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6/16/12 12:39:00 PM#21
Originally posted by FredomSekerZ If you really think any of these things will be fixed before launch your delusional. The "its beta" defense deosnt apply to the modern day beta. The real beta was finished a long time ago. What we're seeing and playing is not a real beta its a marketing tool being used to market their game. |
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6/16/12 12:40:44 PM#22
I agree with a lot of people here: I loaded up the beta really excited to play and after just a short while, I was so utterly bored and disapointed I uninstalled it. Ya, the wrapping paper is nice, but it feels like a 10 year old regifted game. |
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6/16/12 12:43:15 PM#23
Originally posted by Azzkicka Art is art. Maybe some people like the cartoony big bang WoWish animation of another game. I prefer the minimalistic real life approach myself. I don't need my sword to be on fire or my bullets to look like missles, or do I need a super human dodge that takes you 3/4 the way across the screen. That just me though. To each his own. |
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sk8deshi
Novice Member
Joined: 9/22/10
When you throw a rock you change the face of the earth, chances r it was too small for you to notice |
Originally posted by FredomSekerZ see that is an issue right there. Why would people only people play for only 2 hours? because it turned them off from it to the point to were they didnt have a desire to play longer. Truthfully i almost didnt play more then an hour but i wouldnt be giving it a fair chance if i didnt allow it to make a rebuttle. I put in some solid time and ingored all the things i didnt like. i made it into the second tier of my powers /skills so i put in a solid 12 hours before i had to call it quits. in a few months when they try to get more players with a free trial after a very very large patch. i will give her another try. PvEvP i can say it super Fast watch PvEvPPvEvPPvEvPPvEvPPvEvP |
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6/16/12 12:43:53 PM#25
For this type of game, combat, animations, and character gen are very important. Its one of the problems when you set a game in the modern world. People shouldn't have to box+sub for beta. I am not saying a game should be prefect on release, but you got to at least have the basics in. Lets not forget the amount of people working on the game will drop after release. There is like 3 weeks till it goes live. If it hasn't been done. It isn't going to be done. Now is when you tighten things up, streamline, and make small fixes/adjustments. |
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6/16/12 12:44:08 PM#26
there is a "black screen" bug that prevents many people from even trying it. If you cant load the game, you cant test it. I've tried all the options players have suggested but it is still not able to start. no errors, it just leaves you on a black screen when you select enter game. 2 different machines (one XP, and other is win7.) Funcom really has limited the game to only certain specs like they did with conan. they don't want all people to play, just certain people. That will be a game killer if they dont open up their options a bit. (the reason I mentioned conan is because any of my friends that bought it, returned it again because it just didn't work on their machines, so we just move on to other games.) |
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6/16/12 12:48:18 PM#27
Originally posted by shoziku Delete the "Defaults" folder under the game directory, re-launch the game, fixed. It happens if you used the client from the previous BWE. Normal issue, although i didn't find any official post yet (i'm lazy ok) I've found performaces got improved, there is a problem with latest NVIDAIA drivers, rolling back help. I liked the new dodge mechanich and the animations were already a little better, but those can change later if the bones of the toons are well set. Still have some issue of frame lags, i really dislike i can see the others loot and cannot take it, it just add to frame lag (massive in Insmouth Insitute). The world is not lively like in GW2, but the graphics are way better, though taxing on your pc resources. But overal i was happily surprised of the improvement. |
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sk8deshi
Novice Member
Joined: 9/22/10
When you throw a rock you change the face of the earth, chances r it was too small for you to notice |
Originally posted by kalsigur yep beta these days are not what they use to be. The reason for that is because once you have an offical launch you are a real product and which people can believe it or not get refunds. I know your thinking refund WTF!?! r u talking about. Well its true. That is why most of your F2p games have what is called a soft release or stay in "oben beta" but with a cash shop and still collect your money. PvEvP i can say it super Fast watch PvEvPPvEvPPvEvPPvEvPPvEvP |
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6/16/12 12:55:20 PM#29
You underestimate how much time it takes to do that kind of stuff. 1) Design In many cases, this is a cycle rather than a pipeline. To completely change the models and animations you're looking at about a year of development or so. No way it even CAN be changed for release. Playing: EVE |
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6/16/12 1:07:00 PM#30
It's another funcom game like Conan - great idea, poor execution. I've tried it again since I still have beta access, and same conclusion here. The skill based character development doesn't make up for the extremely linear progression and poorly arranged world. Making the character progession skill based doesn't stop the game from being just another bland WoW clone, or shall I say SW:TOR clone. Actually, despite the game being set in the "real current world", you never feel being part of a world. If feels like playing a Max Payne game with a subscription - and the graphics, despite being DX11 (I ran the game with everything maxed out), don't feel any better than an old Max Payne game either. Just like Age of Conan, Funcom failed making the player feel being part of a living, breathing world. Despite the character development being interesting and having some similarities with Funcom's only "good" game, Anarchy Online, and the setting being something totally new and fresh in the MMORPG industry, the game is bland and uninteresting and you get bored of it rather quickly. Not for me. Good luck to whoever enjoys this though - but I suspect it will end just like AoC. |
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6/16/12 1:09:48 PM#31
Originally posted by The_Korrigan 7 years latter
"I knew TSW would be around a long time. NCsoft failed with GW2 just like they did with AION"
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6/16/12 1:09:52 PM#32
Originally posted by ChromeBallz
Creating better models and animations is indeed going to take more, but we don't know at which point the production is. CBT has been getting tons of patch updates (source is cake ;) ) and they might even be holding those back. It may happen or not, but to say there's no way in hell is not right. |
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6/16/12 1:17:16 PM#33
To be honest, I didn't find the models and animations to be that bad. I've seen way worse. The character creation and customization options are rather limited too compared to similar games, but they are ok, that's definitely not the weakness of TSW in my opinion. Actually, I would give a higher animation score than overall graphics score considering it's all DX11. TSW suffers from cramped linear world design, just like Rift or SW:TOR, but even worse (as bad as Rift actually, SW:TOR being one notch better). I'm sure the game will find it's niche of supporters, but just like Rift or SW:TOR, it will never be the "king of the hill", not even remotely close. Way too conventional and "WoW clone" like for that... or rather "SW:TOR clone" actually, WoW's world is way more open. EDIT: oh, and I had two "total freezes" of the game too in the same day, and I had to kill the task and restart, even though my computer runs a dozen of different games without ever crashing, including DX11 games, but I will leave that on the fact that it's still beta and that it can be fixed until release, even if release is close enough now. |
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6/16/12 1:23:09 PM#34
Really disappointed so far. I love the unique concept but it's just another follow the bread crumb themepark with dull combat and shoddy animation. |
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6/16/12 1:28:04 PM#35
Originally posted by cooper85 TSW around a long time? If this is the game they are putting out - well it is going to die faster the TOR. NCSoft is th publisher - A.Net is the developer - 2 different things. And since GW2 release has not been published but TSW's is July 3rd - makes me think this will be the version they release. Sorry but a total fail. |
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6/16/12 1:40:36 PM#36
There are plenty of people around here who will come to this game's defense. Presumably they're all playing the beta right now, which can explain the negative slant so far.
I've played the beta for maybe 30 hours over two weekends. The modern setting, detailed environmental graphics (on my high-end rig), and the lore it draws insipiration from are probably enough to entice me into trying to play through the PvE storyline just to see the different quests, environments, and enemies they come up with. I think expanding the range of settings in the MMO genre is a good thing.
Unfortunately, for me, TSW's seems to offer more of a one-time-through experience. When playing an MMO I expect to feel a connection to my character (as opposed to just a or the character) and care to see him evolve through the game, become more powerful, and obtain personally meaningful rewards for his accomplishments, and TSW just doesn't do that for me. The skill system has some worthy ideas, but I found that after the first 10 hours or so when I had a setup I enjoyed playing with, it really lost a lot of its depth to the point that I was unlocking abilities and picking up marginal boosts that I was just not getting excited about. I think there's also just a general lack of soul to the game. I don't find myself getting emotionally invested in my faction or people and places I encounter. I'm sure others will feel differently, that's just my experience.
But anyway, I think Funcom deserves credit for their vision for the game. Whether or not it is technically well-made and will achieve commercial success, they've brought a few different ideas to the forefront in a gaming genre that so many complain about as being stagnant. |
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6/16/12 1:47:17 PM#37
Seems fun, just wish it would play smoothly. It's so darn "laggy" when in anything higher than 1024x768 resolution. SWtOR and Diablo 3 are the same for me. I understand my graphics card is not as new as it could be, still - I am sick and tired of all these games being targeted for the "best graphic cards money can buy."I just find it horribly annoying that I can play games like EVE, LotRO, WoW, DDO, EQ2 and many others on nearly the highest graphics settings and at 1680x1050, yet I cannot play TSW, SWtoR or D3 unless I have everything set to bare-minimums - including resolution. Graphic cards cost way too much anyway. Add on needing to buy the game and pay a subscription fee - no, this game is not worth it to me. ~Ra Hallowel |
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6/16/12 1:50:51 PM#38
Originally posted by Rockhide I totally agree on this. As I said, typical Funcom - great design on the papter (just like the "revolutionary combat" and "immersive world" of AoC, remember), poor execution. But trying to make a modern day MMORPG is definitely commendable, even though other less hyped games like Fallen Earth achieve a similar setting with just as many innovations and all this while avoiding the "WoW / SWTOR" clone syndrome TWS is victim of. |
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6/16/12 1:56:10 PM#39
Originally posted by The_Korrigan "According to Sigmund Freud, projection is a psychological defense mechanism whereby one "projects" one's own undesirable thoughts, motivations, desires, and feelings onto someone else"
I see a lot of this from hardened GW2 supporters projecting their fears of GW2 on TSW. |
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6/16/12 1:56:21 PM#40
Originally posted by Hallowel Actually, TSW is targeted at cards with performance equal or gretater than the Geforce 8800 from 2006. I gave my Geforce 8800 away to a buddy of mine who's disabled. |
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