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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » They dont appear to be screwing around with wanting to fill servers up

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62 posts found
  vmoped

Novice Member

Joined: 3/07/04
Posts: 1722

6/14/12 6:42:02 PM#41
Originally posted by Ikeda

 

Originally posted by vmoped

To those who say I should be happy about server transfers: mine is still not on the list (the ebon hawk) and it is a ghost town. At this point there is no reason to keep paying a sub for a lonely game. Somehow my server is medium pop but on either side I never see more than 7 people on a planet or 40 peeps on fleet. Of those 40, 35 or more are busy cybering. Rerolling with my legacy level and toon levels is not worth it either. Giving them more time only benefits their wallets.

 

Cheers!


 

 

Dude, losing credibility by the second....


RP-PVE
Kath Hound --> The Ebon Hawk
Shien --> The Ebon Hawk
Sanctum of the Exalted --> The Ebon Hawk
Lord Adraas --> The Ebon Hawk
Rubat Crystal --> The Ebon Hawk

 

Well that was after they updated the list. Originally they did not have any rp servers listed. I am happy they finally realized that we needed peeps, but has nothing to do with my credibility since they were added afterwards... Thanks for the heads up tho! Cheers!

MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S

  TsukieU

Novice Member

Joined: 4/27/08
Posts: 579

There is a war going on for your mind.

6/14/12 7:58:20 PM#42

Why is it some people aren't happy unless they are right about a video game burning?

Mne eto nado kak zuby v zadnitse.

  Moaky07

Advanced Member

Joined: 2/24/07
Posts: 2199

MMO sandbox games are as exciting as watching paint dry.

 
OP  6/14/12 8:41:23 PM#43
Originally posted by vmoped
Originally posted by Ikeda

 

Originally posted by vmoped

To those who say I should be happy about server transfers: mine is still not on the list (the ebon hawk) and it is a ghost town. At this point there is no reason to keep paying a sub for a lonely game. Somehow my server is medium pop but on either side I never see more than 7 people on a planet or 40 peeps on fleet. Of those 40, 35 or more are busy cybering. Rerolling with my legacy level and toon levels is not worth it either. Giving them more time only benefits their wallets.

 

Cheers!


 

 

Dude, losing credibility by the second....


RP-PVE
Kath Hound --> The Ebon Hawk
Shien --> The Ebon Hawk
Sanctum of the Exalted --> The Ebon Hawk
Lord Adraas --> The Ebon Hawk
Rubat Crystal --> The Ebon Hawk

 

Well that was after they updated the list. Originally they did not have any rp servers listed. I am happy they finally realized that we needed peeps, but has nothing to do with my credibility since they were added afterwards... Thanks for the heads up tho! Cheers!

I hate it I hate I hate it.

 

 

Oh....we got hooked up.....that rocks dude.

 

I actually made some chars on Ebon Hawk today waiting for some of my characters to get moved. Server was at normal at 5PM EST, so I expect it will start filling out good as folks move over. Well for a RP server anyways....the servers not designated as RP have a lot more servers to help build numbers.

Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5106

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

6/14/12 8:46:09 PM#44

awesome server mergers. Cant wait for july to log in for free until lvl 15, check out whats new in game then log out.

My endgame begins with character creation and ends with a new mmorpg

  Khayotix

Novice Member

Joined: 11/02/08
Posts: 222

If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.

6/14/12 9:05:07 PM#45
Originally posted by erictlewis
Originally posted by DannyGlover

122 servers down to 19. Thats a rather large transition.

They are not finished, and there are 214 servers not 122.   Theres probably giong to be 14 servers when they are done according to scoprs predictions.

there are not 214 servers in total there are 171 in total, 123 US, 45 EU and 3 Asia-Pacific.

if 123 servers are becoming 19, the ratio is 6.47 Servers to every 1.

EU is suffering from the same issues, so 45/6.47 = 7ish

Asia wont transfer because they only have 1 server for each rule set totalling 3, unless they merge into the EU or US servers in which case Asia would be 0.

so after ALL "Transfers" *cough mergers*

26 or 29 total servers from 171, depending on if they close Asia-Pacific or not.

All servers are listed at http://www.torstatus.net/

Click the North America, European, and Asia Links at the top to see ALL listed Servers.

  MMOarQQ

Novice Member

Joined: 2/20/12
Posts: 659

"Against stupidity the very gods themselves contend in vain."

6/14/12 9:16:05 PM#46

"Selling 200 commercial grade servers, barely used. Willing to trade for load of water based lubricant and kleenexes of equal value. Send inquiries to Ray Muzyka, Austin Texas. "

  Moaky07

Advanced Member

Joined: 2/24/07
Posts: 2199

MMO sandbox games are as exciting as watching paint dry.

 
OP  6/14/12 11:32:46 PM#47
Originally posted by Saryhl
Originally posted by erictlewis
Originally posted by DannyGlover

122 servers down to 19. Thats a rather large transition.

They are not finished, and there are 214 servers not 122.   Theres probably giong to be 14 servers when they are done according to scoprs predictions.

there are not 214 servers in total there are 171 in total, 123 US, 45 EU and 3 Asia-Pacific.

if 123 servers are becoming 19, the ratio is 6.47 Servers to every 1.

EU is suffering from the same issues, so 45/6.47 = 7ish

Asia wont transfer because they only have 1 server for each rule set totalling 3, unless they merge into the EU or US servers in which case Asia would be 0.

so after ALL "Transfers" *cough mergers*

26 or 29 total servers from 171, depending on if they close Asia-Pacific or not.

All servers are listed at http://www.torstatus.net/

Click the North America, European, and Asia Links at the top to see ALL listed Servers.

There never should of been that many servers to begin with. GW2 actually has a good idea about the overflow servers. If BW didnt wanna raise the caps to start off, stealing the overflow idea would of taken care of the matter. Instead they launched 2 billion servers that werent close to being full. They all would get up to normal at night, but that just doesnt make for 24 hrs a day worth of folks.

Between that, and every way BW has found to shot themselves in the foot, I am still seeing the reduction as a good thing these days. There is a buzz in the air, and others around to actually see on planets again. I have never seen 200+ plus in the station...I did tonight.

I see no way they will ever get back all the PVP folks that bailed. What they can do is grow the PVE portion. Filling in on standard MMO items(group finder/interface etc), content, and folks to game with is the way you do that.

 

 

Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4600

6/14/12 11:44:33 PM#48

In typical Bioware / EA fashion, too little, too late. It is good that they are finally getting around to server merges, but until they actually start getting ahead of the curve with this game, and starting to roll out updates & fixes when they are needed, instead of after people have been complaining about them for months, I really don't things improving much. SE had the same problem w/ FF. Beautiful looking game, had some strong points, but they just took way too long to fix things that should've been there from the start. By the time they fixed the things that should've been in @ release, they were already behind on some of the early problems that arose after.

You can't consistantly be late to the party and expect to come out ahead.

  Moaky07

Advanced Member

Joined: 2/24/07
Posts: 2199

MMO sandbox games are as exciting as watching paint dry.

 
OP  6/14/12 11:49:54 PM#49
Originally posted by aesperus

In typical Bioware / EA fashion, too little, too late. It is good that they are finally getting around to server merges, but until they actually start getting ahead of the curve with this game, and starting to roll out updates & fixes when they are needed, instead of after people have been complaining about them for months, I really don't things improving much. SE had the same problem w/ FF. Beautiful looking game, had some strong points, but they just took way too long to fix things that should've been there from the start. By the time they fixed the things that should've been in @ release, they were already behind on some of the early problems that arose after.

You can't consistantly be late to the party and expect to come out ahead.

Agreed

 

 

They need to steal Scott Hartsman from Trion. What he did with EQ2 after getting the reins was simply awesome.

Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.

  Gravarg

Spotlight Poster

Joined: 8/24/06
Posts: 3038

6/14/12 11:57:00 PM#50

this whole "Hate this MMO, hate that MMO" bandwagon is so old.  Don't play MMOs if you don't like MMOs.  Go play UO if you don't want a quest-based leveling theme MMO. Go play DAoC if you want a PvP oriented MMO.  Other than those two exceptions, if you don't like any other MMO, go play FPS or RTS games.  You're not an MMO player.  I'm having fun playing swtor with my friends.  And having fun is the only thing that matters, it's a game.

 

6 months ago, people were claiming Guild Wars 2 was the end all, be all game of all time.  It hasn't even launched yet, and people are already starting up threads about how bad it is...when it's not a bad game.  i've played the beta, it's fun.  You aren't an MMO player, stop trying to play MMOs.

Best Game Ever? Highest game rated on Metacritic!

  Oph8

Advanced Member

Joined: 5/24/03
Posts: 176

6/15/12 1:28:54 AM#51
Originally posted by fundayz
Originally posted by Atlan99

So by your logic WoW is the only successful mmo. Every other mmo has failed. All mmo companies are operating at a loss and keep the servers running for the players.

No, it's EA's logic. They said it themselves, SWTOR needs 500k active subscribers to remain a worthwhile investment.

Sugar coat it however you want to, the fact remains that a $150-200 million MMO with a whooping 4 PvE servers and 2 PvP servers in North America less than 6 months after release is a complete and utter failure.

On the bright side, at least now that they offer transfers the game can actually be called an MMO. Hopefully it lasts this time around.

 

Where did you read the 500k active subs to remain worthwhile? Did you attend a EA shareholders meeting or were you in on a call? I'm just wondering because I heard different, much different.

And 300mill to create the MMO? I thought it was 150mil...

Where in the hell are you all getting these numbers??? your asses?

"Everything is mine and your woman too"

  Roin

Hard Core Member

Joined: 10/12/03
Posts: 2861

6/15/12 2:51:15 AM#52
Originally posted by Oph8
Originally posted by fundayz
Originally posted by Atlan99

So by your logic WoW is the only successful mmo. Every other mmo has failed. All mmo companies are operating at a loss and keep the servers running for the players.

No, it's EA's logic. They said it themselves, SWTOR needs 500k active subscribers to remain a worthwhile investment.

Sugar coat it however you want to, the fact remains that a $150-200 million MMO with a whooping 4 PvE servers and 2 PvP servers in North America less than 6 months after release is a complete and utter failure.

On the bright side, at least now that they offer transfers the game can actually be called an MMO. Hopefully it lasts this time around.

 

Where did you read the 500k active subs to remain worthwhile? Did you attend a EA shareholders meeting or were you in on a call? I'm just wondering because I heard different, much different.

And 300mill to create the MMO? I thought it was 150mil...

Where in the hell are you all getting these numbers??? your asses?

It just keeps rising.  80mil...100mil....150mil....200mil...300mil

Just ignore it. People just love to pull numbers out their asses.  EA/BW are probably the only ones that know how much the game cost to make, and they aren't talking. It's about as stupid as the people quoting subscriptions numbers.  Or the armchair developers that have never worked on a MMO or any genre for that matter, but because they've played a few they are suddenly experts.

In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.

  User Deleted
6/15/12 3:37:48 AM#53
Originally posted by Roin
Originally posted by Oph8
Originally posted by fundayz
Originally posted by Atlan99

So by your logic WoW is the only successful mmo. Every other mmo has failed. All mmo companies are operating at a loss and keep the servers running for the players.

No, it's EA's logic. They said it themselves, SWTOR needs 500k active subscribers to remain a worthwhile investment.

Sugar coat it however you want to, the fact remains that a $150-200 million MMO with a whooping 4 PvE servers and 2 PvP servers in North America less than 6 months after release is a complete and utter failure.

On the bright side, at least now that they offer transfers the game can actually be called an MMO. Hopefully it lasts this time around.

 

Where did you read the 500k active subs to remain worthwhile? Did you attend a EA shareholders meeting or were you in on a call? I'm just wondering because I heard different, much different.

And 300mill to create the MMO? I thought it was 150mil...

Where in the hell are you all getting these numbers??? your asses?

It just keeps rising.  80mil...100mil....150mil....200mil...300mil

Just ignore it. People just love to pull numbers out their asses.  EA/BW are probably the only ones that know how much the game cost to make, and they aren't talking. It's about as stupid as the people quoting subscriptions numbers.  Or the armchair developers that have never worked on a MMO or any genre for that matter, but because they've played a few they are suddenly experts.

This was such a stupid thing to say. The least you can do before insulting other posters is to make a google search by yourself. In deed, people enjoy throwing away wrong numbers, but when the one thrown at you are correct, such reaction is laughable.

I won't even bother point you the way. Those numbers were officially released.

  Teilo

Novice Member

Joined: 8/17/07
Posts: 290

6/15/12 3:47:20 AM#54
Originally posted by thamighty213
Originally posted by Moaky07

BTW

 

 

Read today on forums to make sure to grab any email attachments before move. Emails are deleted.

 

I am hoping my 2 servers get merged into one. Would prefer to keep my higher lvls all on one server now that they allow you to send items between factions.

They do ? If so BWHAHAHAHAHA thats the most ridiculous thing I have ever heard of as if the legacy perks,  being able to be opposition faction on same server wasnt enough.

 

its hard to believe just how much they screwed this up TBH.

Mailing to opposite faction alts is a legacy perk, you can only send cross-faction to your own characters and even then you can only do it if you connect the alts in the legacy tree.

  Hopscotch73

Tipster

Joined: 8/12/09
Posts: 972

Urgle blurgle geflurgle.
Need more coffee.

6/15/12 4:42:30 AM#55
Originally posted by Fdzzaigl

Might come back when they start transferring to the second largest PvP server (or was it third now), in the EU: Legions of Lettow.

They added a transfer last night from Legions of Lettow to Tomb of Freedon Nadd - looks like ToFN is the destination PvP server for EU EN players. 

  Fdzzaigl

Elite Member

Joined: 8/22/09
Posts: 1998

6/15/12 5:02:46 AM#56
Originally posted by Hopscotch73
Originally posted by Fdzzaigl

Might come back when they start transferring to the second largest PvP server (or was it third now), in the EU: Legions of Lettow.

They added a transfer last night from Legions of Lettow to Tomb of Freedon Nadd - looks like ToFN is the destination PvP server for EU EN players. 

Yup, was quite surprised to see LoL as origin server and not destination.

Not to say the server wasn't dying (definitely was), but for the longest time it was a hugely populated server as well (until 1.2).

Really, 1.2 was a huge blow for the game, alongside Diablo 3.

  erictlewis

Advanced Member

Joined: 11/08/08
Posts: 3058

The definition of insanity is doing the same thing over and over while expecting different results.

6/15/12 5:08:48 AM#57
Originally posted by Fdzzaigl
Originally posted by Hopscotch73
Originally posted by Fdzzaigl

Might come back when they start transferring to the second largest PvP server (or was it third now), in the EU: Legions of Lettow.

They added a transfer last night from Legions of Lettow to Tomb of Freedon Nadd - looks like ToFN is the destination PvP server for EU EN players. 

Yup, was quite surprised to see LoL as origin server and not destination.

Not to say the server wasn't dying (definitely was), but for the longest time it was a hugely populated server as well (until 1.2).

Really, 1.2 was a huge blow for the game, alongside Diablo 3.

1.2 made tons of folks quit then the diablo thing happened followed by gw2 and tsw beta.  If folks think sever mergest/transfers are going to fix this broken game then kudos to them.  It was only one of the many problems with this game.

  cutthecrap

Apprentice Member

Joined: 1/29/12
Posts: 608

6/15/12 5:15:11 AM#58
Originally posted by erictlewis

1.2 made tons of folks quit then the diablo thing happened followed by gw2 and tsw beta.  If folks think sever mergest/transfers are going to fix this broken game then kudos to them.  It was only one of the many problems with this game.

Dude, chill. The game may be or feel broken to you, but there are enough people who enjoy the game just like they enjoy other themepark MMO's you might despise or dislike, and for those people of course a larger population on a server will be an improvement.

 

On the side, someone should do solid server player counts on those new servers, I'm curious what the peak concurrent users on them are now, would be interesting.

  c-mot

Novice Member

Joined: 5/25/07
Posts: 45

6/15/12 5:51:58 AM#59
Originally posted by Oph8
Originally posted by fundayz
Originally posted by Atlan99

So by your logic WoW is the only successful mmo. Every other mmo has failed. All mmo companies are operating at a loss and keep the servers running for the players.

No, it's EA's logic. They said it themselves, SWTOR needs 500k active subscribers to remain a worthwhile investment.

Sugar coat it however you want to, the fact remains that a $150-200 million MMO with a whooping 4 PvE servers and 2 PvP servers in North America less than 6 months after release is a complete and utter failure.

On the bright side, at least now that they offer transfers the game can actually be called an MMO. Hopefully it lasts this time around.

 

Where did you read the 500k active subs to remain worthwhile? Did you attend a EA shareholders meeting or were you in on a call? I'm just wondering because I heard different, much different.

And 300mill to create the MMO? I thought it was 150mil...

Where in the hell are you all getting these numbers??? your asses?

 

see here -> the reason they put up so many servers

quotes from EA Games label president Frank Gibea and EA CEO John Riccitiello:

What kind of demand are they expecting? Well, for starters, Gibeau said they see the MMO category as being a "tens of millions person opportunity."

And Gibeau said, "We've got a very aggressive plan to be able to scale multiple millions of users coming into the Star Wars franchise and service this fall."

And they'll need those multiple millions of subscribers to make the game a solid financial investment.

EA CEO John Riccitiello told investors that the game starts to become profitable at about 500,000 subscriptions and "makes good money on an ongoing basis" at 1 million subscriptions. But really, considering how much money they've put into this game and into purchasing the game's developer — BioWare — he said, "anything north of 1 million, as we approach 1.5 million or 2 million, starts to look like a great investment."

  ktanner3

Master

Joined: 3/19/06
Posts: 4143

Trolls will be ignored

6/15/12 10:08:12 AM#60
Originally posted by Roin
Originally posted by Oph8

Where did you read the 500k active subs to remain worthwhile? Did you attend a EA shareholders meeting or were you in on a call? I'm just wondering because I heard different, much different.

And 300mill to create the MMO? I thought it was 150mil...

Where in the hell are you all getting these numbers??? your asses?

It just keeps rising.  80mil...100mil....150mil....200mil...300mil

Just ignore it. People just love to pull numbers out their asses.  EA/BW are probably the only ones that know how much the game cost to make, and they aren't talking. It's about as stupid as the people quoting subscriptions numbers.  Or the armchair developers that have never worked on a MMO or any genre for that matter, but because they've played a few they are suddenly experts.

ROFL!!!

Currently Playing: Star Wars The Old Republic

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