Trending Games | Rift | WildStar | Neverwinter | Guild Wars 2

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » The older generation of gamers was much more social and patient

7 Pages « 1 2 3 4 5 6 7 » Search
125 posts found
  bezado

Advanced Member

Joined: 1/21/04
Posts: 1115

*WARNING*
Objects in mirror are closer to Trolls than they appear.

6/16/12 10:27:59 PM#101

I will give you one BIG reason why the mmorpg community is so anti social, and then I will follow it up with some other reasons.

DIFFICULTY

This is the main reason why so many are anti social. The mmorpg is created or developed towards providing easy content that solo players could do because they are anti social. So what has happened over the years? Well this is what happened, the developers have made every mmorpg solo player, the games are too easy. Look at what happened to EQ2, a game the first two years you needed to be in groups, then they went the route of making it super easy because of what WOW offered. Now look at it, the mmorpg that is completely solo, your chances to find someone to group with are very slim in EQ2 or spark conversations.

SOCIAL MEDIA

This is the next reason. Social media sites have took a heavy toll on the players, making them into these social media zombies where they talk about everything to everyone on these sites but when they get in a game it is not the same format to them. Cell phones are another example, all I see when I go to a MALL now is teens and kids everywhere on cell phones and not paying attention to anyone around them, it is the same in their friend groups, I seen 4 kids together all on cells doing other things instead of interacting with one another, I bet the little bastards were texting each other even though they were right next to each other.

RUBBING OFF ON VETERANS

This is the biggest issue I see with this all, is that it in fact is rubbing off on older veteran players who did not start online gaming with social media sites or cell phones. The examples I can give are that of the older online games which veteran players would still play, such as in Everquest. EQ has became an anti social game pretty much, all because of SONY making it solo play reward, you have mercenaries for hire that hurted that and then years of exposure to anti social players who came into the game late and with the veterans just being saturated with all this, they themselves became mostly solo players anti social.

It is going to get worse, Idiocracy the movie has been recreating itself in real life for the past like 5 years now, you will see how far it takes us till mmorpg become ORPG.

  Trionicus

Hard Core Member

Joined: 1/31/12
Posts: 459

6/16/12 10:28:04 PM#102

Lots of generalizations being thrown around. I think that 10years ago all the circumstances were different in the MMO space. And if the average gamer statistic is true, it's pretty much the same people playing MMO's now that were playing 10 years ago.

 

Out of all the newer younger MMO gamers i've met I would say at least half of them were cool. If I had to guess at the older MMO crowd I'd say half of them were cool too, well... they're alright, cool could be a stretch. So the world according to Trionicus is that half the peeps in 2002 were ok by me and half the peeps in 2012 are still ok by me.

 

Actually the only person who I know that has no patience and I have a hard time getting along with is my mother, and she's a bit crazy so if there is a generalization to be had, maybe it's that old folk get crazy eventually.

 

I would agree with someone who says that games haven't evolved as much as they should have, or as much as we generally would like them to and, it's pretty well known that companies like Blizzard hire psychologists to help create addictive timesinking activities to embed into games. I'm not really sure how much different that is from older games though, some of those oldies required players to grind for endless hours. Maybe the difference is that one style seems more tolerable to some.

 

I guess I'm saying, this is a good thread for discussion and I would be curious to see a factual answer based on statistics but who knows how to measure a past populations behavioural habbits accurately?

  Moaky07

Advanced Member

Joined: 2/24/07
Posts: 2199

MMO sandbox games are as exciting as watching paint dry.

6/16/12 11:01:41 PM#103
Originally posted by bezado

I will give you one BIG reason why the mmorpg community is so anti social, and then I will follow it up with some other reasons.

DIFFICULTY

This is the main reason why so many are anti social. The mmorpg is created or developed towards providing easy content that solo players could do because they are anti social. So what has happened over the years? Well this is what happened, the developers have made every mmorpg solo player, the games are too easy. Look at what happened to EQ2, a game the first two years you needed to be in groups, then they went the route of making it super easy because of what WOW offered. Now look at it, the mmorpg that is completely solo, your chances to find someone to group with are very slim in EQ2 or spark conversations.

SOCIAL MEDIA

This is the next reason. Social media sites have took a heavy toll on the players, making them into these social media zombies where they talk about everything to everyone on these sites but when they get in a game it is not the same format to them. Cell phones are another example, all I see when I go to a MALL now is teens and kids everywhere on cell phones and not paying attention to anyone around them, it is the same in their friend groups, I seen 4 kids together all on cells doing other things instead of interacting with one another, I bet the little bastards were texting each other even though they were right next to each other.

RUBBING OFF ON VETERANS

This is the biggest issue I see with this all, is that it in fact is rubbing off on older veteran players who did not start online gaming with social media sites or cell phones. The examples I can give are that of the older online games which veteran players would still play, such as in Everquest. EQ has became an anti social game pretty much, all because of SONY making it solo play reward, you have mercenaries for hire that hurted that and then years of exposure to anti social players who came into the game late and with the veterans just being saturated with all this, they themselves became mostly solo players anti social.

It is going to get worse, Idiocracy the movie has been recreating itself in real life for the past like 5 years now, you will see how far it takes us till mmorpg become ORPG.

Anti social?

 

Around 04/05, long before the mercs were in, I would of liked to seen you get a chanter/cleric for a group at 1Am EST. Off hr game play was severely affected by lack of role classes. Hell you were lucky if you could simply get a KEI. They put the mercs in after I left, but there was a reason for the addition that didnt include anti social. It was more along the lines of "we lost a shit ton to WoW", and folks need to be able to play.

 

SOE gave one of the best advantages there was to fill the group up in the form of exp bonuses. I wish all games did the same so as to encourage grouping.

Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.

  miteshu

Novice Member

Joined: 8/14/10
Posts: 45

6/16/12 11:27:59 PM#104

I blame Ventrilo or other online microphones chat for this. I also may blame high keyboard usage games(For example, pressing 1-2-3-1-2-3, move out of the way to dodge, etc).

 

The problem with microphone chat is that it removes the need to type text onto the screen. The problem with high keyboard usage games is that I have to move out of the way and if I type to other players then my dps will go down or I'll get aggroed and die.

 

I also blame high amount of content. The problem with high amount of content is that it gives players something to do and players today don't have time to do anything much less socialize, they all have a life.

 

Are the things I listed are bad things? Not really. I would rather have them than not have them, but someone needs to find out a better way. 

  User Deleted
6/17/12 5:40:02 AM#105

Those who say that nothing are changed are in denial, no matter what their age is.

10-15 years ago, Internet was mostly only accessible by tech savvy people. Who says tech savvy says people with above average knowledge, logic and intelligence. The average commoner wouldn't even know how to configure an Internet access, and even less use it. This has drastically changed between approx. 2000 and 2005, with the simplification of the computers and notably the Operating Systems, and also with the generalization of Internet broadband access. Nowadays, even a total idiot can connect a computer to the net and install a game on it, including MMORPGs.

The democratization of the net and it's opening to the masses is of course generally a good thing, everybody should have access to that source of information and culture, but it also has its drawbacks.

It's a fact, it's not the same kind of people on the net (including online games) today than 10+ years ago. The signal/noise ratio has exponentially augmented, and the percentage of people lacking culture, knowledge, good behavior has similarly augmented.

  cutthecrap

Apprentice Member

Joined: 1/29/12
Posts: 608

6/17/12 5:43:45 AM#106
Originally posted by The_Korrigan
Originally posted by Terronte

MMOs have broadened the demographic they appeal to. It has nothing to do with generation. You are just exposed to more people and therefore get a more varied mix of responses.

To make shorter, the more potential for immaturity, the more immaturity. That's undeniable.

It remains that the design of nowadays's "theme park" item grinders promotes "asshat behavior", unlike games like UO or AC1. When you are forced to play against your own team, don't expect most to behave nicely.

I think that the FFA PvP setting of UO promoted enough asshat behavior in its own way, heard enough horror stories about that mechanic, FFA PvP (even worse, with item looting) will attract and encourage griefers and gankers to go batshit crazy

 

Originally posted by The_Korrigan

Those who say that nothing are changed are in denial, no matter what their age is.

10-15 years ago, Internet was mostly only accessible by tech savvy people. Who says tech savvy says people with above average knowledge, logic and intelligence. The average commoner wouldn't even know how to configure an Internet access, and even less use it. This has drastically changed between approx. 2000 and 2005, with the simplification of the computers and notably the Operating Systems, and also with the generalization of Internet broadband access. Nowadays, even a total idiot can connect a computer to the net and install a game on it, including MMORPGs.

The democratization of the net and it's opening to the masses is of course generally a good thing, everybody should have access to that source of information and culture, but it also has its drawbacks.

It's a fact, it's not the same kind of people on the net (including online games) today than 10+ years ago. The signal/noise ratio has exponentially augmented, and the percentage of people lacking culture, knowledge, good behavior has similarly augmented.

Fully agree with this one. It really is a different crowd, in MMO's but also on the internet and forums, than it was 10-15 years ago. Back then it was the early adopters, now we're in full mainstream mode. And like with early adopters according to the product lifecycle model, there was more an air of openmindedness, also I feel that average IQ of the internet/forum surfer has dropped a 10-20 points and become a lot more smallminded, but admittedly that's just a gut feeling.

  Sameer1979

Apprentice Member

Joined: 6/11/12
Posts: 385

6/17/12 5:47:09 AM#107
Originally posted by cutthecrap
Originally posted by The_Korrigan
Originally posted by Terronte

MMOs have broadened the demographic they appeal to. It has nothing to do with generation. You are just exposed to more people and therefore get a more varied mix of responses.

To make shorter, the more potential for immaturity, the more immaturity. That's undeniable.

It remains that the design of nowadays's "theme park" item grinders promotes "asshat behavior", unlike games like UO or AC1. When you are forced to play against your own team, don't expect most to behave nicely.

I think that the FFA PvP setting of UO promoted enough asshat behavior in its own way, heard enough horror stories about that mechanic, FFA PvP (even worse, with item looting) will attract and encourage griefers and gankers to go batshit crazy

Played UO for 4 yars and i can't even begin to explain the asshatery i witnessed in that game. 

  User Deleted
6/17/12 5:49:33 AM#108
Originally posted by cutthecrap
Originally posted by The_Korrigan
Originally posted by Terronte

MMOs have broadened the demographic they appeal to. It has nothing to do with generation. You are just exposed to more people and therefore get a more varied mix of responses.

To make shorter, the more potential for immaturity, the more immaturity. That's undeniable.

It remains that the design of nowadays's "theme park" item grinders promotes "asshat behavior", unlike games like UO or AC1. When you are forced to play against your own team, don't expect most to behave nicely.

I think that the FFA PvP setting of UO promoted enough asshat behavior in its own way, heard enough horror stories about that mechanic, FFA PvP (even worse, with item looting) will attract and encourage griefers and gankers to go batshit crazy

That's only because devs never implement hard penalties for them. The danger of being attacked anywhere is awesoem IMO, but when there's almost nothing to make the ganker think twice before doing it, no wonder they run rampant.

  bingbongbros

Hard Core Member

Joined: 9/21/10
Posts: 372

6/17/12 5:55:11 AM#109

I am of the older mmo gamers.  I have been playing mmo's since roughly 1998.  I am not social or patient.  My social skills always have depended on my mood at the time.  As a teenager I was probably more social then I am today, probably because the community was A LOT smaller and we were all experiencing the same thing for the first time.  It was like learning to walk.

 

These days there are millions of people displaced over hundreds of games and the players are of all ages and experience.  So the general consensus of players social abilities or wants is so chaotic that the most violent, abusive, and loud are seen as the majority.

 

And for patience, mmo's were very very difficult back then compared to now so patience wasn't a virtue but a neccessity.  Because if you didn't learn to cope with the rage of dying and losing a level(s) or breaking/losing gear you would explode into a cloud of blood and guts from the stress. 

 

Patience these days seems to be more of a virtue rather than a neccessity.  MMO's have become so watered down and hand holding to its player base that patience isn't needed.  It is a never ending hamster wheel of reward for doing nothing but following blinking lights and symbols.  Especially since death in these games now hold no consequence. 

 

But it is to late now to go backwards to standards of old.  There are to many people of different mind sets playing mmo's.  Companies are to scared to attempt to make a game for any goal besides capturing millions of dollars and players.

 

A lot of the games that have been made that are from smaller teams or budgets have tried to use these features and have been ridiculed for it by those who either weren't in the scene when those features were part of the experience or have been numbed by the ease of current mmo's for so long that anything harder then pressing PLAY makes them annoyed.

 

Playing: LoL / GW2
Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2
Waiting On: Wildstar, Camelot Unchained

  Derros

Elite Member

Joined: 2/16/09
Posts: 710

6/17/12 6:00:17 AM#110
Originally posted by terrant

Groups happened naturally?

 

Hmm...lessee....I remember my EQ days...we totally didn't have to sit in EC spamming for hours begging for an invite to a dervish camp to level.That never happened.

 

Also, this thread makes me want to hike my pants up to my nipples and start saying things like "You whippersnappers!". 

Didnt you know?  chat spamming IS the natural way!  I remember having to naturally find groups all day for paludal caverns.

anyway....

Look, in the old days, when these kinds of games were new, there wasnt a huge player base, they were clunky, and the sub fee was something forign and met with distain by alot of people, and there wasnt a whole lot of choice.  All these things helped drive people away from the games, of course the people left who played would be the more dedicated to the community.

 

Now there is a new MMO coming out every few months, F2P games of all types as far as the eyes can see, sub fees are accepted, and mechanics are refined and made more player friendly. 

 

The above has led to a diluting of the pool so those seriously dedicated community folks are harder to find.  Its not an easy problem to fix, people expect better and better games, inflating the average budget needed for these games to 60 mil as a starting point.  Devs/publishers just arent going to recoup their costs any time soon with a small 100k community, think about it, while they are trying to recoup the dev cost, they are also incuring further cost for maintaining, patching, and developing new content for the games too.  Yes, you can always find an indy company trying to break this cycle, you have your Darkfall, Mortal, Xylon, perpetuum, ect, but how many people actually play or are willing to accept all the flaws?   Would it be worth it as an investor?

  Icewhite

Made History

Joined: 7/11/11
Posts: 5442

Pink, it's like red but not quite.

6/17/12 6:11:41 AM#111

Entire thread built around an inherently faulty premise.  Many attempts at justification of said faulty premise (both teams), but none of them terribly convincing, because they all are built around the same types of converse accidents, straw men, or both.

Ageism is the same prejudicial thought process as racism.  Making an assumption, assume you know what "they're" like without ever meeting them.

WoW General is world-famous for its lack of moderation, the game itself is said (by many) to be a "cesspit" for certain kinds of behavior because the in-game moderation is even more lax.  If you're in the game for five minutes, you'll hear both sides insulting each other over global chat.  Which tends to indicate no shortage of hostile and/or immature people on either "team", yes?

The UO/EQ players in that game have been asserting their inherent superiority for as long as WoW has existed.  So have the WoW players.  So have the players of Any Other Game. 

Same old song and dance. We'll see this thread's twin every week, until the end of time.

  User Deleted
6/17/12 6:14:09 AM#112
Originally posted by cutthecrap

I think that the FFA PvP setting of UO promoted enough asshat behavior in its own way, heard enough horror stories about that mechanic, FFA PvP (even worse, with item looting) will attract and encourage griefers and gankers to go batshit crazy

You're rigth of course, but that's also why UO had to urgently patch in Trammel to get back the majority of their player base, people who fled the game because they wanted a sandbox to be more than PvP ganking.

That doesn't negate the fact that the vast majority of the UO players, and AC1 too, were way more "social and patient" than today's players. Actually, modern day games who have tried a similar model than UO pre-Trammel have failed before they were even released and have a lower player base than the 17+ years old game with dated graphics that is UO.

The people have changed, and the "end game loot grind with rewards for random people" model didn't help either. With the EQ/WOW clone model, people began to be asshats towards their own team because it often is the only way to make your character progress. DKP and all that crap made playing a spreadsheet competition against your own team instead of a group of friends having fun together.

  cutthecrap

Apprentice Member

Joined: 1/29/12
Posts: 608

6/17/12 6:41:59 AM#113
Originally posted by The_Korrigan

That doesn't negate the fact that the vast majority of the UO players, and AC1 too, were way more "social and patient" than today's players. Actually, modern day games who have tried a similar model than UO pre-Trammel have failed before they were even released and have a lower player base than the 17+ years old game with dated graphics that is UO.

The people have changed, and the "end game loot grind with rewards for random people" model didn't help either. With the EQ/WOW clone model, people began to be asshats towards their own team because it often is the only way to make your character progress. DKP and all that crap made playing a spreadsheet competition against your own team instead of a group of friends having fun together.

In another post of yours you said that the general population, on internet but also in MMO's, has changed and I agree with that. I really think that they're different crowds overall, from how it was in the beginning and nowadays.

 

That said, the currently popular MMO design doesn't encourage community minded behaviour like the very first ones did so that even people who were more social and extravert towards other gamers and engaged more into community building and interaction, because of the change in ingame atmosphere and those changed mechanics have grown more indifferent to community and other gamers as well. In EQ you depended on groups, so you couldn't be a complete and total jerk but had to play nice sometimes if you wanted to get accepted in groups. Other old MMO's had similar social mechanics.

However, even then I've been part of great communities and servers in LotrO, AoC, EQ2, even GW and other MMO's. You just need to look harder these days.

  tazarconan

Elite Member

Joined: 1/03/07
Posts: 993

6/17/12 8:40:36 AM#114

Every person as he grows apart his own character specialities he is also defined and influenced by his very personal expiriences. Same goes with gaming.

On one hand we have people that growed up playing games like heroquest,eye of the beholder series,blackcrypt,Elvira,pirates,settlers,heroes of might n magic,baldur's gate etc etc .. If u look up to these games they all had some fundamentals basics principles. They were huge games,loads of gameplay hours content, they had hard puzzles,exercizing player's mind,hell i didnt had internet back then to check for solutions for various puzzles i found on my way had to bust my ash exercise observing everything aaround in the game to my find my way through,all those games were harder,innovation and immersion was in way up lvls compared to the games today, the role play element was tons deeper and present than today, all of these games were focussing in deep and addictive gameplay ,they were creative in one way or another.

On the other hand we have people tha growed up playing games today like arcania gothic 4 ,wow(the mmo),some oversimplified console style rpg's(oversimplified with focus on action instead of roleplay element),and in general games that have easy difficulty lvls ,that dont challenge player's mind,but instead they challenge player's reflexes by hitting buttons faster and faster. And ofc all games today have the tendecy to have small dungeons ,nothing compared to really huge mazes of the past. As for innovation and immersion? Forget it they r gone and stayed in the past.Everything in nowdays gaming seems to be packed up for fast action,mindless in many occasions, fast and easy lets go,finish game,next game.

What's the outcome of those 2 different players breeds? u see it all around. You have players with mature thinking ,patient ,trying to think how to work things out,whether they are in single or mmo rpg's, they enjoy challenges,they hunt from sport.

On the other hand Join an mmorpg nowdays and u can see whats the community like. Terms like nerdraging ,frustration,imo, are new things on the blog.As one friend of mine keeps yelling The lol generation. I cant agree with that 100% ofc but those things are things i expirienced in mmo's i played last years .Exceptions are to be found ofc.

Some of these things may sound harsh and as i said it doesnt go for all ppl,after all not everyone is affected that much from his expiriences, but ni many,many cases sadly it does.

  WereLlama

Apprentice Member

Joined: 2/13/12
Posts: 63

6/18/12 8:57:52 AM#115

I suspect the only problem is MMO's (since EQ) have not changed dramatically the Social interfaction much in the game.

In Everquest we had defined groups, where players are added/dropped.  If you helped a group kill a monster, and you were not in that group, you gained nothing from it. I dont think have we have strayed too from this social model in the last 12 years.

Facebook and other social sites allow adding(friending), and rarely drop, plus we see what all our friends are doing(voyeurism?).   Its much more inclusive then EQ's design.   If someone on the far side of the world does something fun, you get to share in the experience, and sometimes when they come back, the loot.

Hopefully with the reduction of costs to make online games, we will see a larger variety of courageous social designs that involve slaying monsters.

-Blitz

  killion81

Elite Member

Joined: 8/31/06
Posts: 579

6/18/12 9:02:28 AM#116
Originally posted by Melieza
Originally posted by killion81

Get this man his Spotlight Poster title! ;)

I'm glad I'm not the only one who noticed he was just following everything that was written in the "how to post on mmorpg.com" thread.

It's sad that it's working...

 

Seriously?  12 pages?  Wow...

 

And on the left you will see the hordes of sheeple.

  GreenHell

Elite Member

Joined: 11/27/05
Posts: 1328

6/18/12 9:07:39 AM#117

Anti social?

 

Around 04/05, long before the mercs were in, I would of liked to seen you get a chanter/cleric for a group at 1Am EST. Off hr game play was severely affected by lack of role classes. Hell you were lucky if you could simply get a KEI. They put the mercs in after I left, but there was a reason for the addition that didnt include anti social. It was more along the lines of "we lost a shit ton to WoW", and folks need to be able to play.

 

SOE gave one of the best advantages there was to fill the group up in the form of exp bonuses. I wish all games did the same so as to encourage grouping.

I agree. In SWG those grind groups on Dantooine were awesome. I met a lot of people that way. Made some great connections. That whole thing stopped when the NGE hit I believe.

  JR4D

Advanced Member

Joined: 9/27/04
Posts: 2638

6/18/12 9:20:07 AM#118
Originally posted by GreenHell

Anti social?

 

Around 04/05, long before the mercs were in, I would of liked to seen you get a chanter/cleric for a group at 1Am EST. Off hr game play was severely affected by lack of role classes. Hell you were lucky if you could simply get a KEI. They put the mercs in after I left, but there was a reason for the addition that didnt include anti social. It was more along the lines of "we lost a shit ton to WoW", and folks need to be able to play.

 

SOE gave one of the best advantages there was to fill the group up in the form of exp bonuses. I wish all games did the same so as to encourage grouping.

I agree. In SWG those grind groups on Dantooine were awesome. I met a lot of people that way. Made some great connections. That whole thing stopped when the NGE hit I believe.

Ahh, the group bonus XP bonus was good stuff , nowadays if you do something like that it's called force grouping to get the benefit (and many new players dont even like that term anymore).

example: You man I have to group to get better xp? Ahh man this game isn't solo friendly, it to hard and I hate force grouping mmo's. This game sucks.

  User Deleted
6/18/12 9:27:19 AM#119

" The older generation of gamers was much more social and patient"

- The initial "old" generation didn't have to wade through over a decade of copy & paste bad design decision, poor execution while just coping features and ignorant people claiming they shouldn't be so impatent and wait another 10 years.

  Cephus404

Elite Member

Joined: 2/27/08
Posts: 2718

6/18/12 10:57:29 AM#120
Originally posted by The_Korrigan

That doesn't negate the fact that the vast majority of the UO players, and AC1 too, were way more "social and patient" than today's players. Actually, modern day games who have tried a similar model than UO pre-Trammel have failed before they were even released and have a lower player base than the 17+ years old game with dated graphics that is UO.

The people have changed, and the "end game loot grind with rewards for random people" model didn't help either. With the EQ/WOW clone model, people began to be asshats towards their own team because it often is the only way to make your character progress. DKP and all that crap made playing a spreadsheet competition against your own team instead of a group of friends having fun together.

In the case of UO and AC and EQ, you had a largely homogenous group of players.  The games were made by and for nerds.  Those were the only people who had access to the computers and Internet connections necessary to play the games at the time.  Because they all had the same basic views and the same basic goals, it seemed that they were more social because they all had something to talk about.  You had people who lived in the game because their RL was so pathetic.

However, once WoW opened the world of MMOs to the mainstream, you no longer had a homogenous playerbase, you had lots of different subcultures playing the games that had little or nothing in common outside of the game.  They didn't talk to each other because they had nothing to talk about.

It's not that the game has changed or the people have changed, it's that the genre has changed.  It's no longer the nerdfest it was when it started and that's a good thing.

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None

7 Pages « 1 2 3 4 5 6 7 » Search