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The Pub at MMORPG.COM  » Do FPS players really want an MMO? 

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67 posts found
  AticusWelles

Apprentice Member

Joined: 3/30/12
Posts: 84

6/15/12 12:17:56 PM#61
An RTS that is turn based and has pauses isn't an RTS, its a TBS. Hence Real Time Strategy and Turn Based Strategy.

"When did having enough stop being enough?"

"The single story creates stereotypes, and the problem with stereotypes is not that they are untrue, but that they are incomplete. They make one story become the only story.” - Chimamanda Ngozi Adichie

  Bigbadwlf

Spotlight Poster

Joined: 4/21/12
Posts: 95

 
6/15/12 1:44:40 PM#62

Let's not get too far off topic.  In terms of games like Dust 514 or FPS mods with persistance, or OFPS games like MAG, it's less important to define what these games are, and more important know how much they appeal to FPS to players.

Now my initial impression was that FPS players would either prefer their genre to go into a MMO direction, or a more E-sports direction, factoring in the costs of production for these types of games.  However since arguable the FPS genre is the biggest of all gaming genres today (tons of FPS games are made yearly), it might be possible for FPS genre to grow in more than one direction and still have enough customers to sustain both.

Comments?

  freejackmack

Advanced Member

Joined: 2/06/08
Posts: 360

6/15/12 4:01:23 PM#63

YES !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! ! !!!

:)

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11327

6/16/12 7:26:48 PM#64
Originally posted by Bigbadwlf

Let's not get too far off topic.  In terms of games like Dust 514 or FPS mods with persistance, or OFPS games like MAG, it's less important to define what these games are, and more important know how much they appeal to FPS to players.

Now my initial impression was that FPS players would either prefer their genre to go into a MMO direction, or a more E-sports direction, factoring in the costs of production for these types of games.  However since arguable the FPS genre is the biggest of all gaming genres today (tons of FPS games are made yearly), it might be possible for FPS genre to grow in more than one direction and still have enough customers to sustain both.

Comments?

 

I am not a heavy FPS player and i usually only play single player campaign to experience the gameplay mechanics.

For me, i care very little if there is a persistent world. I do care if i get a persistent character and items. In terms of gameplay, it would be cool to have objectives beyond just rack up kill count. I probably will play something like a WOW battleground, done in a FPS manner.

Planetside 2 looks interesting .. but mostly (to me) from a FPS mechanics, and sci-fi world setting point of view.

  GTwander

Novice Member

Joined: 3/14/09
Posts: 6125

LARPer Hunter

6/16/12 7:29:53 PM#65

I don't like FPS multiplayer because it's full of people I want to strangle... but I LOVE FPS games in general. The gameplay is great, and I tend to flow towards any MMO that leans towards action-oriented combat. I still play games solely based on depth, like EVE or Wurm, but if they had the kind of combat I love... well, I'd be the biggest fanboi on the planet.

So yes, I love FPSMMOs, but I'm not a typical FPS stereotype.

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  Silvermink

Novice Member

Joined: 6/07/07
Posts: 289

6/20/12 6:45:09 PM#66
Originally posted by Bigbadwlf

Thank you all for responding so eloquently to my post.

The only thing I want to add is that I am aware there is a demand for a AAA MMOFPS game from the FPS community. My question is how much of a demand is there for a MMOFPS in context of the demand for more E-Sports tournaments for already established IPs?  For example, I think someone mentioned wanting an MMO version of Counter Strike?  Would a version of Counter Strike with Persistant Characters and Environments, and Large Scale battles, and possible Territory Control give  an FPS player more incentive to play the game? Or would playing the Counter Strike with an additional DLC  support and E-sports model of Monthly tournaments leading up to a massive annual tournament with a $1,000,000 prize pool be enough to incentize players?

I can see how the two styles would appeal to different types of FPS players, but I'm assuming that both would be equally successful at attracting a large number of players to their games.  However a AAA MMOFPS will require a lot more money to develop so I was wondering if the demand for MMOFPS was also greater then the cheaper E-Sports alternative? And if the demand is greater which of these new MMOFPS games do  you believe will have the most appeal?  I only named a few but if you know more please let me know as I am interested.

A tournament with any prize would push me away from a game. I'm just not good enough(or have a team) to win or even get a prize slot. A persistant world on the other hand intreges me. Shifting the focus of the game off of individual skill (although it'd still help alot) to a more strategic position is much more interesting to me. Wolfenstein had some of this. I would like to set up as a sniper in a position well behind my front line without too much worry about someone sneaking up behind me (but still being able to be sniped/blown up) and forcing the enemy to choose a new attack vector or protecting medics gathering the wounded/dead. Also, death has to mean more than wait 15 seconds and respawn fully geared like maybe paradropping back in. But above all, a persistant map gives more of a goal then just kill 30 people in 15 minutes.

  dauntSilver

Apprentice Member

Joined: 3/03/12
Posts: 135

6/20/12 7:25:38 PM#67
Originally posted by Bigbadwlf

So there's a lot of new MMOFPSes coming out, Dust 514, Defiance, Planetside 2 and they all look exciting to me.  But my question is this:  Is there an actual demands for these sort of games? I can see why an MMOFPS would be a good idea:  new PvP maps, more weapons and more frequent balance patches are necessary for most fps games to sustain a community. However this has been covered pretty well with DLC.

 

MMORPGs make a lot more sense. Huge titles like Final Fantasy, KOTOR, and Elder Scrolls series traditionally take a very long time to release their next iteration. Also these are largely single player experiences.  An MMO version with persistent characters, online multiplayer, and frequent content updates of their favorite IP are what gamers dreamed of. 

 

FPS players however seem to be less interested in persistent characters and multiplayer updates, and more towards a standardized competitive format or E-Sports.  CoD and BF3 communities would probably value a year long PvP tournament with a million dollar prize pool then a MMOFPS version of the same game that would take 20+ million dollars to produce. 

 

What do you think? Do you think big budget MMOFPS are the future of the FPS genre and these new mmos will capture the hearts of the FPS communities? Or do you feel that clans will stick to the regular games + DLC + more E-Sports tournaments?

yes. I like playing FPS games from time to time, but have to deal with "fantasy" mmorpg games for the community factor (dont get me wrong, I do like my mmorpgs :]). So an mmofps sounds like the best idea in the freakin world to me! I mean with regular FPS lobby games, they get old. You end up playing the same maps over and over again, start at the same point, people who have played the map a million times more than you are probably going to kill you first. In a persistent world, I don't know where the enemy "should" be. And what I defend today could be something I'm fighting to get back next week. I can see so much potential in mmofps.

my fingers ache to click the trigger of my first Planetside 2 gun. :D

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