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The Pub at MMORPG.COM  » Do FPS players really want an MMO? 

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67 posts found
  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5322

6/14/12 3:29:24 PM#41
Originally posted by Danwarr
Originally posted by Uhwop

And Dust514 is an MMORPG.  It's not a shooter or an "FPS" just beause it uses FPS combat.  There is actual character development, crafting, PvE, everything you would expect to find in an MMORPG.

Hence the term MMOFPSRPG...

thats a silly term. A term that actually gets us moving away from crawling into the darkness of regressive thinking is MMORPGRTS. Lets focus on that instead of worry about if FPS which was in the first MMOs ever is some kind of freak feature making it part of a different genre.

As far as I am concerned all games other than top down stradegy games should be in FPS, regardless of the genre

Correlation does not imply causation

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19753

6/14/12 3:35:10 PM#42
Originally posted by Quenchster

Current multiplayer FPS games can prevent players from playing with each other. You have to buy expansions or DLC to play them, beause usually most of the servers upgrade to include the new content. An FTP MMOFPS like Planetside 2 would make it so players within the game could play with and against other players without needing to constantly upgrade the game.

What also happens is when a new FPS game comes out everybody leaves the old FPS and then you need to regrind weapon kits to put yourself in a position to where you aren't at a disadvantage. Of course this can happen with MMOFPSs too, but chances are different weapon kits will last much longer than if a person had to upgrade to a new expansion or game every year or so.

The MMOFPS market appeals to me with how current FPS games are working. Can't a man just own a game and come back to the game months later without needing to buy an upgrade?

This, of course, depends on the business model. MMOFPS is not, theoretically, immune to this. Planetside 2 can easily sell part of the world (not unlike LOTRO, or DDO) and you cannot play in a particular part with a friend unless BOTH has the same expansion, DLC, or whatever you want to call it.

 

  Quenchster

Novice Member

Joined: 1/06/12
Posts: 452

6/14/12 4:00:31 PM#43
Originally posted by nariusseldon
Originally posted by Quenchster

Current multiplayer FPS games can prevent players from playing with each other. You have to buy expansions or DLC to play them, beause usually most of the servers upgrade to include the new content. An FTP MMOFPS like Planetside 2 would make it so players within the game could play with and against other players without needing to constantly upgrade the game.

What also happens is when a new FPS game comes out everybody leaves the old FPS and then you need to regrind weapon kits to put yourself in a position to where you aren't at a disadvantage. Of course this can happen with MMOFPSs too, but chances are different weapon kits will last much longer than if a person had to upgrade to a new expansion or game every year or so.

The MMOFPS market appeals to me with how current FPS games are working. Can't a man just own a game and come back to the game months later without needing to buy an upgrade?

This, of course, depends on the business model. MMOFPS is not, theoretically, immune to this. Planetside 2 can easily sell part of the world (not unlike LOTRO, or DDO) and you cannot play in a particular part with a friend unless BOTH has the same expansion, DLC, or whatever you want to call it.

 

I'm waiting on when Planetside 2 is actually released to know if this kind of thing will happen, but from what I saw and heard so far it looks like all Planetside 2 is going to sell is cosmetic things like weapon and vehicle skins. You can do silly things like put hearts on your windshields and have zebra skin camo. If they are were to go any route besides what they appear they are traveling now I'd say that they would do a Tribes Ascend style of F2P. I don't think they would sell parts of the world through DLC or any expansion.

  Whiskeydust

Advanced Member

Joined: 6/21/09
Posts: 72

6/14/12 4:07:36 PM#44

I started with tribes/xwing vs tie fighter....i think this will suck in and hold alot of Team/skill based players

 that are sick of the trend cod has become....die/respawn fast crap, and promote teamwork, i personally

love defence and cordanating with a group of like minded peeps... sry for spelling... planetside2  please be good

  Danwarr

Novice Member

Joined: 10/18/09
Posts: 190

"Prepare for Titanfall."

6/14/12 4:14:36 PM#45
Originally posted by nariusseldon
Originally posted by Danwarr

FPS with character progression is NOT new. In fact, all the F2P online FPS have some character progression to get people hooked. So the only new thing is the persistent world .. .which i don't see what is the big benefit.

The gameplay experiences, from a FPS point of view, will be very similar to those of a large map, with lots of people, and run for a long time.

Really? Care to share sir?

If Dust 541 and Planetside 2 don't look like steps forward in the MMOFPS genre I don't know what is.

 

Sure. MAG has 256 player support. With that many players on a map, does it really play differently if it is 1000 players? Does it matter if it is persistent? From a player point of view, that is little difference in the experience.

Those MMOFPS may have better MP technologies, but from a gameplay point of view, shooting another player is shooting another player. Even occuping locations is not new. Many MP action game has that. Does it really matter if you hold it an hour and the game is over, or you have to hold it 100 hours?

Games like Starhawk (though TPS instead of FPS)  with fully building & destruction of structure, has more gameplay innovations than Planetside 2.

Doh! Can't believe I forgot about MAG. 

But as for introducing different innovations, the fact that Dust 541 and EVE are in the same persisent world with everything in EVE affecting how games in Dust play definitely changes the experience in my opinion. Orbital bombardment and vehicle supplies make a difference. So does allowing Dust and EVE players to manipulate the planet's defenses before combat even takes place.

Waiting: CU, WildStar, Destiny, Eternal Crusade
Playing: ESO,DCUO
Played: LotRO,RIFT,ToR,Warhammer, Runescape

  Danwarr

Novice Member

Joined: 10/18/09
Posts: 190

"Prepare for Titanfall."

6/14/12 4:23:29 PM#46
Originally posted by SEANMCAD
Originally posted by Danwarr
Originally posted by Uhwop

And Dust514 is an MMORPG.  It's not a shooter or an "FPS" just beause it uses FPS combat.  There is actual character development, crafting, PvE, everything you would expect to find in an MMORPG.

Hence the term MMOFPSRPG...

thats a silly term. A term that actually gets us moving away from crawling into the darkness of regressive thinking is MMORPGRTS. Lets focus on that instead of worry about if FPS which was in the first MMOs ever is some kind of freak feature making it part of a different genre.

As far as I am concerned all games other than top down stradegy games should be in FPS, regardless of the genre

I thought they generally call those (MMORPGRTS) MOBAs now...

A First Person camera doesn't make a game a First Person Shooter. Just because I can play Skyrim using a first person camera doesn't mean Skyrim is a FPS.

Halo, Call of Duty, Battlefield, Medal of Honor, etc. these are all First Person Shooters

Skyrim, Oblivion, Mount & Blade, etc are all RPGs that have a First Person Camera option.

Waiting: CU, WildStar, Destiny, Eternal Crusade
Playing: ESO,DCUO
Played: LotRO,RIFT,ToR,Warhammer, Runescape

  Ergload

Hard Core Member

Joined: 1/02/12
Posts: 272

6/14/12 4:33:56 PM#47

I  want a persistent world MMOFPS, where ranking up allows you to drive new vehicles, call in strikes, new camos, but never do you buy epic gear to kill n00bz. Players can return to a main base to restock on ammo, chat with faction, access/customize vehicles, customize soldier. Battlefield type destruction but needs a smooth engine obviously. But ideally it should be a seamless world. Snipers would dominate though :/


Currently playing: Achaea

  ZombieKen

Novice Member

Joined: 3/30/10
Posts: 4410

Zombie - Dead but still moving.

6/14/12 4:34:05 PM#48

My take on this:

  • If the emphasis is more about progression and character development, it's an RPG (regardless of first or third person).
  • If the emphasis is more about shooter style combat, it's a Shooter (regardless of first or third person).

A balanced mix of both would be a hybrid.

 

I don't consider DF or MO as shooters, even though they do have some shooter mechanics.  A sci-fi MO with only gun combat would be pretty close to a hybrid.

MSOTSG with PPE : Massively Single-player Online Task-driven Storyline Game with Purchasable Performance Enhancements *grin*

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 6023

6/14/12 5:17:51 PM#49
Originally posted by Danwarr
Originally posted by UsulDaNeriak

if MMOFPS means just sPvP aka esports to you, then i doubt you need persistent worlds. a hub with maps will do it for that kind of game. and i cant see the difference between such a "Hub-MMO" and a single-player game with a multiplayer component.  

if you like huge maps with real persistent territorial pvp between guilds, then a seamless persistent world with a rather flat vertical progression but broad horizontal / lateral progression and typical FPS style combat might attract you. i dont know, if  thats still a FPS.

you could draw these 3 archetypes of games as a triangle with the pure FPS (combat), RPG (character development) and RTS (building & economy) at the 3 corners. and 10+ years ago you found games sitting pretty much near to this corner. todays games, regardless which genre they come from, are approaching the middle of the triangle, combining cross-genre elements more or less. the pure archetype became very seldom these days. at least if you look to the blockbusters.

This has all of the information we know about Dust 541, a MMOFPSRPG developed my CCP. It in you will find that an FPS can indeed still be an FPS in a persistent world with character progression. http://www.nidhq.org/forums/m/136886/viewthread/2614294-eve-online-dust-541/page/1

A FPS with character progression in a presistent world really is a huge step forward for the genre. Adding elements of different genres doesn't make it any less of what a game is at it's core

Character Progression doesnt make a FPS into a MMO. many new age FPS have this. Including CoD and MAG. nether are mmo.

 

also Dust 514 has no persistent world. Its connected to EvE (another game all together) which has a persistent world. in Dust it uses FPS map Lobbies like every other FPS does. it just has a online requirement. hint, SO DOES MAG which isnt a MMOFPS.

 

The Stats of your faction you fight for may persist over a grid, but this is something most new aged FPS are also doing, which doesnt make them MMOFPS.

look at MAG. it has a 3 faction global rank that persist even when not playing. Doesnt mean its a MMOFPS.

 

If Dust 514 is considered a MMO on this site, than we should put MAG and even Call of Duty on here as well.

 

you people let clever marketing get to your head before your brain can process the logic.

thats the true problem of this genre. its made up of consumers that cant see past Clever Marketing...

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 6023

6/14/12 5:23:44 PM#50
Originally posted by XAPGames

My take on this:

  • If the emphasis is more about progression and character development, it's an RPG (regardless of first or third person).
  • If the emphasis is more about shooter style combat, it's a Shooter (regardless of first or third person).

A balanced mix of both would be a hybrid.

 

I don't consider DF or MO as shooters, even though they do have some shooter mechanics.  A sci-fi MO with only gun combat would be pretty close to a hybrid.

the two terms when over your head with your conclusion.

if its a RPG and a FPS.

that would make it a

FPSRPG, not a MMOFPS.

Dust 514 isnt a MMO at all, since it lacks a persistent world. every battle is in a lobby like every other FPS on the console.

compare Dust to Planetside. logic is all there.

Dust is a OnlineFPS like MAG. cant play offline, and has larger population caps than a standard CoD like experience. But nether are considered MMO-FPS.

Planetside is a MMO-FPS. it has both the MMO side of things (the Persistent world)
and the FPS side of things (The gameplay style)

Dust only has the same gameplay style as a MMOFPS, which is the FPS part, which all FPS also have in some fashion.

  Danwarr

Novice Member

Joined: 10/18/09
Posts: 190

"Prepare for Titanfall."

6/14/12 5:53:35 PM#51
Originally posted by MMOExposed
Originally posted by Danwarr
Originally posted by UsulDaNeriak

if MMOFPS means just sPvP aka esports to you, then i doubt you need persistent worlds. a hub with maps will do it for that kind of game. and i cant see the difference between such a "Hub-MMO" and a single-player game with a multiplayer component.  

if you like huge maps with real persistent territorial pvp between guilds, then a seamless persistent world with a rather flat vertical progression but broad horizontal / lateral progression and typical FPS style combat might attract you. i dont know, if  thats still a FPS.

you could draw these 3 archetypes of games as a triangle with the pure FPS (combat), RPG (character development) and RTS (building & economy) at the 3 corners. and 10+ years ago you found games sitting pretty much near to this corner. todays games, regardless which genre they come from, are approaching the middle of the triangle, combining cross-genre elements more or less. the pure archetype became very seldom these days. at least if you look to the blockbusters.

This has all of the information we know about Dust 541, a MMOFPSRPG developed my CCP. It in you will find that an FPS can indeed still be an FPS in a persistent world with character progression. http://www.nidhq.org/forums/m/136886/viewthread/2614294-eve-online-dust-541/page/1

A FPS with character progression in a presistent world really is a huge step forward for the genre. Adding elements of different genres doesn't make it any less of what a game is at it's core

Character Progression doesnt make a FPS into a MMO. many new age FPS have this. Including CoD and MAG. nether are mmo.

also Dust 514 has no persistent world. Its connected to EvE (another game all together) which has a persistent world. in Dust it uses FPS map Lobbies like every other FPS does. it just has a online requirement. hint, SO DOES MAG which isnt a MMOFPS.

The Stats of your faction you fight for may persist over a grid, but this is something most new aged FPS are also doing, which doesnt make them MMOFPS.

look at MAG. it has a 3 faction global rank that persist even when not playing. Doesnt mean its a MMOFPS.

If Dust 514 is considered a MMO on this site, than we should put MAG and even Call of Duty on here as well.

you people let clever marketing get to your head before your brain can process the logic.

thats the true problem of this genre. its made up of consumers that cant see past Clever Marketing...

What is your definiton of an MMO, because I think it might be different from mine...

Dust is persistent. Each planet is different and can be changed by the players as they see fit. The only thing that is consistent if the actual landscape. Even that can be affected by previous battles and orbital bombardments and whatnot.

Either way, we are getting away from what the OP asked which was "Do FPS players really want an MMO?" and I, as a person who enjoys playing  FPS style games as well as MMOs, say "Yes, I do believe that there is a market for a well developed FPS with MMORPG elements"

Waiting: CU, WildStar, Destiny, Eternal Crusade
Playing: ESO,DCUO
Played: LotRO,RIFT,ToR,Warhammer, Runescape

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 6023

6/14/12 6:34:09 PM#52
Originally posted by Danwarr
Originally posted by MMOExposed
Originally posted by Danwarr
Originally posted by UsulDaNeriak

if MMOFPS means just sPvP aka esports to you, then i doubt you need persistent worlds. a hub with maps will do it for that kind of game. and i cant see the difference between such a "Hub-MMO" and a single-player game with a multiplayer component.  

if you like huge maps with real persistent territorial pvp between guilds, then a seamless persistent world with a rather flat vertical progression but broad horizontal / lateral progression and typical FPS style combat might attract you. i dont know, if  thats still a FPS.

you could draw these 3 archetypes of games as a triangle with the pure FPS (combat), RPG (character development) and RTS (building & economy) at the 3 corners. and 10+ years ago you found games sitting pretty much near to this corner. todays games, regardless which genre they come from, are approaching the middle of the triangle, combining cross-genre elements more or less. the pure archetype became very seldom these days. at least if you look to the blockbusters.

This has all of the information we know about Dust 541, a MMOFPSRPG developed my CCP. It in you will find that an FPS can indeed still be an FPS in a persistent world with character progression. http://www.nidhq.org/forums/m/136886/viewthread/2614294-eve-online-dust-541/page/1

A FPS with character progression in a presistent world really is a huge step forward for the genre. Adding elements of different genres doesn't make it any less of what a game is at it's core

Character Progression doesnt make a FPS into a MMO. many new age FPS have this. Including CoD and MAG. nether are mmo.

also Dust 514 has no persistent world. Its connected to EvE (another game all together) which has a persistent world. in Dust it uses FPS map Lobbies like every other FPS does. it just has a online requirement. hint, SO DOES MAG which isnt a MMOFPS.

The Stats of your faction you fight for may persist over a grid, but this is something most new aged FPS are also doing, which doesnt make them MMOFPS.

look at MAG. it has a 3 faction global rank that persist even when not playing. Doesnt mean its a MMOFPS.

If Dust 514 is considered a MMO on this site, than we should put MAG and even Call of Duty on here as well.

you people let clever marketing get to your head before your brain can process the logic.

thats the true problem of this genre. its made up of consumers that cant see past Clever Marketing...

What is your definiton of an MMO, because I think it might be different from mine...

Dust is persistent. Each planet is different and can be changed by the players as they see fit. The only thing that is consistent if the actual landscape. Even that can be affected by previous battles and orbital bombardments and whatnot.

 

yeah, but in non MMOFPS they also have different maps. some even rotate based on faction. again look at MAG for an example of this. this doesnt define the MMO part of a MMOFPS since non MMO also can have this.

 

Thats called Dynamic or Sandbox to some. Not a defining part of what a MMO is. Again in MAG I can destroy a objective, and be repaired. doesnt make this a defining element of a MMO.

 

also on topic, I believe that very few people can envision a Real MMOFPS, since there is only 1 that comes to mind so far

which I believe is why this thread was created in the first place. labling future OnlineFPS like Dust as MMOFPS will only lead to you own disapointment even futher, just like CORPGs and MOBAs have been labled as MMO now days, which disapoint many MMO gamers who look into these misleading titles.

 

I say if youare interested in a MMOFPS, than check out a real MMOFPS, with a real Persistent world, not CoD large MAG like scale Lobby battles..

 

cant wait for PS2 for this reason alone. But also looking forward to Dust 514 since its a massive SciFi OFPS(like MAG which is my favorite PS3 game), which I also like, but that doesnt mislead my judgment on the genre of this title.

 

  Danwarr

Novice Member

Joined: 10/18/09
Posts: 190

"Prepare for Titanfall."

6/14/12 7:10:26 PM#53
Originally posted by MMOExposed
Originally posted by Danwarr
Originally posted by MMOExposed
Originally posted by Danwarr
Originally posted by UsulDaNeriak

if MMOFPS means just sPvP aka esports to you, then i doubt you need persistent worlds. a hub with maps will do it for that kind of game. and i cant see the difference between such a "Hub-MMO" and a single-player game with a multiplayer component.  

if you like huge maps with real persistent territorial pvp between guilds, then a seamless persistent world with a rather flat vertical progression but broad horizontal / lateral progression and typical FPS style combat might attract you. i dont know, if  thats still a FPS.

you could draw these 3 archetypes of games as a triangle with the pure FPS (combat), RPG (character development) and RTS (building & economy) at the 3 corners. and 10+ years ago you found games sitting pretty much near to this corner. todays games, regardless which genre they come from, are approaching the middle of the triangle, combining cross-genre elements more or less. the pure archetype became very seldom these days. at least if you look to the blockbusters.

This has all of the information we know about Dust 541, a MMOFPSRPG developed my CCP. It in you will find that an FPS can indeed still be an FPS in a persistent world with character progression. http://www.nidhq.org/forums/m/136886/viewthread/2614294-eve-online-dust-541/page/1

A FPS with character progression in a presistent world really is a huge step forward for the genre. Adding elements of different genres doesn't make it any less of what a game is at it's core

Character Progression doesnt make a FPS into a MMO. many new age FPS have this. Including CoD and MAG. nether are mmo.

also Dust 514 has no persistent world. Its connected to EvE (another game all together) which has a persistent world. in Dust it uses FPS map Lobbies like every other FPS does. it just has a online requirement. hint, SO DOES MAG which isnt a MMOFPS.

The Stats of your faction you fight for may persist over a grid, but this is something most new aged FPS are also doing, which doesnt make them MMOFPS.

look at MAG. it has a 3 faction global rank that persist even when not playing. Doesnt mean its a MMOFPS.

If Dust 514 is considered a MMO on this site, than we should put MAG and even Call of Duty on here as well.

you people let clever marketing get to your head before your brain can process the logic.

thats the true problem of this genre. its made up of consumers that cant see past Clever Marketing...

What is your definiton of an MMO, because I think it might be different from mine...

Dust is persistent. Each planet is different and can be changed by the players as they see fit. The only thing that is consistent if the actual landscape. Even that can be affected by previous battles and orbital bombardments and whatnot.

 

yeah, but in non MMOFPS they also have different maps. some even rotate based on faction. again look at MAG for an example of this. this doesnt define the MMO part of a MMOFPS since non MMO also can have this.

 

Thats called Dynamic or Sandbox to some. Not a defining part of what a MMO is. Again in MAG I can destroy a objective, and be repaired. doesnt make this a defining element of a MMO.

 

also on topic, I believe that very few people can envision a Real MMOFPS, since there is only 1 that comes to mind so far

which I believe is why this thread was created in the first place. labling future OnlineFPS like Dust as MMOFPS will only lead to you own disapointment even futher, just like CORPGs and MOBAs have been labled as MMO now days, which disapoint many MMO gamers who look into these misleading titles.

 

I say if youare interested in a MMOFPS, than check out a real MMOFPS, with a real Persistent world, not CoD large MAG like scale Lobby battles..

 

cant wait for PS2 for this reason alone. But also looking forward to Dust 514 since its a massive SciFi OFPS(like MAG which is my favorite PS3 game), which I also like, but that doesnt mislead my judgment on the genre of this title.

Dust is not just an online shooter. Seriously. 

http://blog.us.playstation.com/2011/06/06/introducing-dust-514-a-persistent-shooter-from-ccp/

http://www.dust514.com/game/

 

How is the game “massively multiplayer”?

DUST 514 takes place in the massive, persistent EVE Universe, which has been thriving for over nine years, contains hundreds of thousands of EVE Online players, and spans thousands of solar systems and individual planets. A major war in the EVE Universe could involve thousands of players at once. DUST 514 can support 24v24 matches in a single battle in a single district on a single planet, and there can be multiple battles on a planet happening simultaneously, impacting each other in real time. The scale of DUST 514 is unprecedented.

 

 

Waiting: CU, WildStar, Destiny, Eternal Crusade
Playing: ESO,DCUO
Played: LotRO,RIFT,ToR,Warhammer, Runescape

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 6023

6/14/12 7:21:27 PM#54
Originally posted by Danwarr
Originally posted by MMOExposed
Originally posted by Danwarr
Originally posted by MMOExposed
Originally posted by Danwarr
Originally posted by UsulDaNeriak

if MMOFPS means just sPvP aka esports to you, then i doubt you need persistent worlds. a hub with maps will do it for that kind of game. and i cant see the difference between such a "Hub-MMO" and a single-player game with a multiplayer component.  

if you like huge maps with real persistent territorial pvp between guilds, then a seamless persistent world with a rather flat vertical progression but broad horizontal / lateral progression and typical FPS style combat might attract you. i dont know, if  thats still a FPS.

you could draw these 3 archetypes of games as a triangle with the pure FPS (combat), RPG (character development) and RTS (building & economy) at the 3 corners. and 10+ years ago you found games sitting pretty much near to this corner. todays games, regardless which genre they come from, are approaching the middle of the triangle, combining cross-genre elements more or less. the pure archetype became very seldom these days. at least if you look to the blockbusters.

This has all of the information we know about Dust 541, a MMOFPSRPG developed my CCP. It in you will find that an FPS can indeed still be an FPS in a persistent world with character progression. http://www.nidhq.org/forums/m/136886/viewthread/2614294-eve-online-dust-541/page/1

A FPS with character progression in a presistent world really is a huge step forward for the genre. Adding elements of different genres doesn't make it any less of what a game is at it's core

Character Progression doesnt make a FPS into a MMO. many new age FPS have this. Including CoD and MAG. nether are mmo.

also Dust 514 has no persistent world. Its connected to EvE (another game all together) which has a persistent world. in Dust it uses FPS map Lobbies like every other FPS does. it just has a online requirement. hint, SO DOES MAG which isnt a MMOFPS.

The Stats of your faction you fight for may persist over a grid, but this is something most new aged FPS are also doing, which doesnt make them MMOFPS.

look at MAG. it has a 3 faction global rank that persist even when not playing. Doesnt mean its a MMOFPS.

If Dust 514 is considered a MMO on this site, than we should put MAG and even Call of Duty on here as well.

you people let clever marketing get to your head before your brain can process the logic.

thats the true problem of this genre. its made up of consumers that cant see past Clever Marketing...

What is your definiton of an MMO, because I think it might be different from mine...

Dust is persistent. Each planet is different and can be changed by the players as they see fit. The only thing that is consistent if the actual landscape. Even that can be affected by previous battles and orbital bombardments and whatnot.

 

yeah, but in non MMOFPS they also have different maps. some even rotate based on faction. again look at MAG for an example of this. this doesnt define the MMO part of a MMOFPS since non MMO also can have this.

 

Thats called Dynamic or Sandbox to some. Not a defining part of what a MMO is. Again in MAG I can destroy a objective, and be repaired. doesnt make this a defining element of a MMO.

 

also on topic, I believe that very few people can envision a Real MMOFPS, since there is only 1 that comes to mind so far

which I believe is why this thread was created in the first place. labling future OnlineFPS like Dust as MMOFPS will only lead to you own disapointment even futher, just like CORPGs and MOBAs have been labled as MMO now days, which disapoint many MMO gamers who look into these misleading titles.

 

I say if youare interested in a MMOFPS, than check out a real MMOFPS, with a real Persistent world, not CoD large MAG like scale Lobby battles..

 

cant wait for PS2 for this reason alone. But also looking forward to Dust 514 since its a massive SciFi OFPS(like MAG which is my favorite PS3 game), which I also like, but that doesnt mislead my judgment on the genre of this title.

Dust is not just an online shooter. Seriously. 

http://blog.us.playstation.com/2011/06/06/introducing-dust-514-a-persistent-shooter-from-ccp/

http://www.dust514.com/game/

 

How is the game “massively multiplayer”?

DUST 514 takes place in the massive, persistent EVE Universe, which has been thriving for over nine years, contains hundreds of thousands of EVE Online players, and spans thousands of solar systems and individual planets. A major war in the EVE Universe could involve thousands of players at once. DUST 514 can support 24v24 matches in a single battle in a single district on a single planet, and there can be multiple battles on a planet happening simultaneously, impacting each other in real time. The scale of DUST 514 is unprecedented.

 

 

again like I said before. MMO consumers are too easily fooled by cleaver marketing, which is why they will continue to be disappointed in the genre even more.

calling a game a MMO, and actually being a MMO is two different things.

I cant believe I need to explain this in 2012 after countless developers have used the MMO genre as  a way to promote their non MMO games over the years...

Age of Empires Online
Dynasty Warrior Online
Dungeons and Dragon Online
......

but I will end this here. maybe someday you can also see past these marketing tricks.

CCP's marketing trick didnt seem too cleaver to me at first, but I can see that it is working.

and when you think about it, this same trick works for most other developers that uses it as well.

again refer to the list of so called MMOs I listed above.

  Quirhid

Hard Core Member

Joined: 1/28/05
Posts: 5537

Correcting wrongs on the Internet...

6/14/12 7:23:39 PM#55
Originally posted by Danwarr
Originally posted by MMOExposed
 

Dust is not just an online shooter. Seriously. 

http://blog.us.playstation.com/2011/06/06/introducing-dust-514-a-persistent-shooter-from-ccp/

http://www.dust514.com/game/

 

How is the game “massively multiplayer”?

DUST 514 takes place in the massive, persistent EVE Universe, which has been thriving for over nine years, contains hundreds of thousands of EVE Online players, and spans thousands of solar systems and individual planets. A major war in the EVE Universe could involve thousands of players at once. DUST 514 can support 24v24 matches in a single battle in a single district on a single planet, and there can be multiple battles on a planet happening simultaneously, impacting each other in real time. The scale of DUST 514 is unprecedented.

Oh cmon. WIth that you could call World of Tanks' Battlemap a MMORPG - Shogun 2: Total War and Dawn of Fantasy a "MMORTS". Hell, almost any game with an online component. No, Dust is a regular FPS but tied to Eve Online. You can bet your ass that even when there's no land battles found on any planet in Eve, people will be playing Dust regardless. That makes it loosely connected.

I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  anemo

Novice Member

Joined: 12/24/10
Posts: 699

6/14/12 9:29:24 PM#56

Considering how much fun I'm having with SMITE

I think I'd like to see some more FPS-ish MMOs.

Practice doesn't make perfect, practice makes permanent.

"There are still vast swaths of our planet's surface in which it's surprisingly easy to lose things. Even a ship the size of a large building." Richard Fisher

  Danwarr

Novice Member

Joined: 10/18/09
Posts: 190

"Prepare for Titanfall."

6/14/12 11:49:06 PM#57
Originally posted by Quirhid
Originally posted by Danwarr
Originally posted by MMOExposed
 

Dust is not just an online shooter. Seriously. 

http://blog.us.playstation.com/2011/06/06/introducing-dust-514-a-persistent-shooter-from-ccp/

http://www.dust514.com/game/

 

How is the game “massively multiplayer”?

DUST 514 takes place in the massive, persistent EVE Universe, which has been thriving for over nine years, contains hundreds of thousands of EVE Online players, and spans thousands of solar systems and individual planets. A major war in the EVE Universe could involve thousands of players at once. DUST 514 can support 24v24 matches in a single battle in a single district on a single planet, and there can be multiple battles on a planet happening simultaneously, impacting each other in real time. The scale of DUST 514 is unprecedented.

Oh cmon. WIth that you could call World of Tanks' Battlemap a MMORPG - Shogun 2: Total War and Dawn of Fantasy a "MMORTS". Hell, almost any game with an online component. No, Dust is a regular FPS but tied to Eve Online. You can bet your ass that even when there's no land battles found on any planet in Eve, people will be playing Dust regardless. That makes it loosely connected.

That quote was ripped straight from the Dust website. And if you and Exposed even bother to read any of the links you would realize that Dust does indeed fill the criteria to be defined as an MMO at the very least.

By it's simplest defintion a MMO is:

a multiplayer video game which is capable of supporting hundreds or thousands of players simultaneously. By necessity, they are played on the internet, and feature at least one persistent world.

Weather or not it stands to be a MMORPG remains to be seen. We shall find out after NDA drops on the closed beta.

The term MMO is not exclusive to MMORPGs.

And this is not "clever" marketing. It is literaly the developer telling the playerbase what to expect from their game. If they it is going to have a persisent world with character development then that is what I expect.

Novel concept I know. Expecting a product to have features that the company advertises it to have. Who does that anymore?
 

Waiting: CU, WildStar, Destiny, Eternal Crusade
Playing: ESO,DCUO
Played: LotRO,RIFT,ToR,Warhammer, Runescape

  GTwander

Novice Member

Joined: 3/14/09
Posts: 6125

LARPer Hunter

6/14/12 11:55:48 PM#58

I think the one thing about Dust that would make it an MMO over and online-FPS is if you can visit any planet in the system without there being an active match going on. Then it trancends being a lobby-based game, and allows exploration, regardless of how pointless that exploration may be.

That's a pretty big "if", though.

Writer / Musician / Game Designer

Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture

  Quirhid

Hard Core Member

Joined: 1/28/05
Posts: 5537

Correcting wrongs on the Internet...

6/15/12 2:55:58 AM#59
Originally posted by Danwarr
Originally posted by Quirhid
 

That quote was ripped straight from the Dust website. And if you and Exposed even bother to read any of the links you would realize that Dust does indeed fill the criteria to be defined as an MMO at the very least.

By it's simplest defintion a MMO is:

a multiplayer video game which is capable of supporting hundreds or thousands of players simultaneously. By necessity, they are played on the internet, and feature at least one persistent world.

Weather or not it stands to be a MMORPG remains to be seen. We shall find out after NDA drops on the closed beta.

The term MMO is not exclusive to MMORPGs.

And this is not "clever" marketing. It is literaly the developer telling the playerbase what to expect from their game. If they it is going to have a persisent world with character development then that is what I expect.

Novel concept I know. Expecting a product to have features that the company advertises it to have. Who does that anymore?
 

What? You're saying that its an MMO because they say so?

Tell me is World of Tanks an MMO? How about Shogun 2 Total War? Both have their battles tied to a battlemap where you conquer land by winning multiplayer matches? Its not very far from just having a ladder, you know.

I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5322

6/15/12 9:45:03 AM#60
Originally posted by Danwarr
Originally posted by SEANMCAD
Originally posted by Danwarr
Originally posted by Uhwop

And Dust514 is an MMORPG.  It's not a shooter or an "FPS" just beause it uses FPS combat.  There is actual character development, crafting, PvE, everything you would expect to find in an MMORPG.

Hence the term MMOFPSRPG...

thats a silly term. A term that actually gets us moving away from crawling into the darkness of regressive thinking is MMORPGRTS. Lets focus on that instead of worry about if FPS which was in the first MMOs ever is some kind of freak feature making it part of a different genre.

As far as I am concerned all games other than top down stradegy games should be in FPS, regardless of the genre

I thought they generally call those (MMORPGRTS) MOBAs now...

A First Person camera doesn't make a game a First Person Shooter. Just because I can play Skyrim using a first person camera doesn't mean Skyrim is a FPS.

Halo, Call of Duty, Battlefield, Medal of Honor, etc. these are all First Person Shooters

Skyrim, Oblivion, Mount & Blade, etc are all RPGs that have a First Person Camera option.

action RTS is just an RTS with no pause or no turned based.

I am talking about you playing a character who can rise to power and control armies and control regions as well as play all the traditional RPG aspects of the game. Basically you as a general if you will on the ground.

Actually borrowing FPS part of it, Darkfall is a MMORPGFPSRTS

Correlation does not imply causation

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