Trending Games | WildStar | Elder Scrolls Online | Guild Wars 2 | ArcheAge

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,641,766 Users Online:0
Games:681  Posts:6,076,060
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Everquest Next: Landmark Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » Elementalists EVERYWHERE

6 Pages « 1 2 3 4 5 6 » Search
105 posts found
  Fdzzaigl

Hard Core Member

Joined: 8/22/09
Posts: 1845

6/16/12 7:48:42 AM#81
Originally posted by terrant
Originally posted by Heraclius

Maybe WoW Mage players that are hopping over to GW2 pick the Elementalist because it's the closest to being a WoW Mage?

I'm going for Necromancer just to be a little more original, I don't like being part of the most played class in any MMORPG.

Probably part of it. There's also the fallacy of "Melee is useless in this game, Ranged is infinitely superior, and ELementalist are the most obvious pewpew dps range class, so go ele!"

Melee is definitely not useless. But having played a guardian in BWE1 and an Ele / Necro in BWE2, I can definitely say that I would rather be defending AND assaulting a keep as a ranged class :p

Well.. you can pretty much tell that without playing anything at all really, which is probably what a lot of people realise.

  terrant

Novice Member

Joined: 3/16/07
Posts: 1685

6/16/12 7:54:41 AM#82
Originally posted by Fdzzaigl
Originally posted by terrant
Originally posted by Heraclius

Maybe WoW Mage players that are hopping over to GW2 pick the Elementalist because it's the closest to being a WoW Mage?

I'm going for Necromancer just to be a little more original, I don't like being part of the most played class in any MMORPG.

Probably part of it. There's also the fallacy of "Melee is useless in this game, Ranged is infinitely superior, and ELementalist are the most obvious pewpew dps range class, so go ele!"

Melee is definitely not useless. But having played a guardian in BWE1 and an Ele / Necro in BWE2, I can definitely say that I would rather be defending AND assaulting a keep as a ranged class :p

Well.. you can pretty much tell that without playing anything at all really, which is probably what a lot of people realise.

I think the problem with that is people don't think.

 

In keep defense, melee should not be rushing outside for the obvious reason they will be roflstomped. I can't argue there, 50 v 1 is bad odds. But what they can do is harass seige builders, patrol the roads for people running up with supply and gank it, go capture enemy supply camps, and repair doors. Or if you really must, go ranged and rain down fire from the walls.

 

Offense is another matter. the reason kep sieges are such a pain in the butt sometimes even with 80 million attacks is the attackers just don't think. Everyone aims at the door and ignroed the walls, then wonders why all the aoe spam from above their heads is kicking their butts in. Have your ranged, esp those with CC, lock down the walls with aoe spam and  such, let your melee handle the doors, or better yet your siege. Even if you can't kill the defenders on the wall because they run and heal, if they're too busy doing that they aren't getting much defending done. 

 

I've seen a few guilds get the concept of area denial, and it's hilarious to watch a small group that focuses effectively tear up entire keep sieges by giving the defense team the hotfoot.

  Homitu

Hard Core Member

Joined: 10/01/09
Posts: 2004

6/16/12 8:47:48 AM#83

The OP's post is founded entirely upon his subjective perspective.  The best stats we have available to us indicate that there is no more than a 5% discrepancy between the most played and least played classes, which is about normal for MMOs.  As for my personal experiences, which are largely irrelevant on the grand scale, I felt I encountered a steady mix of classes.  I also liked that I couldn't readily identify each class until I saw them perform a few abilities.  That certainly adds an element to pvp. 

  Fdzzaigl

Hard Core Member

Joined: 8/22/09
Posts: 1845

6/16/12 9:56:58 AM#84
Originally posted by terrant
 

I think the problem with that is people don't think.

 

In keep defense, melee should not be rushing outside for the obvious reason they will be roflstomped. I can't argue there, 50 v 1 is bad odds. But what they can do is harass seige builders, patrol the roads for people running up with supply and gank it, go capture enemy supply camps, and repair doors. Or if you really must, go ranged and rain down fire from the walls.

 

Offense is another matter. the reason kep sieges are such a pain in the butt sometimes even with 80 million attacks is the attackers just don't think. Everyone aims at the door and ignroed the walls, then wonders why all the aoe spam from above their heads is kicking their butts in. Have your ranged, esp those with CC, lock down the walls with aoe spam and  such, let your melee handle the doors, or better yet your siege. Even if you can't kill the defenders on the wall because they run and heal, if they're too busy doing that they aren't getting much defending done. 

 

I've seen a few guilds get the concept of area denial, and it's hilarious to watch a small group that focuses effectively tear up entire keep sieges by giving the defense team the hotfoot.

You basically just said it yourself: ranged job in attacking keeps is to rain down fire and destruction on the guys on the walls, keeping them from the cannons / mortars etc. While the melee tries to block incoming attacks and assaults the door.

I'm not sure what you would rather do, but spamming shields and buffs at the door while whacking at it on my guardian, really didn't seem as exciting as blasting away from a distance and seeing the results.

 

I'm definitely not saying melee doesn't have a role, they most certainly are very necessary for a successful team, but the job of ranged is much more cleanly defined and some would say, more fun. It's in the developers' hands to give melee a purpose in these sieges.

 

I think it's a problem in every game though, even in PvE you usually see that ranged > melee if things like DPS are the same. I guess it's the same reason why wars are fought with guns on each side nowadays :p

  BananaSoup

Novice Member

Joined: 3/06/11
Posts: 44

6/16/12 10:09:23 AM#85
Originally posted by Taiyoh

It's probably dependant on wich server you play. I've seen my fair share of Elementalists around, but I see quite some other classes as well. On that note, I seem to lean more towards Warrior, Thief and Guardian myself, rather than an Elementalist.

I'm totally going for Mesmer :)

  rdrakken

Apprentice Member

Joined: 6/15/12
Posts: 435

6/16/12 10:13:24 AM#86

People are not playing the elementalist because it dominates in PvP...its because the class is fun as hell to play. The 4 different elements add an amazing amount of variety to how you can approach combat and the weapon variety adds even more depth to that.

May be the best class I have seen in an MMO in the last 10 years.

  Wolfynsong

Novice Member

Joined: 3/21/12
Posts: 241

6/16/12 10:33:54 AM#87

You know what would make melee more fun to play in WvW?  More group mechanics.

What I mean by this is that melee in medieval fights were deadly because they worked together to form nasty sorties to throw back enemies, or climbed up siege towers/ladders to assault the wall defenders directly.

I think the problem right now is that melee classes have no way to directly attack keep defenders in WvW, which leaves them the options of either operating siege equipment or beating down the gates/walls with a sword.

But if they could, say, create a shield formation to protect themselves while running a battering ram, or build a siege ladder to actually take the fight to the enemy, melee would be a hell of a lot of fun - not to mention scary for the defenders.

  Draemos

Hard Core Member

Joined: 2/20/10
Posts: 1448

6/16/12 10:55:39 AM#88
Originally posted by Thrashbarg

 As people get used to the idea that it isn't the class the "pwns" it's the player behind it, we'll see less "omg melee is weak/op" and "game is all about ranged dps".

 

Sometime track me down a <roll eyes> emote.  Same trivel different decade.

  Rhoklaw

Elite Member

Joined: 1/12/04
Posts: 2900

$500 Backer to 2014's Top New MMO... The Repopulation!

6/16/12 11:11:29 AM#89

If you look back to the "original" master of 3 way siege warfare, you will remember that melee did have a role. However, that role only existed because DAoC used a trinity system. Since GW2 doesn't have a traditional healer or tank and everyone is about DPS or Buffs, you must rethink your old strategies for new ones.

So, Guardians are now suppose to provide door support in terms of healing and bubble shields. Some Elementalists should now fill the role as healing when necessary. Thieves, while not able to scale walls like they could in DAoC do have ways of pulling enemy off the walls or teleporting to them.

Elementalists are not the only ones with viable tactics for keep defense and offense, but, they are still one of the more dynamic classes, meaning they have more variety of combat roles. That is why they are more fun, not because they are AOE DPS gods.

  megera23

Novice Member

Joined: 5/24/11
Posts: 239

6/16/12 12:23:17 PM#90

I admit, I was one of the offenders this last BWE. xD Leveled a new character (ele) to 16 and had great fun. I only regret that I didn't pick up the dual daggers sooner, since this is the set I liked most.

 

As far as WvW is concerned I didn't manage to get much playtime, because of lag issues when I tried to. But as someone who's used to "maining" a warrior in WvW I didn't have as much fun on my ele. I can't say why, really. I just wished I was on my other character and really missed my warhorn for fast group running. I was using a staff at the time, which does have a similar ability (Windborn Speed), but the cooldown is 30 seconds and has a much smaller radius, whereas the warrior's buff (Charge) is with only 20s CD, 1200 radius and removes conditions, which practically allowed me and my friend to have Speed buff on us at all times when running between objectives.

 

  Sp1dersbane

Novice Member

Joined: 2/27/12
Posts: 50

6/16/12 12:55:28 PM#91

Melee will always have a tough time fighting ranged, up until the point they get within range.

 

2 poorly played characters will always come down to whoever get's the most hits in, usually ranged against melee is a free kill.

A well played melee however will dominate lightly armoured casters by using their charge/teleport abilities, stuns and line of sight obstacles.  All you need do is look at the rogues/warriors/DK's in WoW to see how things can be done. I've seen video's of hammer warriors knocking other classes around like skittles. I think it's WAY too early to be talking about balance issues, let's see how the classes perform with some skilled players behind the wheel.

 

Not saying the beta testers aren't skilled or anything but 2 weekends of playing with a month break in the middle isn't anywhere near enough time to become good, competent maybe. How many players can claim they know a class inside and out after 4 days. Sorry to burst anyones bubble but nobody has played enough yet to claim balance issues.

 

On topic: Harry Potter and Legolas would be my guess ;)

Ranger and Mage archtypes are popular throughout the genre.

Someone makes a <Insert Class Here> is OP video and everyone wants one.

  Skuall

Hard Core Member

Joined: 4/20/05
Posts: 708

6/16/12 1:03:28 PM#92

u notice elementalist and rangers the most for a reason

 

elementalist = Fire Water Air and earth spells all around are noticiable...

rangers = animals around? oh yeah

 

from far away u see a armored garr....is a guardian ? warrior?

necros = well the spell of necros are more subtle than ele :S , the aoes for example...a rain of fire vs random circle on the ground.

 

and eles are far from OP , in WvWvW meh staff is ok....for aoe , but are doing really nothing than moving the dedfenders on the wall....u arent killing them for sure lol...

 

and melee vs ranged? what????????????

while warrior ranged needs love....

thief dual pistols are amazing

guardian isnt bad  (and will get more ranged love )

 

hell my ele was using dagger / dagger in PvP and i was having a blast.... FULL MELEE! noooooo u are a ranged..

 

eles/rangers arent RANGED CLASSES

 

warriors / guardians /thiefs arent MELEE CLASSES

 

get this out your head already ...Gw2 is different!

  moosecatlol

Apprentice Member

Joined: 8/25/10
Posts: 1149

6/16/12 1:07:48 PM#93

Play a Guardian, then play an Ele, absolutely night and day in complexity and gameplay alone.

  terrant

Novice Member

Joined: 3/16/07
Posts: 1685

6/16/12 2:14:19 PM#94
Originally posted by Fdzzaigl

You basically just said it yourself: ranged job in attacking keeps is to rain down fire and destruction on the guys on the walls, keeping them from the cannons / mortars etc. While the melee tries to block incoming attacks and assaults the door.

I'm not sure what you would rather do, but spamming shields and buffs at the door while whacking at it on my guardian, really didn't seem as exciting as blasting away from a distance and seeing the results.

 

I'm definitely not saying melee doesn't have a role, they most certainly are very necessary for a successful team, but the job of ranged is much more cleanly defined and some would say, more fun. It's in the developers' hands to give melee a purpose in these sieges.

 

I think it's a problem in every game though, even in PvE you usually see that ranged > melee if things like DPS are the same. I guess it's the same reason why wars are fought with guns on each side nowadays :p

 

Here's the problem though: What we end up with is an entire army trying to be artillery. Refer to trench warfare ala WWI+II. ground troops sat on their asses for months, while artillery on each side turned the ground between them into no man's land. And NOTHING got done. It turned battles into protracted hellholes where your biggest threat was the constant damp in the trenches making your feet rot. 

 

That's not a scenario I want to see in WvW.

 

To address a second point, I get that you personally would enjoy plasting teh walls from range rather then smacking the hell out of them in melee and dropping buffs. That's fine. But do we really want a game where everyone goes for the same role? I think there's no reason we can't have viable ranged and melee in wvw right now, but it requires several things:

1) Players need to quit being afraid of melee.

2) Ranged players need to focus less on the door and more on the defenders. I've seen WvW runs where NO ONE attacked the defenders on the walls, and they wondered why they kept getting beaten. They actually griped in /squad that the solution to this was to make doors easier to kill! 

3) Killing people in WvW MATTERS. Every player that dies has to run, often a good distance, to get back in the action. Take them out, get them killed, patrol the roads and keep them from getting back into base. Once again, the job of melee. I cannot tell you how many times I walked through an entire field of enemy attackers to waltz into my own team's gate unharmed. Because all they focus on is the door. Kill the players first. THEN the door. 

 

On a third note, allow me to assure you ranged does not beat melee in 1v1. As a melee mesmer I killed plenty of rangers and eles. And poor, sorry engineers. If you don't know how to play one of those right, 1v1 is NOT the place for you. Necros are a pain though, takes forever to burn them down. Better to lock them down and wait for them to run out of lifeforce.

 

  Rhianni32

Novice Member

Joined: 3/23/10
Posts: 223

6/18/12 9:43:49 AM#95

As a guardian who focused on CC and pounce, jumping towards my target type of abilities all I can say is I am quite pleased with how many elementalists are out there lol.

 

Even without the jumping skills... eles and rangers couldn't kill me before I got in on them and then most panicked because of the old inccorect mentality of "I'm a ranged DPS class and a melee is on me, i need to run". 

Once players break the old habits tactics might have to change which brings in new excitement.

  dageeza

Novice Member

Joined: 8/14/04
Posts: 577

6/18/12 9:51:09 AM#96

I almost always play a ranger first in any game that has them, i usually keep away from the robed squishy wizard types like the plague but i find the elementalist in GW2 to be a real blast (literally) to play, then again i like every class in the game...

Playing GW2..

  Avison

Apprentice Member

Joined: 4/07/03
Posts: 346

Where is your god now?

6/18/12 10:50:56 AM#97

My favorite thing in this game so far was teleporting onto the walls as a Guardian and punting people off towards my army outside.

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 2861

6/18/12 11:04:54 AM#98

Range in GW2 is win in a lot of areas. Granted melee is awesome in close quaters or if and when they do get up close but they have to get there. Elementalists have great range ST and AoE and when melee get close, huge close range DPS. I personally think there is some balance problems but not so bad that they cant be fixed. I say roll the class you enjoy playing and that way you dont get upset when you dont think your class is not OP any more.

  Nightverge

Advanced Member

Joined: 4/30/12
Posts: 216

6/18/12 11:42:30 AM#99

Not sure if you played the most recent build of the game or not but ranged damage and movement speed was reduced quite a bit. Not siege stuff, mind you. If a castle has arrowcarts etc. your crew should be building counter siege equipment to take them down (catapults, etc). Not running wildly against the castle doors for no reason. 

     Ranged does practically zero damage in comparison to melee.

     I'm not sure how anyone got the idea that running up to a castle wall with a sword in hand was going to do a whole lot. In the beginning of sieging any castle worth any weight at all you want to stand back and protect your siege equipment that you should have. If you don't itll be a long siege of you throwing your lifeless body against the castle doors.

     I'm also not sure who's been saying that ranged is better than melee at all. The two go pretty seemlessly together. Usually you start a fight with your ranged weapon out and try to slow or cripple while dodging your oponents and doing damage. After crippling you'll either close the distance or try to gain some more. In general kiting doesn't really stick as a long term strategy in this game though. PvE mobs now target characters who attempt to stay ranged for a certain periode of time and in WvWvW attempting to kite someone will usually just get you killed. Characters attempting to stay completely at range now seem to get special attention from most players and get shut down mercilessly. Sense melee run faster than ranged its pretty easy to close distance as well unless your playing against someone who is really struggling and can't dodge the cripples and knockbacks or can't just run in a straight line constantly.

     Most character who tried to kite me I just ran directly at them, used my leap and they generally died with ease as I would pull out my melee weapons before them and get the jump on doing melee damage, which is about 3x as much as ranged with any weapon loadout.

     

     Instead of cranking up healing or something people could just act smarter during sieges. If your a melee oriented character the first part of your siege should be devoted to protecting the siege equipment your team has brought to destroy the other teams (if they have them) or to take down a gate/wall. 

     It has nothing to do with melee being underpowered during sieges. Believe me, they play a vital role once a breach is made and in protecting siege equipment before-hand. It has everything to do with logic.

     There are archers and thieves with guns standing on top of a wall armed with arrow-shooting cannons and burning oil with a gate. So what exactly did you expect a guy with a sword was gonna do once he waltzed his way up there? Jump two stories up to land on the wall? Punch a hole through the gate? Ranged isn't exactly useful before a breach either. Sure you can deal a tiny bit of damage to the defenders on the wall but once you get them down to half health they will just take two steps backwards and heal.

     Gotta have siege equipment unless your playing against a very poorly organized group.

  Nightverge

Advanced Member

Joined: 4/30/12
Posts: 216

6/18/12 11:55:34 AM#100

     Trying to bust down a gate with your weapons isn't supposed to be fun, really. The gates are meant to be taken down with siege equipment. Guardians provide bubbles and such while rams do their thing and thats the melee approach. Trebuchets are more the ranged approach. Either way works though as long as you have a good team. 

     You shouldn't be trying to take down a fortified tower/castle unless you have siege equipment though. Its one of my biggest pet pieves to see people complain about how long it takes to destroy a gate then to find out they were trying to punch it down.

     In that time they, undoubtably, wasted trying to punch a hole through stone a few people could have held the line while the rest got some rams or equipment in general. Why you would want to sit there for a half hour edging away at a gate is beyond me. People do it though. Or try to. Me and my guild held a tower as seafarers rest for a good while and deterred about 30+ people away from our keep with only about 6 of us. We had put up arrocarts and oil. Instead of going back to get any equipment the whole mob just mindlessly threw themselves into our killing field. They did minimal damage to our gate and the siege went on for an extremely long time. They would have anhialated us if someone was smart enough to pool some resources and by even one tribuchet.

     We would have been forced to engage them in melee to try to destroy it and would have failed miserably for sure (6 vs. 30? lol). 

     

6 Pages « 1 2 3 4 5 6 » Search