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Guild Wars 2

Guild Wars 2 

General Discussion  » Will it be enough...

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105 posts found
  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 2140

Who ever said "Familiarity breeds contempt" didn't have an internet connection.

6/17/12 1:38:00 PM#41
Originally posted by Lord.Bachus

Will all the beauty and innovation in this game be enough to ;

 

a) Give old time MMO fanatics a new and fresh MMO experience.

b) Hold people currently burned out on MMO´s attention for longer then 2 months.

c) Attract more and more new players after the initial release.

d) Hold peoples attention when they reach max level

e) Forget about that other game

f) Hold sanbox players attention with the WvWvW part and the DE´s in PvE

 

Will it be enough.... 

a. Yes, But it only goes so far as to offer the traditional core activites in new packaging. So it will be short lived.

b. No.  I believe MMO burnout is at the crux of the MMO issues we are seeing today in general. I think this issue is affecting more people than who want to admit it and they are looking to GW2 to cure them of their burnout. This is just not going to happen.

c. Defininately. GW2 will offer that change of pace that players to other games might need while they break from their primary MMO. (I.E. Raiders who burn out and want to relax a bit before going back to raiding.)

d. Uncharted territory at this point.

e. Some. People who level alts or who just PVP for the fun of it..sure. Raiders and progression PVPers? No

f.  no. Sandbox gamers are interested in building their own world more than playing in someone elses.

If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win.

  dageeza

Novice Member

Joined: 8/14/04
Posts: 577

6/17/12 1:42:13 PM#42

Speaking for myself, yes GW2 will more than keep me occupied long enough for an expansion to release, im really going to kick back, take my time and smell the flowers along the journeys roads on this one...;)

Playing GW2..

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 3250

Opportunist

6/17/12 1:42:38 PM#43

Originally posted by jondifool

a) maybe- depend on how causal allergic they have become

b) NO - real burned out does need a break, no matter how good a game is. If not real burnouts, this game might work

c) Yes - its just like GW1 in that sense.

d) depends - its just like GW1 in that sense.

e) NO - that other game is based on addictions to certain types of gameplay that GW2 does not support.

f) NO real sandbox players will find GW2 way to themepark guided and way to causal to hold their attention. They will though enjoy GW2 alot, but leave it for real sandbox stuff. (they are sandbox player right !!)

 

my predictions, but actual most of the questions the answer give itself because of the wording.

I like this answer.  It seems reasonable to me.

 

Originally posted by Lord.Bachus

Personally i think that many of the drifters will keep moving on and returning to GW2, why? Well, because there is no sub.

I think that is a little more complex than how you word it.  What sort of people care about the sub fee and are those the sort that are willing to pay the front fee hurdle  in order to disregard the sub?  Are these the sorts that are used to F2P and not as willing to try and play it unless they can for free.

So people will come back to play again, sub fee or not, because they like the game.  I can't think of any game I've liked and not returned to just because I had to spend money on it (sub or cash shop).

I do think they should have lowered their entry fee and factored the cash shop into revenue generation to get more people, but that's probably not a huge deal for them.  The game is immensely popular as it stands.  If the success of GW1 is any indication then this game will be highly successful.

 

  crewthief

Apprentice Member

Joined: 2/02/12
Posts: 239

6/17/12 1:47:42 PM#44
Originally posted by hikaru77
Originally posted by seridan

I've played most high-hyped MMORPGs before Guild Wars 2, Warhammer, Lotro, Aion and GW2 is almost completely different. The sooner people understand that, the better. They have so little in common that it is not even funny to compare them. Of course those who actually played the game know this. Those who didn't write nonsense on internet forums. Oh well trolls will be trolls

Im a 3 years war veteran, played all the 2 gw2 BW. GW2 is literally a copy and paste of warhammer, thats out of discussion. I can even make you a list, but it wont change anything some people really believe that the game is ïnnovative¨  and dont really matter how wrong they are or how hard you try to argue with them, they just choose to live in a lie.  

False. I'm also a WAR vet, and you're just flat out wrong dude. It's funny that while being completely incorrect, you're accusing others of "living in a lie", lmao. Oh the irony.

Sorroe, Human Mesmer
Jade Quarry Server

  bleyzwun

Hard Core Member

Joined: 8/29/05
Posts: 1096

6/17/12 1:49:41 PM#45

I hope it will.  If anything, it doesn't have a sub fee so I won't care as much and can come back any time.  

From what I played in the BWE, the starter zones are not that exciting.  Not that starter zones are all that great in most MMOs anyway...  I guess I just expected more from the DEs.  Not saying they are all bad, but most of them were nothing too impressive.  I was hoping for more experiences that were like "Wow... that was crazy and I'm only level 5!"  

What I really enjoyed about it (which took some adjusting) is not being told what to do.  I started off going from heart to heart because that's what I'm so used to.  After going out and just doing whatever, I started to enjoy the game a lot more.  WHile the DEs weren't all that great, it did feel a lot more natural.  

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15561

6/17/12 1:51:15 PM#46
Originally posted by hikaru77

Nothing in GW2 is new or innovative. If you didnt played warhammer, daoc and rift, then yes, gw2 will be something new for you, for the rest of world gw2 is just a copy and paste of many systems of warhammer and daoc, literally a copy and paste. DE = Public Quest, WvW = Warhammer 1.4 RvR System.  And since is a B2P MMO wich mean, it wont have regular content updates like a P2P MMO, people will get bored after the 1st Month or sooner than that. 

I would say that GW2 is closer to Asherons call than WAR.

The main point of GW2s Pve is exploration while in those game it is railroading.

You are right that exploration ain't a new game feature though, many old MMOs were based on that such as AC, Lineage, M59 and many more.

DEs are however rather different from PQs and rifts because they are the major content of the game. In Rifts and WAR is the major PvE content quests and you walk from questhub to questhub.

Sure, GW2 still have the heartquests which are a type of quests but they are not the main content at all.

As for B2P having less content updates it really depends on what you compare with. I played GW and EQ2 for a long time, GW actually patched in more free content than EQ2 which were P2p at the time. And even if they suddenly change and put most of the content in expansions it should be enough for at least me to keep playing.

But sure, I am impressed with how much work Trion put into free updates. 

  Lyvins

Novice Member

Joined: 6/07/12
Posts: 70

6/17/12 1:57:29 PM#47

First of all sorry for my bad english, i'm not a native speaker.

 

For me it has everything that i need. 

I'm a person that enjoys PvP , i have always played Mmo's were PvP was great fun and in larger scale then some of the recent MMo's.

Pve wise i think it will because i'm not someone that can sit killing npc's all day, but i think the Pve part of the game is something that will grow, with time. Atm yes it is enough for me. 

Also the game brings back memories of my old game "Lineage and Lineage 2" and yes also lotro ( SoA days ) after SoA it went downhill. Exploration, big zones, danger around every cornor.  

I bought the game because i knew it would have what i am looking for. If the game would not have given me this feeling and info before the pre-purchase annoucenment i would never have bought it. The only reason why people will leave the game is because they are hopeless and burned out ( not saying Gw2 is perfect ) but like many of my friends they are also lost they try Mmo's out and leave after a few months. This does not mean the games they are bad, they just do not fit them. Like someone els said Gw2 is a game easy to return too ( no sub ) and i think nobody expects this game to be someones primary game. For alot of people Gw2 is a game that they will play as a side kick when they are not raiding in the other game or want PvP ( i might be old fashion, but i think Battlegrounds are boring and do not count as PvP because it requires no skill in alot of games but just gear.

 

Anyway i hope that people enjoy Guild Wars 2 , and that the people that didn't buy it yet Enjoy the mmo they are waiting for or are playing atm.

Regards.

 


  seridan

Novice Member

Joined: 5/26/12
Posts: 1211

6/17/12 1:59:52 PM#48
Originally posted by Etherloth

Nothing in GW2 is new or innovative. If you didnt played warhammer, daoc and rift, then yes, gw2 will be something new for you, for the rest of world gw2 is just a copy and paste of many systems of warhammer and daoc, literally a copy and paste. DE = Public Quest, WvW = Warhammer 1.4 RvR System.  And since is a B2P MMO wich mean, it wont have regular content updates like a P2P MMO, people will get bored after the 1st Month or sooner than that.

 Let's see

Explain why Dynamic Events are the same as PQs, they couldn't be any different. Did PQs branch? They didn't, GW2 DEs brach out nicely. Did PQs simply reset after a timer? They did, GW2 DEs don't reset with a set timer. DEs and PQs are different, I don't see any way you can convinse someone who actually played the game of the opposite. Play a DE and then compare the awesome experience to a PQ..... It's laughable and I can't see any reasoning behind the similarities, AT ALL. Dynamic Events are a huge leap forward to PQs

Does Warhammer RvR system allow 3-way PVP? Is there a change in servers every two weeks? Is there a system that makes RvR competitive enough be making two "equal" servers fight each other instead of fighting in unbalanced sides? No it doesn't. The similarities end with "World PVP" and sieges.

GW1 had regular content updates, in fact more regular than War. Since it's B2P they have to release more content to "feed" their own team. It doesn't make any sense for them NOT to release more content regularly.

Guess what, many people like the progression and the trinity (AKA Tank-Healer-DPS/CC roles). So its not an "improvement" or "innovation" so far, just a change, and not welcome by everyone.

Guess what? Many people hate MMOs because of trinity and raid progression. That's the main reason Guild Wars 2 can actually aim at people who hate MMOs not only MMO veterans. I guess you didn't think of that.

It doesn't matter how much you want to mask it (or just can't see it), actually GW2 doesn't have really anything new by itself, it takes from another games like EVERY OTHER GAME HAS DONE IN THE LAST 12 YEARS, so IMO your argument is invalid. No big deal.

Alright apart from the above WvWvW, DEs and the Trinity, that I already explained why they are superior to anything done in previous games, and quite different, let's see some more features. I'll start with the more obvious.

Server system, you can play on any server you want, whenever you want. Overflow system, you don't have to stay in a queue to login. All characters on one server and can communicate with each other. Guilds have members from multiple servers, Guilds level up by using influence which is gained by working as a guild and participating in guild events.

Active combat system that blends action MMOs and traditional MMOs. Dodging. A completely different Weapon skill system, utility system, elite system. A different way of progressing your skills, a different way of acquiring new skills. Combat without chances, there is no 20% block and 10% evade, when you are hit you take damage. Great build potential with the trait system, lots of customization. Skill combos offer more options for organized play and good teamwork

No kill10rats quests, no quest chains, no quest markers, no quest prerequisities. All players can participate in all events and be rewarding without the requirement of being on the exact quest, or chain part. There is no kill stealing or mob tagging. Players work together without the need for LFG, or looking for healers/tanks.

 Exploring rewards xp and Tyria is a wonderful place to explore. The POIs and the hidden dynamic quests, the jumping puzzles, with deadly traps, make the game perfect for explorers, which game offers so much for true exploration? Develing so content isn't trivial if you go back.

Waypoint system for fast traveling from wherever, inventory system that allows people to send mats back to their storage from wherever they are, mail system from anywhere, underwater combat. The "Downed" system that allows players to rez anyone, dead and downed players appear on the map.

Competitive PVP where the most skillful player wins and item/level/numbers don't decide the winner.

I'm sick of repeating all those, all should've been obvious after a single hour of playing.

I don't have a problem with people who disagree with me but some posts are obvious troll posts, I'm not refering to yours obviously.

Intelligent answers only pls

Read my preview for more: http://www.mmorpg.com/gamelist.cfm/game/473/view/forums/thread/353977/My-Guild-Wars-2-Preview.html

If you still don't see GW2 as an innovating game then I give up.... The majority of those who actually played the game think that way and that's enough for me

Block the trolls, don't answer them, so we can remove the garbage from these forums

  crewthief

Apprentice Member

Joined: 2/02/12
Posts: 239

6/17/12 2:08:56 PM#49
Originally posted by seridan
Originally posted by Etherloth

Nothing in GW2 is new or innovative. If you didnt played warhammer, daoc and rift, then yes, gw2 will be something new for you, for the rest of world gw2 is just a copy and paste of many systems of warhammer and daoc, literally a copy and paste. DE = Public Quest, WvW = Warhammer 1.4 RvR System.  And since is a B2P MMO wich mean, it wont have regular content updates like a P2P MMO, people will get bored after the 1st Month or sooner than that.

 Let's see

Explain why Dynamic Events are the same as PQs, they couldn't be any different. Did PQs branch? They didn't, GW2 DEs brach out nicely. Did PQs simply reset after a timer? They did, GW2 DEs don't reset with a set timer. DEs and PQs are different, I don't see any way you can convinse someone who actually played the game of the opposite. Play a DE and then compare the awesome experience to a PQ..... It's laughable and I can't see any reasoning behind the similarities, AT ALL. Dynamic Events are a huge leap forward to PQs

Does Warhammer RvR system allow 3-way PVP? Is there a change in servers every two weeks? Is there a system that makes RvR competitive enough be making two "equal" servers fight each other instead of fighting in unbalanced sides? No it doesn't. The similarities end with "World PVP" and sieges.

GW1 had regular content updates, in fact more regular than War. Since it's B2P they have to release more content to "feed" their own team. It doesn't make any sense for them NOT to release more content regularly.

Guess what, many people like the progression and the trinity (AKA Tank-Healer-DPS/CC roles). So its not an "improvement" or "innovation" so far, just a change, and not welcome by everyone.

Guess what? Many people hate MMOs because of trinity and raid progression. That's the main reason Guild Wars 2 can actually aim at people who hate MMOs not only MMO veterans. I guess you didn't think of that.

It doesn't matter how much you want to mask it (or just can't see it), actually GW2 doesn't have really anything new by itself, it takes from another games like EVERY OTHER GAME HAS DONE IN THE LAST 12 YEARS, so IMO your argument is invalid. No big deal.

Alright apart from the above WvWvW, DEs and the Trinity, that I already explained why they are superior to anything done in previous games, and quite different, let's see some more features. I'll start with the more obvious.

Server system, you can play on any server you want, whenever you want. Overflow system, you don't have to stay in a queue to login. All characters on one server and can communicate with each other. Guilds have members from multiple servers, Guilds level up by using influence which is gained by working as a guild and participating in guild events.

Active combat system that blends action MMOs and traditional MMOs. Dodging. A completely different Weapon skill system, utility system, elite system. A different way of progressing your skills, a different way of acquiring new skills. Combat without chances, there is no 20% block and 10% evade, when you are hit you take damage. Great build potential with the trait system, lots of customization. Skill combos offer more options for organized play and good teamwork

No kill10rats quests, no quest chains, no quest markers, no quest prerequisities. All players can participate in all events and be rewarding without the requirement of being on the exact quest, or chain part. There is no kill stealing or mob tagging. Players work together without the need for LFG, or looking for healers/tanks.

 Exploring rewards xp and Tyria is a wonderful place to explore. The POIs and the hidden dynamic quests, the jumping puzzles, with deadly traps, make the game perfect for explorers, which game offers so much for true exploration? Develing so content isn't trivial if you go back.

Waypoint system for fast traveling from wherever, inventory system that allows people to send mats back to their storage from wherever they are, mail system from anywhere, underwater combat. The "Downed" system that allows players to rez anyone, dead and downed players appear on the map.

Competitive PVP where the most skillful player wins and item/level/numbers don't decide the winner.

I'm sick of repeating all those, all should've been obvious after a single hour of playing.

I don't have a problem with people who disagree with me but some posts are obvious troll posts, I'm not refering to yours obviously.

Intelligent answers only pls

 

+1

Comparing GW2 to WAR and saying it's "copy/paste" is beyond laughable. I played WAR for a few years, and though I certainly DID enjoy the RvR and PvP in general...it is nowhere near the level that GW2 is.

Sorroe, Human Mesmer
Jade Quarry Server

  User Deleted
6/17/12 2:14:02 PM#50

One maybe two playthroughs and they'll get bored of doing events because events are nothing more than WoW fedex quests done more interactively. Meaning, it is the same old same old done just a tad differently. It is the illusion that things are different but they really are not.

 

  terrant

Apprentice Member

Joined: 3/16/07
Posts: 1685

6/17/12 2:17:45 PM#51

Yes, GW2's DEs and Rifts...well...rifts...are the same thing. That's like saying a Honda Civic and a McLaren F1 are the same thing. They're both cars.

 

The difference is in design and implementation: the quality of how they are made, the power behind them, and how they are put to use. In Rift or Warhammer, if you failed a phase of a public quest, that was it. Wait for the next one, yay. Also, events could occur in Rifts that were WAY too high level for the zone, meaning players in that zone couldn't clear them. Sometimes these events would last hours, and the NPCs you needed to quest and level would die. Meaning essentially an entire zone could be rendered useless in short span. The hope the devs had was the rewards would draw higher level players in, but....that didn't happen often. It was far too easy to grind up the rep you needed, and the events themselves were always boring. Warhammer didn't even have as much sophistication or variety as Rift. GW2 has none of those flaws. In addition, pass or fail matters. Pass a DE? Another new event occurs based on that. Fail it? A different one occurs. You almost WANT to fail some, just to see what happens next. In addition, they ADD to the levelling experience, rather than distract you from it. Or worse, like Rift, prevent it from happening.

 

Hearts are also nothing new. They're quests. But, I don't have to run back and forth to an NPC. Much of the useless shuttling timesink in questing has been removed. In addition, There are multiple ways to achieve any given heart. Is everyone killing bandits? I can go put out fires. Or feed cows, or find something missing, or escort a particular NPC while everyone else fights. I can mix up all those tasks, keeping the heart event from feeling as repetitve as "kill 20 rats and come back to me". It's still technically the same thing, but digused so well it's actually pelasant.

 

WvW is also very much RvR from my understanding. Now, I haven't played DAoC, so I can't speak for this one. But, my WvW experience has been a lot of fun, barring some balance issues and bugs. Those things I expect to happen, and I expect them to get resolved. And probably replaced by new ones. That's kinda how online gaming works. But, the core gameplay experience, the machine that drives it all, is fun. And that's all that matters to me.

  drel

Novice Member

Joined: 8/09/09
Posts: 923

6/17/12 2:19:17 PM#52

Of course it will-best thing since DAoC!

  wrightstuf

Apprentice Member

Joined: 8/12/09
Posts: 659

6/17/12 2:20:23 PM#53

"GW2?"..you mean "When its Done Online"...my vote for vaporware of the year

  User Deleted
6/17/12 2:21:41 PM#54

For me I am borderline unsure.  I just really hope I can find a class that is to my liking but with all else it should.  I think this game will bea mega success with 3-4 million players and retention should be at least 70%.

  xposeidon

Novice Member

Joined: 3/26/12
Posts: 393

What is "real"? How do you define "real"?

6/17/12 2:25:07 PM#55
Originally posted by Lord.Bachus

Will all the beauty and innovation in this game be enough to ;

 

a) Give old time MMO fanatics a new and fresh MMO experience.

b) Hold people currently burned out on MMO´s attention for longer then 2 months.

c) Attract more and more new players after the initial release.

d) Hold peoples attention when they reach max level

e) Forget about that other game

f) Hold sanbox players attention with the WvWvW part and the DE´s in PvE

 

Will it be enough.... 

Well can't speak for everyone here of course this is very subjective so I'll answer these for myself to put my opinion out there.

a) Playing the beta weekends, it's given me a new and fresh MMO experience, I'm burned out from quest hubs, unbalanced OW PvP, and have just plainly wanted something different. I've followed GW2 for 2 years and it didn't dissapoint me.

b) I get bored of games fast, bored of D3 and Tera in the first 3 weeks. As much as I enjoy this game I really hope it holds my attention for that long, as a casual player I'm betting it will. Besides trying to finish the world 100% (as long as I'm still having fun) I want to do a lot of sPvP and WvWvW and play with some intelligent people. I think 2 months should cover that easily but can never be sure.

c) This depends on how the game fares in the first weeks, reviews will come in, the word of endgame will be passed around, it's very user friendly and has the potential to attract masses, but we'll see how it fares.

d) At level 80 I'll be striving to complete the world 100% and do a lot of WvWvW and sPvP, as a casual I think it will hold my attention at least until the expansion.

e) Yes, even more it's tough to try to play other MMOs after playing GW2 (for me)

f) Who knows, never really cared for the differences between these type of games, if the game is good and fun then that's all that should matters, not if it's a sandbox or themepark or w/e

Remember... all I'm offering is the truth. Nothing more.

  BrooksTech

Novice Member

Joined: 6/10/11
Posts: 126

6/17/12 2:27:30 PM#56

No, for me.

 

I'm sure many will  find it apealing for at ime, but most will move on.

  Kuinn

Advanced Member

Joined: 1/10/11
Posts: 1524

6/17/12 2:51:30 PM#57
Originally posted by Lord.Bachus

d) Hold peoples attention when they reach max level


 

 

This is most important to me, and I already know the answer based on my experiences with other mmorpgs. Answer is yes, if the game has areas that are not one timers. Is there a reason for me to visit the visited areas, or do I have only a few designated end-game areas for max level?

 

My biggest problem with TOR and tbh most MMORPGs lately have been the one-timer open worlds, areas that become completely useless after I've "completed" them. When will devs realize that open worlds are not supposed to be completed like some singleplayer games, it defeats the whole damn purpose no?

  Derpybird

Novice Member

Joined: 4/02/12
Posts: 1006

6/17/12 2:53:26 PM#58
Originally posted by Lord.Bachus

Will all the beauty and innovation in this game be enough to ;

 

a) Give old time MMO fanatics a new and fresh MMO experience.

b) Hold people currently burned out on MMO´s attention for longer then 2 months.

c) Attract more and more new players after the initial release.

d) Hold peoples attention when they reach max level

e) Forget about that other game

f) Hold sanbox players attention with the WvWvW part and the DE´s in PvE

 

Will it be enough.... 

Since there is no subscription fee, are these questions relevant?

"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  Lyvins

Novice Member

Joined: 6/07/12
Posts: 70

6/17/12 2:54:47 PM#59

the big problem is Everyone is sayin Gw2 = War, or has this from WoW and that from from DDo, ....

Start seeing games has one and don't compare for once, login next time and play without thinking , what is bad about it and what is good.

just play and see if you enjoy it. thats what i do :) and it made me enjoy mmo's again. :)


  joker007mo

Novice Member

Joined: 8/08/09
Posts: 720

6/17/12 2:56:28 PM#60
Originally posted by wrightstuf

"GW2?"..you mean "When its Done Online"...my vote for vaporware of the year

i would agree if not for the fact gw 1 nuff said honestly

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