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Originally posted by Moaky07 I don't want to reply to you, but can I just say that your signature is the most ignorant thing I've ever read?
Ok, carry on |
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Worstluck
Novice Member
Joined: 1/29/11
No man controls my destiny... especially not one who attacks downwind and stinks of garlic. |
6/14/12 11:20:22 PM#22
Originally posted by XAPGames
Yes. They have Battlefield Heroes, Need for Speed World, Warhammer Wrath of Heroes and more.
See here: http://www.ea.com/1/play-free-games
I really hate throwing this term around, but most of those are the definition of pay-2-win, espeically BF heroes. Not implying that SWTOR could ever be that, as the pvp will probably always be dead, but I will imply that whatever EA does with the game as far as f2p wont be fair in the least. EA only cares about getting in your wallet, nothing else.
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Moaky07
Advanced Member
Joined: 2/24/07
MMO sandbox games are as exciting as watching paint dry. |
6/14/12 11:20:22 PM#23
Originally posted by darker70 No, but ya get the right to keep panhandling for money. Close enough? Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget. |
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6/14/12 11:23:08 PM#24
Originally posted by StringBased Actually, it is a very relevant statement considering the stagnant genre that stands before us. "I agree that "unimaginable complexity" is absurd, but so is comparing a single player game to an mmo. It's like comparing masturbation to sex, they are similar in some respects, but really are not comparable." -jimdandy26 |
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Moaky07
Advanced Member
Joined: 2/24/07
MMO sandbox games are as exciting as watching paint dry. |
6/14/12 11:23:53 PM#25
Originally posted by StringBased Sniff sniff....oh nozer....what shall I do?
So which sig anyways? About MMO sandboxes being boring? That would be an opinion. About getting MMO sandboxes made into AAA titles....ask the Repopulation panhandlers about the topic. Sorry if it chaps your sensibilities, but it is pretty accurate. Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget. |
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6/14/12 11:29:55 PM#26
Originally posted by bakabröd Actually the most idiots and assholes I've came accross came from the P2P crowd and the F2P crowd were the more mature crowd. P2P I had to actually turn off vent as tthe imaturity got so bad, something I never had to do in a F2P game. P2P =/= quality in any sense whatsoever as SWTOR proved, while it might be polished but it severely lacked quality. |
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6/14/12 11:31:17 PM#27
B2P would be the way. Imo. : ) |
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6/14/12 11:37:24 PM#28
No one should be shocked by this (well almost everyone). Look at how oversaturated the market is. There are over 600 MMORPGs, with the vast majority being F2P. The P2P model has become extremely unpopular, spiraling down from 2005 till now. From 2010 till now, there have only been 6 games that released with the P2P business model. This is (one of the many factors) when a company spends this much money making a theme park based game using 90% or more of the same old formula that has existed for the past decade and only making minor modifications. Thinking that because the IP has an extensive history: whether through movies, single player games, other forms of media does not constitute that it will have the longevity of being able to sustain its P2P model, compared to let’s say the MMORPGs that came out from 1997-2004. If you cannot separate yourself from the pack (and only add 1 major addition to your game) then don't bother using the P2P model which will ultimately force a mass exodus in under half a year or don't bother spending tens of millions of dollars, or in the case of SWTOR spending over $200 million dollars.
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6/14/12 11:39:32 PM#29
Originally posted by Worstluck
Good info, thanks! Looks like they already have knowledge and infrastructure in F2P.
I think the wildcard is Lucas. If the LA deal is for percentage of subscription revenue then a conversion is much less likely because they'd need to renegotiate. I don't expect it anytime soon either way. I'm guessing they're betting on server mergers and mega-servers to resolve population issues, and then patch what they can to resolve bugs, missing features, imbalances, etc.
At this point, it's wait and see. We'll know in a few days how the server transfer deal is working out. |
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6/14/12 11:41:13 PM#30
A little too late. It isn't going to help enough to the point where they will see large profits. It will turn into what Lotro is, a failed popular ip mmo that will get milked until fans eventually give up. |
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Corehaven
Advanced Member
Joined: 7/27/11
I swear by my pretty floral bonnet, I will end you. |
6/14/12 11:49:53 PM#31
One thing that really irks me about F2P are the typical limitations. I cant stand currency limitations or chat limitations. There's all sorts of others too, such as inventory, making a guild, all that stuff. Almost to the point you are handicapped and thats just not enjoyable.
So sure Id mess around with Swtor some if it went F2P and I can deal with a cash shop even a pay to win one in that type of game. What I cant stand are the limitations and if that game has those, I wont generally mess with it. I was kind of looking forward to playing STO again when it went F2P but then I saw the limitations and never even tried going back in.
Its just not worth it. |
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6/15/12 12:11:44 AM#32
Originally posted by Cecropia Turbine's titles have been F2P now for a while, and they have VERY healthy populations. Servers swelled, now ones were created, and it is a merry deal for both parts. I am a Founder for LotRO, and I think it was a very good chage for the game, as a whole. New expansions just hit (DDO's Underdark) or are about to hit (LOtRO's Rohan). Content has been fairly steady, meaning they have a good income source to keep Devs employed and busy. Currently, the F2P model is king. Aion is now healthy, and many other dying titles got a new lease of life with it. We can argue whatever we want, but the games are running and people are playing. The only title I have no idea about is AoC. I might give it a whirl one of these days. The Dark Templar was an entertaining class. Let's hope GW2 is successful. If so, it will put a lot of pressure in the MMO world, and developers will need to be savvier about their business plans, from now on. |
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6/15/12 12:17:36 AM#33
Originally posted by sonoggi After playing KOTOR, I said that I would never pay any money for a StarWars game again. Does that count? |
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6/15/12 12:25:56 AM#34
Originally posted by SuperDonk Yup. I said the same thing at release. The fanboi's tore me a new one. It plays like a F2P. It's totally ready to go as such. From the crafting to the itemization. |
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6/15/12 12:34:56 AM#35
Originally posted by Worstluck Yeah, they will probably try a few more things before doing this but unless they completely change multiplayer in the game it will happen. Sorry, but the game should have been B2P like Guildwars from the beginning, while it isn´t a bad game it is just like GW it isn´t massive enough for a monthly fee, all the focus are on soloplaying. |
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6/15/12 1:12:31 AM#36
Granted he's only talking about it and there's no guarantee that it will go free to play(RIFT seems to be holding it's own), but i do think we are looking at a paradigm shift in the industry here. Publishers are gonna realise that a p2p model is no longer feasable and it's easier to have a free to play model.
I honestly hope Guild Wars 2 does really well, so it drives this point even further. People have tried to mimic WoW's success and failed but they've gone about it the wrong way. If you can offer the same level of entertaiment without a monthly fee, i am sure even Blizzard's WoW and "Titan" will be forced to adopt this model.
Sure there are cons here as well, like the ability to "buy power" from in-game cash shops. But if a dev is smart they can stay away such things.
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6/15/12 1:18:16 AM#37
Originally posted by StringBased And here is why they are thinking about this. Archeage, GW2, and Neverwinter. Yes even Neverwinter has caught their eye. They know that F2P games are extremely profitable. why you say? Because todays majority gamers switch from game to game because they like to and because of the economy. Those of us who were against the subscription models tried to tell you folks, early on we had post after post about games that were sub only changing to F2P. If BW does this, it will prove us right and you won't hear the end of it from me. |
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6/15/12 1:21:27 AM#38
I had fun in this game for a while, really liked the stories. Voiceovers, a nice touch but hardly ground breaking. Everything else pretty lackluster after a month or two. I recently returned but only lasted a few weeks. I had high hopes and I can enjoy both sandboxes and theme parks. But even for a theme park Swtor is pretty lacking. It is very much wow (not even) in space, with lightsabers, but with poorer pvp, super on rail etc. And space, where is the space combat, the real one that is? Going f2p might save the game long term, but it will be a poor game because once they go f2p they will develop very different things compared to what they should really focus on. I was happy with the game the first month, but I have to give in to the doomsayers back then - you were correct! |
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6/15/12 1:25:35 AM#39
Originally posted by darker70 you called what? nothing has changed |
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6/15/12 1:30:15 AM#40
From what i've seen so far, the problems at SW;TOR have absolutely nothing to do with the subscription model used to finance the game, the problems are all related to the game itself, from grouping mechanics, to lack of any real end game, or at least enough of it to keep it interesting past a few months. Changing to F2P before these issues are sorted out would not generate any extra revenue, but it would increase the service costs to maintain the current game, which is a losing principle any way you look at it, once the game is sorted out, that will be the time to look at possibly changing the subscription model, but to be honest, if they do that, they could probably increase the monthly subs a bit |
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