| 84 posts found | |
|---|---|
|
6/15/12 4:03:04 AM#41
IT'S PAY TO WIN!!!
Sorry, had to do it.. :P Eat me! |
|
|
stayontarget
Guide
Joined: 10/04/08
Girlfriends come and go but Epic battles are Soulbound |
6/15/12 4:07:29 AM#42
Originally posted by Loke666 Drop rate and exp always get adjusted (mostly downward) prior to launch. This is especially true for games that rely on cash shops for future profits. Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries... |
|
6/15/12 4:13:04 AM#43
Originally posted by stayontarget It still is pointless to complain that they might lower the rate at launch. I hope they cut down on leveling speed though, I think you level too fast. |
|
|
6/15/12 4:15:19 AM#44
I like the fact that Dyes are character specific. It gives a sense of progression in an already very minimalistic progression based MMO. |
|
|
6/15/12 4:16:41 AM#45
Originally posted by impiro I like 400 shades as well. It's just that 400 is enough that even if minor tweaks are made to make things a little more friendly for players, there still is a variety of shades large enough to keep collecting them from being easy. Pricing of "Empty Vials" would have to be cheap enough that it would make sense to occasionally transfer dyes and not cost prohibitive for players wanting to transfer a large quantity of dyes off a character they've decided to retire or delete, but still have some cost to them, so that players don't just shift dyes around on a whim. I was thinking maybe 15 to 25 single use vials for 250 Gems, (roughly $3.00US, or $.12 to $.20 per color transfered from one character to another). They could even add a few empty vials to the gem store dye packs, to increase the value and let players play around with the flexibility that the system would offer. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
|
|
6/15/12 4:24:10 AM#46
Originally posted by Zylaxx I'd agree with you if there are feasible ways to obtain them without using the Gem store. I'm probably one of the few people that like the new random PvP reward system of sPvP (as long as they do something about the duplicates). |
|
|
6/15/12 4:26:19 AM#47
Originally posted by Elesthor Well, I got about 8 or so dyes leveling from 1-18 on an Engineer in BWE2 from drops and gathering from food resource nodes.
I don't have any idea whether or not I was lucky, but it seemed reasonable to me. SWTOR is the greatest mmo ever! |
|
|
stayontarget
Guide
Joined: 10/04/08
Girlfriends come and go but Epic battles are Soulbound |
6/15/12 4:27:33 AM#48
Originally posted by Zylaxx A sense of progression via dyes....Mmmm I'm not sure what to think of that. Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries... |
|
Corehaven
Advanced Member
Joined: 7/27/11
I swear by my pretty floral bonnet, I will end you. |
6/15/12 4:34:29 AM#49
This whole thing really dissapoints me and Ive kept my mouth shut about it.
I didnt play GW1 but I knew there was a dye system in GW2. Finally, I can make my armor any color I want! This was long needed in an mmo. But I didnt know it was a play mechanic and I didnt imagine it would be earnable. I just figured all the color combinations would be presented to you. I didnt expect to have to collect anything or pay gems for it either. I just thought it might be a costumisation feature.
I guess it will keep me playing some. Collecting dyes. I just hate there are dyes in the game at all. Id just prefer a full color pallete. Do what I want.
But its minor. Its going to be some kind of item. I'll live and enjoy the game anyways. |
|
6/15/12 4:48:06 AM#50
Well they seam to have a ton of dye even if the character creation palette is limited, and every race have his own palette from what i heard (the silvary palette seam really nice from the npc), so the collection aspect is ok, even desirable imo. I prefer the dye to drop than that over complicated seed stuff, i think it's way better now. As for cs, my only grip is that those coming from cs are still character bound and have rng to it, i don't like rng on something i pay for real money, and character bound on cs item seam totally silly to me, but then again it's a bit to much to ask them to make a special dye system just for the cs dyes. So overall i think its ok, this is not a subject that concern me much. I dropped 8 dye this week end, and could use them as soon as i dropped them, i don't know if they will lower the drop rate, probably, but if i can drop a dye here and there i'm good with that. |
|
|
6/15/12 4:57:49 AM#51
400 dyes? I could use a couple more than default and be set... |
|
|
6/15/12 5:02:54 AM#52
Originally posted by Nanfoodle
Cha-Ching went the cash shop ! |
|
|
Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
6/15/12 5:07:56 AM#53
Originally posted by colddog04
Me too. And for the Pay to Achievers that want all the colours from the very start for a particular charcter I am sure they will be in the item shop. I would rather play for them on each one though. I don't mind them making it character based tbh |
|
6/15/12 5:18:24 AM#54
Originally posted by Nanfoodle My feelings exactly. I fully intend to use the Gem store to help their revenue since I'm not going to be charged a subscription fee, but dyes won't be something I purchase now. If they were account bound I'd be much more likely to do so. MMO games would be pretty cool if it weren't for the people. |
|
|
6/15/12 5:21:32 AM#55
It lacks option for me. Looks of my character are important for me but it doesn't matter how they will handle dyes. I only wish dyes were tradeable. I think it would be cool to have a dye market. |
|
Originally posted by colddog04 Getting the commons is never the problem. Its the rare diyes that will make me wish it was account bound. Like midnight black. Getting the few colors that are rare you care about can become a pain over a fun progression. |
|
|
6/15/12 4:19:43 PM#57
With how the dye system works, it seems to make more sense having them be account based rather than per-character. Whatever they want to do, I guess, but I think I would prefer it to be account based, so I don't have to worry about swapping them around between characters and getting the dyes I want on the right characters, etc. If there are really 400+ dyes in the game, I don't see why it isn't account bound, that is A LOT of dye to collect on a per character basis. |
|
|
6/15/12 7:18:27 PM#58
The game is becoming more fixed towards pushing you to buy for convenience. In GW1 dyes were not for sale in the cash shop. Other than black and white they were cheap and readily available for everyone to buy. Why do you think they hired the cash shop producer from nexon? You better hope you get the dye you want and not the one you already have. |
|
|
6/15/12 8:49:28 PM#59
First off if you want good statisticly relyable polls learn how to make a good one there are a few options missing and it is worded porely. I am supprised that 20% even hit with the way it was worded. That lets me know that this is not as big as a deal as pepole make it out to be. First off let me say this system is not complete. Also people do not understand it and have all the information. They said it is still in development. Let me quote John Peters on what he said about the Mystic Forge (In context it was about getting the armor you want from the new glory system implementation). I quote it for the last part.
Now is not the right time to bring out pich forks and just blatenly complain as if it is set in stone. Or make assumptions they will not make things right (solve the duplicate dye problem, or make it too hard to get the specific color we want). Perhaps not changes in the way we think or some may want. But enough that the by far majority of the playerbase is happy. |
|
|
6/15/12 9:05:02 PM#60
Originally posted by Betakodo Oh yeah man, a cosmetic item like dyes is gonna destory Guild Wars 2 cash shop. Everyone beware! Next they will charge you for unique outfits or hairstyles! On topic, I am the fence. I easily see both sides. I find myself leaning toward the per account system myself. 400 is a lot of dyes, and even if they do drop often, what happens if you get repeats? I know you can mystic forge it up, but what happens if the items you need to get that specific color is just as hard as collecting 400? If they can take out some of the RNG for dye drops then I am fine with it being per character. I just have to laugh though when they say part of this is so the character feels unique with the dyes they have. If anything my other characters will feel less unique cause I won't be able to dye their gear in a way I want for them. |
|