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General Discussion  » No starter pistol? What do you think?

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62 posts found
  DAS1337

Elite Member

Joined: 11/28/07
Posts: 1898

6/16/12 12:43:27 PM#21
Originally posted by thinktank001
Originally posted by DAS1337

Bad idea.  

 

Not because the idea is bad, but because the game needs tweaked to make it work.

 

I think run speed shoud be decreased on Zeds.  Some of them are faster than us.  

Also, they should lose interest after a while of running.  An unarmed player being chased forever is no fun.

They can see us and attack us throgh walls, and sometimes walk straight through a wall.  That needs fixing.

If players find it too hard to even find a weapon, there is a problem.    

More low level loot, more enterable buildings.  Also, I don't see why bandit skins were removed.  Maybe you'd need to reach a certain level of humanity to get it.  It should take 3-5 kills.  Also, humanity should regenerate over time.  Also, not only food, but water should regenerate blood.  And different tiers of food should give you more blood.  This will make it easier to survive longer.  

Last but not least, there must be a melee attack.  If zombies can do it, we can do it.  

 

I think a lot of these things would make people more interested in the game.  Stay longer.  Then you can implement spawning without a weapon.  You'd also need to randomize the spawn points a little more.  Allow players to spread themselves out a little.  So then people have to travel to air fields, military bases and Cherno/Elektro to find the really good stuff.  Which means players who are less risky can generally stay out of harms way in lesser towns.  Maybe they can be the ones camping bandits outside of the high level gear areas for once.

 

I agree with a lot of what you stated, but the zombies are the way they are because of the game philosphy and game engine limitations.   Arma2 cannot handle hordes of slow moving undead zombies, and I think the developer wanted a more realistic scenerio.   That is why the zombies are closer to " 28 day " zombies that could be considered infected people.   There is a thread on the forums that has a bunch of links to replys that the main designer has made about game mechanics and philosphy. 

 

 

They don't have to be slow walkers.. Just slower than crazy sprinting runners that are faster than players.  The same speed of players would be cool.  some of them are way too fast and their movement is sometimes pretty ridiculous. These are zombies after all.. I doubt they have the knowledge to bob and weave to avoid your gun shots =P

 

I'd be fine with one clip of ammo and a melee weapon to start off with, among the few other things.

 

I think they should really work on night time additions.  It gets so dark that it's really frustrating to play.  There should be improved incentive to playing at night as well.  There are a few things I'd like changed.  And I haven't been playing long, so some of these may already be in the game.

 

Vastly decreased zombie aggro radius.

Flares SHOULD attract zombies near populated areas, just walk the radius to stay safe.

Increased visuals, it's way too dark.  Not too light to make light sources meaningless though.  Slight adjustment.

Do not force players to replace their pistol with a flash light.  Create duct tape loot, add flashlight, tape flash light to gun.  Or, hold flash light in the other hand.  

Doing that could attract zombies, but it could have it's own aggro radius and LOS.  It would make travelling out in the wilderness much easier.  This also allows you to add batteries to the game, as well as some other items that could run off of batteries.

There should be a way to light up cities.  Somehow through crafting, repairing breakers, power plants, etc.  This could also increase playability at night.  I don't know if you guys notice, but mostly only day time servers have a lot of people at night.  People just don't enjoy it in general.

Increased chance to drop night vision goggles inside stores and military bases.  That should help this as well.

Increased loot in general, not too significant, but increased none the less.

 

  thinktank001

Hard Core Member

Joined: 12/13/08
Posts: 1607

6/16/12 5:59:36 PM#22
Originally posted by Redemp

   What?

 Losing your gears not enough, being killed upon spawn by the TDM kiddies, now we need bans from the GAME to punish players for dieing. I swear some people enjoy roshambo mechanics WAY to much.

 

 

Per server there muffin and not from the game.   If you die it forces you to try a different server until ban is gone.

  GTwander

Novice Member

Joined: 3/14/09
Posts: 6125

LARPer Hunter

6/16/12 6:42:54 PM#23
Originally posted by thinktank001
Originally posted by Redemp

   What?

 Losing your gears not enough, being killed upon spawn by the TDM kiddies, now we need bans from the GAME to punish players for dieing. I swear some people enjoy roshambo mechanics WAY to much.

 

 

Per server there muffin and not from the game.   If you die it forces you to try a different server until ban is gone.

No way.

That will kill all aspects of pre-made groups being able to play together. It may cut back on the roving bandit issue, but it also means that anyone you game with might as well not even consider *trying* to play this with you.

"Oh, I died. Kill yourself so we can play on a different server"

Stupid.

Writer / Musician / Game Designer

Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture

  DAS1337

Elite Member

Joined: 11/28/07
Posts: 1898

6/17/12 1:57:31 PM#24
Originally posted by GTwander
Originally posted by thinktank001
Originally posted by Redemp

   What?

 Losing your gears not enough, being killed upon spawn by the TDM kiddies, now we need bans from the GAME to punish players for dieing. I swear some people enjoy roshambo mechanics WAY to much.

 

 

Per server there muffin and not from the game.   If you die it forces you to try a different server until ban is gone.

No way.

That will kill all aspects of pre-made groups being able to play together. It may cut back on the roving bandit issue, but it also means that anyone you game with might as well not even consider *trying* to play this with you.

"Oh, I died. Kill yourself so we can play on a different server"

Stupid.

Or... you can just go back to the coast and grab them again by logging into another server... it's a bit of an inconvenience.. but it's not that huge of a deal.

  GTwander

Novice Member

Joined: 3/14/09
Posts: 6125

LARPer Hunter

6/17/12 9:38:10 PM#25

Ah yeah, I forgot you log back in with all your stuff at the same location regardless of what server you are on.

Writer / Musician / Game Designer

Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture

  Naral

Novice Member

Joined: 1/07/10
Posts: 631

6/18/12 8:41:25 AM#26

Well, I have been playing since launch of the pistoless era now, and it is a pain in the ass. Pretty much have to start on an almost unpopulated server. Even on servers with three people, I have found the other two people to be coast camping. 

I don't want an easy life, but I do want to be able to fight back. No melee--and I appreciate that it is hard to add--makes you a sitting duck without a starter pistol, and it is not like that makarov was OP or anything. Without *some* way to fight either players or zombies, even in a limited capacity, this game just got a lot rougher for the new characters.

  SlickShoes

Apprentice Member

Joined: 3/01/06
Posts: 1037

6/18/12 9:27:11 AM#27
Originally posted by Naral

Well, I have been playing since launch of the pistoless era now, and it is a pain in the ass. Pretty much have to start on an almost unpopulated server. Even on servers with three people, I have found the other two people to be coast camping. 

I don't want an easy life, but I do want to be able to fight back. No melee--and I appreciate that it is hard to add--makes you a sitting duck without a starter pistol, and it is not like that makarov was OP or anything. Without *some* way to fight either players or zombies, even in a limited capacity, this game just got a lot rougher for the new characters.

Have a feeling they may be looking in to adding melee, they tweeted today that people that have axes are going to have a use for them and it's not chopping wood.

 

I haven't tried the gunless era yet, I will install the latest patch tonight and hope that I die some time soon and get to try starting with a flashlight

  Brenelael

Guide

Joined: 10/19/06
Posts: 3792

Pointing out the Obvious to the Oblivious since 2006

 
6/18/12 10:00:05 AM#28

The sad truth of the matter is that the Bandit style of player is pretty much setting the direction this mod is heading in at the moment. These are all of the die hard players that are flooding the main forum right now making suggestions to make life for a survivor 10 times harder while making it 10 times easier for themselves. They also jump all over anyone who makes a pro survivor sugestion with crap like, "Go back to COD ya pansy!" and other equally well thought out replies. They like to come off like they are all die hard and want the "hard life" but the truth of the matter is I've tried the bandit approach to the game and it's a cake walk.

 

You never even have to go into a town ever or deal with any zombies once you have any sort of rifle. You just sit outside of any larger town, wait for someone to come out, drop them without them even seeing you and then help yourself to all of the loot they just collected. Don't let these players fool you into thinking they are the 'Hardcores' as every time they get their way their lives become easier and easier.

 

Since version 1.7 and the removal of the Bandit Skins (Something they whined about as being "unfair") this game has become a Bandit's paradise and forced a lot of good players to become Bandits themselves to survive. If Rocket keeps listening to these 'Die Hards' I fear this Mod will die off as anyone who wants to be a good or neutral player will either have to become a Bandit themselves or get frustrated and leave. The Mod is very one-sided at the moment giving a huge advantage to the Deathmatch kiddies(Bandits).

 

Bren

while(horse==dead)
{
beat();
}

  Fearum

Hard Core Member

Joined: 1/15/11
Posts: 698

6/18/12 10:18:22 AM#29

Thats the problem with any sanbox style game, asshole players are usually the death of it. Communities turn on each other and it just becomes a giant mess.

  DAS1337

Elite Member

Joined: 11/28/07
Posts: 1898

6/20/12 12:05:30 PM#30
Originally posted by Brenelael

The sad truth of the matter is that the Bandit style of player is pretty much setting the direction this mod is heading in at the moment. These are all of the die hard players that are flooding the main forum right now making suggestions to make life for a survivor 10 times harder while making it 10 times easier for themselves. They also jump all over anyone who makes a pro survivor sugestion with crap like, "Go back to COD ya pansy!" and other equally well thought out replies. They like to come off like they are all die hard and want the "hard life" but the truth of the matter is I've tried the bandit approach to the game and it's a cake walk.

 

You never even have to go into a town ever or deal with any zombies once you have any sort of rifle. You just sit outside of any larger town, wait for someone to come out, drop them without them even seeing you and then help yourself to all of the loot they just collected. Don't let these players fool you into thinking they are the 'Hardcores' as every time they get their way their lives become easier and easier.

 

Since version 1.7 and the removal of the Bandit Skins (Something they whined about as being "unfair") this game has become a Bandit's paradise and forced a lot of good players to become Bandits themselves to survive. If Rocket keeps listening to these 'Die Hards' I fear this Mod will die off as anyone who wants to be a good or neutral player will either have to become a Bandit themselves or get frustrated and leave. The Mod is very one-sided at the moment giving a huge advantage to the Deathmatch kiddies(Bandits).

 

Bren

I voiced my opinions on the forums that bandit skins should have never been removed.  There should be ways to gain back humanity if you are forced to kill someone who isn't a bandit in self defense or because the situation was so dire that you had to.  In addition, it';s now harder to find food and water.  They added melee weapons, but don't spawn you with one.  Made zombies super cracked out uber-sensitive zombies, and don't spawn you with food.

 

They really just smashed the entire appeal of the game and what made it a popular mod to begin with.  New players watched all the videos of great times.  Now they log in and see constant dying and the only real way of survival is to exploit game system flaws inside houses.  

 

New patch is coming, I hope that fixes some things.  Most of those changes were in favor of bandits.  Something went wrong.

  Brenelael

Guide

Joined: 10/19/06
Posts: 3792

Pointing out the Obvious to the Oblivious since 2006

 
6/20/12 12:12:52 PM#31
Originally posted by DAS1337
Originally posted by Brenelael

The sad truth of the matter is that the Bandit style of player is pretty much setting the direction this mod is heading in at the moment. These are all of the die hard players that are flooding the main forum right now making suggestions to make life for a survivor 10 times harder while making it 10 times easier for themselves. They also jump all over anyone who makes a pro survivor sugestion with crap like, "Go back to COD ya pansy!" and other equally well thought out replies. They like to come off like they are all die hard and want the "hard life" but the truth of the matter is I've tried the bandit approach to the game and it's a cake walk.

 

You never even have to go into a town ever or deal with any zombies once you have any sort of rifle. You just sit outside of any larger town, wait for someone to come out, drop them without them even seeing you and then help yourself to all of the loot they just collected. Don't let these players fool you into thinking they are the 'Hardcores' as every time they get their way their lives become easier and easier.

 

Since version 1.7 and the removal of the Bandit Skins (Something they whined about as being "unfair") this game has become a Bandit's paradise and forced a lot of good players to become Bandits themselves to survive. If Rocket keeps listening to these 'Die Hards' I fear this Mod will die off as anyone who wants to be a good or neutral player will either have to become a Bandit themselves or get frustrated and leave. The Mod is very one-sided at the moment giving a huge advantage to the Deathmatch kiddies(Bandits).

 

Bren

I voiced my opinions on the forums that bandit skins should have never been removed.  There should be ways to gain back humanity if you are forced to kill someone who isn't a bandit in self defense or because the situation was so dire that you had to.  In addition, it';s now harder to find food and water.  They added melee weapons, but don't spawn you with one.  Made zombies super cracked out uber-sensitive zombies, and don't spawn you with food.

 

They really just smashed the entire appeal of the game and what made it a popular mod to begin with.  New players watched all the videos of great times.  Now they log in and see constant dying and the only real way of survival is to exploit game system flaws inside houses.  

 

New patch is coming, I hope that fixes some things.  Most of those changes were in favor of bandits.  Something went wrong.

Yeah the good news is after watching the TotalBiscuit video I just posted with Rocket as his game partner I have a lot more confidence in the direction this mod is going in. He seems to be aware of the problem and is trying to come up with ways to add more cooperation in the mod. Right now player interaction has devolved into who can shoot first and he's working on ways to fix it. Watch the video if you haven't already.

 

Bren

while(horse==dead)
{
beat();
}

  User Deleted
6/20/12 12:15:30 PM#32

Not liking the new changes for 2 reasons.  No starter pistol makes it to hard starting out and secondly either the loot spawns were nerfed because now its hard as hell to find a weapon.  I went through all of Cherno last night and the best weapon I could find was a m1911.  I used to find great weapons there.

  SlickShoes

Apprentice Member

Joined: 3/01/06
Posts: 1037

6/21/12 3:37:01 AM#33

My week old character died last night and since then I have had a really rough time starting out. First town I hit I aggro'd a zombie and was only saved by a nice friendly guy that killed it for me. He had a pistol and an axe and seemed like a god at that moment haha

Now I have been alive for two hours, I have looted a town, balota airfield and a deer stand, all I have to show for all that is ammo for various guns, bandages, a knife, food/water. I still have not found a single weapon! Also found two barns that were completely empty. I dunno if this is just a bad run of luck or what but it's getting annoying now not having any weapon at all yet. I logged out this morning near the deer stand in the vain hope that when I log in tonight there is a weapon in it!

Another thing for me is that I don't have a group of friends or clan/guild that play this so I rely on the game for meeting people, with only direct chat it is pretty difficult to meet anyone, i get that the point of the game is not to meet people but to sruvive but there was more a sense of the game having a community when side chat was still enabled.

  Species5021

Apprentice Member

Joined: 9/16/08
Posts: 29

6/21/12 4:00:51 AM#34

First off in reply to an earlier comment, the m1911 is probably the best pistol ingame, sound isnt hard, one body hit kills a zombie. And not finding loot in Cherno isn't very strange as half the server starts near it and takes everything they find on the way trough.

The 1.7.1.5 patch that was just released sets the game back to a decent level, the zombies are fixed, they are harder to ignore then before 1.7.1 but you can crouch run in town without pulling entire blocks of them. Escape a zombie works great now to, run into a house and walk out the other side while being silent and the zombie horde will start looking around where you are while you give them the slip.

I tend to agree that the loot table needs a bit of tweaking, to much ammo spawns (in weird places) without any decent guns. I spend two hours searching for slugs for my winchester and no luck, because its ammo loot table now spawns almost 99% 2rnd slugs...

Deer stands spawn empty again and most of those have ammo anyway. The little sheds in gardens in towns suddenly spawn tires... Which sucks because you used to find some decent loot drops from them.

The double barreled shotgun is to loud for it to be of any use except to pull zombies for miles around, does a decent job at that. And the weird two shell ammo piles that drop for it really messed up the loot table.

Melee is decent and provides a nice silent alternative, although the crowbar is utter crap, it takes 6 swings to drop a zombie. The axe does a better job and does it in one, the trade off for this one hit silent miracle weapon is that the zombies are badly optimized and they will hit you two or sometimes even three times on the way down after you 'killed' them.

Morphine needs an up in the loot table aswell, or maybe a farm alternative to mend a broken bone that could be temporary like a splint. The way it works now is that eventually after running trough a couple of towns a zombie somewhere will eventually brake one of your bones and you will be well... Boned.

 

To end my rant is I have to admit that removing the starter weapon was a harsh move for beginning players but it made it hardly impossible to get by. By doing it i have started to respect and fear the common zombie once again, the playing field between bandit players and rabid zombies might actually be level now.

  DaezAster

Advanced Member

Joined: 6/18/12
Posts: 732

6/21/12 4:08:48 AM#35

They could atleast leave you the pee shooter. This game is so appealing to me but I know that loose eveything sart over death would kill my vibe after I finally got some good gear. Bit to hardcore for me... 

  TheCrow2k

Hard Core Member

Joined: 10/19/09
Posts: 831

6/21/12 4:33:14 AM#36
Originally posted by Brenelael

Dean "Rocket" Hall is thinking about removing the starter pistol from the game. This would make your first survival priority finding a weapon or someone with a weapon to team up with. It's an interesting idea that does have some merit but it would also add some definite cons as well. The main one being bandits/griefers having an easier time camping new players. What do you think?

 

Bren

 

Bad idea IMHO, people who already have guns have too much advantage and easy pickings from those who do not and trying to use melee weapons would chew through your bandages lightning quick.

Originally posted by DAS1337
-SNIP-

They don't have to be slow walkers.. Just slower than crazy sprinting runners that are faster than players.  The same speed of players would be cool.  some of them are way too fast and their movement is sometimes pretty ridiculous. These are zombies after all.. I doubt they have the knowledge to bob and weave to avoid your gun shots =P

 

I'd be fine with one clip of ammo and a melee weapon to start off with, among the few other things.

 

I think they should really work on night time additions.  It gets so dark that it's really frustrating to play.  There should be improved incentive to playing at night as well.  There are a few things I'd like changed.  And I haven't been playing long, so some of these may already be in the game.

 

Vastly decreased zombie aggro radius.

Flares SHOULD attract zombies near populated areas, just walk the radius to stay safe.

Increased visuals, it's way too dark.  Not too light to make light sources meaningless though.  Slight adjustment.

Do not force players to replace their pistol with a flash light.  Create duct tape loot, add flashlight, tape flash light to gun.  Or, hold flash light in the other hand.  

Doing that could attract zombies, but it could have it's own aggro radius and LOS.  It would make travelling out in the wilderness much easier.  This also allows you to add batteries to the game, as well as some other items that could run off of batteries.

There should be a way to light up cities.  Somehow through crafting, repairing breakers, power plants, etc.  This could also increase playability at night.  I don't know if you guys notice, but mostly only day time servers have a lot of people at night.  People just don't enjoy it in general.

Increased chance to drop night vision goggles inside stores and military bases.  That should help this as well.

Increased loot in general, not too significant, but increased none the less.

 

Actually I like the fact that the runners are faster than the players, none of this backpedaling while firing stuff or just trying to straigh run for it because they catch you.

handgun + flashlight in other hand is a good idea. NVG are rare at the best of times, I think the should be extremely rare.

  SlickShoes

Apprentice Member

Joined: 3/01/06
Posts: 1037

6/21/12 4:35:38 AM#37

Currently all you spawn with is a torch, a bandage and painkillers. For most bandits you are not even worth killing for those things so that is at least a deterrent, the only people that will be killing you on spawn are actual griefers.

  User Deleted
6/21/12 4:53:57 AM#38
Originally posted by Species5021

First off in reply to an earlier comment, the m1911 is probably the best pistol ingame, sound isnt hard, one body hit kills a zombie. And not finding loot in Cherno isn't very strange as half the server starts near it and takes everything they find on the way trough.

The 1.7.1.5 patch that was just released sets the game back to a decent level, the zombies are fixed, they are harder to ignore then before 1.7.1 but you can crouch run in town without pulling entire blocks of them. Escape a zombie works great now to, run into a house and walk out the other side while being silent and the zombie horde will start looking around where you are while you give them the slip.

I tend to agree that the loot table needs a bit of tweaking, to much ammo spawns (in weird places) without any decent guns. I spend two hours searching for slugs for my winchester and no luck, because its ammo loot table now spawns almost 99% 2rnd slugs...

Deer stands spawn empty again and most of those have ammo anyway. The little sheds in gardens in towns suddenly spawn tires... Which sucks because you used to find some decent loot drops from them.

The double barreled shotgun is to loud for it to be of any use except to pull zombies for miles around, does a decent job at that. And the weird two shell ammo piles that drop for it really messed up the loot table.

Melee is decent and provides a nice silent alternative, although the crowbar is utter crap, it takes 6 swings to drop a zombie. The axe does a better job and does it in one, the trade off for this one hit silent miracle weapon is that the zombies are badly optimized and they will hit you two or sometimes even three times on the way down after you 'killed' them.

Morphine needs an up in the loot table aswell, or maybe a farm alternative to mend a broken bone that could be temporary like a splint. The way it works now is that eventually after running trough a couple of towns a zombie somewhere will eventually brake one of your bones and you will be well... Boned.

 

To end my rant is I have to admit that removing the starter weapon was a harsh move for beginning players but it made it hardly impossible to get by. By doing it i have started to respect and fear the common zombie once again, the playing field between bandit players and rabid zombies might actually be level now.

Yea I agree with pretty much everything.

 

Love the new Zombie AI but hate not spawning with any weapon.  I think starting with a Makarov and 1 clip 1, can of beans, 1 empty Water Canteen, 1 Pain killers, 1 bandage and 1 Morphine is the best alternative.

 

I hate the loot spawns, everything is either ammo (mostly the 2 rd shotgun varitey which is a waste, those and the dbl barreled need to go or at the least drop the 2 rd clips and let the dbl barrled use the normal M10 variety) or empty cans/whiskey bottles.  Seriously Its hardly worth the effort any more for me because it takes on average for me 2-3 deaths and 2+ hours to find all the basic scavenging equipment that we used to start with.  Cherno and Elektro are either death traps (which they always were) for very little rewards.  I havnt found an Alice Pack or a tier 2 weapon in either of those cities since the 1.7.1.2 patch.

  User Deleted
6/23/12 5:24:59 AM#39

Im in favor of starting out this way with no weapon and no drink or food you realy have to be carefull now and explore every inch find something to survive.

Nomore carebear/casual gameplay DayZ is for HARDCORE!!!

 

Who would ever predict that a mod this harcore would have 1million unique acounts?.... ill say NOBODY.

Im loving it finally a smallgame with MOD that get its deserved attention from a wide audiance of gamers.

  remyburke

Hard Core Member

Joined: 7/03/04
Posts: 2779

I liked MMOs better when gamers didn't play them, and just geeks did.

6/23/12 11:14:39 PM#40

Hated it at first, but now I love it and would hate to have it put back. You can get around zombies without a weapon now that the AI has improved. It also causes less shoreline gankage and more player interaction and teamwork from my experience.

Playing: Nothing

Played: AC1, AC2, AO, AoC, CO, CoX, DAoC, DCUO, DN, EVE, EQ1, EQ2,
FE, FFXI, FFXIV, FF, GW1, GW2, Istaria, L2, LoTRO, MO, MxO, NW, Rift, RoE,
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