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6/18/12 1:44:28 PM#141
Probably because the devs are correct. If he game sucks, I don't care if it has housing. Similar to the endgame issue. If the game sucks, what do I care of its endgame? And why should housing in particular be a priority? (vs, like, crafting or w/e) It's not like every game needs housing, even. |
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6/18/12 1:58:52 PM#142
Originally posted by PyrateLV If the "some" is not massive enough, dev are not going to care. If you are a dev, would you implement a feature that millions want (like LFD), or a feature that only a few people want? |
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
6/18/12 2:16:55 PM#143
When I was designing the concept for my very own MMO I made housing a top priority. Housing mattered for defense from monsters, for crafting and for social stuff. There were no NPC cities for housing to detract from for one thing. Currently I am designing and actually coding an RTS/TBS/RPG/SIM hybrid game which is actually already playable because its a modified version of Glest Advanced Engine. I still work on my MMO but of course my current project could actually be finished whereas I have no chance of completing an MMO by myself. That tangent is somewhat important because the game I am designing is similar in its pure concept to a sandbox MMO. It is focused around non mainstream features with unique and rare game systems that no commercial games use and also drawing from other genres like my MMO/RTS/RPG MMO game was doing to give value to ignored features. When housing is necessary to play the game, when its totally destructable so that any unused and undefended structures are removed by the monsters quite qucikly or taken over by other players, when there is no NPC city hub for housing to detract from, when housing has multiple real effects on the game like socializing, crafting, defense, not getting your persistent always in the game world character killed, then people care about housing. Housing only matters if you make it matter. Half assed tacked on housing will never make players happy. They will either ignore it, or trash it, or move to a game with real player structure systems. |
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6/18/12 2:22:21 PM#144
I love housing. That's why I find EQ2 so appealing. Although sometimes the Sims looks like a good option for housing fanboys. |
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6/18/12 2:24:15 PM#145
The only modern game that integrate player built (and destructable) structures into combat gameplay is Starhawk. Is that game doing well?
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6/18/12 2:29:29 PM#146
Originally posted by nariusseldon Wasn't that the most popular new feature for two months or so back in the early 90s? In consoles? Sorry, I just remember the FPSes going (briefly) insane en masse. Could be worse, the BLOOM phase or the darky-dark everyone loves exploring pitch black caves video phases. |
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6/18/12 2:34:03 PM#147
Originally posted by MMOExposed player housing in every game i've played that has is has been GREAT. i dunno why, but it's a great side distraction from the core game. I'm no role player but the ability to place items from the dungeons and adventures i've had artifacts from places i've been has been a fun distraction. I wish this feature was in every game. LOTRO has the most fun housing i've experienced so far. (I'm playing Aion now so we shall see how fun that housing system is when i get there) in LOTRO one could collect artifacts decorations banners pictures maps from the quests and dungeons one does and place them in the home. Also, their housing system was a great money sink, not too expensive but just enough. Very nice design. I don't understand why housing isn't in every MMO either one would think the Devs would like to make the game the most fun it could be. |
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6/18/12 2:55:11 PM#148
Originally posted by Cephus404 I don't think some of the gamers around here care to think about it. |
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6/18/12 3:16:52 PM#149
Not developing something for the sole reason that most players won't enjoy it or see it is a poor excuse. How do you think artists feel? Or architects, or movie producers, or musicians, or engineers, or scientists. Spending years working on some scientific formula only for 100 or so other scientists. Spending years on a painting so only a few collectors can look upon it. Pooring your heart and soul into a song x, only for song y to become #1... The point is, only developing what you want to develop or what you think will be popular is arrogent at best, and lazy and greedy at worst. More and higher quality details make any painting look better. |
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6/18/12 3:17:04 PM#150
Originally posted by waynejr2 That's the problem, lots of gamers just aren't realistic. They want what they want and who cares if what they want is ridiculous, they still want it. They don't understand that there are limits and tradeoffs and that developers are in business to make money. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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6/18/12 3:38:20 PM#151
Originally posted by Torvaldr
Both good responses. I appreciate both, thank you. However, I DID spend a good deal of time in my house. I did crafting in my house too and in EQ2 you actually (well...used to anyway, I'm not sure about now, I've been gone over 6 mths) can make a "living" in the game via your crafting. My cook made a small fortune because of the need for raid foods and drinks.
Anyway....no one can change my mind about housing being important for ME. I know most young kids playing games now don't care at all about it, which is fine. I go with the flow to keep gaming, BUT....I will never be as committed to a game that does not give me my own personal space to grow and build. That's just me, but it's 100 PERCENT me. Housing in a game makes the game more robust to me and makes me more apt to continue to be a part of said game as well. President of The Marvelously Meowhead Fan Club |
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6/18/12 3:42:12 PM#152
Originally posted by Icewhite Destructuable .. but not buildable. I think Starhawks is the one which has both recently. If you know more games are doing this, do enlighten. Red Faction Armageddon does have destructable environment, and you can "restore" destroyed stuff .. but you cannot put a structure anywhere you want to. |
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6/18/12 3:46:35 PM#153
Originally posted by just1opinion Every feature is important to someone. There are people who want permanant death as adamante as you want your housing. The real question is how many are there out there like you? Obviously since dev is not paying attention to this feature, there are not many.
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6/18/12 4:04:19 PM#154
Originally posted by Cephus404 As to the OP's thread title. Housing might not have been a "priority" but rather the devs throwing out number of different things in a new gaming style and seeing what sticks. Had housing clearly demonstrated housing as a sales imperative there is no doubt that housing would be here today. |
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6/18/12 4:07:42 PM#155
I really like the point about player owned structures. In SWG I got to visit player run shopping malls, small shops, a zoo that charged admission, player run hospitals, an art gallery, guild cities with mission terminals and shuttles, harvesters, etc etc. The buildings were not just personal storage space. Sadly I don't think we will ever see anything like what SWG had for a complex player owned structure system again. The reason this isn't in games like WoW is because you have to design it as a core feature, a lot of systems and the world design are directly linked to the functionality of these buildings. How to post links. Check it Archeage |
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lifesbrink
Novice Member
Joined: 1/22/09
There are 2 kinds of people in the world: those who don't like dragons and those who enjoy living. |
6/18/12 4:12:27 PM#156
Originally posted by waynejr2 The amusing part is that you guys think that people who want housing are apparently a very small population, combined with this idea of crappy housing you all have in mind, which makes you have this opinion in the first place. Yeah, people who are into housing are likely something of a minority, but there are more than enough to support the idea financially in games. My blog is a continuing story of what MMO's should be like. |
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6/18/12 4:13:04 PM#157
Originally posted by nilden Players run stores are highly inefficient compared to AH. Can you imagine the outcry for a MMO without a AH and have to rely on player owned store. Imagine the horror of having to sort through 1000 stores to find a good deal. And if there is a AH, there is no need for a player own store. |
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6/18/12 4:21:35 PM#158
Originally posted by nariusseldon There is no need for mmorpgs, this forum or anything else you do for fun. That is the point of it. It's obvious you never played SWG because there really wasn't anything all that inefficient about it..at all. Hell from my house i could look at my vendor terminal, find the item I wanted and go get it from the other players shop.How is that difficult? |
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6/18/12 4:23:03 PM#159
Originally posted by lifesbrink So exactly how many people will a game gain by including player housing that they wouldn't have playing otherwise? How many people will they lose that they would have kept if they had player housing? That's what it takes to be financially viable. If you're going to play anyhow, whether they have it or not, they already have your sub for the month. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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6/18/12 4:25:55 PM#160
Originally posted by nariusseldon Absolutely not. SWG had AH terminals in every city (Bizarres) and also had plenty of player run shops. Since crafting quality wasn't static, you could often find items with way better stats at a player shop rather than the AH. I remember taking a 20 minute trip (each way) to visit a player shop that had awesome weapons and it was always worth the trip cause I knew I was getting some of the best possible stats on the stuff I bought there.
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