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EVE Online

EVE Online 

Jita (General)  » Re: New Missile animations

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77 posts found
  kadepsyson

Hard Core Member

Joined: 5/15/06
Posts: 1925

The doctors say his chances are 50/50...but there's only a 10% chance of that.

6/16/12 2:27:26 AM#21

It isn't realism that prevents flying unicorns or dragons, but rather the fiction and canon surrounding the EVE lore.

 

Also, I'm no physics expert, but why would gasses ejected from the back of a missile be invisible?

El Psy Congroo

  kadepsyson

Hard Core Member

Joined: 5/15/06
Posts: 1925

The doctors say his chances are 50/50...but there's only a 10% chance of that.

6/16/12 2:40:38 AM#22

I seriously do not understand peoples rage over why there is sound in a space game.

Let's just put this to rest.

You play as a pilot.

Floating in a pod, and your brain is wired from your body to a massively powerful computer.

THIS COMPUTER CAN PROBABLY HANDLE SIMULATING SOUND.

 

How hard is that?  I mean really.  Computer simulates sounds so the pilot wired to it understands what is going on around the ship better.

El Psy Congroo

  SHOE788

Apprentice Member

Joined: 9/02/10
Posts: 714

 
6/16/12 3:18:53 AM#23
Originally posted by kadepsyson

It isn't realism that prevents flying unicorns or dragons, but rather the fiction and canon surrounding the EVE lore.

 

Also, I'm no physics expert, but why would gasses ejected from the back of a missile be invisible?

Theres no atmospheric pressure holding it together as there is on earth. The particles blasted into motion don't coagulate into a visible form but are blasted in random directions with nothing to stop them.

  kadepsyson

Hard Core Member

Joined: 5/15/06
Posts: 1925

The doctors say his chances are 50/50...but there's only a 10% chance of that.

6/16/12 3:22:42 AM#24
Originally posted by SHOE788
Originally posted by kadepsyson

It isn't realism that prevents flying unicorns or dragons, but rather the fiction and canon surrounding the EVE lore.

 

Also, I'm no physics expert, but why would gasses ejected from the back of a missile be invisible?

Theres no atmospheric pressure holding it together as there is on earth. The particles blasted into motion don't coagulate into a visible form but are blasted in random directions with nothing to stop them.

For all we know about the game, there could be a shield like field around the exhaust to help direct the motion of the missile, which prevents the trails from dissipating immediately.  They do dissipate rather quickly.  I mean it's a science FICTION game.  There could be any number of reasons that would fit within the lore as to why you view that.  Hell even could be a simulated image as you don't see them with your eyes, but through camera drones outside your ship after all, according to lore.

El Psy Congroo

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 5797

6/16/12 5:07:15 AM#25


Originally posted by SHOE788

Smoke trails don't exist in our universe. Eve is based upon our universe. By syllogism we can conclude that that Eve shouldn't have smoke trails.

I'd say that's a pretty solid argument, but it's always easy to spout of "you have no argument" when the reverse applies.


It is not solid argument, it is an invalid argument.

The premise "EVE is based upon our universe" equally allows smoke trail to exist as it negates their existence.


The keyword is "based", which can mean pretty much anything as long as some "minimal" resemblance is kept.


Those engineers.....

  Orphes

Novice Member

Joined: 3/18/07
Posts: 3063

You make, you buy, you die!

6/16/12 7:22:35 AM#26
Originally posted by SHOE788
Originally posted by kadepsyson

 

Also, I'm no physics expert, but why would gasses ejected from the back of a missile be invisible?

Theres no atmospheric pressure holding it together as there is on earth. The particles blasted into motion don't coagulate into a visible form but are blasted in random directions with nothing to stop them.

This is not correct and you are still not an engineer.

I'm so broke. I can't even pay attention.
"You have the right not to be killed"

  SHOE788

Apprentice Member

Joined: 9/02/10
Posts: 714

 
6/16/12 11:01:41 AM#27
Originally posted by Orphes
Originally posted by SHOE788
Originally posted by kadepsyson

 

Also, I'm no physics expert, but why would gasses ejected from the back of a missile be invisible?

Theres no atmospheric pressure holding it together as there is on earth. The particles blasted into motion don't coagulate into a visible form but are blasted in random directions with nothing to stop them.

This is not correct and you are still not an engineer.

It is correct and I actually am. Do you think they are some rare breed of species or something?

  SHOE788

Apprentice Member

Joined: 9/02/10
Posts: 714

 
6/16/12 11:03:31 AM#28
Originally posted by Gdemami

 


Originally posted by SHOE788

Smoke trails don't exist in our universe. Eve is based upon our universe. By syllogism we can conclude that that Eve shouldn't have smoke trails.

 

I'd say that's a pretty solid argument, but it's always easy to spout of "you have no argument" when the reverse applies.


 

It is not solid argument, it is an invalid argument.

The premise "EVE is based upon our universe" equally allows smoke trail to exist as it negates their existence.


The keyword is "based", which can mean pretty much anything as long as some "minimal" resemblance is kept.


Those engineers.....


Eve's setting is our universe. You would expect our universe to behave like our universe, you can't just say "Yeah 21,000 years into the future, the fundamental laws of physics just decided to change themselves".

  SHOE788

Apprentice Member

Joined: 9/02/10
Posts: 714

 
6/16/12 11:19:17 AM#29
Originally posted by kadepsyson
Originally posted by SHOE788
Originally posted by kadepsyson

It isn't realism that prevents flying unicorns or dragons, but rather the fiction and canon surrounding the EVE lore.

 

Also, I'm no physics expert, but why would gasses ejected from the back of a missile be invisible?

Theres no atmospheric pressure holding it together as there is on earth. The particles blasted into motion don't coagulate into a visible form but are blasted in random directions with nothing to stop them.

For all we know about the game, there could be a shield like field around the exhaust to help direct the motion of the missile, which prevents the trails from dissipating immediately.  They do dissipate rather quickly.  I mean it's a science FICTION game.  There could be any number of reasons that would fit within the lore as to why you view that.  Hell even could be a simulated image as you don't see them with your eyes, but through camera drones outside your ship after all, according to lore.

Yes it's a science fiction game, but when you break rules you gotta have good explanantions.

Directing the rocket is an issue as well, and I suppose a "field" of energy could surround the exhaust, but you're still running into major physics problems. How does the exhaust go from being forced in the opposite direction of the rocket to forcing the rocket in some opposite direction direction? You're talking about around a 180 degree direction change, something you can't do in even earth-like environments without some external force pushing back on the exhaust in greater force than what the rocket is pushing, let alone have it have enough force to guide the rocket.

Another point is that directional changes of the rocket is easily solved by just putting thrusters on the sides of the rocket. I seriously doubt that instead of taking the low hanging fruit, the people in 21,000 years invent this ellaborate force field rocket guidance when both accomplish the same goal.

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 5797

6/16/12 12:56:08 PM#30


Originally posted by SHOE788

You would expect...

You can expect anything you want, that does not make any obligations though...


Some people like smoke trails, some don't. Simple.

  Uhwop

Advanced Member

Joined: 3/20/10
Posts: 1102

6/16/12 1:01:59 PM#31
Originally posted by SHOE788
Originally posted by FastSloth

Lol, as an engineer THIS bothers you?

 

Newsflash: In space your ship also doesn't stop if you put your engine off because there's no friction in a vacuum. And there's no sound in space. Your ship also doesn't normally stabilize to lay exactly horizontally. And you can't actually fly through planets. The sun normally melts you. And if you eject from a moving ship, your pod's speed can't possibly be zero. Also, those rockets couldn't fly curves with their single drive. But as an engineer, this TRAIL bothers you. Because you're an engineer, and a real expert on physics.

 

PS: I just watched the video and I know now what you mean though. It looks like crap. ;)

1. Reverse thrust for stopping I suppose

2. A game without sound would be boring

3. Well "horizontal" doesn't really exist, but it's probably a limitation/technicality

4. Flying through planets is probably just a limitation on their part

5. Game limitation

6. reverse thrust again I would assume

7. thrust on different sides of the rocket perhaps?

Many of the things you listed could be possible, or are just a lack of implementation. Smoke trails on rockets is a purposeful implementation without regard to reality.

 According to CCP, the EVE universe isn't like our own.  Space has viscosity in EVE, which is what's supposed to explain some of the unrealistic spacey aspects of the game.

"sound" is mimmicked for the benefit of the capsuleer. 

They're more like submarines then spaceships.

  Uhwop

Advanced Member

Joined: 3/20/10
Posts: 1102

6/16/12 1:25:28 PM#32
Originally posted by SHOE788
Originally posted by kadepsyson

It isn't realism that prevents flying unicorns or dragons, but rather the fiction and canon surrounding the EVE lore.

 

Also, I'm no physics expert, but why would gasses ejected from the back of a missile be invisible?

Theres no atmospheric pressure holding it together as there is on earth. The particles blasted into motion don't coagulate into a visible form but are blasted in random directions with nothing to stop them.

 If you want to be realistic, that's not true either.

Everything in space has gravity, even the exhaust of a missle.  The only reason the exhaust wouldn't form into clouds is because it's blasted away, and isn't dense enough to exert enough gravity on the other particles flying away from each other.  If the partcles were much denser, either through it's own elemental property, or by sheer amount, it would start revolving and eventually collapse on itself to form the cloud shortly after exiting the missile.

Atmosphere helps to create the currents on wich our clouds move, very much like an ocean current.  Gravity is keeping it from escaping the planet and causes them to condense into larger and larger clouds as more moister evaporates into the amosphere.

Random is only how the exhaust form a missle is perceived to be blasted away. 

The universe is in motion, put there immediately upon it's creating.  Everything is moving, very fast, yet everthing has this strange habbit of congregating. 

Before there were suns and planets there was gas.  That gas, while flying through the universe, little by little began to form giant clouds.

EVE space is considered to be another form of ampsphere, goverened by it's own properties and even physics.  It's only partially based on reality.

A gas cloud can be so large, with a enough desity, that it can survive the formation of a star near enough to it and not succomb to it's gravitation effects, while still interacting with it gravitationaly.  Eventually forming a second star that becomes locked into a binary system. 

 

Space is awesome.

  Cameron27

Advanced Member

Joined: 9/03/07
Posts: 150

6/16/12 1:33:29 PM#33

So you liked it more when missiles magically emanated from the center of ships? Oh and what does the sensor booster animation do to your immersion? How about the tracking disruptor one? It looks like Aquaman trying to signal the creatures of the deep.

In closing, could you please post a link of a missile actually firing in space so we can all see what it looks like?

"I will not play it nor any other MMO until they make it possible to obtain the best gear without forcing people to group up to do so." SwampRob

  SHOE788

Apprentice Member

Joined: 9/02/10
Posts: 714

 
6/16/12 3:29:00 PM#34
Originally posted by Uhwop
Originally posted by SHOE788
Originally posted by kadepsyson

It isn't realism that prevents flying unicorns or dragons, but rather the fiction and canon surrounding the EVE lore.

 

Also, I'm no physics expert, but why would gasses ejected from the back of a missile be invisible?

Theres no atmospheric pressure holding it together as there is on earth. The particles blasted into motion don't coagulate into a visible form but are blasted in random directions with nothing to stop them.

 If you want to be realistic, that's not true either.

Everything in space has gravity, even the exhaust of a missle.  The only reason the exhaust wouldn't form into clouds is because it's blasted away, and isn't dense enough to exert enough gravity on the other particles flying away from each other.  If the partcles were much denser, either through it's own elemental property, or by sheer amount, it would start revolving and eventually collapse on itself to form the cloud shortly after exiting the missile.

Atmosphere helps to create the currents on wich our clouds move, very much like an ocean current.  Gravity is keeping it from escaping the planet and causes them to condense into larger and larger clouds as more moister evaporates into the amosphere.

Random is only how the exhaust form a missle is perceived to be blasted away. 

The universe is in motion, put there immediately upon it's creating.  Everything is moving, very fast, yet everthing has this strange habbit of congregating. 

Before there were suns and planets there was gas.  That gas, while flying through the universe, little by little began to form giant clouds.

EVE space is considered to be another form of ampsphere, goverened by it's own properties and even physics.  It's only partially based on reality.

A gas cloud can be so large, with a enough desity, that it can survive the formation of a star near enough to it and not succomb to it's gravitation effects, while still interacting with it gravitationaly.  Eventually forming a second star that becomes locked into a binary system. 

 

Space is awesome.

Yes, technically the exhaust particles gravitate ever so slightly to eachother. But for the sake of simplicity we can leave that part out since that attraction is no where near the blasting force of the rocket.

  Mad+Dog

Advanced Member

Joined: 3/02/10
Posts: 573

6/16/12 3:32:14 PM#35
Originally posted by SHOE788
Originally posted by kadepsyson

It isn't realism that prevents flying unicorns or dragons, but rather the fiction and canon surrounding the EVE lore.

 

Also, I'm no physics expert, but why would gasses ejected from the back of a missile be invisible?

Theres no atmospheric pressure holding it together as there is on earth. The particles blasted into motion don't coagulate into a visible form but are blasted in random directions with nothing to stop them.

I c the EvE forum sis as geeky as ever!! :P

 

joke by the way dont shout at me pls :P

  SHOE788

Apprentice Member

Joined: 9/02/10
Posts: 714

 
6/16/12 3:35:27 PM#36
Originally posted by Cameron27

So you liked it more when missiles magically emanated from the center of ships? Oh and what does the sensor booster animation do to your immersion? How about the tracking disruptor one? It looks like Aquaman trying to signal the creatures of the deep.

In closing, could you please post a link of a missile actually firing in space so we can all see what it looks like?

It's hard to find a 3rd person view of a rocket firing in space, but heres Apollo 17 Lunar Module lifting off from the moon which has rocket engines. You can clearly see that there is no smoke exhaust present from the engines.

 

http://www.youtube.com/watch?v=cOdzhQS_MMw

  VassagoMael

Hard Core Member

Joined: 3/09/12
Posts: 311

6/16/12 3:37:01 PM#37
Originally posted by FastSloth

Lol, as an engineer THIS bothers you?

 

Newsflash: In space your ship also doesn't stop if you put your engine off because there's no friction in a vacuum. And there's no sound in space. Your ship also doesn't normally stabilize to lay exactly horizontally. And you can't actually fly through planets. The sun normally melts you. And if you eject from a moving ship, your pod's speed can't possibly be zero. Also, those rockets couldn't fly curves with their single drive. But as an engineer, this TRAIL bothers you. Because you're an engineer, and a real expert on physics.

 

PS: I just watched the video and I know now what you mean though. It looks like crap. ;)

Well, as far as the sound goes I think I read somewhere once that it is all simulated to keep the pilot from going crazy or something.

  SHOE788

Apprentice Member

Joined: 9/02/10
Posts: 714

 
6/16/12 3:37:14 PM#38
Originally posted by Uhwop
Originally posted by SHOE788
Originally posted by FastSloth

Lol, as an engineer THIS bothers you?

 

Newsflash: In space your ship also doesn't stop if you put your engine off because there's no friction in a vacuum. And there's no sound in space. Your ship also doesn't normally stabilize to lay exactly horizontally. And you can't actually fly through planets. The sun normally melts you. And if you eject from a moving ship, your pod's speed can't possibly be zero. Also, those rockets couldn't fly curves with their single drive. But as an engineer, this TRAIL bothers you. Because you're an engineer, and a real expert on physics.

 

PS: I just watched the video and I know now what you mean though. It looks like crap. ;)

1. Reverse thrust for stopping I suppose

2. A game without sound would be boring

3. Well "horizontal" doesn't really exist, but it's probably a limitation/technicality

4. Flying through planets is probably just a limitation on their part

5. Game limitation

6. reverse thrust again I would assume

7. thrust on different sides of the rocket perhaps?

Many of the things you listed could be possible, or are just a lack of implementation. Smoke trails on rockets is a purposeful implementation without regard to reality.

 According to CCP, the EVE universe isn't like our own.  Space has viscosity in EVE, which is what's supposed to explain some of the unrealistic spacey aspects of the game.

"sound" is mimmicked for the benefit of the capsuleer. 

They're more like submarines then spaceships.

Do you have a link for this? Also, I have no problems with sound. The game would suck ass without it so it's a reasonable tradeoff.

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 8761

EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :)

6/16/12 4:17:57 PM#39
Originally posted by SHOE788
Originally posted by Gdemami

 


Originally posted by SHOE788

Smoke trails don't exist in our universe. Eve is based upon our universe. By syllogism we can conclude that that Eve shouldn't have smoke trails.

 

I'd say that's a pretty solid argument, but it's always easy to spout of "you have no argument" when the reverse applies.


 

It is not solid argument, it is an invalid argument.

The premise "EVE is based upon our universe" equally allows smoke trail to exist as it negates their existence.


The keyword is "based", which can mean pretty much anything as long as some "minimal" resemblance is kept.


Those engineers.....


Eve's setting is our universe. You would expect our universe to behave like our universe, you can't just say "Yeah 21,000 years into the future, the fundamental laws of physics just decided to change themselves".

According to... ?

   I don't believe it was ever explained whether the wormhole that the EVE Gate was built on led to a distant part of our universe or another universe entirely. Are you also saying that the EVE universe must function by the same rules that our universe functions by?

If it is the same universe, are you saying that it isn't at all possible that the physics and makeup of the universe can vary based on where in the universe you are, what is present there, and how the components of the universe interact with each other? 

filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community.

Nitth: What makes you so sure its a simple fix?

filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding.

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 8761

EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :)

6/16/12 4:19:38 PM#40
Originally posted by SHOE788
Originally posted by Uhwop
Originally posted by SHOE788
Originally posted by FastSloth

Lol, as an engineer THIS bothers you?

 

Newsflash: In space your ship also doesn't stop if you put your engine off because there's no friction in a vacuum. And there's no sound in space. Your ship also doesn't normally stabilize to lay exactly horizontally. And you can't actually fly through planets. The sun normally melts you. And if you eject from a moving ship, your pod's speed can't possibly be zero. Also, those rockets couldn't fly curves with their single drive. But as an engineer, this TRAIL bothers you. Because you're an engineer, and a real expert on physics.

 

PS: I just watched the video and I know now what you mean though. It looks like crap. ;)

1. Reverse thrust for stopping I suppose

2. A game without sound would be boring

3. Well "horizontal" doesn't really exist, but it's probably a limitation/technicality

4. Flying through planets is probably just a limitation on their part

5. Game limitation

6. reverse thrust again I would assume

7. thrust on different sides of the rocket perhaps?

Many of the things you listed could be possible, or are just a lack of implementation. Smoke trails on rockets is a purposeful implementation without regard to reality.

 According to CCP, the EVE universe isn't like our own.  Space has viscosity in EVE, which is what's supposed to explain some of the unrealistic spacey aspects of the game.

"sound" is mimmicked for the benefit of the capsuleer. 

They're more like submarines then spaceships.

Do you have a link for this? Also, I have no problems with sound. The game would suck ass without it so it's a reasonable tradeoff.

http://wiki.eveonline.com/en/wiki/The_Jovian_Wetgrave

 

EDIT: Just figured not everyone might want to read the whole thing (it's good, though!) so here's the relevant part:

 

 

After a while Anu's voice came back: "You're doing very well. Now we are going to activate the audio synthesizers."

"Audio synthesizers? What do you mean?" Pirkotan thought.

"As you know there is no sound in space, but when we were developing the capsules we found that people wanted to use as many of their senses as possible, thus we added the sound. By letting a computer create three dimensional sound we also add to the awareness you have while in battles, for instance."

Several seconds later Pirkotan could hear the audio synthesizers kick in; he could hear the low humming noise of the propulsion system and the sudden hissing sound of course-correctional thrusters. Anu came back on: "Now we'll test the audio system."

filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community.

Nitth: What makes you so sure its a simple fix?

filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding.

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