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I seriously can't understand what part of the concept screams MMO-worthy to anyone. The story and setting are really cool, the combat is okay, but this game really suffers from being an MMO rather than a more single-player experience. This game has incredible potential for single-player, it could be one of the more immersive and spectacular games out there, instead for whatever reason the MMO format was chosen. Anyone else wondering the same thing? |
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6/17/12 7:02:07 PM#2
No think the game is good and worth playing,
if you want the singleplayer feel...try Dreamfall from Funcom..quite decent. |
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6/17/12 7:08:23 PM#3
My opinion is that we're at the point where there's small differance's between genre's.Skyrim is a very open game world with a lot of freedom to roam around.On the other hand Kingdom of Amular play's much more linear(I didn't play far into KOA yet so maybe it changes?) Then you look at TSW and say TOR.Well from what I've seen so far of TSW it seems more open and less linear than TOR.At the same time it isn't as open as say Vanguard or Rift,but it doesn't seem far off.It also seems much more lively compared to what I saw in TOR. I just think the lines aren't as deeply drawn as they once were and games are hovering at the point of crossing that line either way and it's not such a big deal anymore. |
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6/17/12 7:09:54 PM#4
The sociability of the hub cities with outdoor parks, stages, pubs, etc make it a good format for mmo. Same with the 100 player persistent pvp zone. Also the summoned outdoor raid bosses fit the mmo playstyle. You will also need a larger player base to cover the ridiculous amount of crafting customization in this game. I think the quests themselves lean towards single player. You also have small scale instanced pvp, 5 player dungeons, and incoming 10 player raids that are instanced. To me, it is a nice blend of single player, coop, and massively. |
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6/17/12 7:12:31 PM#5
I'm not sure - but I think it would do the game service to be marketed differently. It doesn't strike me as an MMO. I'd be more apt to looking into if it didn't have a monthly fee. Honestly, that's a huge barrier for on a lot of titles. I would buy it - but I don't want to pay a fee every month. Many of the features seem more like a console game to me, but that's just my impression. |
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6/17/12 7:18:00 PM#6
Originally posted by Poison_Adele Nope to me it is a great union of a willingness to support both a way of group play,a nd solo play that is engaging to the players, while rewarding enouph that one style does not win out over the other. It allows the people that want to single player/solo play the game do so while still being part of the world, and yet the groupers seem to be able to easily play without feeling that the soloer are being cattered to really. |
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6/17/12 7:20:16 PM#7
See, now I felt that this is exactly what the game should be. I can see it be amazing as either a single-player game or as a 4-player co-op like Left4Dead. And frankly, a LOT of the game plays like a single-player game. I understand that the developers have clearly stated that it is not a survival horror game but a conspiracies game. But the way it plays would be perfect for survival horror. Fewer, more deadly and menancing mobs where even 1 zombie, let alone 4, could represent a serious threat to the player. Instead, what you get is a world literally packed with mobs. It is very difficult to go far without actually pulling a mob, so the combat becomes repetitive and far too frequent. When you encounter 1 new monster (e.g. the windego) you think "What the hell is that?!?" but after you've killed 20 of them for a quest, they lose all menace. But Funcom wanted recurring revenue, though I question how much content they are including at launch to actually get this. "Loading screens" are not "instances". |
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6/17/12 7:20:23 PM#8
Originally posted by Asuran24 Nicely put! |
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6/17/12 7:21:50 PM#9
So they could make more money, I see this game taking the f2p road before its life cycle reaches a year and honestly I think they should have gone the b2p considering the item mall its got. Its always a HUGE red flag to me for an mmo thats p2p to have an item mall as it screams 'shady marketing'. And paying a monthly fee for an mmo geared towards solo play is like paying for a family gym membership when youre single, live alone and only have a pet goldfish. |
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6/17/12 7:25:29 PM#10
Originally posted by Darth-Batman Well get used to it, every sinvle P2P mmo now has an item mall, WoW, GW2, SWTOR ect... so I guess they are all shady
MMOs are waht you make of them |
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6/17/12 7:30:51 PM#11
Originally posted by Entropy14 GW2 isnt p2p |
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6/17/12 7:37:21 PM#12
Originally posted by Poison_Adele You are correct. They made "another" Single-Player oriented game with Co-OP elements and then are trying to pass it off as an MMORPG. You see this heavily all the way from start to finish.
I too agree it would have been a better co-op game than claiming it's an MMO.
:) The Theory of Conservative Conservation of Ignorant Stupidity: |
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6/17/12 7:40:32 PM#13
Originally posted by Fadedbomb It is very much an open world, very minmum use of instances, you see players in open and they are not hiding in seperate instances or phasing in and out. All quests are shareable, there is raiding cuurrently, 5 man soon there will be 10 man, there are open world bosses, also bosses that can be summoned in open world. What else constitutes a MMO? |
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6/17/12 7:53:26 PM#14
I think the same, it feels very much like a singleplayer game with co-op. It's purely a financial decision I suspect since MMO's are the only games where people are willing to pay beyond the box price for some reason. Add some limited MMO features and call your game an MMO -> profit. I don't believe it will be successful with a subscription from what I've seen in the beta but time will tell. I won't be buying it but if they made a singleplayer game instead and spent all their resources and focus on that, I think it could have appealed to me. |
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Ichmen
Hard Core Member
Joined: 4/15/06
hatred enriches. |
6/17/12 7:56:00 PM#15
the term MMO is being defunked alot as of late. some people claim D3 is an MMO others claim lobby games like counterstrike are MMOs.. so to use the term is kinda a moot point.
TSW is an mmo in essence that its open world, and grouping. the same that WoW is an open world and grouping. in those regards it fits the typical norm for MMO's whole a majority of the quests are soloable.. the game does lend its self to group play, so its not exactly a coop or SP like say D3 is, the players in the world are there they didnt warp in to YOUR instance like they would in D3 or other styled games. and coop means its built to be 100% soloable with the option of people joining you (i have not really found Tsw to be completely soloable, the one 5 man instance i tried to solo didnt work out for me lol)
all in all Tsw is an MMO by design, not everyone will see it as such, but then again everyone has perticular tastes that are unique :/ |
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6/17/12 7:56:04 PM#16
Perhaps I'm getting the wrong idea from Fadedbomb's post, but I get the impression that it seems co-op because there's nothing "massively multiplayer" about PvE focusing on groups of 5-10 people.
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6/17/12 7:59:59 PM#17
Hmm. I agree. It would've been a GREAT theme and setting for a singleplayer game, they could have made it more horror-y then:
The Secret World worldsetting + Amnesia elements + Silent Hill/Resident Evil combat gameplay = pure win!! ^_^
But this works too, at least it's a nice, refreshing addition to the MMO genre with its Lovecrafty atmosphere (no elves, heavy metal bikini armor or lasers!) and non-WoW copy themepark-gameplay. |
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6/17/12 8:00:03 PM#18
Originally posted by Foncl Sorry but it was built groud up as an mmo an example of what you're talking bout would be diablo 3. TSW is no way like diablo 3 and this whole argument is pretty ludicrous and shows people have no understanding of the genre. If TSW made sense as a single player game they would make it one the games you speak of cost 2 to 3 times less than an mmo. |
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6/17/12 8:01:40 PM#19
I have to agree with the OP, this is the first time I have played an "mmo" and though to my self that this would have been an awesome single player game with co-op. I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less. |
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6/17/12 8:02:59 PM#20
Originally posted by pierth Aaah, but I read that the PvP combat is more like 100vs100vs100, and that in persistent world zones :-) Or maybe I misread, not sure now :-( |
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