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6/15/12 6:47:12 AM#61
Let's assume that in the first week after launch there were 1.5M active players, and they were VERY active. That would mean each server supported around 7K accounts, all of which could play totally smoothly. Of course, some servers supported more and some less, but it shows that the average server could run anywhere between 5K and 10K accounts without breaking a sweat.
It's not unreasonable to say that after 6 months of experience and server/database tuning, that the average server can quite possibly support far more accounts now than it could at launch. I don't really buy the "mega server technology" sales pitch, but I would believe that they were far too conservative with the initial server loadings.
The player distributions by zone are also not as concentrated as they would have been in the first few weeks, because the character level-spread is far greater. And a large number of players at level-cap will be playing in instances most of the time. The amount of hours played by each account will also decrease on average, because few players keep up the fevered pitch of those first few weeks of "new and shiny" gameplay.
So perhaps the new servers are supporting double or even triple the accounts that they did at launch. If a server at launch could support 10K accounts, that could mean they now are loading 20K or even 30K accounts per server, which (with 20-30 remaining servers) could mean a total sub of anywhere between 200K and 900K ! |
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superniceguy
Elite Member
Joined: 2/17/07
NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR |
6/15/12 6:47:25 AM#62
Originally posted by Trol1 More content, and a more solid planned future When I started playing SWG, it was all quite lame, with running everywhere and not much in sight, but on the horizom, we knew we were gettiing vehicles, mounts, player cities, space etc and with the vast worlds to explore and the crafting system in place, it kept you well occupied. When SWGs servers merged, they were all full for a while (except Gorath), and then a year later it was cries for more server merges, as the transfers and merges only fixed the problem temporarily. By the time all the transfers are done, servers will become swiftly dead again, and then more merges will be necessary. It took SOE 6 years to do transfers/merges and they mainly focussed on content, which is the right thing to do, as it tackles the root of the population decline. Transfer/merges will make some people quit too, if their characters name is the really important to them. More content that people want = people return, when people return the servers fill back up again, servers fill back up, then those that quit due to low population will also return. These transfers are the beginning of the end Star Trek Online - Best Free MMORPG of 2012 |
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6/15/12 6:58:33 AM#63
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
6/15/12 8:52:30 AM#64
Originally posted by TangentPoint Tangent, BadSpock has a blog post on forced soloing that's rather relevant to this discussion. He even has a neat Ihmotepp quote in there. ;) filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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6/15/12 8:58:01 AM#65
I know this forum needs to get their daily dose of hating SWTOR in, but let me provide some facts from someone who actually plays this game rather than just trolls forums: Yes, there are far fewer servers than there was at launch. However, last night there was also far more players on my new server (Prophecy of the Five) than there was on any single server at launch, approximately 500 people on the Republic Fleet and 900 people on the Imperial Fleet. No single server came close to this at launch. Obviously server caps are far higher than they were at launch. With that being said, let the hating resume. |
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6/15/12 8:58:31 AM#66
Originally posted by Kyleran First of all you don't have a clue of how many subs they have. Secondly you don't know the CAP of their servers. And finally with server transfers and 1.3 coming, alot of people are going to resub. I did, alot of my guildies did and more will continue to do so. People who are sick of WoW, people who think RIFT is crap, and people who love star wars will all come back. And no, GW2 won't steal players from it, it is just another game. And much less TSW, which is pure garbage. |
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6/15/12 9:03:01 AM#67
I honestly do not think content is the main issue. The biggest problem most players have with the game (even the hold outs I know who defended the game to the last have this complaint) is that it is not an MMO. Massively Multiplayer ? SWTOR is not and people dont want to pay a monthly subscription to play what is essentially a CRPG with small group co-op and vs modes tacked on.
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6/15/12 9:09:12 AM#68
Originally posted by Loke666 Very much agree with this. |
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6/15/12 9:15:57 AM#69
Originally posted by Bombzaway
Thats pretty much exactly what the lead dev from Mythic did to to everyone complaining about broken bright wizard DoT stacking & pvp magic resistances not working at all (with evidence). Maybe since biowares been helping them out with WAR the dev in question has been "mentoring" the SWTOR devs ? ;) |
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Originally posted by TheCrow2k All of the half decent Mythic developers left after they were moved to WAR btw. Mythic being blamed for Warhammer is like Bioware being blamed for Mass Effect 3's terrible plot holes and gameplay. We all know that EA outsourced most of the code for ME3 overseas, and then took a slightly "Creative" direction with it after the basework was done. All of the talent from the original Bioware are gone, and now it is EA-Bioware...the name alone. The Theory of Conservative Conservation of Ignorant Stupidity: |
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6/15/12 9:58:02 AM#71
Temporary locking this. The thread has a high volume of things that need to be cleaned up. Will post when reopened. To give feedback on moderation, contact community@mmorpg.com |
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6/15/12 1:42:09 PM#72
Open again. Apologies for the wait. To give feedback on moderation, contact community@mmorpg.com |
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Moaky07
Advanced Member
Joined: 2/24/07
MMO sandbox games are as exciting as watching paint dry. |
6/15/12 2:09:48 PM#73
Originally posted by Fadedbomb Damn you havent a clue.
The plot holes are obvious in the ME3 ending, but the game itself is the best of the 3. ME3 is an upgrade to the combat of ME2, and a more RPGish experience that harkens back to ME1. To top it off, the MP turned out to be a good time.
I understand you wanna call BW the debil, but it would be nice if you dealt in reality. The ending of ME 3 did indeed stink for some, but the game till that point is a very solid RPG experience. The gaming world would be a much better place if all games "stunk" like ME3. Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget. |
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6/15/12 4:07:38 PM#74
Originally posted by sirphobos
Do you remember aproximatively the figures at launch? |
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6/15/12 4:19:51 PM#75
So how many players fit on 30 servers? 1.3 million? LOL Are you a Pavlovian Fish Biscuit Addict? Get Help Now! |
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6/15/12 4:20:49 PM#76
Originally posted by BigHatLogan they would probably do just fine with the same number servers as Tera... I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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6/15/12 4:44:42 PM#77
Originally posted by BigHatLogan I think Aion had like 30 servers at launch to cater to the 0.9-1m EU/NA players at its launch in the west. The highest populated TOR servers a few weeks after launch had I think 4-4.2k players at peak times logged in. Full servers, depending on player cap of a server, had I think 3.2-4k players online on them. |
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kadepsyson
Elite Member
Joined: 5/15/06
The doctors say his chances are 50/50...but there's only a 10% chance of that. |
6/15/12 4:46:23 PM#78
Pretty soon SWTOR will have as many subscribers as GW2. El Psy Congroo |
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6/15/12 5:05:12 PM#79
Originally posted by pierth
Richard Bartle, one of the more famous game designers in academia, pointed that out about SWTOR, albiet indirectly:
As I regularly mention, I don't play MMOs for player fun. In terms of designer fun, I could have stopped a day after I started, but I kept going for reasons of credentials and solidarity. I was also determined to get involved with the endgame more than I usually do, in the hope that it might offer something new (it didn't). I achieved this goal with some fairly intensive playing that ate up rather too many evenings, but work is work. I reached legacy level 37 (the highest in the guild by some margin) with a /played of 19d 8h 30m on my level 50 Jedi sage healer, 11d 11h 45m on my level 50 gunslinger ranged DPS and 2d 17h 45m on my level 40 Jedi knight tank. Including assorted other characters, that means I played for around 33 days of elapsed time over 137 days, or roughly 25% of my time. This may sound excessive, but when I was marking assignments I was spending 60% of my time on that; I can be dedicated when the job demands it.
So, they build a story MMO. Those people ran through the MMO and SWTOR can't compete at end-game with end-game/raiding MMOs. Even worse, BioWare devaluates the stories with the legacy system allowing you to burn through them at a higher rate by over-gearing/over-buffing while putting their emphasis on a third-rate end-game.
Amateur hour is took kind.
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6/16/12 11:38:41 AM#80
Originally posted by Loke666 Yeah, Agreed, but where are all these gamers that praised Bioware and wanted story, content, and the experience over multiplayer/pvp related content?? |
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