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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Tor down to 200k to 300k players Left

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441 posts found
  User Deleted
6/17/12 3:37:41 PM#261

The story was great but they never planned ahead that when the class story is over the game is a generic locked on rails standard MMO where PVP whiners will rule the patches for years with their tears about iimginary imbalances they claim need to be fixed.

I still play and will until the fun parts are over. but right now the PVP QQers are getting heard are making the PVE portion of the game feel less worth while.

If they added just a little sandbox they would survive. but that entire "we don't want to re-invent the wheel" statement  is something they're not going to deviate from. they forget the fact it's the car not the wheels that need re-invinting.

 

To many rails in this themepark. it gets old fast. to many Wow like and less starwars like things happening here. it's sad but i'm not sure how long this die hard starwars fan can hang on unless they make it more sanboxy hybrid.

  Zippy

Apprentice Member

Joined: 7/24/03
Posts: 1428

 
OP  6/17/12 3:43:47 PM#262
Originally posted by MMOGamer71
Originally posted by Zippy

Update 6/17:

Tor dropped down to 6 NA servers and 3 Euro servers that were not dead prior to when the merges began,  Presently on Tor Status there are 10 non dead US servers and 2 servers that are gaining.  There are 4 Euro servers not in dead status with 1 close to coming back to life. Totaling14 non dead servers right now with 3 close to being brought back to life.

So far with the merges they have now gained in players 3 straight days on Tor Status which is the second time they have posted gains this year and the  first gain since they gained 3 straight days when 1.2 came out.  Keep in mind these gains reflect a 7 day status so likely the gains are larger than  being shown.


It is likely when the merges are done there may be around 20 total servers left of which 10 will be be very close to going back to dead status.  Generally the trend on what happens on this website is when a server is declining and hits below 1.3 the drop off to hit 1.0 is very swift.  The lower it gets the faster the decline.  Veru much a momentum things.  The more people that jump ship the faster the drop off.   But with the merges and the gains it will take awhile for things to settle and for people to percieve any actual momentum one way or the other. 

Overall the merge seems to have been successful in quelling the slide.  WIthout the merges Tor would have been down to 4 non dead servers and at least temprarily they will postpone that slide,  My guess is it will buy them a month before momentum shifts and the big drop offs continue.  In a month they will likely be down to 10 servers again and within 2 months I am guess ing it will settle down to 4 or 5 total servers before the population eventually stabilizes.

 

Largest colapse in MMO history.

While the decline has been fast it is not clear if it has been faster than AoC.  Which similar to ToR merged servers 6 months after release merging down to a very small amount of servers.  But from an epic wha could have been I think ToR takes the cake.  With the biggest budge,t at least 3 times of any MMO ever released, the decline and dropoff if is quite amazing.  Whether you believe they spent is $200 million or $500 million keep in mind WoW hasd the largest budget ever and was only $75 million.  For the money spent the return is quite bad.  I would imagin ToR's failure will have effects on future MMO funding and development.  I doubt we will see anything close to this much money spent again.  Likely the AAA MMOs will not exceed Rift's $50 million.  Although Archeage devs have said they are going to spend $50 million on development.

The second effect of ToR is expensive voice over and gimmicks that do not effect gameplay will likely be tossed.  Rift may be the new role model with streamlined 1-50 content and a focus on quality tested endgame.  With Rift's success and ToR's failure I don't think ti means the end of playing ti safe with WoW clones.  But I think it will encourage alternative ideas.  Tera, GW2 and ESO seem to be signaling a shift to more action FPS orientated content.  It will be interesting to see where things go.  The success or failure of Archeage may have a large effect on what we see in the future,  Spending $50 million on a sandbox hybrid has not been done before.

  hikaru77

Hard Core Member

Joined: 3/28/07
Posts: 920

6/17/12 3:47:04 PM#263
Originally posted by Zippy

Update 6/17:

Tor dropped down to 6 NA servers and 3 Euro servers that were not dead prior to when the merges began,  Presently on Tor Status there are 10 non dead US servers and 2 servers that are gaining.  There are 4 Euro servers not in dead status with 1 close to coming back to life. Totaling14 non dead servers right now with 3 close to being brought back to life.

So far with the merges they have now gained in players 3 straight days on Tor Status which is the second time they have posted gains this year and the  first gain since they gained 3 straight days when 1.2 came out.  Keep in mind these gains reflect a 7 day status so likely the gains are larger than  being shown.


It is likely when the merges are done there may be around 20 total servers left of which 10 will be be very close to going back to dead status.  Generally the trend on what happens on this website is when a server is declining and hits below 1.3 the drop off to hit 1.0 is very swift.  The lower it gets the faster the decline.  Veru much a momentum things.  The more people that jump ship the faster the drop off.   But with the merges and the gains it will take awhile for things to settle and for people to percieve any actual momentum one way or the other. 

Overall the merge seems to have been successful in quelling the slide.  WIthout the merges Tor would have been down to 4 non dead servers and at least temprarily they will postpone that slide,  My guess is it will buy them a month before momentum shifts and the big drop offs continue.  In a month they will likely be down to 10 servers again and within 2 months I am guess ing it will settle down to 4 or 5 total servers before the population eventually stabilizes.

 

They have ¨superservers now¨  , less servers dont mean less people in the game, actually the poplation is growing once again because people was waiting for this and the servers can handle now an insane amount of players. The 1.3 update will bring back to the game even more players, so they gonna need to increase the cap even more and we will have queues once again, After the 1.3, they have the 1.4 wich is a Content update, then 1.5, the 1st expansion with the new planet and story, and they even have a ¨space combat secret proyect¨, and is not the new space mission that we saw in the E3 trailer, is pretty much an space expansion, and all this updates are coming this year.   A population drop, could happen, but also it could grow even more by the end of the year.

  Moaky07

Advanced Member

Joined: 2/24/07
Posts: 2199

MMO sandbox games are as exciting as watching paint dry.

6/17/12 3:53:14 PM#264
Originally posted by hikaru77
Originally posted by Zippy

Update 6/17:

Tor dropped down to 6 NA servers and 3 Euro servers that were not dead prior to when the merges began,  Presently on Tor Status there are 10 non dead US servers and 2 servers that are gaining.  There are 4 Euro servers not in dead status with 1 close to coming back to life. Totaling14 non dead servers right now with 3 close to being brought back to life.

So far with the merges they have now gained in players 3 straight days on Tor Status which is the second time they have posted gains this year and the  first gain since they gained 3 straight days when 1.2 came out.  Keep in mind these gains reflect a 7 day status so likely the gains are larger than  being shown.


It is likely when the merges are done there may be around 20 total servers left of which 10 will be be very close to going back to dead status.  Generally the trend on what happens on this website is when a server is declining and hits below 1.3 the drop off to hit 1.0 is very swift.  The lower it gets the faster the decline.  Veru much a momentum things.  The more people that jump ship the faster the drop off.   But with the merges and the gains it will take awhile for things to settle and for people to percieve any actual momentum one way or the other. 

Overall the merge seems to have been successful in quelling the slide.  WIthout the merges Tor would have been down to 4 non dead servers and at least temprarily they will postpone that slide,  My guess is it will buy them a month before momentum shifts and the big drop offs continue.  In a month they will likely be down to 10 servers again and within 2 months I am guess ing it will settle down to 4 or 5 total servers before the population eventually stabilizes.

 

They have ¨superservers now¨  , less servers dont mean less people in the game, actually the poplation is growing once again because people was waiting for this and the servers can handle now an insane amount of players. The 1.3 update will bring back to the game even more players, so they gonna need to increase the cap even more and we will have queues once again, After the 1.3, they have the 1.4 wich is a Content update, then 1.5, the 1st expansion with the new planet and story, and they even have a ¨space combat secret proyect¨, and is not the new space mission that we saw in the E3 trailer, is pretty much an space expansion, and all this updates are coming this year.   A population drop, could happen, but also it could grow even more by the end of the year.

You forgot the part where HK-51 is going to make those of us playing very happy in da pants.

 

Seriously, even though HK wont sport teh "meatbag" reference, I can see his unlocking being a major focal point for a number of gamers. I wish he had of made it into the game at launch.

Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.

  Greyhooff

Novice Member

Joined: 10/08/08
Posts: 684

6/17/12 3:55:35 PM#265
Originally posted by hikaru77
 

They have ¨superservers now¨  , less servers dont mean less people in the game, actually the poplation is growing once again because people was waiting for this and the servers can handle now an insane amount of players. The 1.3 update will bring back to the game even more players, so they gonna need to increase the cap even more and we will have queues once again, After the 1.3, they have the 1.4 wich is a Content update, then 1.5, the 1st expansion with the new planet and story, and they even have a ¨space combat secret proyect¨, and is not the new space mission that we saw in the E3 trailer, is pretty much an space expansion, and all this updates are coming this year.   A population drop, could happen, but also it could grow even more by the end of the year.

 

There is no such thing as superservers. They are just the same servers after server merges.

The game is still declining, just like Warhammer did, except faster.

EA has obviously turned its back on SWTOR, laid off 200 people on the team - it's a dead game already in maintenance mode and is not going to get any more resources, Riccitello said as much to investors at the EA shareholder meet.

  Sameer1979

Apprentice Member

Joined: 6/11/12
Posts: 385

6/17/12 3:57:50 PM#266
Originally posted by Greyhooff
Originally posted by hikaru77
 

They have ¨superservers now¨  , less servers dont mean less people in the game, actually the poplation is growing once again because people was waiting for this and the servers can handle now an insane amount of players. The 1.3 update will bring back to the game even more players, so they gonna need to increase the cap even more and we will have queues once again, After the 1.3, they have the 1.4 wich is a Content update, then 1.5, the 1st expansion with the new planet and story, and they even have a ¨space combat secret proyect¨, and is not the new space mission that we saw in the E3 trailer, is pretty much an space expansion, and all this updates are coming this year.   A population drop, could happen, but also it could grow even more by the end of the year.

 

There is no such thing as superservers. They are just the same servers after server merges.

The game is still declining, just like Warhammer did, except faster.

EA has obviously turned its back on SWTOR, laid off 200 people on the team - it's a dead game already in maintenance mode and is not going to get any more resources, Riccitello said as much to investors at the EA shareholder meet.

The  raise in level cap, new planet, misisons , FP, ops etc is already in work and is releasing. Are you telling us they cancelled it and SWTOR won't have any more updates ever? would you mind giving us a link of this article which states all future development of SWTOR has been halted? 

  cutthecrap

Apprentice Member

Joined: 1/29/12
Posts: 608

6/17/12 4:03:29 PM#267
Originally posted by Greyhooff

The game is still declining, just like Warhammer did, except faster.

EA has obviously turned its back on SWTOR, laid off 200 people on the team - it's a dead game already in maintenance mode and is not going to get any more resources, Riccitello said as much to investors at the EA shareholder meet.

Sorry, but this sounds more like wishful thinking mode, the kind of thing people who despise SWTOR or BW or EA or all three might be praying for fervently

  Sameer1979

Apprentice Member

Joined: 6/11/12
Posts: 385

6/17/12 4:05:02 PM#268
Originally posted by cutthecrap
Originally posted by Greyhooff

The game is still declining, just like Warhammer did, except faster.

EA has obviously turned its back on SWTOR, laid off 200 people on the team - it's a dead game already in maintenance mode and is not going to get any more resources, Riccitello said as much to investors at the EA shareholder meet.

Sorry, but this sounds more like wishful thinking mode, the kind of thing people who despise SWTOR or BW or EA or all three might be praying for fervently

Since he provided no further reliable source or information to back up his ridiculous claim, i think i just got trolled?

  MMOGamer71

Advanced Member

Joined: 11/12/07
Posts: 1461

6/17/12 4:05:18 PM#269
Originally posted by cutthecrap
Originally posted by Greyhooff

The game is still declining, just like Warhammer did, except faster.

EA has obviously turned its back on SWTOR, laid off 200 people on the team - it's a dead game already in maintenance mode and is not going to get any more resources, Riccitello said as much to investors at the EA shareholder meet.

Sorry, but this sounds more like wishful thinking mode, the kind of thing people who despise SWTOR or BW or EA or all three might be praying for fervently

Guess you missed the FACT that all Greyhooff posted is FACT.

 

Your post sounds like blind fanboism.

The "issue" with MMO development is that there are TOO MANY suits and not enough gamers making games.

  Rocketeer

Advanced Member

Joined: 9/07/04
Posts: 1308

6/17/12 4:10:44 PM#270
Originally posted by Sameer1979
Originally posted by Greyhooff
Originally posted by hikaru77
 

They have ¨superservers now¨  , less servers dont mean less people in the game, actually the poplation is growing once again because people was waiting for this and the servers can handle now an insane amount of players. The 1.3 update will bring back to the game even more players, so they gonna need to increase the cap even more and we will have queues once again, After the 1.3, they have the 1.4 wich is a Content update, then 1.5, the 1st expansion with the new planet and story, and they even have a ¨space combat secret proyect¨, and is not the new space mission that we saw in the E3 trailer, is pretty much an space expansion, and all this updates are coming this year.   A population drop, could happen, but also it could grow even more by the end of the year.

 

There is no such thing as superservers. They are just the same servers after server merges.

The game is still declining, just like Warhammer did, except faster.

EA has obviously turned its back on SWTOR, laid off 200 people on the team - it's a dead game already in maintenance mode and is not going to get any more resources, Riccitello said as much to investors at the EA shareholder meet.

The  raise in level cap, new planet, misisons , FP, ops etc is already in work and is releasing. Are you telling us they cancelled it and SWTOR won't have any more updates ever? would you mind giving us a link of this article which states all future development of SWTOR has been halted? 

Will probably be an expansion like LotROs Mirkwood. If your not familiar with it lets just say that adding a couple levels, a region and a raid doesn't necessarily mean alot from a content pov. Also SWTOR planets are tiny, far smaller then other landmass additions. If they don't massively increase it in size compared to the planets we have now they would need to add like 5 planets to be worthy of being called an expansion.

Infact from what i have seen announced so far mirkwood might have been more substantial due to the skirmish system etc. And that was more a DLC then an expansion ...

  cutthecrap

Apprentice Member

Joined: 1/29/12
Posts: 608

6/17/12 4:10:48 PM#271

@mmogamer71: sorry to disappoint you, I don't play SWTOR nor intend to, I saw the thread pass by on main page, was bored and clicked it to see what it was about as I do with many threads that pass the main page window. Blind fanbois and blind haters just annoy me, especially when they come up with all kinds of crap. I don't care much for SWTOR, but nowhere does it look to be a 'dead game in maintenance mode' especially with the updates it seemed to get. Vanguard was a dead game in maintenance mode.

Also I doubt that it was declining at a faster rate than WAR from what I recall of WAR's first months after launch.

So get over yourself.

  MMOGamer71

Advanced Member

Joined: 11/12/07
Posts: 1461

6/17/12 4:14:43 PM#272
Originally posted by cutthecrap

@mmogamer71: sorry to disappoint you, I don't play SWTOR nor intend to, I saw the thread pass by on main page, was bored and clicked it to see what it was about as I do with many threads that pass the main page window. Blind fanbois and blind haters just annoy me, especially when they come up with all kinds of crap. I don't care much for SWTOR, but nowhere does it look to be a 'dead game in maintenance mode' especially with the updates it seemed to get.

Also I doubt that it's declining faster than WAR from what I recall of WAR's first months after launch.

So get over yourself.

EA themselves said SWTOR is NOT a priority.

The "issue" with MMO development is that there are TOO MANY suits and not enough gamers making games.

  cutthecrap

Apprentice Member

Joined: 1/29/12
Posts: 608

6/17/12 4:16:35 PM#273
Originally posted by MMOGamer71

EA themselves said SWTOR is NOT a priority.

Only extremists or black&white thinkers would translate such a statement as 'dead game in maintenance mode' and ignore all other facts in preference of their wishful thinking.

  MMOGamer71

Advanced Member

Joined: 11/12/07
Posts: 1461

6/17/12 4:17:35 PM#274
Originally posted by cutthecrap
Originally posted by MMOGamer71

EA themselves said SWTOR is NOT a priority.

Only extremists or black&white thinkers would translate such a statement as 'dead game in maintenance mode' and ignore all other facts in preference of their wishful thinking.

Only ignorant fools would say otherwise.

 

Extremists eh?  Your facts?

 

LMAO.

The "issue" with MMO development is that there are TOO MANY suits and not enough gamers making games.

  hikaru77

Hard Core Member

Joined: 3/28/07
Posts: 920

6/17/12 4:23:22 PM#275
Originally posted by Zippy
Originally posted by MMOGamer71
Originally posted by Zippy

Update 6/17:

Tor dropped down to 6 NA servers and 3 Euro servers that were not dead prior to when the merges began,  Presently on Tor Status there are 10 non dead US servers and 2 servers that are gaining.  There are 4 Euro servers not in dead status with 1 close to coming back to life. Totaling14 non dead servers right now with 3 close to being brought back to life.

So far with the merges they have now gained in players 3 straight days on Tor Status which is the second time they have posted gains this year and the  first gain since they gained 3 straight days when 1.2 came out.  Keep in mind these gains reflect a 7 day status so likely the gains are larger than  being shown.


It is likely when the merges are done there may be around 20 total servers left of which 10 will be be very close to going back to dead status.  Generally the trend on what happens on this website is when a server is declining and hits below 1.3 the drop off to hit 1.0 is very swift.  The lower it gets the faster the decline.  Veru much a momentum things.  The more people that jump ship the faster the drop off.   But with the merges and the gains it will take awhile for things to settle and for people to percieve any actual momentum one way or the other. 

Overall the merge seems to have been successful in quelling the slide.  WIthout the merges Tor would have been down to 4 non dead servers and at least temprarily they will postpone that slide,  My guess is it will buy them a month before momentum shifts and the big drop offs continue.  In a month they will likely be down to 10 servers again and within 2 months I am guess ing it will settle down to 4 or 5 total servers before the population eventually stabilizes.

 

Largest colapse in MMO history.

While the decline has been fast it is not clear if it has been faster than AoC.  Which similar to ToR merged servers 6 months after release merging down to a very small amount of servers.  But from an epic wha could have been I think ToR takes the cake.  With the biggest budge,t at least 3 times of any MMO ever released, the decline and dropoff if is quite amazing.  Whether you believe they spent is $200 million or $500 million keep in mind WoW hasd the largest budget ever and was only $75 million.  For the money spent the return is quite bad.  I would imagin ToR's failure will have effects on future MMO funding and development.  I doubt we will see anything close to this much money spent again.  Likely the AAA MMOs will not exceed Rift's $50 million.  Although Archeage devs have said they are going to spend $50 million on development.

The second effect of ToR is expensive voice over and gimmicks that do not effect gameplay will likely be tossed.  Rift may be the new role model with streamlined 1-50 content and a focus on quality tested endgame.  With Rift's success and ToR's failure I don't think ti means the end of playing ti safe with WoW clones.  But I think it will encourage alternative ideas.  Tera, GW2 and ESO seem to be signaling a shift to more action FPS orientated content.  It will be interesting to see where things go.  The success or failure of Archeage may have a large effect on what we see in the future,  Spending $50 million on a sandbox hybrid has not been done before.

¨TOR failure¨, With more than 2.4 MIll of copies and 6 months of of lets say 1 mill of subs you have more than $220 Mill. Yes is pretty much an huge failure. I remember EA and BW talking about how the game is profitable with just 500.000k subs, but clearly you know ¨how to make money¨ and ¨business¨ better than BW and EA, you should ask them a job.  GW2, TSW, and even TSO will have voice over, and after swtor is pretty much a must for any p2p MMO in the west. Is just amazing how the people here on mmorpg keep talking about ¨the fail of swtor¨ when in the real world is the most successful and populated P2P MMO post-WoW, if swtor is a fail what abour rift or tera then?. But is pointless, they hate around swtor is just epic, and dont really matter how wrong about the game the hater are, they really believe in their words even when they have nothing to justify ¨swtor is the biggest failure of the history¨ theory.  

  cutthecrap

Apprentice Member

Joined: 1/29/12
Posts: 608

6/17/12 4:27:15 PM#276
Originally posted by MMOGamer71
Originally posted by cutthecrap
Originally posted by MMOGamer71

EA themselves said SWTOR is NOT a priority.

Only extremists or black&white thinkers would translate such a statement as 'dead game in maintenance mode' and ignore all other facts in preference of their wishful thinking.

Only ignorant fools would say otherwise.

 

Extremists eh?  Your facts?

 

LMAO.

Meh. this discussion is already starting to bore me, typical how some can't handle it when blown out-of-proportion statements and distortions of facts and truth get corrected by others, especially when it were hyperboles and fact distortions about a game they dislike.

Simple thing: when a game is dead and in maintenance mode, it hardly gets any updates at all and certainly not big ones.

Other thing: if an MMO with hundreds K subs/players is 'dead', then 90% of all MMO's running is dead.

That's objectivity to you, not some hyperbole extremes that fanbois as well as chronic haters seem to revel and get high on.

 

Man, mmorpg.com 'critics', fanbois and haters are starting to piss me off, especially with the weak and lame arguments they use. I'm outta here.

  MMOGamer71

Advanced Member

Joined: 11/12/07
Posts: 1461

6/17/12 4:31:00 PM#277
Originally posted by hikaru77
Originally posted by Zippy
Originally posted by MMOGamer71
Originally posted by Zippy

Update 6/17:

Tor dropped down to 6 NA servers and 3 Euro servers that were not dead prior to when the merges began,  Presently on Tor Status there are 10 non dead US servers and 2 servers that are gaining.  There are 4 Euro servers not in dead status with 1 close to coming back to life. Totaling14 non dead servers right now with 3 close to being brought back to life.

So far with the merges they have now gained in players 3 straight days on Tor Status which is the second time they have posted gains this year and the  first gain since they gained 3 straight days when 1.2 came out.  Keep in mind these gains reflect a 7 day status so likely the gains are larger than  being shown.


It is likely when the merges are done there may be around 20 total servers left of which 10 will be be very close to going back to dead status.  Generally the trend on what happens on this website is when a server is declining and hits below 1.3 the drop off to hit 1.0 is very swift.  The lower it gets the faster the decline.  Veru much a momentum things.  The more people that jump ship the faster the drop off.   But with the merges and the gains it will take awhile for things to settle and for people to percieve any actual momentum one way or the other. 

Overall the merge seems to have been successful in quelling the slide.  WIthout the merges Tor would have been down to 4 non dead servers and at least temprarily they will postpone that slide,  My guess is it will buy them a month before momentum shifts and the big drop offs continue.  In a month they will likely be down to 10 servers again and within 2 months I am guess ing it will settle down to 4 or 5 total servers before the population eventually stabilizes.

 

Largest colapse in MMO history.

While the decline has been fast it is not clear if it has been faster than AoC.  Which similar to ToR merged servers 6 months after release merging down to a very small amount of servers.  But from an epic wha could have been I think ToR takes the cake.  With the biggest budge,t at least 3 times of any MMO ever released, the decline and dropoff if is quite amazing.  Whether you believe they spent is $200 million or $500 million keep in mind WoW hasd the largest budget ever and was only $75 million.  For the money spent the return is quite bad.  I would imagin ToR's failure will have effects on future MMO funding and development.  I doubt we will see anything close to this much money spent again.  Likely the AAA MMOs will not exceed Rift's $50 million.  Although Archeage devs have said they are going to spend $50 million on development.

The second effect of ToR is expensive voice over and gimmicks that do not effect gameplay will likely be tossed.  Rift may be the new role model with streamlined 1-50 content and a focus on quality tested endgame.  With Rift's success and ToR's failure I don't think ti means the end of playing ti safe with WoW clones.  But I think it will encourage alternative ideas.  Tera, GW2 and ESO seem to be signaling a shift to more action FPS orientated content.  It will be interesting to see where things go.  The success or failure of Archeage may have a large effect on what we see in the future,  Spending $50 million on a sandbox hybrid has not been done before.

¨TOR failure¨, With more than 2.4 MIll of copies and 6 months of of lets say 1 mill of subs you have more than $220 Mill. Yes is pretty much an huge failure. I remember EA and BW talking about how the game is profitable with just 500.000k subs, but clearly you know ¨how to make money¨ and ¨business¨ better than BW and EA, you should ask them a job.  GW2, TSW, and even TSO will have voice over, and after swtor is pretty much a must for any p2p MMO in the west. Is just amazing how the people here on mmorpg keep talking about ¨the fail of swtor¨ when in the real world is the most successful and populated P2P MMO post-WoW, if swtor is a fail what abour rift or tera then?. But is pointless, they hate around swtor is just epic, and dont really matter how wrong about the game the hater are, they really believe in their words even when they have nothing to justify ¨swtor is the biggest failure of the history¨ theory.  

2.4 million copies sold becuase of what i call the "hype machine" , including me and seven months later it's F2P.

Rift (Trion) secured new funding made a stunning profit from zero/little experience and a ROOKIE game developer and is producing an xpac plus two new games. 

SWTOR had Bioware and EA behind it and follow the headlines and the stocks.

 

Enough said.

The "issue" with MMO development is that there are TOO MANY suits and not enough gamers making games.

  User Deleted
6/17/12 4:35:25 PM#278
Originally posted by cutthecrap
Originally posted by MMOGamer71

EA themselves said SWTOR is NOT a priority.

Only extremists or black&white thinkers would translate such a statement as 'dead game in maintenance mode' and ignore all other facts in preference of their wishful thinking.

Not a priority means its not doing good and they will not pour any more money in it.

Sacking half of their staff is good indicator how things stand.

Content that is in its final stages will be made (and it was more or less known since february whats in the pipeline), but afterwards it will depend only on results.

If current trends continue it may as well be maintenance mode.

Originally posted by hikaru77

¨TOR failure¨, With more than 2.4 MIll of copies and 6 months of of lets say 1 mill of subs you have more than $220 Mill. Yes is pretty much an huge failure. I remember EA and BW talking about how the game is profitable with just 500.000k subs, but clearly you know ¨how to make money¨ and ¨business¨ better than BW and EA, you should ask them a job.  GW2, TSW, and even TSO will have voice over, and after swtor is pretty much a must for any p2p MMO in the west. Is just amazing how the people here on mmorpg keep talking about ¨the fail of swtor¨ when in the real world is the most successful and populated P2P MMO post-WoW, if swtor is a fail what abour rift or tera then?. But is pointless, they hate around swtor is just epic, and dont really matter how wrong about the game the hater are, they really believe in their words even when they have nothing to justify ¨swtor is the biggest failure of the history¨ theory.  

Rightio. Keep dreaming.

500k is lower limit bro, and they already fired half of their staff.

Thats how "successful" it is.

  Sameer1979

Apprentice Member

Joined: 6/11/12
Posts: 385

6/17/12 4:37:02 PM#279
Originally posted by MMOGamer71
Originally posted by cutthecrap
Originally posted by Greyhooff

The game is still declining, just like Warhammer did, except faster.

EA has obviously turned its back on SWTOR, laid off 200 people on the team - it's a dead game already in maintenance mode and is not going to get any more resources, Riccitello said as much to investors at the EA shareholder meet.

Sorry, but this sounds more like wishful thinking mode, the kind of thing people who despise SWTOR or BW or EA or all three might be praying for fervently

Guess you missed the FACT that all Greyhooff posted is FACT.

 

Your post sounds like blind fanboism.

Facts which he never bothered to back up? opinions are not facts by the way especially the made up ones. The reason why he neve replied to my post is because he doesn't have any reliable source to confirm that all further development for SWTOR has been stopped or that is is now dead game in maintenance mode.

I bet neither can you, but since you came in his defense something tells me you are him on an alt account, which is bannable by the way. 

  Zippy

Apprentice Member

Joined: 7/24/03
Posts: 1428

 
OP  6/17/12 4:38:31 PM#280
Originally posted by hikaru77
Originally posted by Zippy
Originally posted by MMOGamer71
Originally posted by Zippy

Update 6/17:

Tor dropped down to 6 NA servers and 3 Euro servers that were not dead prior to when the merges began,  Presently on Tor Status there are 10 non dead US servers and 2 servers that are gaining.  There are 4 Euro servers not in dead status with 1 close to coming back to life. Totaling14 non dead servers right now with 3 close to being brought back to life.

So far with the merges they have now gained in players 3 straight days on Tor Status which is the second time they have posted gains this year and the  first gain since they gained 3 straight days when 1.2 came out.  Keep in mind these gains reflect a 7 day status so likely the gains are larger than  being shown.


It is likely when the merges are done there may be around 20 total servers left of which 10 will be be very close to going back to dead status.  Generally the trend on what happens on this website is when a server is declining and hits below 1.3 the drop off to hit 1.0 is very swift.  The lower it gets the faster the decline.  Veru much a momentum things.  The more people that jump ship the faster the drop off.   But with the merges and the gains it will take awhile for things to settle and for people to percieve any actual momentum one way or the other. 

Overall the merge seems to have been successful in quelling the slide.  WIthout the merges Tor would have been down to 4 non dead servers and at least temprarily they will postpone that slide,  My guess is it will buy them a month before momentum shifts and the big drop offs continue.  In a month they will likely be down to 10 servers again and within 2 months I am guess ing it will settle down to 4 or 5 total servers before the population eventually stabilizes.

 

Largest colapse in MMO history.

While the decline has been fast it is not clear if it has been faster than AoC.  Which similar to ToR merged servers 6 months after release merging down to a very small amount of servers.  But from an epic wha could have been I think ToR takes the cake.  With the biggest budge,t at least 3 times of any MMO ever released, the decline and dropoff if is quite amazing.  Whether you believe they spent is $200 million or $500 million keep in mind WoW hasd the largest budget ever and was only $75 million.  For the money spent the return is quite bad.  I would imagin ToR's failure will have effects on future MMO funding and development.  I doubt we will see anything close to this much money spent again.  Likely the AAA MMOs will not exceed Rift's $50 million.  Although Archeage devs have said they are going to spend $50 million on development.

The second effect of ToR is expensive voice over and gimmicks that do not effect gameplay will likely be tossed.  Rift may be the new role model with streamlined 1-50 content and a focus on quality tested endgame.  With Rift's success and ToR's failure I don't think ti means the end of playing ti safe with WoW clones.  But I think it will encourage alternative ideas.  Tera, GW2 and ESO seem to be signaling a shift to more action FPS orientated content.  It will be interesting to see where things go.  The success or failure of Archeage may have a large effect on what we see in the future,  Spending $50 million on a sandbox hybrid has not been done before.

¨TOR failure¨, With more than 2.4 MIll of copies and 6 months of of lets say 1 mill of subs you have more than $220 Mill. Yes is pretty much an huge failure. I remember EA and BW talking about how the game is profitable with just 500.000k subs, but clearly you know ¨how to make money¨ and ¨business¨ better than BW and EA, you should ask them a job.  GW2, TSW, and even TSO will have voice over, and after swtor is pretty much a must for any p2p MMO in the west. Is just amazing how the people here on mmorpg keep talking about ¨the fail of swtor¨ when in the real world is the most successful and populated P2P MMO post-WoW, if swtor is a fail what abour rift or tera then?. But is pointless, they hate around swtor is just epic, and dont really matter how wrong about the game the hater are, they really believe in their words even when they have nothing to justify ¨swtor is the biggest failure of the history¨ theory.  

No offense but your math is wrong.  On average a developer only gets 25% of the retail sales price back.  But that % is higher now in that on average over 50% of pre launch sales are digital which BW will get a higher % back.  Most likley their average return on 2 millon boxes or 120 milionof sales would be less than  50%.  Maybe a retrun of $50 million.  Tor likely only had 1 million subs the first month.  After that their definition was very liberal including free players and players who have not finished their first month.  a 500k sub average over 6 months would be generous.  Using a high $15 figure that would be $45 million.  Now add itheir costs of mainating the game whic is typically 50% of the amount of subs.  In recent times that number has dropped but considerr that Tor has been maintaining close to 200servers while only having the population to run 10 servers so their average cost is likely extremely high.  Plus they have been advertising on a huge scale since release and until recently retaining a large staff trying to finish the game and save what subs they have left.  I would not be suprised if their costs have not exceeded the $45 million in revenue they have generated. BW and thier investors have lost a lot of money in this game. 

The 200k or so subs they have left is not going to recoup them the hundred plus million they are short.  Now if your going to argue that BW/EA has lied to us about the cost of development and just made up numbers to increase the games hype I would not have a problem with that.  It is is possible that the real development cost is closer to $100 million than $200 million and that would certainly reduce their losses.  We do know that BW/EA lie and exaggerate quite a bit.   Inlfalting their development cost numbers would not be out of line.  But then again thats a pretty huge assumption. Can we say how much they lost.? can we say what their costs truly were ?  Can we say actually how much they have lost? No.  But we can see the huge loss in subs.  We can see how the game dropped to 9 total servers before the merge. We can see that is likely to bearound 20 maybe 25 servers after the merge and  we can specualte that likley the game will quickly be back to 10 total servers or less soon after the merges end.  We can say that game has been a failure.  With SW brand name, the hype, the fan following this game could have been huge for the next 5+ years. But now its a game that has lost its oppurtunity and is done from being a major game. 

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