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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
6/16/12 9:42:33 PM#21
Originally posted by GTwander For pewpz and giggles, let's pretend that is fact. Isn't it now a fact that you're not only paying extra hours to have your team generate content for major development points such as graphics, models, animations, sound, gameplay mechanics, and their aimed "goal" for the product, but also paying extra hours to have your secretary handle the second step of these things? Several of those secondary steps being, depending on the content being released:
GT, it seems 'just two lines of code' easy to you because you haven't done it. You haven't tried to generate the content the OP is talking about while meeting the existing deadlines for the project. You haven't tried to put the content in layman's terms. You haven't tried to manage the barrage of comments, questions and feedback resultant from this kind of content either. You haven't tried to corral devs to get this content done. It seems simple because you don't understand the scope of the task you're handwaving about and, when it is explained to you by someone that has done it, your answer is "What I say is fact. Quit it." More power to ya, man.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
6/16/12 9:45:25 PM#22
Originally posted by Zippy A lot of great points there. Another reason for the beta weekends, though, is to keep the players more densely packed. When beta testing throughout a week, you have your players more spread out. Even if the difference is just from spreading the evening players over 3 days instead of 7, it makes a big difference in the experience of the players and the info gained from internal testing.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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6/16/12 9:50:03 PM#23
Originally posted by Loktofeit Dude... Technical work is as hard as you envision it, blogging about it ISN'T. You could hand it off to a monkey and have it pass, and you don't need a video presentation in the majority of instances either. In the cases you do, boobs seem to fly just as fine in the place of pigs. Writer / Musician / Game Designer Now Playing: Skyrim, Wurm Online, Tropico 4 |
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