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The Secret World

The Secret World 

Beta Reviews & Impressions [ARCHIVED]  » The Beta Weekend 3 Review Thread!

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94 posts found
  tollbooth

Novice Member

Joined: 12/22/11
Posts: 302

6/15/12 6:09:11 PM#61

Yikes, I honestly thought I was going to enjoy this game.  At the moment though I'm really disliking everything about it except the skill system.

  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

6/15/12 6:13:14 PM#62
Originally posted by mudd4ever
Originally posted by MindTrigger
Originally posted by mudd4ever
Originally posted by cooper85

 

Additionally, I never once said that TSW should have Saint's Row's combat system.  What I said was Saint's Row was far better made.

 

You did say there is no reason why mmos cant have SP game animations...

 

There are like hundreds of reasons why. You'd  need a super computer to play it and a super super computer to build it.

Will you at least admit though that TSW has crappier animations all around than most other AAA MMO titles?  Heck, even Funcom's own AoC was developed with better animations 5 years ago.  Sorry, but when I look at TSW animations, I cringe.  They're just bad.

You two could just argue in private messages and we would all be pretty happy about it.  ;)

kinda a cop out ;p  probably #1 complaint (or at least right up there) is w/ tsw animations.  Get used to hearing about it.

 

I guess I just don' think the animations are all that bad.  If you want to see bad, go play LOTRO.  The enhancements they added for this BWE make them nicer as well.  You guys can be as picky as you want, but all I hear is that you have decided you don't like the animations.   That's a matter of opinion, and likely a matter of you comparing everything to other games you already play, and this one is different.  I get it.  I didn't like the animations in SWTOR either, because I thought they seemed to cartoony, but they also were only a small issue that I was able to overlook.

To each their own.  I know on this site arguing with people who have decided they don't like a game for one reason or another is futile.  Having purchased both GW2 and TSW, I am reserving judgement.  The whole idea of TSW is more exciting to me than GW2, but I know GW2 will be a safe, predictable choice should TSW fail to keep me interested.  Either way I will have something to play.

 

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  User Deleted
6/15/12 6:13:25 PM#63


Originally posted by Aerowyn

Originally posted by colddog04

Originally posted by CujoSWAoA You think only a few people are going to dislike the combat in TSW? Really?
I don't like the combat either. Or I should say, I feel like it's over-simplified and feels clunky. 
I can see a lot of people not liking the combat in this game even with the improved animations overall they are still subpar for a 2012 game. Also after playing games like TERA and the GW2 beta and seeing those games combat flow very well compared to TSW... now saying that for me I like the modern setting and the atmosphere of the zones very much and the skill system is really intriguing which adds a lot imho. Also for the dodge people need to see it has been taked on at the last second. The main purpose I can see for it now is just getting out the way of the AOE stuff and the big attacks from mobs or it has uses it PVP, but overall it's not as usefull as dodge is in games like TERA or GW2.

This sums it up for me as well. I think we got a couple gems of action mmos recently with Tera and GW2. TSW doesnt have the action combat or animations like those games and I think some folks cant get past it. Thats fine. Personally I think the game really shines in its other aspects and the combat is intriguing but not as flashy or actiony as the average gamer would like. They may get less sales because of combat and animations, but the rest of the game is an easy sell to more than enough people who dont prioritize those aspects.

  BeansnBread

Hard Core Member

Joined: 9/19/06
Posts: 5548

6/15/12 6:14:46 PM#64
Originally posted by Aerowyn
Originally posted by colddog04
Originally posted by CujoSWAoA

You think only a few people are going to dislike the combat in TSW?

Really?

I don't like the combat either. Or I should say, I feel like it's over-simplified and feels clunky. 

I can see a lot of people not liking the combat in this game even with the improved animations overall they are still subpar for a 2012 game. Also after playing games like TERA and the GW2 beta and seeing those games combat flow very well compared to TSW... now saying that for me I like the modern setting and the atmosphere of the zones very much and the skill system is really intriguing which adds a lot imho. Also for the dodge people need to see it has been taked on at the last second. The main purpose I can see for it now is just getting out the way of the AOE stuff and the big attacks from mobs or it has uses it PVP, but overall it's not as usefull as dodge is in games like TERA or GW2.

Yeah, the dodge feels really bad. Like... more bad than usual bad.

 

But I've enjoyed my time so far. It feels a bit single player at the moment, but it's been interesting and the setting has been nice and gloomy. 

 

Does the game open up a lot more after Kingsmouth? For whatever reason, I was expecting a more unique experience from the different factions. I suppose I need to give it some more time.

SWTOR is the greatest mmo ever!

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

6/15/12 6:18:33 PM#65
Originally posted by colddog04
Originally posted by Aerowyn
Originally posted by colddog04
Originally posted by CujoSWAoA

You think only a few people are going to dislike the combat in TSW?

Really?

I don't like the combat either. Or I should say, I feel like it's over-simplified and feels clunky. 

I can see a lot of people not liking the combat in this game even with the improved animations overall they are still subpar for a 2012 game. Also after playing games like TERA and the GW2 beta and seeing those games combat flow very well compared to TSW... now saying that for me I like the modern setting and the atmosphere of the zones very much and the skill system is really intriguing which adds a lot imho. Also for the dodge people need to see it has been taked on at the last second. The main purpose I can see for it now is just getting out the way of the AOE stuff and the big attacks from mobs or it has uses it PVP, but overall it's not as usefull as dodge is in games like TERA or GW2.

Yeah, the dodge feels really bad. Like... more bad than usual bad.

 

But I've enjoyed my time so far. It feels a bit single player at the moment, but it's been interesting and the setting has been nice and gloomy. 

 

Does the game open up a lot more after Kingsmouth? For whatever reason, I was expecting a more unique experience from the different factions. I suppose I need to give it some more time.

factions really don't matter for the zones and story at least through the first two. Factions seem to mainly be for PVP purposes as far as I have seen. Also savage coast is a larger zone but not sure what you mean by "open up" as I found kingsmouth pretty "open". If open you mean by multiple zones at your current power then no its basic zone progression but the zones themselves are plenty big and you will spend a lot of time getting through them.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  BeansnBread

Hard Core Member

Joined: 9/19/06
Posts: 5548

6/15/12 6:23:28 PM#66
Originally posted by Aerowyn
Originally posted by colddog04
Originally posted by Aerowyn
Originally posted by colddog04
Originally posted by CujoSWAoA

You think only a few people are going to dislike the combat in TSW?

Really?

I don't like the combat either. Or I should say, I feel like it's over-simplified and feels clunky. 

I can see a lot of people not liking the combat in this game even with the improved animations overall they are still subpar for a 2012 game. Also after playing games like TERA and the GW2 beta and seeing those games combat flow very well compared to TSW... now saying that for me I like the modern setting and the atmosphere of the zones very much and the skill system is really intriguing which adds a lot imho. Also for the dodge people need to see it has been taked on at the last second. The main purpose I can see for it now is just getting out the way of the AOE stuff and the big attacks from mobs or it has uses it PVP, but overall it's not as usefull as dodge is in games like TERA or GW2.

Yeah, the dodge feels really bad. Like... more bad than usual bad.

 

But I've enjoyed my time so far. It feels a bit single player at the moment, but it's been interesting and the setting has been nice and gloomy. 

 

Does the game open up a lot more after Kingsmouth? For whatever reason, I was expecting a more unique experience from the different factions. I suppose I need to give it some more time.

factions really don't matter for the zones and story at least through the first two. Factions seem to mainly be for PVP purposes as far as I have seen. Also savage coast is a larger zone but not sure what you mean by "open up" as I found kingsmouth pretty "open". If open you mean by multiple zones at your current power then no its basic zone progression but the zones themselves are plenty big and you will spend a lot of time getting through them.

Yeah, that's what I meant. Alternatives for equal power level.

 

Hopefully I'll get some really solid hours in this weekend to experience a few of these big zones along with the new one they added for the BWE.

SWTOR is the greatest mmo ever!

  Kaneth

Elite Member

Joined: 8/19/07
Posts: 1568

6/15/12 6:24:04 PM#67
Originally posted by DannyGlover

 


Originally posted by Aerowyn

Originally posted by colddog04

Originally posted by CujoSWAoA You think only a few people are going to dislike the combat in TSW? Really?
I don't like the combat either. Or I should say, I feel like it's over-simplified and feels clunky. 
I can see a lot of people not liking the combat in this game even with the improved animations overall they are still subpar for a 2012 game. Also after playing games like TERA and the GW2 beta and seeing those games combat flow very well compared to TSW... now saying that for me I like the modern setting and the atmosphere of the zones very much and the skill system is really intriguing which adds a lot imho. Also for the dodge people need to see it has been taked on at the last second. The main purpose I can see for it now is just getting out the way of the AOE stuff and the big attacks from mobs or it has uses it PVP, but overall it's not as usefull as dodge is in games like TERA or GW2.

 

This sums it up for me as well. I think we got a couple gems of action mmos recently with Tera and GW2. TSW doesnt have the action combat or animations like those games and I think some folks cant get past it. Thats fine. Personally I think the game really shines in its other aspects and the combat is intriguing but not as flashy or actiony as the average gamer would like. They may get less sales because of combat and animations, but the rest of the game is an easy sell to more than enough people who dont prioritize those aspects.

I would say the main concern of the games combat not being as visually appealing as other games is that combat is something you do quite a bit in a mmo.  If you spend the majority of your time fighting something, well it should not only look good, but feel fluid too. This is where WoW really shined for years. The animations (even still) are fluid and don't feel overly clunky. It's also a shining point for GW2 as well, as the combat system is animated very well. Animations though, can be improved over time.

TSW has a very interesting setting, one that really hasn't been done in a mmo before and that alone makes it worth a look. I think clinging to the subscription model is going to potentially hurt the game in the long run though. Especially with GW2 being B2P. It'll be interesting to see how TSW fares in the current market.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

6/15/12 6:25:30 PM#68
Originally posted by colddog04
 

Yeah, that's what I meant. Alternatives for equal power level.

 

Hopefully I'll get some really solid hours in this weekend to experience a few of these big zones along with the new one they added for the BWE.

well for this BWE you basically have kingsmouth and savage coast thats it.. But savage coast has a lot to do and unless you just blow through it doubt you will finish that zone by sunday.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Blackbrrd

Novice Member

Joined: 2/24/09
Posts: 812

6/15/12 6:27:48 PM#69

If you look at the progression, you will notice that QL 1-3 is for Kingsmouth and 3-5 is for Savage Coast. I believe TSW will have 8 areas at launch, so that means there will be less vertical progression between the later areas, opening up the game so you can play them in the order you want. (The later areas being very hard done like that, but probably possible if you like that kind of gameplay).

Regarding the factions, I believe they are holding back all the faction quests and a some of the investigation quests in the beta so they are fresh when they launch the game.

  Kuppa

Novice Member

Joined: 9/24/10
Posts: 3443

The problem with censorship is ********

6/15/12 6:28:15 PM#70
Originally posted by colddog04
Originally posted by Aerowyn
Originally posted by colddog04
Originally posted by CujoSWAoA

You think only a few people are going to dislike the combat in TSW?

Really?

I don't like the combat either. Or I should say, I feel like it's over-simplified and feels clunky. 

I can see a lot of people not liking the combat in this game even with the improved animations overall they are still subpar for a 2012 game. Also after playing games like TERA and the GW2 beta and seeing those games combat flow very well compared to TSW... now saying that for me I like the modern setting and the atmosphere of the zones very much and the skill system is really intriguing which adds a lot imho. Also for the dodge people need to see it has been taked on at the last second. The main purpose I can see for it now is just getting out the way of the AOE stuff and the big attacks from mobs or it has uses it PVP, but overall it's not as usefull as dodge is in games like TERA or GW2.

Yeah, the dodge feels really bad. Like... more bad than usual bad.

 

But I've enjoyed my time so far. It feels a bit single player at the moment, but it's been interesting and the setting has been nice and gloomy. 

 

Does the game open up a lot more after Kingsmouth? For whatever reason, I was expecting a more unique experience from the different factions. I suppose I need to give it some more time.

That is one of the biggest gripes with the game for me. I am also not feeling the combat too much, there is something about the animations that doesn't sit well....and besides the aoe skills I don't see any reason for me to move during combat. The dodge is also pretty clunky but its the first pass at it, but if the animations in general are anything to go by I would not expect much.


  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

6/15/12 6:29:44 PM#71
Originally posted by Kaneth
Originally posted by DannyGlover

 


Originally posted by Aerowyn

Originally posted by colddog04

Originally posted by CujoSWAoA You think only a few people are going to dislike the combat in TSW? Really?
I don't like the combat either. Or I should say, I feel like it's over-simplified and feels clunky. 
I can see a lot of people not liking the combat in this game even with the improved animations overall they are still subpar for a 2012 game. Also after playing games like TERA and the GW2 beta and seeing those games combat flow very well compared to TSW... now saying that for me I like the modern setting and the atmosphere of the zones very much and the skill system is really intriguing which adds a lot imho. Also for the dodge people need to see it has been taked on at the last second. The main purpose I can see for it now is just getting out the way of the AOE stuff and the big attacks from mobs or it has uses it PVP, but overall it's not as usefull as dodge is in games like TERA or GW2.

 

This sums it up for me as well. I think we got a couple gems of action mmos recently with Tera and GW2. TSW doesnt have the action combat or animations like those games and I think some folks cant get past it. Thats fine. Personally I think the game really shines in its other aspects and the combat is intriguing but not as flashy or actiony as the average gamer would like. They may get less sales because of combat and animations, but the rest of the game is an easy sell to more than enough people who dont prioritize those aspects.

I would say the main concern of the games combat not being as visually appealing as other games is that combat is something you do quite a bit in a mmo.  If you spend the majority of your time fighting something, well it should not only look good, but feel fluid too. This is where WoW really shined for years. The animations (even still) are fluid and don't feel overly clunky. It's also a shining point for GW2 as well, as the combat system is animated very well. Animations though, can be improved over time.

TSW has a very interesting setting, one that really hasn't been done in a mmo before and that alone makes it worth a look. I think clinging to the subscription model is going to potentially hurt the game in the long run though. Especially with GW2 being B2P. It'll be interesting to see how TSW fares in the current market.

I honestly don't expect TSW to be any bigger or much bigger than TERA but who knows a lot might like the modern setting with guns and such so it could draw more.  Combat for me flows well depending on weapon equiped. Some combos feel clunky and off while others work well for me. I like the new pistol animations and with pistol you get some nice aoe stuff and some "pet" type stuff as well. Also some weapon combos look a lot better together when used in combat than others.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 8067

“No path is darker then when your eyes are shut.” -Flemeth

6/15/12 6:30:52 PM#72

Hm.

Ok I see they really made some good improvements, better visuals, animations and even sounds.

 

But overall, what really drives me away is combat. Sorry, it is just way too... boring, acutally. You have those 1,2,3 rotation, usually only 1,2 and some rare extra, then ALWAYS circling around the enemy, and the bosses have this nasty Super-Mario consoleish reaction game, where you need to know what the boss does when, which just drives me nuts, since you can not rez, you can not return to an ongoing combat, and thats just BULLSHIT IN BOTTLES.

The combat is just so nauseatingly boring, sorry. I love the mystery setting and world, but this is by far the most boring combat I have seen in a MMO in a long time. I really was thinking to buy this, out of boredom mostly, but now... I am quite sure to pass this. It just makes playing too much like a chore.

A forum is a place where people can discuss about different opinions. So what I don't get is, how people react offended when they come to a forum and then find... well different opinions. If a different opinion offends you, what are you even doing here?

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

6/15/12 6:34:06 PM#73
Originally posted by Elikal

Hm.

Ok I see they really made some good improvements, better visuals, animations and even sounds.

 

But overall, what really drives me away is combat. Sorry, it is just way too... boring, acutally. You have those 1,2,3 rotation, usually only 1,2 and some rare extra, then ALWAYS circling around the enemy, and the bosses have this nasty Super-Mario consoleish reaction game, where you need to know what the boss does when, which just drives me nuts, since you can not rez, you can not return to an ongoing combat, and thats just BULLSHIT IN BOTTLES.

The combat is just so nauseatingly boring, sorry. I love the mystery setting and world, but this is by far the most boring combat I have seen in a MMO in a long time. I really was thinking to buy this, out of boredom mostly, but now... I am quite sure to pass this. It just makes playing too much like a chore.

once you unlock more skills and have multiple decks combat is far more refreshing... it gives you a ton more options and you have a ton more to do. If you enjoy the rest of the game I'd at least try to get some outer ring stuff unlocked and play with some passives from multiple weapons to create your own deck and see how you like it then

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Sameer1979

Apprentice Member

Joined: 6/11/12
Posts: 385

6/15/12 6:34:08 PM#74
Originally posted by Elikal

Hm.

Ok I see they really made some good improvements, better visuals, animations and even sounds.

 

But overall, what really drives me away is combat. Sorry, it is just way too... boring, acutally. You have those 1,2,3 rotation, usually only 1,2 and some rare extra, then ALWAYS circling around the enemy, and the bosses have this nasty Super-Mario consoleish reaction game, where you need to know what the boss does when, which just drives me nuts, since you can not rez, you can not return to an ongoing combat, and thats just BULLSHIT IN BOTTLES.

The combat is just so nauseatingly boring, sorry. I love the mystery setting and world, but this is by far the most boring combat I have seen in a MMO in a long time. I really was thinking to buy this, out of boredom mostly, but now... I am quite sure to pass this. It just makes playing too much like a chore.

The reason why i love it, i had to actually think and use my head in combat, i died a lot but after 2 or 3 tries i was successful.A nice break from other MMOS.

  cooper85

Novice Member

Joined: 6/03/12
Posts: 390

 
OP  6/15/12 6:43:34 PM#75
Originally posted by Sameer1979
Originally posted by Elikal

Hm.

Ok I see they really made some good improvements, better visuals, animations and even sounds.

 

But overall, what really drives me away is combat. Sorry, it is just way too... boring, acutally. You have those 1,2,3 rotation, usually only 1,2 and some rare extra, then ALWAYS circling around the enemy, and the bosses have this nasty Super-Mario consoleish reaction game, where you need to know what the boss does when, which just drives me nuts, since you can not rez, you can not return to an ongoing combat, and thats just BULLSHIT IN BOTTLES.

The combat is just so nauseatingly boring, sorry. I love the mystery setting and world, but this is by far the most boring combat I have seen in a MMO in a long time. I really was thinking to buy this, out of boredom mostly, but now... I am quite sure to pass this. It just makes playing too much like a chore.

The reason why i love it, i had to actually think and use my head in combat, i died a lot but after 2 or 3 tries i was successful.A nice break from other MMOS.

Exactly. I personaly feel the combat is very visceral. You see where the Axe hits, and where the bullet hits. And blood spurts from that point. Pretty cool if you ask me.

 

Can't wait till the FRAPS start coming out, because I really think "I don't like the combat" "I don't like the animations" mostly comes from agendas but w/e. 

  mudd4ever

Novice Member

Joined: 7/02/04
Posts: 158

Sugar and spice and MMOs.

6/15/12 7:12:12 PM#76
Originally posted by cooper85
Originally posted by Sameer1979
Originally posted by Elikal

[...]

[...]

Exactly. I personaly feel the combat is very visceral. You see where the Axe hits, and where the bullet hits. And blood spurts from that point. Pretty cool if you ask me.

 

Can't wait till the FRAPS start coming out, because I really think "I don't like the combat" "I don't like the animations" mostly comes from agendas but w/e. 

I don't like the animations, in or out of combat.  It's not my fault, I just don't like them.  For a 2012 game, they look very dated and almost an afterthought in their current form.  Trust me, there are things about TSW that seem really cool to me.  I want this game to do well.  Funcom has gotten quite a bit of $ from me for AoC.  So it's definitely not an "agenda".  Not in my case :p  cya.

pie.

  Benedikt

Tipster

Joined: 12/12/04
Posts: 1315

We live for The One, we die for The One.

6/15/12 7:21:19 PM#77

could please the fps crowd which appearently play (mmo)rpgs for visuals and twitch combat go back to fps?

  Derpybird

Novice Member

Joined: 4/02/12
Posts: 1006

6/15/12 7:25:18 PM#78
Originally posted by Kaneth

TSW has a very interesting setting, one that really hasn't been done in a mmo before and that alone makes it worth a look. I think clinging to the subscription model is going to potentially hurt the game in the long run though. Especially with GW2 being B2P. It'll be interesting to see how TSW fares in the current market.

We know the game is not releasing with any raids, and there are supposed to be 8 5-man dungeons with 3 difficulty levels, though the hardest difficulty levels appear to require grinding talents from the wheel and certain types of gear to be done. Apart from that, there are 8 zones and of course PvP. We also have a developer presentation saying that there are about 150 hours of questing content, not including repeatables. This may sound like a reasonable amount for a month or two, but when you're paying a sub, how long can this last?

When I pay a sub, I expect content, and content is generally consumed faster than they make it unless they add a grind, which seems to be unlocking the skill wheel and clothing dropped from dungeons in TSW.

"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  Derpybird

Novice Member

Joined: 4/02/12
Posts: 1006

6/15/12 7:30:01 PM#79
Originally posted by cooper85

Can't wait till the FRAPS start coming out, because I really think "I don't like the combat" "I don't like the animations" mostly comes from agendas but w/e. 

Oh the irony.

"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  cooper85

Novice Member

Joined: 6/03/12
Posts: 390

 
OP  6/15/12 7:34:47 PM#80
Originally posted by mudd4ever
Originally posted by cooper85
Originally posted by Sameer1979
Originally posted by Elikal

[...]

[...]

Exactly. I personaly feel the combat is very visceral. You see where the Axe hits, and where the bullet hits. And blood spurts from that point. Pretty cool if you ask me.

 

Can't wait till the FRAPS start coming out, because I really think "I don't like the combat" "I don't like the animations" mostly comes from agendas but w/e. 

I don't like the animations, in or out of combat.  It's not my fault, I just don't like them.  For a 2012 game, they look very dated and almost an afterthought in their current form.  Trust me, there are things about TSW that seem really cool to me.  I want this game to do well.  Funcom has gotten quite a bit of $ from me for AoC.  So it's definitely not an "agenda".  Not in my case :p  cya.

Dude that's fair. No problem with that. It's not for your taste, okay. I'm not telling you to like them. You said "There is no reason mmos can't have animations like single player games"  

This is not fair. I think the animations are the best thing going next to swtor (I hate swtor) Better than WoW,RIFT, and GW2. imo. Those 3 are more of the same just newer iterations of the same. It's the same fantasy shooting over your shoulder and bigger brighter EXPLOSIONS. 

 

Peace out man have a good one ;) 

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