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6/15/12 6:53:24 PM#61
LOL the shocking part of the SWTOR cost imo is that they spent 50 million on advertising for 138 million dollar game. |
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6/15/12 6:54:13 PM#62
Originally posted by TealaOriginally posted by StoneRoses And Time Magazine had a article a month before the 2000 stock crash quoting people saying the Dow was headed to 18000. That worked out well for them. |
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6/15/12 6:54:15 PM#63
Originally posted by Teala Did you read these sources ? I stopped after the 4th source that was just a site repeating one analyst from Marketwatch. It's the same analyst over and over..and even in one of the sources it says the dude from Marketwatch threw out a 500 mil figure, then two sentences later mentions another analyst says 80 million.
This just shows.. no one effing knows! |
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6/15/12 6:55:14 PM#64
Originally posted by Teala Actually, the thread is about you throwing out a ridiculous development cost number when you know full well that the game didn't cost anywhere even close to 500 million to make. The game costed about 150 million or so to make. But you already knew that. Which means you are most likely trying to chum up the waters. |
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6/15/12 6:55:33 PM#65
Originally posted by evianwater
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6/15/12 6:55:39 PM#66
Originally posted by Orphes Damn it you beat me! lol!
Well said btw!
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6/15/12 6:55:44 PM#67
Some stuff: EA have made lots of money from box sales? No. EA do not get $60 a box if the box sells for $60; Wal-nart and Amazon take a chunk, the distribution costs, taxes, production costs etc etc. Funcom stated in their post AoC finacial results they got c. 20%. Analysts, averaging boxes and digital, estimated $20 - seemed good to me. So: a minimum of 2.4M + however many more are sat in shops x $20. Maybe $60M. EA bought Bioware / Pandemic for $620M cash, around $860M allowing for stock options. I think they have now published 13 games (maybe 14). Assume they are all of equal worth and you have a cost of about $45M per game. If they piblish more the investment reduces - but Pandemic isn't going to publish any more of course. If the game has 300k then thats ........ A LOSS. According to EA's own figures they need 500k to break even on a month to month basis. EA also said that at 1M subs they would 'make a profit but nothing to write home about'. Now how long for? The speculation was 1 to 2 years depending on sales, advertising etc etc. but you can estimate a cost from this number. 1M for 24 months @ $15 = $360M of which half would be 'running costs' and the other $180M would be cost recovery. Add in $60M, say, from box sales and you get $240M. This won't include the cost of buying Bioware/Pandemic. EA (JR in a post May ninterview talking about the 1.3M) also said that the sub number they were targetting was 1.2M - which would cover running costs, pay back development and give them a profit. So it is a big number. allow a chunk for buying Bioware and - based on EA's own statements - you are probably looking at $300M. And everytime they give a free month the cost goes up. |
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6/15/12 6:56:34 PM#68
Originally posted by RebelScum99 ^^^^^^^ THIS ^^^^^^^^^^
Bitter people will be bitter, and trolls will troll. |
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6/15/12 6:56:54 PM#69
And just to clarify so it's not misunderstood that was the 4th source that was repeating the *same* analyst from Marketwatch : Doug Creutz |
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6/15/12 6:57:02 PM#70
Originally posted by Valentina Nice catch!
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6/15/12 7:00:07 PM#71
Originally posted by Teala So you are saying that a game that is allegedly pocket change for EA made that? A company that have 3.6BUSD revenue yearly, that have 1,5BUSD LIQUID, and no you can not deduct the cost for SWTOR from that. This game, SWTOR, is the sole reason for that? Or, if you at least try to be honest, to what degree to you believe SWTOR have anything to do with the stocks value.
I'm so broke. I can't even pay attention. |
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Originally posted by evianwater Hey wait, you said I made the number up and you had never heard of it. I said I did hear of it. You said prove it. I did. So there you go. Right or wrong...you give me a number you can back up and I'll use that number. Until then I am taking the largest number thrown out there because in my opinion, based on the everything we know about what went into the making of this game and I bet it is closer to 500 mil. You can disagree all you want...that is fine...until you can give me a solid number and can back it up I'm going with my opinion. ![]() |
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6/15/12 7:01:46 PM#73
Originally posted by Teala Um, did you just look at the line or did you start checking what was going on at that first large dip? Stocks have seemingly forgotten yesterday's rally and are trading south of breakeven in mid-afternoon action, as Wall Street digests euro-zone woes and a lackluster retail sales report. Against this backdrop, 42 securities on the NYSE have touched new annual lows today, compared to 38 at fresh 52-week highs. Similarly, the Nasdaq has racked up 37 new lows, along with 27 annual peaks. Among the stocks making notable moves in today's trading are Genon Energy Inc (GEN), Scotts Miracle-Gro Co (SMG), Electronic Arts Inc. (EA), AT&T Inc. (T), Verizon Communications Inc. (VZ), and Arena Pharmaceuticals, Inc. (ARNA)
And this: Electronic Arts (EA - 12.60) retreated to a 12-year worst of $12.48 just moments ago, and appears to be on track to close the week under $13 for the first time since June 1999. Today's slide has deepened the shares' year-over-year loss of roughly 45%. Despite EA's technical woes, 12 out of 19 analysts maintain "buy" or better endorsements, with not one "sell" to speak of.
If there is a buy on the stock then that means the stock is undervalued and it's probably set to make a rally. Remember, even the most successful companies can have stocks fall and fall to very low values due to many factors. Oh, I would say that SWToR could be a part of the decline but perhaps that retail report could be a part of it. Also, did you follow EA stock decline and compare it to what was going on in the market during the decline? Or did someone else bring this up? Apologies if someone did I didn't read the entire thread. |
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6/15/12 7:04:23 PM#74
Every time someone brings up how much SWTOR cost to develop, the number grows higher. By next near, SWTOR will have cost approximately $5 billion to develop. |
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6/15/12 7:04:36 PM#75
Originally posted by Teala
And your links are pretty much quoting the same guy over and over. Again, just because some random dude on the internet says a thing, doesn't make it true, no matter how much you want it to be.
Is a man not entitled to the herp of his derp? |
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6/15/12 7:05:20 PM#76
Originally posted by Teala Congratulations. You didn't make the number up. You just didn't bother to actually read any of the links to your "source," and got called on it. Now instead of being called a liar, you just look foolish.
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6/15/12 7:05:46 PM#77
Originally posted by Teala I said you like making numbers, he said he's never heard of it!
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Originally posted by Ginaz
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6/15/12 7:08:00 PM#79
Originally posted by Teala I'll make the two points I'm trying to make very simple :
1. There is not a number that is valid. 80m Isn't valid, neither is 500m. But I'd tend to lean closer to a number that has more then a *single* analyst saying it.
2. SWTOR is not nearly big enough to have a major affect on a company as big as EA.
and since you like google so much : http://techie-buzz.com/gaming/cost-develop-video-game.html and wrap your noodle around how many games EA develops in a 5-10 year period (I can't remember how long Bioware was in development) |
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Originally posted by evianwater
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