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Could a game like Ultima Online fit in a modern day Browser like experience, or smartphone app? I wouldnt mine more deep MMO gaming with lesser graphics, especially if they were cheaper in cost, and less to manage (client). Also to play something like this on the go would be excellent. whats your opinion?
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6/17/12 7:48:54 PM#2
I think it could, but with less features. They would have to rework a bunch of things though, since your going from a system that requires a mouse to a system that uses your finger for the phone idea. And it would totally work in a browser. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
6/17/12 8:41:03 PM#3
Currently, no. As a scaled down version, very possibly, but you'd be removing a lot of what makes UO unique. For example:
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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6/17/12 9:34:11 PM#4
Sure but it wouldn't be a pleasant experience to play it. I've tried a few MMOs on IOS and Android and they really aren't able to pull it off, which says something especially considering many of the made specifically for mobile. Maybe on a tabler things will be diferent. |
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6/17/12 9:59:27 PM#5
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Varking
Apprentice Member
Joined: 9/16/07
Two there should be; no more, no less. One to embody the power, the other to crave it. |
6/17/12 10:27:13 PM#6
Originally posted by Gabby-air Have you tried Order & Chaos Online for iOS and Android? Because that game is a true MMORPG like a PC game. Has the bells and whistles as well. There is another game coming out called Project Dragon that was at E3 and looks very promising. |
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6/17/12 10:39:14 PM#7
Originally posted by Varking Yes I have although it was at launch so not sure how the game is now but then it was a pain in the ass to play with the movement and camera both takign so much effort on the touch screen. Good effort and one of the better implementations but I'm pretty sure it only got popular for that fact that it was on a smartphone, as a PC game it wouldn't have lasted a day and there within lies the problem. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
6/18/12 5:09:20 AM#8
Originally posted by maplestone That's pretty much the extent of it - a character manager and chat program at slower than 1 fps. Although it's three years later now, so maybe movement might be possible but it would still be a rather sluggish experience. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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6/18/12 5:17:10 AM#9
Originally posted by Loktofeit he's remoted to his desktop.. it is no actual app... he is using like teamviewer to play on his PC with his smartphone |
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6/18/12 5:24:31 AM#10
Would not play.
For immersive sandbox game - I need comfort. Good chair, good keyboard and mouse, nice screen (at least 15'). Could not play UO on smartphone to be honest. |
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6/18/12 5:34:48 AM#11
Originally posted by fenistil I agree, but I would play it on my iPad! Cheers! Currenlty playing Neverwinter Online |
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6/18/12 5:35:13 AM#12
A scaled down version sure... |
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6/18/12 5:38:29 AM#13
Oh I don't know I was able to play all the old SNES Ultima games on my Android phone with an emulator, they worked pretty darn well so really couldn't see a problem with having the Ultima mmo on an android phone but stripped back to it's original classic look. Don't know if you can run it? |
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6/18/12 6:48:29 AM#14
Originally posted by mbrodie Which is a essentially a cloud-based app model - your end-device is just used as a viewer, not the main CPU doing all the crunching (I might be wrong, but I suspect that the game has evolved in complexity enough over the years that you can't just look at a tablet as a 15-year-old PC and hope for a direct port). Obviously it's a pretty crude attempt, but it's at least a proof-of-concept. The question is whether you could ever get the game to play with sufficient reaction speed or whether the latency of the extra hop is doomed to kill the game. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
6/18/12 7:05:11 AM#15
Originally posted by jinxit Unfortunately, the only similarity between the two is the word Ultima. :) Emulating a 16-bit 1 Meg single-player RPG at max 512x478 is very different from porting over a 1.2Gig massively multiplayer game that barely runs on a P3 1Ghz at 800x600. Sorting through one's inventory in UO alone would be a rapacious drain on one's data plan, let alone actually playing the game.
The viable alternative to trying to fit it into a browser/smartphone app would be as another poster suggests - cloud computing.
Gaikai and Onlive already do that. Actually, when you start a new account in LOTRO, your initial experience is with Gaikai through a browser, so devs are already exploring these avenues and we might see more of this kind of stuff in the near future.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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6/18/12 8:33:57 AM#16
Ipad 3 should easily run uo
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6/18/12 9:12:19 AM#17
Originally posted by MMOExposed
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6/18/12 10:49:39 AM#18
I think it could, with a client adapted to touch screens (including inventory management of course). |
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10/02/12 2:19:14 PM#19
What if rather than trying to provide an entire game experience through these mobile devices you release apps/etc that work with small portions of the game? PC game much like Ultima Online would be the primary game and how you play in the world, but you could have in-game activities be able to be "played" from outside the game. Very basic example: Farming/Gardening. In the PC game your garden would be on your property, but playing the Farming/Gardening app you would only have access to the garden, it is the entire game available via the app. There you can monitor growth, plant new crops, and take care of existing crops. What you do with the app will be carried over to the actual game world.
You could have a crafting app or a variety of other things dependent on what works within the game. |
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10/18/12 5:54:47 PM#20
Originally posted by Loktofeit Most smartphones will have no trouble running the game if we are talking in terms of specs. It should run on any of the high end smartphones. My Galaxy S3 has a quad core at 1.4 Ghz. I doubt any of the PCs of 2000 were even remotely as powerful :D |
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