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6/16/12 1:24:13 PM#81
Both of you are thinking way too much in black and white. First, it is mostly correct that if you make your MMO mostly soloable, it will attract more players. Most people simply don't have the time to spend on waiting around for groups and will thus choose the game that allows them to hop in, have some fun and hop back out again, while still allowing them the option of grouping when it suits them. However, 'forced group' MMO's still have a market. There are quite a lot of people out there who are actively looking for this kind of experience, as evidenced by the amount of raid guilds in any mmo. While the market isn't as big as the casual one, it does still exist.
Though, it's still an acceptable game. It just doesn't live up to the extremely high standards people have nowadays. I'd expect it to settle at 250k-350k subs at some point, going back to SWG's level of activity. Playing: EVE |
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6/16/12 1:28:04 PM#82
I actually believe it is all going as planned. I'm sure they made a profit with the box sales and subscriptions. This was never going to be a real mmorpg with a world you could play for years. Just a single player game with a lot of online features so they can charge a subscription. |
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6/16/12 1:30:15 PM#83
If developers still thinks that to follow the success of WoW is to just throw tons of quest and let players solo to level up, thought that most players like to roll alts, than they are in for a very big surprise. Apparently they never play WoW... RIP Orc Choppa |
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6/16/12 1:52:36 PM#84
This isnt that big of a deal. They are consolidating servers into mega servers to acomplish two goals. 1) Consolidate servers with low populations to give them more people to play with. 2) Make the game feel more epic my making HUGE servers. Its a good change the servers feel a lot more alive now. Spiritsever - AR/Ele - The Secret World Ashmaker - Ranger < Prophets > - Age of Conan - #1 in Kills Sweety - Sorceress < Infinite Darkeness > - SWTOR - 2.6K PvP Rating ??? - Pilot - ??? - EVE Symir - Swordmaster - Warhammer - RR100 Dreadnaught - Rogue - Rift |
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6/16/12 4:08:32 PM#85
Originally posted by arctarus But they can get to play GW2 where... devs think that success will come with throwing tons of quests and let players solo to level up... SURPRISE! :-p |
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6/16/12 4:59:11 PM#86
Originally posted by UNH0LYEV1L Can you post a confirmation from BW that these are "mega-servers" they talked about, since, afaik, BW said nothing about mega-servers and these are just regular servers. |
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Moaky07
Advanced Member
Joined: 2/24/07
MMO sandbox games are as exciting as watching paint dry. |
6/16/12 6:46:22 PM#87
Originally posted by mikahr The Fatman alone went from 200 ish to 600 in fleet, and it had been the most played server around. I dont know about "Mega", but they definitely have been "super sized". Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget. |
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6/16/12 6:50:07 PM#88
It looks worse because they launched with far too many servers to begin with.. I was on Vulkar Highway and we never peaked over like 40 people in the republic fleet during the first few months and that was a decently populated server.. there were servers quite smaller than mine.. so it was dumb to release so many servers to being with. |
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6/16/12 7:07:21 PM#89
Originally posted by Plaidpants That in of itself isn't necessarily dumb since it was possible that the may have needed the extra servers. What was dumb was not having the server infrastructure ready for transfers/mergers when the inevitable drop of players occured. The fact that BWAustin didn't realize that they were going to need transfers/mergers just shows how clueless their management really is. |
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6/16/12 7:12:29 PM#90
Originally posted by MosesZD Problems with SWTOR: 1) You cannot sell an MMO that is not Massively Multiplayer. 2) Individual story as a primary focus of your game is clearly flawed as there is nothing Massively Multiplayer about that concept either.
Now with the moves they are making, its clear the SWTOR team is in a deep hole they dug & the only Idea they can come up with is to dig their way out. |
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Moaky07
Advanced Member
Joined: 2/24/07
MMO sandbox games are as exciting as watching paint dry. |
6/16/12 7:22:56 PM#91
Originally posted by fundayz Gotta agree with this idea in principal.
A lot of things going on since launch stand out as a first time MMO maker. All servers were hitting normal at peak times after ;aunch, but to stay there they would of had to kept selling copies like a firestorm. No matter how good a person may like a game, there will be some that dont. Attrition was going to happen.
I am all for the condensed server set up. I wish it hadnt cost any of my characters their name, and that this had happened much sooner, but at least it is finally now here.
BW needs to concentrate now on new PVE content, filling in side stuff, and perhaps even fixing up PVP....although I feel that last one is a lost cause. I do know this....the game would of gone over much better had they waited to launch with all the work up to the group finder patch included.
Ah well....that is a monday morning QB scenario, and devs know by now you only get 1 chance at a first impression. TOR isnt going anywhere, but it easily could of been even bigger than it is. Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget. |
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6/16/12 7:25:36 PM#92
Originally posted by TheCrow2k Those are definitely not the problems with SWTOR - the last 5 mmorpgs I've played.. there was no more soloing in SWTOR than the rest of them. Just because it has a cool story line for each class doesn't make it any more single player than any of the other recent themeparks. |
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6/17/12 7:47:47 AM#93
^^^^^ Being able to solo in an mmo is one thing; that doesn't mean the game has good multiplayer. Was / is the lack of solid multiplayer the only problem? Probably not. To much instancing for some, not enough ambiance, the UI - a host of different things that when taken together turned sime people off. And at the end of the day the SW IP is simply not what it used to be. |
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erictlewis
Hard Core Member
Joined: 11/08/08
The definition of insanity is doing the same thing over and over while expecting different results. |
6/17/12 7:55:29 AM#94
Well they left 20 servers in limbo as to when they will be transferred up. At best 25 servers in total, so much for the 1.3 million subs. This is what happens when you over hype a game and don't deliver. It will be like swg, as it will have a core of followers playing just because it is star wars and that will be just about it. Another mediocre star wars game in a long line of mediocre star wars games we seen over the years. The reason is this type they took kotor 3 and tried to make it multi-player and lacked the expertise to do it right.
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6/17/12 8:11:04 AM#95
Originally posted by Sameer1979 Comparison with WAR: WAR launched in Sept' and had initial through sales of c. 750k (EA never announced 800k). EA gave out some data with their end Sept' results. Just over 3 months after launch with the end Dec results EA announced 300k subs for WAR. Just over 6 months after launch with the end Mar results EA announced 300k subs for WAR. The just after launch numbers for SWTOR were 2.1M sales and 1.7M - lets say subs. The 3 months after launch sub number was 2.4M and 1.3M - a little better than WAR's assume 800k sales and 300k subs. The 6 months after launch sub number ...... to be as good as WAR needs to be close to 40% of sales so around 900k. Now because of the free 30 days the people who subbed for 6 months will still count as subs. At the 6 month point WAR hadn't started giving out trials and buddy passes - that started after the 6 month mark. WAR had a pretty standard launch really; initial hype, front loaded sales, 50-60% left by the 3 month mark the rest stuck around hoping. SWTOR has had lots of hype and front loaded sales, hasn't lost as many subs in the first 3 months (dur maybe to extra sales) but seems to be doing much worse in the 3-6 month window.
And SWTOR only introduced c. 10% extra servers as well - as EA themselves said, sales were pretty much in line with expectations.
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6/17/12 12:15:11 PM#96
this is what happens when developers become so arrogant they think they know better what should be in a game than gamers themselves Bioware was so sure of their success they became lazy, took a crap on new ideas, made Kotor 3-X and thought they'd be the second Blizzard sincerely Im very glad this happenned, now I just with the best of luck to TSW and GW2 so investors will realize that making things different and innovative is the way to go and ofcourse: I told ya year before the game was released, you should have listened to warnings and not blindly buy a piece of monthly paid singleplayer crap there, I feel better |
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6/17/12 2:17:05 PM#97
I didn't see the value in this game. It didn't look bad, and I'm a big fan of Star Wars, but why would I stop grinding in one game to start all over in another? I didn't see anything to draw me away from what I know. My pals all quit seldom bring it up either. I was one of the few saying "you really going to pay that much for voice acting when a movie costs less?" They told me it'd change gaming; I've seen voice acting in gaming for a long time now. Oh well, maybe it'll grow? a yo ho ho |
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6/17/12 2:18:15 PM#98
So what. Look I'm as disappointed in this game as the next guy, but this idea that companies cant merge servers is juvenile. They should have done it months ago. The real conversations that need to be had about this game is why it isn't more successful, and how can we convince investors that this kind of drivel isn't appreciated. LFD tools are great for cramming people into content, but quality > quantity. |
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6/17/12 5:51:05 PM#99
Originally posted by azmundai Its not the idea that companies cant merge servers. Its the fact that it happened so quickly, and that we're talking what, ~180 servers gone? Thats, to put it ironically, "Massive". The fact is this: Within 6 months of launchimg, TOR has gone from 200+ servers to less than 30. What does that tell you about the state of the game? I agree with you that we need those types of "conversations", but the fact of the matter is, I think we've (well not me - the forum community) has been having them for the past couple years now, calling for innovation. When Bioware Developers think its archaic and foolhardy to put players in a world that excites them, challenges them, and makes them think for themselves, we have a problem. Additionally, the blind fanboyism needs to stop. I know it probably wont go away, but we need to realize that these developers are not Gods, and that they *clearly* make mistakes, albeit big ones like TOR. Am I saying you, the TOR player, have bad tastes because you actually like TOR? Of course not. If you enjoy playing TOR, all the more power to you. But facts are facts, EA spent possibly the most on any game with TOR, and its lost over 150 servers. Thats staggering. Heads must be rolling over at Bioware/EA right now. If I was working there, I'd be hiding under a desk,, hehe. |
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Moaky07
Advanced Member
Joined: 2/24/07
MMO sandbox games are as exciting as watching paint dry. |
6/17/12 9:51:13 PM#100
Originally posted by azmundai A game like TOR is always going to be received better than any MMO sandbox. So if your contention is themepark mechanics need to vary, then I can understand your position.
If you are trying to claim we need more games like SWg & UO, I am sorry but I have to point n laugh. Not a single one can top EQ subs from 8 yrs ago, and there are a hell of a lot more themepark gamers these days. Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget. |