18/12 8:42:43 PM#182
Edit .. wrong post LFD tools are great for cramming people into content, but quality > quantity. |
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6/18/12 8:44:03 PM#183
Originally posted by k-damage Even though you worded your argument completely wrong, I'm going to assume you mean that people only care about their own homes. Putting whether or not thats true completely aside - why is that a bad thing? If players have something that they care about for their character / in the world, its irrelevant whether or not other people care about it. It gives players enjoyment and attatchment, I cant see how that could possibly be a bad thing. Its like vanity pets, or customising your armor/appearance, or dozens of other features and elements to the game that only you care about your own personal things - which is completely understandable - but that doesnt, in the least, make them bad. |
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6/18/12 8:44:08 PM#184
Originally posted by Torvaldr I don't raid either. I hate gear grinds and pvp battle grounds, they ruined MMO's for me. I like large scale PvP if its going to be implemented in a game, even some open world PvP. I also like crafting armor or weapons. |
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6/18/12 8:49:47 PM#185
Originally posted by just1opinion Just I totally agree with you, as a gamer. Then the cynic in me looks at it from a developer PoV, or worse yet, an investor one.
"Well, Jim, it shows that the average player spends 90.234% of their time running around doing quests in MMOs. And 5.2% of the time in their house." "Yes, Mr Moneybags." "Well, they like that questing stuff. MORE QUESTS! And do some funny cat in the internet references too, the kids love those right? Maybe some Pokeymans?" "Yes, Mr Moneybags"
And so good features get scrapped. The way to make player housing a priority for a dev is to show them the larger majortiy of players not only want one, but willl spend enough time there and get enough out of it to make it more attractive. |
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6/18/12 9:02:31 PM#186
Originally posted by Fearum You obviously missed the point. Raiding, pvp, crafting, etc., different name same concept. We all play dress up Barbie Dreamhouse with our 'toons' or characters. One person crafts their dress-up. Another pvps for their dress up and to showcase their status. Another raids for it. We all do it for rewards we can display or track our progress with. In a visual medium this is often done outwardly, but it includes titles and achievement lists. That's all housing is, a visual way to display and design your progress through a game. |
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6/18/12 9:25:34 PM#187
Originally posted by PyrateLV Since it's obvious some people never played SWG and got to see the player owned structures and player built cities I'll give a little idea on how shops worked. There was a galactic market called the bazzar. You could access the bazzar terminals in any major city and search for any item in the galaxy. Once you found the item you wanted you would get a waypoint and go to the planet the shop was on then go to the shop and buy the item. Most of the time the shops were pretty cool to see and you might even run into the owner or other customers. It was a great way to do a global auction house while still having the player run shops or shopping malls. If you never experienced the economy in SWG you missed out. It was way better than a faceless auction house. How to post links. Check it Archeage |
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6/18/12 9:49:19 PM#188
When has Player Housing -EVER- been a priority?
There was no 'sudden change of mind' about this feature because it has never been a priority.
"The problem with quotes from the Internet is that it's almost impossible to validate their authenticity." - Abraham Lincoln |
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6/18/12 10:03:14 PM#189
Originally posted by Vunak23 They are what they have always been, a way to make money. Don't fool yourself thinking otherwise. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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6/18/12 10:04:56 PM#190
Originally posted by Torvaldr I don't. I don't raid. I don't play any endgame content whatsoever. I never wear any "fashion" gear, if such is available in any particular game. I play the game. Period. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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6/18/12 10:06:53 PM#191
Originally posted by Kreedz This, I havnt played a single game where housing was a priority, even in SWG it wasnt a priuortiy, it was just a neat little thing they tossed in the expansion. Apparently stating the truth in my sig is "trolling" |
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lifesbrink
Novice Member
Joined: 1/22/09
There are 2 kinds of people in the world: those who don't like dragons and those who enjoy living. |
6/18/12 10:19:46 PM#192
Originally posted by waynejr2 And yet, my answer remains the same, because housing is something that if done correctly, could retain subscribers or gain money through cash shop transactions. My blog is a continuing story of what MMO's should be like. |
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6/18/12 10:39:22 PM#193
Originally posted by lifesbrink You haven't proven anyting. You can claim things and pretend it's true about making money. Her is a point. HOUSING HAS EXISTED IN MMORPGS. IF IT WAS SUCH A BIG DEAL AND MAJOR ROI, IT WOULD BE IN MOST GAMES. It isn't. That''s the problem with your claim. |
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6/18/12 11:05:58 PM#194
Sometimes I like player housing in my games and sometimes I don't. I don't use it as a negative when judging any games though. I think of player housing as an extra feature and would rather see developers work on story, combat, and game play before worrying about the extras. |
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6/18/12 11:15:24 PM#195
Originally posted by Cephus404
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6/18/12 11:15:26 PM#196
Did wow have it? There is your answer. "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
6/18/12 11:21:36 PM#197
Originally posted by warmaster670 EVE Online. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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6/18/12 11:23:35 PM#198
Originally posted by Loktofeit Which is only avable to an elite group . Hardly a priority. "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine |
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6/18/12 11:30:41 PM#199
Originally posted by Jetrpg You are right. My guess would be if WoW added housing tomorrow all of the new games would be scrambling to add it. As WoW ages it wont suprise me at all if they add some form of housing or guild hall. It will happen. Hell they are running out things to do and Blizzard does nothing better than recycling other peoples ideas and making them better. |
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6/18/12 11:34:53 PM#200
One overlooked reason devs may want to not bother with housing is the douchebag factor. Create an awesome housing system and there is a 100% chance that some Mortal Online/Darkfall douchebag is going to demand that they be able to burn down your house and steal all your stuff. Trying to build a system to avoid or minimize that results in systems like instanced or specially protected private housing that ends up feeling half-assed and lazy. The other option is to build out a full structure damage/defense siege system for housing and towns that may not even fit the orginal game concept. |
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