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6/18/12 6:06:06 PM#41
Originally posted by blognorg I haven't played any beta (yet) so I'm curious to know. If GW2 would not fit your description, what do you think would be different in the game? I think I somewhat understand what you mean, but would like to have a better understanding. |
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6/18/12 6:29:27 PM#42
Originally posted by Mexorilla Well...GW2 is not a sandbox, never pretended to be one..... A theme park? well....mmm...yeahhh.... but gameplay is so diferent, feels so diferent maybe is more accurate.. Game gives your the freedom to enjoy PvP since lvl 1 and PvE is so flexible with sidekicking system & dinamic questing... So is not that Themepark you are (some) talkiing about.... or most of you think of.... Game mechanics like grouping & sharing full exp & loot,dinamic events cascades or PvP are so apart from conventional Themepark MMORPGS. Since i played it, i WISH i could just aproach some player in any other MMO and help him & share the victory! ...but they usually reject my invitations because they lose exp...and that..... sucks! No more steals.... GW2 changes that for good! finally! but yeah....hmm....its not a sandbox >.< good enough for me though... GW2- dodging a bite underwater! |
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6/18/12 6:37:56 PM#43
Yeah, its a themepark MMO and it doesn't bother me at all -- I love it actually. If I get bored doing something I can go do this or go do that. It has alot to offer and I think over time ArenaNet will continue to build upon this park and add things like player housing. This is what I love most about MMO's - being able to explore a huge world that has a variety of content to offer. I didn't get that feeling with SWTOR and it got old real fast. |
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Originally posted by aesperus I suppose, but it's not really different than any other themepark, even by your definition. In WoW, theoretically you can choose not to do any of the quests (play how you want), but it leaves the game as a pretty dry experience, foregoing all of the rewards. The same thing goes for GW2; you can ignore or do as much as you want, but the game still has a pretty good idea of what it wants you to do, and rewards you accordingly. I thoroughly combed through three or four of the maps, and I didn't notice that much which wasn't right near a marker, or skill point, or something. It doesn't seem to hide much. Like I said, it was fun, but I wasn't getting the intrepid adventurer feeling. I guess I could get into the lore, but it seems kind of semantical in terms of "playing how I want". I don't really feel like I'm in complete control over my experience, because in the end, I'm just setting goals within a fairly confining system. I think that most people need that, and without it they feel lost. Even the devs said as much when they were doing testing and ended up adding in the heart quests and scouts to give people even more direction. There's literally a checklist of probably 95% of the content, based on what I've experinced. Who knows, things may be monsterously different later down the road... but I realy doubt it. Again, and I want to stress this; I think the game is fun, and I'm totally playing it when it comes out. However, the mojority of the players are going to have the same goals (i.e. what the game tells them) and have roughly the same experience. |
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6/18/12 6:53:14 PM#45
I think it is funny that people feel the need to pidgeonhole games into Sandbox or Themepark. WHO CARES!!! If you like it play it, if you don't, well don't. GW2 will be a good game period. |
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Originally posted by Thrashbarg So... you don't find a roller coaster to be linear? Besides, that wasn't my argument. In fact, I don't believe that I used the word linear once. My point was that the game feels like a bunch or rides. When I played it, I literally felt like I was in a theme park; there was all these things to do, but they didn't really connect in any way. So, I ended up just trying out different "rides" for the majoirty of my experince. |
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Originally posted by botrytis Hey, only if the shoe fits. The only reason I made the thread was because this game, more than any other, made me feel like I was literally in a theme park, just trying out different rides. It wasn't a slight on the game in any way. Besides, obviously you care, along with all of the other commenters. |
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6/18/12 7:09:09 PM#48
If GW2 is the ultimate themepark does that make Arenanet the ultimate carnies? |
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Xzen
Apprentice Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
6/18/12 7:15:02 PM#49
Agree with the OP. GW2 will be my themepark mmorpg home for a while. |
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6/18/12 7:25:34 PM#50
A themepark with something for all I'd say. To me GW2 is mmorpg refined not reinvented. |
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6/18/12 7:44:24 PM#51
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orator1970
Novice Member
Joined: 11/03/10
Never tell your problems to anyone, 20% don't care and the other 80% are glad you have them-L.Holtz |
6/18/12 7:47:48 PM#52
GW2 is a themepark MMO theres no question about it, but it is a quality one which offers a less linear path as to which ride you want to try right from the start. DE add a nice variety to the rides making them somewhat less repetitive and the whole system promotes cooperation instead of competion at least on the PVE "rides", add to this the fact that you only have to pay once to get in and you can see why this game has been held in such high regards by most (including me). At the end of it people will get tired of it but this is not a bad things as most good things in life dont last forever. |
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6/18/12 7:56:01 PM#53
Yeah, GW2 is obviously the ultimate realization of the themepark metaphor in an online gameworld. That is exactly what they were shooting for. WoW is more like a single ride at a themepark. Charr: Outta my way. |
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6/18/12 8:20:42 PM#54
If I were to imagine WoW2, it would be GW2. They improved on all of WoW's most popular features and ditched the most hated ones. |
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Originally posted by orator1970 Oh, without a doubt. I can't stand standard questing systems. Hopefully GW2 will begin the trend of getting rid of them forever. |
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6/18/12 9:11:21 PM#56
GW2 is the ultimate themepark with no prizes or sideshows. |
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6/18/12 9:14:04 PM#57
Originally posted by Jimmydean If prizes or sideshows are subscription fees you nailed it! Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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6/18/12 9:15:27 PM#58
Originally posted by Amjoco Yes I often think of subscriptions as prizes. Who could get luckier than to win that prize. GW2 is more like a themepark where you buy a wristband ($60). You can play any of the games as many times as you want, but no matter how good you do in them, you never win a prize. |
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6/18/12 9:28:12 PM#59
Originally posted by Jimmydean I'm going to buy it and be entertained and I guess that is my prize. :) Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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6/18/12 9:31:42 PM#60
Originally posted by Jimmydean Actually... You never really win a prize in any computer game. Anything you won in a game disappears once you log off, and when you eventually stop playing, you realize that it all was for nothing. If you are playing games to win "prizes" then I think you are playing for the wrong reasons, and you will only wind up being bitter when you discover that all the prizes you won are illusions. Games should be played for the experience...not in order to win prizes. Now if you enjoy the experience of winning a prize, that's one thing...but you should never play a game for the prize itself. Are you team Azeroth, team Tyria, or team Jacob? |
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