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6/18/12 8:16:42 AM#41
I would never play a Pokemon MMO, but it seems as though it has the magic elements required for a successful game: it'd be fairly simple/easy to make, and it has a big audience for it. I'm surprised it's not out already. |
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6/18/12 8:30:09 AM#42
Originally posted by fundayz there have been unofficial attempts http://www.joystiq.com/2010/04/02/nintendo-shuts-down-fan-made-pokemon-mmo/
Why There’s Not A Pokemon MMO http://kotaku.com/5179687/why-theres-not-a-pokemon-mmo Pokémon franchise director Junichi Masuda has an explanation. EQNext press http://EQ3Wire.com EQ2: Freeport server |
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Originally posted by Nadia Thats been said before, and I'll give you the same reaction that post got. wifi, lolwhut. Trading might be a core concept, but most people only do it for shinys/perfect EVs, and almost no one does it in person anymore. Its all wifi/computer. Playing |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
6/18/12 12:00:30 PM#44
After the fun I've had lately playing Wizard 101 and Sword Girls, I think i might just enjoy a Pokemon MMO. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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6/18/12 12:09:50 PM#45
Would I play a pokemon MMORPG possibly, but the chances of it being good is pretty small given how gamefreak seems to hate progress. |
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6/18/12 1:18:45 PM#46
Eh. As with a lot of other IP's.... only... and only if you give the concept to a good developer. We've seen what happened with Star Trek. We've seen what happened with Star Wars. It's very easy to take a good IP and make an MMO that feels like it actually came from some other universe and not the one you came for. There's nothing wrong with the concept, though. I'm not too huge on Pokemon lore, from what I understand, it's similar to Digimon, you have you characters and they have their monster guy who evolves over time or something. So putting this in an MMO environment would be fine, and you could make it a PvEvP kind of game where you collect your group of friends and explore some area and you can bump into hostile trainers and stuff. But that means the developer has to resolve all those issues. What's going on in the gameworld, and how it functions? How does it adapt to large amounts of players? How is the PvP handled? How is content preserved? Those are all old problems that haven't been properly resolved since 2004 and having the Pokemon IP on your MMO doesn't automatically resolve them. The other alternative is a coop RPG game. |
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lifesbrink
Novice Member
Joined: 1/22/09
There are 2 kinds of people in the world: those who don't like dragons and those who enjoy living. |
6/18/12 3:10:32 PM#47
Originally posted by Freezzo This, right here, would be the same for me. And it would be neat seeing the regions all connected together. My blog is a continuing story of what MMO's should be like. |
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lifesbrink
Novice Member
Joined: 1/22/09
There are 2 kinds of people in the world: those who don't like dragons and those who enjoy living. |
6/18/12 3:14:31 PM#48
Originally posted by Nadia You are a little late in quoting that. Already done on the first or second page. My blog is a continuing story of what MMO's should be like. |
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6/18/12 3:15:01 PM#49
i too was a massive fan, i think its a great idea, u clearly put lots of thought into it op |
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6/18/12 3:15:50 PM#50
no. |
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6/19/12 1:42:18 AM#51
Originally posted by lifesbrink
That just requires a 3D version of the current "real" 2D pokemon games. No MMO required.
Edit: By "real" I mean those similar to the original Pokemon games, not things like Pokemon Snap & Pokemon Colosseum. |
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lifesbrink
Novice Member
Joined: 1/22/09
There are 2 kinds of people in the world: those who don't like dragons and those who enjoy living. |
6/19/12 2:44:35 AM#52
Originally posted by TwoThreeFour Then they wouldn't be able to do it on the 3DS, which means they lose that connection and handheld bit that makes them work now. You can't have your cake and eat it too. My blog is a continuing story of what MMO's should be like. |
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Skuz
Hard Core Member
Joined: 12/25/08
"If you can''t laugh at yourself there''s always someone around to show you how it''s done!" |
6/19/12 2:50:11 AM#53
Done well I think a Pokemon MMO could be a great deal of fun.
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6/19/12 3:00:55 AM#54
Originally posted by lifesbrink
Could you rephrase what you just said? I think I am missing certain assumptions necessary to understand your post. |
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6/19/12 3:42:25 AM#55
Originally posted by TwoThreeFour Then allow me to elaborate. A pokemon MMO would mean many things, but first and foremost I would really feel like the trainer, being immersed in this virtual world, starting out wiht my one pokemon. From there on I start my adventure, meet new pokemon, other trainers, make friends with both of them (yes, pokemon should have positive/negative affection depending on how you treat them. Each make them fight different, it shouldn't backfire as to make them leave you). Part of this already requires an MMO, which is the meeting other trainers. Friendly battles, tournaments, making friends. Those are things the pokemon universe as we know it is about. I want to step away from the games here. All games out are nice and the mechanics are good, but at the immersion perspective they just suck. I would love to walk through a city and have the chance to see pokemon battles around the corner. It would be awesome to own your own (instanced?) house and have a few, or all, of my pokemon walk around through the house/garden. Maybe even expand that to having your own patch of forest/water/tall grass/pokemon environments. All customisable. A pokemon MMO goes beyond the simple catching, training and playing with pokemon. This of course is a solid basis, but it isn't enough. A single-player pokemon game either has to have such a damn good story to make it worth buying or it has to be simple enough to be compiled onto a handheld. All MMO aspects require grouping and therefore are so awesome. People posted things like boss-fights of legendary pokemon and the like. I could understand that taking down a mewtwo with a group, where one of the trainers gets it (or it dies), is an awesome concept and would make the whole thing feel more epic. Also the MMO, the persistent world and the always being online with others, adds two things. MMOs are constantly updated with new content and, if well-done, make more revenue long-term than a singleplayer game. The second is the bar for online communicating is much lower. Everyone is in the same world, which makes it possible to walk up to everyone and say: Let's trade my venomoth for your wigglytuff. Or: Let's battle! Or just chat and roam the world together. And to close off I just thought of a third: rare pokemon really are rare. There's no hacked pokemon and there are no modifiers, the pokemon spawn as they do, so having something awesome means you can show off, which is nice ^^ "We need men who can dream of things that never were." - John F. Kennedy |
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Gurpslord
Advanced Member
Joined: 7/22/09
You can't be a hero hiding underneath your bed. |
6/19/12 3:55:06 AM#56
As silly as it sounds, I've given this a LOT of thought in the past. a Pokemon MMO is ripe for the making, sooo many people would play it of all ages.. In my imaginary little world, this is how I could see it going down. You create your character, as there's no racial options you pick male or female and customize. Class wise I think there's some interesting things you can do. Trainer, Breeder, Photographer, Connesieur, researcher, and whatever it is they call those characters that tend to steer their pokemon towards stage shows and the like. The classes themselves wouldn't have as much an impact as they do in other MMOs, but they would offer you some interesting perks, skills and buffs that fit your choice. No need to get into what they may be (But believe me I've thought about them in detail) Once the character is completed you pick your starter from the list of available starters to date. I didn't region lock the starters because more customization is always good..and this is very much a part of that. Then you choose a begining region to start your game in. I also don't think of regions as lower or higher level areas, rather each region has all options, low, mid and high lvl content depending on what you're trying to do there. I may be in sinnoh and grab a bunneary but I"m probably not going to make it in the ruins at such an early lvl and may want to come back here later. Since the legendary pokemon are such a big deal in the franchise history, I imagine that during creation you're randomly assigned a legendary. Not that you start with it, but lets face it, every season Ash tends to spot something in the clouds or in the far off distance and it's a legendary..I imagine a character story starting this way and eventually, whatever legendary the system chose for you, is something you can obtain thru your story. There would of course be ways to obtain more, but I would put a cap on it, 3 legendary pokemon max. From there it's just a matter of exploring the regions, catching pokemon and getting caught up in an event system that makes the game not JUST about grabbing more pokemon, but adds some pokemon stories into it. PVP is obvious in this one, pokemon battles! Have players be ranked and be able to be gym leaders and challenge the league in the different regions. Naturally if you're the champion, others want a crack at you so it's a weekly title or something. Anyhow..yeah, a pokemon game would be fantastic just about any way they do it. One thing is for sure tho, if it ever somehow came to pass...the chat filter would be oppresive...but that's something I would be a-ok with. |
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6/19/12 6:52:04 AM#57
Originally posted by Freezzo
If we want immersion and pokemon-realism, here are a few important aspects I suggest: ------------
Servers and instances
* Huge servers to really reflect a living world. (EVE I am looking at you)
* No instances which seperate people in the same area. ---------------
Pokemon Mechanics
* Only one of each Legendary pokemon in the whole server. If someone else fought it and caught it before you did, then too bad for you. * No pokemon "spawns". All pokemon are unique and they have a lifespan and can be bred to create new ones. Exception would be the Legendary ones who would be immortal (they can still be KO'd though) and cannot breed (sorry Ditto). The "new pokemons" do not just randomly appear, they have to be born somehow either in the wild or by intentional breeding. Some types of pokemons, like butterfrees, can create offspring much easier than other species. (A professional biologist would be good to design a good ecological system that works.)
* Pokemons can escape if the trainers neglect them. This should be a large factor to prevent people from massing pokemons in storage. This will encourage people to actually release old pokemons if they feel they want a new pokemon but don't have the means to support yet another pokemon. Feeding and doing activities with your pokemons will be crucial to keep them happy and avoid them running away. -----------------
Betting * Trainers should be able to bet on their fights if both sides agree. The betting can be any item, pokemon or money in their possession. -----------------
Gyms * Gym leader would initially be either GM-controlled or AI-controlled until a player beats him. Once a player beats the gym leader, the player can choose to take over the gym or just get the badge and move on. There would be responsabilities associated with being gym leader.
* Gyms and their members would have restrictions, specially elemental ones, on which pokemons they can use. To avoid beating them too easily, they can get certain buffs since it is their home arena.
* Gyms would make it easier to keep pokemons of the correct type happy and make it easier to train them in gyms too. While visitors would be able to do activities in gyms, members would be to do that more efficiently.
* You can only be a member of one gym simultaneously. There would be responsabilities involved and if you fail to do them or if you decided to quit the gym, there would be penalties involved and you would have to do tasks before you can join another gym. So joining 1 gym one day, then leaving it the next day is a very bad idea.
* The Gym Leader can be challanged during certain times. If the gym leader can't be present, he can assign one of his subordinates to represent the gym.
* If the gym leader fails to do his responsabilities, he is expelled and the position is given to the next person in the gym hierarchy. ----------------------
Trading Pokemons * Trading Pokemons will decrease the happiness (do not mix up with "happiness" stats in the usual games) of both pokemons. If the trade is with a total stranger, the decrease is larger. If it is with someone you'e played a lot with, the decrease is much smaller.
* It is perfectly possible that the pokemon will escape shortly after being traded if it is very unhappy. So trading to alt and then trading back to main is a rather safe way to make your pokemon "hate" and run away. -------------------------
Size of the world * The world needs to be huuuuuge. The towns are maybe a dozen but the wilderness needs to be tremendously large. (See Haven & Hearth and Salem for how to create huge worlds with wildlife in it; Better AI is though required) ---------------------------
Housing * All houses are persistent. To get one, you will have to purchase it from another player or from a NPC if there is any NPC-owned houses left. It is expensive and far from everyone will be able to afford them.
* Those who can't afford to buy or rent their own houses, willl have to "sleep" in tremendous hostels which are paid by the fictional government. They won't have much space there though and would have to share rooms with strangers. They will though have access to some form of locked container which only they can access.
* Before going offline, you should go back to your "room" and then logout. If you didn't go back to your"room" and too much time has passed since you logouted, you will be penalized by making your pokemons unhappier faster and other penalties.
* If you want to do a longer expedition, you should either buy/craft a tent which works like a temporary "room". It doesn't last forever though. ---------------------------------------
Traveling Time and Towns: * No instant traveling. It would break the immersion of a pokemon world, Exception would perhaps be that sometimes you get ported by a Legendary with teleportation power. That would happen extremely rarely though. * Walking to another town would take at least 10 minutes by bike. * Towns should be huge, specially since all player houses are persistant and most houses are located in towns. * Most towns should have their own Gyms, Pokecenter, NPC shops, etc. * Can possibly implement a political system with Mayor, etc. --------------------------------
Economy: * Would need to hire a mathematician who is good with economy to design a system with enough money sinks, etc, so that we don't get massive inflation and so forth. Due to the happiness system, you will unable to buy yourself to the top without actually taking care of your pokemons. --------------------------
Tournaments: * Of course, you need to collect 8 main badges to be able to demand a fight against the Elite 4 and the Champion. Far from every pokemon trainer will be able to obtain the 8 badges.
* On a regular basis, there will be a gigantic tournament which will give the winner (or top X persons) opportunity to fight the Elite 4 and Champion even without having the 8 badges.
* The Elite 4 and Champion will have responsabilities they need to fulfill or they will be dismissed and their positions handed down the food chain.
* A person having 8 main badges will have restrictions in how often and when they can challange the Elite 4 and Champion.
* The game should have rigorous player-tournament support built-in so that players can create their own tournaments, advertise them and set the prizes. ----------------------------------------------------------
Final Words: This is just some basic stuff, there is a lot of other features I can think of that would make sense for an immersive and "realistic" pokemon world. -----------------------------------------------------
Edit: Almost every town should be selectable as "starter town". No "you must start in Pallet Town" or alike, you are not Ash.
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6/19/12 9:12:09 AM#58
Why would we want a pokemon MMO? It's perpetually a single player game, with some 1v1 features. A 3d version of the Pokemon Red/gold/white/etc.etc. would be nice, with maybe some online features... |
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6/19/12 6:56:09 PM#59
Originally posted by TwoThreeFour | |