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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Tor down to 200k to 300k players Left

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441 posts found
  Burntvet

Hard Core Member

Joined: 11/16/07
Posts: 2800

6/16/12 8:27:23 PM#241
Originally posted by Moaky07
Originally posted by Burntvet
Originally posted by stragen001

 

I dont care what anyone says, as soon as it stops making money, EA will shut it down. Thats just the way they are and it is also obvious good business sense. I suspect they will probably wait until they break even then just shut it down anyway knowing EA.

They are on that path now.

The single biggest expense an MMO has (especially after launch) is labor, and EA has started cutting that already. (IP fee notwithstanding)

Once the two annouced expansions are done, it will likely go into maintainence mode until enough money is made.

And for that to even happen, I suspect that the license agreement with LA would have to change, because you know that wasn't cheap, and it was predicated on certain population numbers being maintained, which they are not.

So for TOR to stay open long term at all, I suspect the deal with LA needs to be renegotiated.

Otherwise, yeah... the mostly likely outcome is TOR shutting its doors.

 

They went from a pre launch crew of 800, and cut 200 jobs. That leaves 600.

 

I would like to see how many pre launch games have 600 employees, let alone launched games.

 

Put it in perspective.

The specific numbers are not as important, and almost irrelvant, because of how they are or are not counted. Who is a TOR specific employee and who is an EA support person? Does it matter? Not really.

And all of that is much less important than the fact that only 2-3 weeks before the announcement of the mass TOR firings, one of the execs in charge of TOR said they would not be laying people off, so something must have changed. And not for the better.

But we knew that.

How's that for perspective?

 

(And for the record, I am pretty sure one of the EA execs came out at some point and said that the TOR project had 600 people (post is around here somewhere), not 800, but like I said, it does not matter much, they fired a lot of people because TOR was "under-preferforming". Badly.

 

  Moaky07

Advanced Member

Joined: 2/24/07
Posts: 2199

MMO sandbox games are as exciting as watching paint dry.

6/16/12 9:45:17 PM#242
Originally posted by Burntvet
Originally posted by Moaky07
Originally posted by Burntvet
Originally posted by stragen001

 

I dont care what anyone says, as soon as it stops making money, EA will shut it down. Thats just the way they are and it is also obvious good business sense. I suspect they will probably wait until they break even then just shut it down anyway knowing EA.

They are on that path now.

The single biggest expense an MMO has (especially after launch) is labor, and EA has started cutting that already. (IP fee notwithstanding)

Once the two annouced expansions are done, it will likely go into maintainence mode until enough money is made.

And for that to even happen, I suspect that the license agreement with LA would have to change, because you know that wasn't cheap, and it was predicated on certain population numbers being maintained, which they are not.

So for TOR to stay open long term at all, I suspect the deal with LA needs to be renegotiated.

Otherwise, yeah... the mostly likely outcome is TOR shutting its doors.

 

They went from a pre launch crew of 800, and cut 200 jobs. That leaves 600.

 

I would like to see how many pre launch games have 600 employees, let alone launched games.

 

Put it in perspective.

The specific numbers are not as important, and almost irrelvant, because of how they are or are not counted. Who is a TOR specific employee and who is an EA support person? Does it matter? Not really.

And all of that is much less important than the fact that only 2-3 weeks before the announcement of the mass TOR firings, one of the execs in charge of TOR said they would not be laying people off, so something must have changed. And not for the better.

But we knew that.

How's that for perspective?

 

(And for the record, I am pretty sure one of the EA execs came out at some point and said that the TOR project had 600 people (post is around here somewhere), not 800, but like I said, it does not matter much, they fired a lot of people because TOR was "under-preferforming". Badly.

 

Dude it still has a shit ton more folks working on it than practically any game around.

 

 

You are acting like this game has skeletal crews ala those MMO sandbox games that dont sell.

 

Fuck if SWG had as many devs working on it as TOR you would be creaming your damn jeans. So dont sit up here, and play hypocrit with us. You say 400 left after 200 dropped, and I have never seen anything to suggest they had 600.....800 on 4 continents is what we have heard.

 

Regardless of which, it is still a ton of folks on a launched game. Not the "life support" you wish to portray it as.

Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.

  Hurvart

Novice Member

Joined: 11/02/10
Posts: 566

6/16/12 9:55:28 PM#243
Originally posted by stragen001

I agree that the subs are probably down to about 300k or so now, but EA must be making money still or they would just shut it down. 

I dont care what anyone says, as soon as it stops making money, EA will shut it down. Thats just the way they are and it is also obvious good business sense. I suspect they will probably wait until they break even then just shut it down anyway knowing EA.

They would probably lose more money if they shut it down. Even if they had 100K subscribers it would be better to let the game continue with a skeleton crew and/or as a F2P game.

And after investing and spending that much money it would be crazy to give up now regardless how bad the game is doing. They will probably try to fix it some way first before even thinking about that.

  SBE1

Advanced Member

Joined: 6/05/06
Posts: 340

6/16/12 11:09:56 PM#244

I think the game deserves to flop.  It failed to have many basic MMO elements players take for granted at launch, some of the worst open-world PvP I've ever seen in an MMO, and lots of money spent on voiceacting that most folks skip.  

Oh well, on to the next Themepark MMO disaster.

  Burntvet

Hard Core Member

Joined: 11/16/07
Posts: 2800

6/17/12 1:41:45 AM#245
Originally posted by Moaky07
Originally posted by Burntvet
Originally posted by Moaky07
Originally posted by Burntvet
Originally posted by stragen001

 

I dont care what anyone says, as soon as it stops making money, EA will shut it down. Thats just the way they are and it is also obvious good business sense. I suspect they will probably wait until they break even then just shut it down anyway knowing EA.

They are on that path now.

The single biggest expense an MMO has (especially after launch) is labor, and EA has started cutting that already. (IP fee notwithstanding)

Once the two annouced expansions are done, it will likely go into maintainence mode until enough money is made.

And for that to even happen, I suspect that the license agreement with LA would have to change, because you know that wasn't cheap, and it was predicated on certain population numbers being maintained, which they are not.

So for TOR to stay open long term at all, I suspect the deal with LA needs to be renegotiated.

Otherwise, yeah... the mostly likely outcome is TOR shutting its doors.

 

They went from a pre launch crew of 800, and cut 200 jobs. That leaves 600.

 

I would like to see how many pre launch games have 600 employees, let alone launched games.

 

Put it in perspective.

The specific numbers are not as important, and almost irrelvant, because of how they are or are not counted. Who is a TOR specific employee and who is an EA support person? Does it matter? Not really.

And all of that is much less important than the fact that only 2-3 weeks before the announcement of the mass TOR firings, one of the execs in charge of TOR said they would not be laying people off, so something must have changed. And not for the better.

But we knew that.

How's that for perspective?

 

(And for the record, I am pretty sure one of the EA execs came out at some point and said that the TOR project had 600 people (post is around here somewhere), not 800, but like I said, it does not matter much, they fired a lot of people because TOR was "under-preferforming". Badly.

 


 

Fuck if SWG had as many devs working on it as TOR you would be creaming your damn jeans. So dont sit up here, and play hypocrit with us. You say 400 left after 200 dropped, and I have never seen anything to suggest they had 600.....800 on 4 continents is what we have heard.

 

Regardless of which, it is still a ton of folks on a launched game. Not the "life support" you wish to portray it as.

 

First, in case you missed it, I said in the post not even talking to you, that TOR is on the cost cutting path. Which they are. That they fired a bunch of people, which they did. A pattern which every MMO in trouble to date has followed.

This is after an EA exec said they would not be cutting TOR staff a couple weeks prior.

The only one saying the game is on life support, is you. I and many others simply think it is going that way... and so does EA when they are cutting their personnel expenses by 1/3. That would not be happening if things were going well for TOR, which they are clearly not.

 

And it seems you have some fixation with hating on SWG. It seems there is some near Pavlovian response that any criticism of TOR is in some way related to SWG in your mind, a game you clearly hated.

At what point does SWG even enter into it? It has nothing to do with anything. That game closed before TOR even launched.

Got some irrational hate in there, I am thinking.

 

 

  chryses

Advanced Member

Joined: 5/29/07
Posts: 1453

6/17/12 1:42:15 AM#246

I feel for people that actually like the game.  I am not sure of the subs but its a game that will only decline from here, how fast?  Who knows.

The bottom line is that most hard core Star Wars fans don't like the MMO.  My cousin lives and breathes Star Wars and I am not far behind him and both of us quit after 3 weeks.

If they can't retain the fans that love the IP then its pretty hard to survive.

 

  Moaky07

Advanced Member

Joined: 2/24/07
Posts: 2199

MMO sandbox games are as exciting as watching paint dry.

6/17/12 2:00:17 AM#247
Originally posted by Burntvet
Originally posted by Moaky07
Originally posted by Burntvet
Originally posted by Moaky07
Originally posted by Burntvet
Originally posted by stragen001

 

I dont care what anyone says, as soon as it stops making money, EA will shut it down. Thats just the way they are and it is also obvious good business sense. I suspect they will probably wait until they break even then just shut it down anyway knowing EA.

They are on that path now.

The single biggest expense an MMO has (especially after launch) is labor, and EA has started cutting that already. (IP fee notwithstanding)

Once the two annouced expansions are done, it will likely go into maintainence mode until enough money is made.

And for that to even happen, I suspect that the license agreement with LA would have to change, because you know that wasn't cheap, and it was predicated on certain population numbers being maintained, which they are not.

So for TOR to stay open long term at all, I suspect the deal with LA needs to be renegotiated.

Otherwise, yeah... the mostly likely outcome is TOR shutting its doors.

 

They went from a pre launch crew of 800, and cut 200 jobs. That leaves 600.

 

I would like to see how many pre launch games have 600 employees, let alone launched games.

 

Put it in perspective.

The specific numbers are not as important, and almost irrelvant, because of how they are or are not counted. Who is a TOR specific employee and who is an EA support person? Does it matter? Not really.

And all of that is much less important than the fact that only 2-3 weeks before the announcement of the mass TOR firings, one of the execs in charge of TOR said they would not be laying people off, so something must have changed. And not for the better.

But we knew that.

How's that for perspective?

 

(And for the record, I am pretty sure one of the EA execs came out at some point and said that the TOR project had 600 people (post is around here somewhere), not 800, but like I said, it does not matter much, they fired a lot of people because TOR was "under-preferforming". Badly.

 


 

Fuck if SWG had as many devs working on it as TOR you would be creaming your damn jeans. So dont sit up here, and play hypocrit with us. You say 400 left after 200 dropped, and I have never seen anything to suggest they had 600.....800 on 4 continents is what we have heard.

 

Regardless of which, it is still a ton of folks on a launched game. Not the "life support" you wish to portray it as.

 

First, in case you missed it, I said in the post not even talking to you, that TOR is on the cost cutting path. Which they are. That they fired a bunch of people, which they did. A pattern which every MMO in trouble to date has followed.

This is after an EA exec said they would not be cutting TOR staff a couple weeks prior.

The only one saying the game is on life support, is you. I and many others simply think it is going that way... and so does EA when they are cutting their personnel expenses by 1/3. That would not be happening if things were going well for TOR, which they are clearly not.

 

And it seems you have some fixation with hating on SWG. It seems there is some near Pavlovian response that any criticism of TOR is in some way related to SWG in your mind, a game you clearly hated.

At what point does SWG even enter into it? It has nothing to do with anything. That game closed before TOR even launched.

Got some irrational hate in there, I am thinking.

 

 

Well seeing as most of the comments based in fantasy land come from said SWg fans here, yeah I do have a problem with them.

 

The game isnt down to 2 or 300k, but if we listened to the trolls we sure would believe it. Of course we have been forced to deal with them for a couple of yr now, and frankly the act is beyond old. The PRECioUs is gone, and there isnt anyone making you guys a AAA sandbox.

 

We will hear you guys for several more yrs, and yet this game will continue to chug along. Much to your dismay. So who has the problem? It surely isnt me, as I got a SW MMO....do you?  No you dont.....your beloved SWG crashed n burnt, and thus we get our forum disrupted by the non sense.

 

Next time you wanna call something out as irrational, I suggest you look into a mirror. Nobody in their right mind carries on over a game being closed, yet a few of ya have for over 6 yrs now, and it is still going on till this very day. If that isnt having a couple sammiches short of a picnic, I dont know what is.

Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.

  Shazknee

Novice Member

Joined: 9/28/10
Posts: 85

6/17/12 2:24:03 AM#248

Such a shame, the most entertaining part of SWTOR, is watching it fail this fast, it is however abit odd seeing some players, still praising it as a success or "It'll come around with 1.3!", I thought 1.2 were supposed to save the game?

 

I really expected more, and would have stuck with it, if it's "only" issues were bugs and not the fact that it's a sorry excuse for a mmo, honestly, when they missed the target by that much, with the box game, I can't see them fix the game ever, who in their right mind at BW/EA thought that they had a great mmo on their hands?! 

 

Just shit the damn thing down, and let it be a lesson to other mmo devs out there, we don't want a wannabe wow game, SWTOR arent even a theme park game, its more like a ride within the themepark, I seriously hope that future devs arent going to lock down players again, mmorpg's a games who you can somehow "play to live in", SWTOR arent.

 

They would have had a much great success, had they just made it KOTOR 3, but I guess they got too tempted when they saw the cash cow, that WoW is.

 

I don't even feel sorry for them, in my eyes they owe me for a CE box, not even AoC made me feel that way..

  Phry

Elite Member

Joined: 7/01/04
Posts: 5554

6/17/12 2:41:10 AM#249
Originally posted by Moaky07
Originally posted by Burntvet
Originally posted by Moaky07
Originally posted by Burntvet
Originally posted by Moaky07
Originally posted by Burntvet
Originally posted by stragen001

 

I dont care what anyone says, as soon as it stops making money, EA will shut it down. Thats just the way they are and it is also obvious good business sense. I suspect they will probably wait until they break even then just shut it down anyway knowing EA.

They are on that path now.

The single biggest expense an MMO has (especially after launch) is labor, and EA has started cutting that already. (IP fee notwithstanding)

Once the two annouced expansions are done, it will likely go into maintainence mode until enough money is made.

And for that to even happen, I suspect that the license agreement with LA would have to change, because you know that wasn't cheap, and it was predicated on certain population numbers being maintained, which they are not.

So for TOR to stay open long term at all, I suspect the deal with LA needs to be renegotiated.

Otherwise, yeah... the mostly likely outcome is TOR shutting its doors.

 

They went from a pre launch crew of 800, and cut 200 jobs. That leaves 600.

 

I would like to see how many pre launch games have 600 employees, let alone launched games.

 

Put it in perspective.

The specific numbers are not as important, and almost irrelvant, because of how they are or are not counted. Who is a TOR specific employee and who is an EA support person? Does it matter? Not really.

And all of that is much less important than the fact that only 2-3 weeks before the announcement of the mass TOR firings, one of the execs in charge of TOR said they would not be laying people off, so something must have changed. And not for the better.

But we knew that.

How's that for perspective?

 

(And for the record, I am pretty sure one of the EA execs came out at some point and said that the TOR project had 600 people (post is around here somewhere), not 800, but like I said, it does not matter much, they fired a lot of people because TOR was "under-preferforming". Badly.

 


 

Fuck if SWG had as many devs working on it as TOR you would be creaming your damn jeans. So dont sit up here, and play hypocrit with us. You say 400 left after 200 dropped, and I have never seen anything to suggest they had 600.....800 on 4 continents is what we have heard.

 

Regardless of which, it is still a ton of folks on a launched game. Not the "life support" you wish to portray it as.

 

First, in case you missed it, I said in the post not even talking to you, that TOR is on the cost cutting path. Which they are. That they fired a bunch of people, which they did. A pattern which every MMO in trouble to date has followed.

This is after an EA exec said they would not be cutting TOR staff a couple weeks prior.

The only one saying the game is on life support, is you. I and many others simply think it is going that way... and so does EA when they are cutting their personnel expenses by 1/3. That would not be happening if things were going well for TOR, which they are clearly not.

 

And it seems you have some fixation with hating on SWG. It seems there is some near Pavlovian response that any criticism of TOR is in some way related to SWG in your mind, a game you clearly hated.

At what point does SWG even enter into it? It has nothing to do with anything. That game closed before TOR even launched.

Got some irrational hate in there, I am thinking.

 

 

Well seeing as most of the comments based in fantasy land come from said SWg fans here, yeah I do have a problem with them.

 

The game isnt down to 2 or 300k, but if we listened to the trolls we sure would believe it. Of course we have been forced to deal with them for a couple of yr now, and frankly the act is beyond old. The PRECioUs is gone, and there isnt anyone making you guys a AAA sandbox.

 

We will hear you guys for several more yrs, and yet this game will continue to chug along. Much to your dismay. So who has the problem? It surely isnt me, as I got a SW MMO....do you?  No you dont.....your beloved SWG crashed n burnt, and thus we get our forum disrupted by the non sense.

 

Next time you wanna call something out as irrational, I suggest you look into a mirror. Nobody in their right mind carries on over a game being closed, yet a few of ya have for over 6 yrs now, and it is still going on till this very day. If that isnt having a couple sammiches short of a picnic, I dont know what is.

You could have just said you don't like people who played SWG too you know, no need to beat around the bush.. though why you think they are the reason for SW;TOR's failure i have no clue. Even at its peak i don't think SWG had more than about 250k players, most of which left the game more than 5 years ago ?  doesnt seem like you got over it, but, i can appreciate that, a lot of people have a great deal of anger even still, not just against SWG, but SOE themselves and i think LA for their part. SW;TOR probably was hoped to be the best ever re-envisioning of the genre, it wasnt, in the end, just another mediocre one, it might just be that the only people who are really sticking with SW;TOR though, are perhaps the die hard Starwars fans that you hate so much from SWG, who will play a game just because it is Starwars.  Perhaps if you tried to forget about SWG, and moved on, you might as many others have done, become less angry about it.

  AwDiddums

Advanced Member

Joined: 6/09/12
Posts: 387

6/17/12 2:43:39 AM#250
Originally posted by Zippy

Look at Tor Status and you will see Tor has 10 NA servers left the rest are dead empty servers.  Europe has 3 servers left and the rest are dead and empty. 

Presently the server status across North America and Euorope is as follows:

1 Medium Server

4 Light Servers

8 Very light Servers

156 Dead Servers

At the current rate of decline the 8 very light servers will all be dead servers within 2 weeks and the light servers will be on the verge of dying. Looking at the 13 light servers left at best ToR has 300k players playing likely less than 200k.  But at the current rate of loss Tor will be down to 3 or 4 non dead servers in the next 3-4 weeks and will have less  than 100k players.

EA/BW since release has engaged in a campaign of misinformation to make peiople believe the game is doing well and has a lot  more subs than it actually has.  The facts simply do not bear that out.  Approaching server merges their latest attempt at deception is the "Mega Server" scam.  They want people to believe there will be mega servers taking the place of all these empty servers.  Looking at Tor Status on a daily bas since launch one can quickly see they do not have the population to support such mega servers.  Rather EA/Bioware realize that at the current decline the population will only be able to support 3-4 servers at most.  But they can save face and keep telling people they are successful with their mega server scam.  Plus it gives the fanboys a reason to make post after post telling people how successful Tor is.

With only 13 light servers left it is not arguable that there are mroe than 300k players left.  The Titantic is sinking and its almost entirely under water now.  There is nothing that can be done for this game at least in the short term.  Many games have recovered from bad launches but it takes years.  With the SW brand name and a few years of development time it could have a revivial down the road and be a 100-300k sub game.  But at least in the short term it is sinking quite fast.

 


I did my own research last night, sat and watched all the servers and to my horror I found that there are infact only 2 real ppl playing TOR, although they are multiboxing 100k accounts each, amazing.

I don't need to provide proof as my word is my bond.

 

 

  Burntvet

Hard Core Member

Joined: 11/16/07
Posts: 2800

6/17/12 2:44:01 AM#251
Originally posted by Moaky07
Originally posted by Burntvet
Originally posted by Moaky07

 


 

Fuck if SWG had as many devs working on it as TOR you would be creaming your damn jeans. So dont sit up here, and play hypocrit with us. You say 400 left after 200 dropped, and I have never seen anything to suggest they had 600.....800 on 4 continents is what we have heard.

 

Regardless of which, it is still a ton of folks on a launched game. Not the "life support" you wish to portray it as.

 

First, in case you missed it, I said in the post not even talking to you, that TOR is on the cost cutting path. Which they are. That they fired a bunch of people, which they did. A pattern which every MMO in trouble to date has followed.

This is after an EA exec said they would not be cutting TOR staff a couple weeks prior.

The only one saying the game is on life support, is you. I and many others simply think it is going that way... and so does EA when they are cutting their personnel expenses by 1/3. That would not be happening if things were going well for TOR, which they are clearly not.

 

And it seems you have some fixation with hating on SWG. It seems there is some near Pavlovian response that any criticism of TOR is in some way related to SWG in your mind, a game you clearly hated.

At what point does SWG even enter into it? It has nothing to do with anything. That game closed before TOR even launched.

Got some irrational hate in there, I am thinking.

 

 

Well seeing as most of the comments based in fantasy land come from said SWg fans here, yeah I do have a problem with them.

 

The game isnt down to 2 or 300k, but if we listened to the trolls we sure would believe it. Of course we have been forced to deal with them for a couple of yr now, and frankly the act is beyond old. The PRECioUs is gone, and there isnt anyone making you guys a AAA sandbox.

 

We will hear you guys for several more yrs, and yet this game will continue to chug along. Much to your dismay. So who has the problem? It surely isnt me, as I got a SW MMO....do you?  No you dont.....your beloved SWG crashed n burnt, and thus we get our forum disrupted by the non sense.

 

Next time you wanna call something out as irrational, I suggest you look into a mirror. Nobody in their right mind carries on over a game being closed, yet a few of ya have for over 6 yrs now, and it is still going on till this very day. If that isnt having a couple sammiches short of a picnic, I dont know what is.

And here is it...what is behind everything: blah blah blah "Any hate for TOR is from disgruntled SWG vets".

Guess what? More people have quit TOR, than EVER played SWG. Think some of them might be critical of TOR/EA/BW?

SWG never comes into the TOR equation.

Most of us are well over SWG, or can play the flightless bird, but is seems that YOU aren't over SWG and the people that played it. So they liked a game that you hated, so what?

Nothing SWG vets could ever do, compares to the mistakes that the people that made TOR made, and thus the game is crashing. Too Bad.

 

Whatever man, you can join SNJ on the block list.

 

 

  GreenHell

Novice Member

Joined: 11/27/05
Posts: 1342

6/17/12 2:58:36 AM#252

It does always seem to come back to SWG for some people. Its pretty damn odd.

  Sameer1979

Apprentice Member

Joined: 6/11/12
Posts: 385

6/17/12 3:07:53 AM#253
Originally posted by GreenHell

It does always seem to come back to SWG for some people. Its pretty damn odd.

Whenever people starting bringin SWG into discussion and start comparing it to SWTOR even Jesus does a /facepalm. You are right it is pretty damn odd. But hey SWG players are angry and the closest thing they can get to vent their anger is SWTOR even thoguh that game has absolutely nothing to do with failure of SWG and its shutting down.

For years when SWG was up it was struggling for survival and was ignored  and flamed in general, but now after it is gone suddenly it was the best MMO ever made compared to SWTOR.(why the fuck even make this asnine comparison?).no shit...two very different MMOS made for two very different playerbase.

  GreenHell

Novice Member

Joined: 11/27/05
Posts: 1342

6/17/12 3:19:39 AM#254
Originally posted by Sameer1979
Originally posted by GreenHell

It does always seem to come back to SWG for some people. Its pretty damn odd.

Whenever people starting bringin SWG into discussion and start comparing it to SWTOR even Jesus does a /facepalm. You are right it is pretty damn odd. But hey SWG players are angry and the closest thing they can get to vent their anger is SWTOR even thoguh that game has absolutely nothing to do with failure of SWG and its shutting down.

For years when SWG was up it was struggling for survival and was ignored  and flamed in general, but now after it is gone suddenly it was the best MMO ever made compared to SWTOR.(why the fuck even make this asnine comparison?).no shit...two very different MMOS made for two very different playerbase.

Strange how that happens. SWG by being shut down has become the martyr for sandbox games. I played SWG for many years. I was there at the end.  To compare ToR and SWG is probably one of the most ignorant things a person can do. Totally different games from totally different generations.

  Moaky07

Advanced Member

Joined: 2/24/07
Posts: 2199

MMO sandbox games are as exciting as watching paint dry.

6/17/12 3:41:31 AM#255
Originally posted by GreenHell
Originally posted by Sameer1979
Originally posted by GreenHell

It does always seem to come back to SWG for some people. Its pretty damn odd.

Whenever people starting bringin SWG into discussion and start comparing it to SWTOR even Jesus does a /facepalm. You are right it is pretty damn odd. But hey SWG players are angry and the closest thing they can get to vent their anger is SWTOR even thoguh that game has absolutely nothing to do with failure of SWG and its shutting down.

For years when SWG was up it was struggling for survival and was ignored  and flamed in general, but now after it is gone suddenly it was the best MMO ever made compared to SWTOR.(why the fuck even make this asnine comparison?).no shit...two very different MMOS made for two very different playerbase.

Strange how that happens. SWG by being shut down has become the martyr for sandbox games. I played SWG for many years. I was there at the end.  To compare ToR and SWG is probably one of the most ignorant things a person can do. Totally different games from totally different generations.

You are right....totally different games by totally different companies yet it hasnt kept them from camping here the past 2 yrs, and bitching cause they didnt get SWG2. Grand total it has been over 6 yrs of their non sense.

 

How many of these non sense threads are created by them? I would bet a far majority. It isnt some major shock who these characters are.

 

TOR has roughly 50% retention, which is well within the MMO average. If we listened to those with an axe to grind, we would all be a bunch of chicken littles. The sky isnt falling, unless you want SWG back.

 

BTW Burnt.....you mention flightless birds, and yet the emulation is sadder than the actual game it is trying to copy. Good luck with that one.

Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.

  Greyhooff

Novice Member

Joined: 10/08/08
Posts: 684

6/17/12 5:18:16 AM#256
Originally posted by Moaky07
Originally posted by GreenHell
Originally posted by Sameer1979
Originally posted by GreenHell

It does always seem to come back to SWG for some people. Its pretty damn odd.

Whenever people starting bringin SWG into discussion and start comparing it to SWTOR even Jesus does a /facepalm. You are right it is pretty damn odd. But hey SWG players are angry and the closest thing they can get to vent their anger is SWTOR even thoguh that game has absolutely nothing to do with failure of SWG and its shutting down.

For years when SWG was up it was struggling for survival and was ignored  and flamed in general, but now after it is gone suddenly it was the best MMO ever made compared to SWTOR.(why the fuck even make this asnine comparison?).no shit...two very different MMOS made for two very different playerbase.

Strange how that happens. SWG by being shut down has become the martyr for sandbox games. I played SWG for many years. I was there at the end.  To compare ToR and SWG is probably one of the most ignorant things a person can do. Totally different games from totally different generations.

You are right....totally different games by totally different companies yet it hasnt kept them from camping here the past 2 yrs, and bitching cause they didnt get SWG2. Grand total it has been over 6 yrs of their non sense.

 

How many of these non sense threads are created by them? I would bet a far majority. It isnt some major shock who these characters are.

 

TOR has roughly 50% retention, which is well within the MMO average. If we listened to those with an axe to grind, we would all be a bunch of chicken littles. The sky isnt falling, unless you want SWG back.

 

BTW Burnt.....you mention flightless birds, and yet the emulation is sadder than the actual game it is trying to copy. Good luck with that one.

 

Your continuous disinformation makes me suspicious.

Everyone knows the official numbers are boosted by giving everyone free time, they are meaningless.

300k current subs is obvious from actually looking at the number of people playing, and even that is generous.

2.3 million boxes sold and under 300k subs is what is realistic for SWTOR right now and that is a horrible retention rate, the worst ever retention rate for a MMO of this budget and hype.

 

  JoeyMMO

Novice Member

Joined: 10/09/11
Posts: 1334

To busy playing GW2 to post much around here... *shrug*

6/17/12 5:35:06 AM#257
Originally posted by Greyhooff
*snip*

 Your continuous disinformation makes me suspicious.

Everyone knows the official numbers are boosted by giving everyone free time, they are meaningless.

300k current subs is obvious from actually looking at the number of people playing, and even that is generous.

2.3 million boxes sold and under 300k subs is what is realistic for SWTOR right now and that is a horrible retention rate, the worst ever retention rate for a MMO of this budget and hype.

While I think those numbers might become true pretty soon, there still is a difference between subs and number of people playing. They could still have more subs than people playing since quite a few paid for the box and an extra 6 months, even if they have long since stopped playing.

EA and viral marketing do make a pair however. Having unofficial sources spew out disinformation is becoming standard practise.

  Rocketeer

Advanced Member

Joined: 9/07/04
Posts: 1310

6/17/12 8:59:59 AM#258

The problem is that SWTOR was a financial failure, if it wasn't EAs stockprice wouldn't be in free fall and they wouldn't have had to lay off people working on it.

And that in return creates another problem for us, because it means there will be no proper developement of the game and thus no fixing of whatever issues various displeased customers have. Its ok for a MMO to not be perfect at launch, thats the beauty of the genre, you can continiously improve the game via expansions and updates. But for that your game has to be a success first, and by success i mean success in the eyes of the people who invested in your game, not success in the eyes of some SW fanboy.

Take a look at their share value since the game launched and then tell me wether or not those people are happy. Im not a shareholder of EA, but if i was i wouldn't be happy. Especially considering some people might have bought stock back in 2008 when they announced the game, at 40$ per share. I wouldn't be happy, not happy at all at all.

  Zippy

Apprentice Member

Joined: 7/24/03
Posts: 1428

 
OP  6/17/12 4:22:37 PM#259

Update 6/17:

Tor dropped down to 6 NA servers and 3 Euro servers that were not dead prior to when the merges began,  Presently on Tor Status there are 10 non dead US servers and 2 servers that are gaining.  There are 4 Euro servers not in dead status with 1 close to coming back to life. Totaling14 non dead servers right now with 3 close to being brought back to life.

So far with the merges they have now gained in players 3 straight days on Tor Status which is the second time they have posted gains this year and the  first gain since they gained 3 straight days when 1.2 came out.  Keep in mind these gains reflect a 7 day status so likely the gains are larger than  being shown.


It is likely when the merges are done there may be around 20 total servers left of which 10 will be be very close to going back to dead status.  Generally the trend on what happens on this website is when a server is declining and hits below 1.3 the drop off to hit 1.0 is very swift.  The lower it gets the faster the decline.  Veru much a momentum things.  The more people that jump ship the faster the drop off.   But with the merges and the gains it will take awhile for things to settle and for people to percieve any actual momentum one way or the other. 

Overall the merge seems to have been successful in quelling the slide.  WIthout the merges Tor would have been down to 4 non dead servers and at least temprarily they will postpone that slide,  My guess is it will buy them a month before momentum shifts and the big drop offs continue.  In a month they will likely be down to 10 servers again and within 2 months I am guess ing it will settle down to 4 or 5 total servers before the population eventually stabilizes.

 

  MMOGamer71

Apprentice Member

Joined: 11/12/07
Posts: 1651

6/17/12 4:28:18 PM#260
Originally posted by Zippy

Update 6/17:

Tor dropped down to 6 NA servers and 3 Euro servers that were not dead prior to when the merges began,  Presently on Tor Status there are 10 non dead US servers and 2 servers that are gaining.  There are 4 Euro servers not in dead status with 1 close to coming back to life. Totaling14 non dead servers right now with 3 close to being brought back to life.

So far with the merges they have now gained in players 3 straight days on Tor Status which is the second time they have posted gains this year and the  first gain since they gained 3 straight days when 1.2 came out.  Keep in mind these gains reflect a 7 day status so likely the gains are larger than  being shown.


It is likely when the merges are done there may be around 20 total servers left of which 10 will be be very close to going back to dead status.  Generally the trend on what happens on this website is when a server is declining and hits below 1.3 the drop off to hit 1.0 is very swift.  The lower it gets the faster the decline.  Veru much a momentum things.  The more people that jump ship the faster the drop off.   But with the merges and the gains it will take awhile for things to settle and for people to percieve any actual momentum one way or the other. 

Overall the merge seems to have been successful in quelling the slide.  WIthout the merges Tor would have been down to 4 non dead servers and at least temprarily they will postpone that slide,  My guess is it will buy them a month before momentum shifts and the big drop offs continue.  In a month they will likely be down to 10 servers again and within 2 months I am guess ing it will settle down to 4 or 5 total servers before the population eventually stabilizes.

 

Largest colapse in MMO history.

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