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6/15/12 3:31:43 AM#221
Originally posted by seridan
If a person is only interested in World vs World and rushes to lv80, is he really missing what the game is all about? He will miss certain aspects, but then one key aspect he cares the most about won't be missed. |
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6/15/12 3:35:51 AM#222
Originally posted by seridan ? 30 hours sounds somewhat slower than average, especially since for all activities you're able to gain good xp. I didn't really measure it, but my guess is that 15-20 hours will get you close to 30 depending on activity maybe, from what I read of others and the dev statements, leveling up to level cap will be like 80-90 hrs played. Of course, power levelers will probably do it in 50-60 hours or less just like in other MMO's via specific paths and routines, I already read some insane numbers, but I'm talking about averages here, by doing the regular activities.
With the automatic level scaling, I don't see a real issue with it, there's still a lot to do at level cap. |
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6/15/12 3:35:52 AM#223
Originally posted by seridan Maybe, maybe not. Who are you to judge what others want or like? It amuses me when you say "The whole point is NOT to play the game for leveling" just because you play casually and enjoy a slow pace doesn't mean everyone in the world should do the same, the world doesn't revolve around you. People can play and enjoy the game for whatever reasons they want, its their life. Those who go around judging others are mostly hypocrits and ignorant. Leveling in any MMO is about how many hours you invest not days. If you play 3 hours a day then obviously you won't be hitting level 80 anytime soon. When I mentioned 3 days I was referring to the people who will play 20 hours daily with a good clan in WvW or 2man+ PvE group. |
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6/15/12 3:41:13 AM#224
I thought most people here agreed with me that leveling in modern MMOs is too fast nowadays... I guess I was wrong. But seeing how fast some people levels just during 2 weekends tells me that if the leveling speed should be changed it should be slowed down, not be increased. |
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6/15/12 3:56:08 AM#225
Originally posted by Creslin321 It's the result of a few things. First, players who don't know the game and haven't read starting tips online have no idea how easy it is to get to the other race's areas, or even if they do know, they don't know exactly how. Second, many players don't understand that you can level very efficiently off of lower level content, so they don't understand the point of going to another racial starting zone to do the level 2-6 content there, or even repeating lower level DEs in your own zone. Third, a big one that made everything worse, Arenanet greatly reduced the broadcast range for Dynamic Events in BWE2, so even people that knew about DEs and understood that exploration was a good idea, still suffered a serious lack of DEs if they happened to not be in the right place at the right time. Arenanet said they did this to cut down on zergs, but that wasn't a very good reason, considering that even with the old broadcast ranges, many people complained about the difficulty of finding DEs in the level 2-6 areas during BWE1. Also, zergs in BWE1 met with properly scaling DEs and were only going to be seen at all during the early days of the game when the populations are more concentrated in one narrow level range. I think the anti zerg thing was spurred by some complaints from a vocal minority after BWE1 that branded the game as a "zerg fest". It really wasn't, but someone at Arenanet was way too sensative to the accusation and made a bad adjustment based on that reaction. If they restore the old broadcast range for Dynamic Events, provide some sort of tutorial guidance on how to easily travel to the other racial cities and also provide some tutorial advice about level scaling, then most of these complaints will go away. Oh, yeah, almost forgot, if people do at least a couple stages of their Personal Story, they probably will have no issues at all getting out of the 2-6 area of the starting zone. The further beyond level 6 you get, the less a problem this becomes.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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6/15/12 4:16:37 AM#226
The design of the whole WvWvW PVP thing is so dumb and hidden that I bet most of these people don't even know it exists. I constantly see people asking how they get into the PVP because the UI is bad and doesn't give any clear indication. |
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6/15/12 4:43:30 AM#227
Originally posted by raven29 Maybe I should've made it more clear that my post was about the topic of this thread and not just an answer to your post.... The whole topic was about those who complain about PVE leveling being slow and answered exactly to that, they are doing it wrong if they play just for the leveling, and no that's not an opinion I'll change ever. Now WvWvW is completely different Block the trolls, don't answer them, so we can remove the garbage from these forums |
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6/15/12 4:46:24 AM#228
Originally posted by TwoThreeFour As I answered to raven29, I should've made it clear it was an answer to the whole topic not only a single post. No he won't miss anything, he can level to 80 as fast as he want. Block the trolls, don't answer them, so we can remove the garbage from these forums |
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6/15/12 5:37:29 PM#229
I posted on their Official Forums in their Impromptu poll: "#1: MMORPG.com forums have a real Poll function built in, why don't YOU Anet?? #2: I think we actually level TOO FAST."
And I mean it... we're currently at the same leveling pace of 1-10 Factions, followed by 10-20 in Eye of the North. ...while that might be fun on your 4th or 5th Alt.... it's way too fast for our first characters that we're just trying to explore everything on b/c we totally outlevel everything 2x over just by trying to fully explore everything in 2 Racial zones while Crafting. ...Most people don't even seem to understand that a single crafting disciplines gives you 10 extra levels... |
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6/15/12 5:54:43 PM#230
Originally posted by Thorbrand
I wonder why. One of my guildmates started a new Engineer charcter in BWE2 and got him to level 27... And it's not like Engineers are the most solo-friendly, power-leveling class. |
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6/15/12 5:57:11 PM#231
Originally posted by dlld
Sorry mate, it was you. I know you don't want to to hear it, but it is. You simply moved too fast and missed too many DEs, missed too much exploration, too many unique monster kills and obviously didn't avail yourself to crafting.
I did that with my first character in BWE1. Now I've run up five more and I can see how and why it happens. I also see that there is more than enough XP in every area if you don't rush through it. |
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6/15/12 6:07:53 PM#232
Originally posted by Creslin321 This was fun to do. Especially going out and grabbing All the Skill Challenges, only 3 I couldn't get due to them being bugged.
Though, I think the cost to teleport should be lowered, it gets really expensive teleporting to and out of +15 lvl zones.
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6/15/12 6:10:08 PM#233
Originally posted by Creslin321 Yup. That's what I want to do. After I get tired of saving my race from extinction by horses, I will head over the Ascalon and help lions rape the memory of my anscestors.
Sorry, but GW2's design is supposed to increase my sense of immersion, not kick it in the nuts and laugh at it.
Originally posted by Creslin321 The issue is not that we are not lead by our noses. The issue is that we have no in character reason to go anywhere but the next zone. Nor is there any reason to think that taking a random portal tucked away somewhere in your city is the only way to advance without grinding content.
Originally posted by Creslin321 I'm absolutely fine with the currently leveling speed. I'm also fine with giving choices about where to adventure (which GW2 hasn't done for me, yet). I'm NOT fine with the disparity between level progression and zone progression, and none of you should be either. This does not have to be solved with increased leveling speed, it could also be increased with more content in any form, or through some story crumbs giving you a reason to think going somewhere else might benefit the world. Age of Conan had this issue too, and the same solution (just go to someone else's zone, then you'll be fine!) It was the one single reason that I stopped playing the game (I refuse to grind). GW2 is a great game, and I've been a huge fan boy of it for a long time. However, when I take my fanboy glasses off and look at this, I see a very real, very serious situation that ArenaNet should not ignore. |
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6/15/12 6:18:02 PM#234
Originally posted by Banquetto
You're not forced. You can, if you slow down and learn to play the game, be over-leveled for every area without repeating material. I was certainly able to do that in the Norn area. I was able to do that (twice) in the Charr area. I was able to do that (twice) in the human area. And the only time I was underleveled was with my first character because I got in such a rush I skipped half the stuff that was going on in the starter area and got a bit behind.
It really is a playstyle issue.
So, yes, if you're going to RUSH, then you're going to have to rush other racial areas. But if you're just going to play the game to the fullest extent possible, then you're going to be fine. |
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6/15/12 6:22:06 PM#235
Originally posted by Arataki I didn't get very far in but needed to applaud this poster for not thinking like the rest of the sheep that visit mmorpg who swear that GW2 can do no wrong and if something is wrong it's the players fault and not the game or devs. I've seen many people explain that you can level up by simply taking part in every single type of content in the game, forget that some people don't want to craft or explore or that some may not find the systems used by ANET to be to their liking. I'm not saying that Anet needs to change the level curve or not but we certainly shouldn't assume that kf a part of the population has a problem that our playstyles can simply fix it for them. |
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6/15/12 6:24:52 PM#236
Originally posted by MosesZD [mod edit] I'm a completionist in terms of heart quests, exploration and DEs, and I often retried events several times before I succeeded. am now level 20 in level 25 content as a human and level 16 in level 19 content as a Charr. The only way to be of equal level is to go to another area that you have no in character reason to go to, or to grind DEs. |
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6/15/12 6:30:00 PM#237
we already lvl to fast and peopel want more speed on lvl??? loool. you will have 5 start zones, anyone complain about cant reach lvl 15 to go zones 15-25 is because never leave the zone they start. start zones is like any other zones, exist to be explored.... |
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6/15/12 6:40:44 PM#238
Originally posted by Chrome1980
You've gotten two to cap? Oh, no, of course not... How silly... Yeah, if you do the same area(s) three times in six days... You're gonna get repetition...
BWE2 -- One Norn, Two Charr... Some human (from BWE1) in a new area. An amazing lack of repetition. Even within the Charr. There were a few things I doubled-down on. Mostly the heart quests. But not the DEs. I did not repeat a single DE in the Charr zone despite playing two Charr from 1-to-8.
And I really hope to God they don't capitulate to you and others like you. Every time a developer caves to the 'make it easy for me' crowd, the game gets churned and dumped in months. SWTOR being the perfect example. Multiple end-game characters in the month I played because they gave TOO MUCH XP at the request of the MAKE IT EASY crowd. Now the game is consolidating over 200+ servers into somewhere around 20-to-30 for various reasons, including the fact people have consumed 80% of the PvE content in two play-throughs (1 imperial, 1 republic).
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6/15/12 6:43:06 PM#239
Originally posted by Sythion Put on proof. I, along with mutiple others, have done just that and not had any issue. My guild master. People on this board. People on other boards.
Yet you're calling me a liar.
Characters advance throughout the game by gaining experience until they reach the maximum level cap of 80. Experience is gained by:
After the first few levels, the time or effort required to attain a new level remains constant.
Seems you missed a lot of the game when I read your description of what you did. Whereas I didn't. |
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6/15/12 6:57:39 PM#240
Originally posted by Sythion I'm glad to see someone caring for immersion. I had exactly the same problem with the "go to other areas" argument. How is my char suposed to know this? Why would my character go there? It seems that people prefer to play GW2 just for fun content and don't care about coherence or consistancy. People really went full tunnel vision when it comes to the ideas behind GW2's design. I already made a thread about certain aspects in GW2 that are immersion breaking, but most people did not really seem to care for the things I listed. This was one of them. |
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