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6/14/12 11:26:05 AM#101
Quit MMO and start playing you FPS games again. MMORPG is about leveling and developing your char, if you dont like it you are wrong here. PvP was always just a small part of all mmos and only make sence if you can improve your char with it. Sure there are some games where pvp is the main game like eve. But its only for a few games who spend their life in that games, no AAA MMO will center on that, couse most gamers are causuals and they pay the same money as mmo-geeks. |
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6/14/12 11:32:33 AM#102
What will you be doing in TSW after two months? /shrug Both games seem tight to me. Think those that can appreciate both are going to be the real winners at the end of the day. Such a great year for gaming. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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Originally posted by Valkaern Get this man a job! When i sold cars and certain haggle oriented people would walk in, and say "I want to see this car" I'd walk them out to the lost and right past it. They would say hey, I'd reply "That's too much. Let's look at this one." hahah Worked like a charm that summer. |
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6/14/12 11:38:05 AM#104
Originally posted by Mari2k There are so many things wrong with your statement. First and foremost, there are plenty of games that focus mainly on PvP, especially as endgame progression. Eve isn't even the best example as that game offers a wide variety of activities at endgame. Warhammer and DAoC offer lower quality PvE content, but no one plays those games for the PvE. DAoC attempted to implement a raid-centric design with Trials of Atlantis and it almost killed the game outright. The original Guild Wars was built with e-sport arena matches and guild vs guild competitions in mind. The PvE experience was just a linear story progression similar to Phantasy Star Online. Anet never intended to make long-term PvE progression viable because it would destroy balance in PvP. This is why nearly all PvE activity in GW1 is limited to grinding for titles and other fluff items. Anet preaches an "anti-grind" philosophy, but that's only because PvP games don't really need a grind to be compelling, assuming you play the game for the PvP. PvP has that human element where your experience on the battlefield differs each and every time you play because different players are there. PvE dungeons and raid encounters follow a script that, once mastered, is easily exploited and conquered. Developers are forced to pump out more PvE content to keep the playerbase chasing that carrot because once the playerbase has mastered the current content and has acquired every piece of gear, there's little reason to continue playing because there's no variation to the static PvE encounters. In terms of developing your character, GW2 isn't even the best example. Considering you get 90% of your major abilities at around level 7, you're really only grinding for skill points and traits. Stat-wise, there isn't a lot of variation in gear, so acquiring new gear is probably at least 75% a cosmetic. Gaining levels doesn't mean much when you're level scales dynamically to match the appropriate level for whatever area you are in. GW2 is a lot more like an open world MOBA than a full-fledged MMORPG in that respect. |
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6/14/12 11:40:34 AM#105
Assuming taking one toon to max will take about a month, that's without crafting, or doing much personal story, I would guess PvP. That's where I will be the entire time anyways. O and also gathering mats, and every 20-30 levels i'll just craft till i'm out, try and level up a couple professions with my levels. So for one toon, i'm expecting to be level 80 with a decent amount of crafting at around the 2 month mark. then the game just begins for me. WvW (the bread and butter for me). Making a guild with a bro of mine, called Castle Crashers, guess what our plan is? Knock some freaking walls down. Siege siege siege baby, it's the deciding factor in V8. thinking a Norn Warrior too, big ole sum beotch, try out a banner spec haha, suvivability! (maybe name him Spartan or somethin For the SWTOR jab, thats a sack of potatoes too. SW:TOR never showed us balloney before game released. They had us all fooled and shame on us. And if GW2 has us fooled like SW:TOR than i'm giving up MMORPG's after this one. Plus GW2 is more open, in SW:TOR the only exploring i felt like i had was something like this... Im at this side of the map, I want tot get to the other side, my only choice is this, left hallway, or right hallway, both filled with bandits, and maybe a different angled turn, but both come out in the same place. GW2 is like, "O yeah you want to go over there? Ok, well let's see, you can go through this cave, and kill Ettins, or through these plains, and kill Centaurs, Or through this swamp, and kill some demon punks with a massive freaking world boss, so really it's entirely up to you, o' and we forgot there is another mountain pass with harpies on it too, so you can go there too... and if you don't want to kill any of them, you can just run around them..." That's what the difference feels like to me :) (not forced into anything) O and Ilum is non-comparable to WvW... I think you can tell what i will be doing for some time... The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject. |
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Originally posted by RizelStar No doubt about it. I'm not shy about saying I will be playing TSW, and that I may buy GW2 to play on the side, something to replace SC2. There is no secret there.
If you don't ask "What will I do in 2 months?" about your game of choice your doing yourself and the game a disservice. Especially when that game is still in beta. Believe me I've asked myself the same questions about TSW, and yelled when something needed to be heard. |
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6/14/12 11:55:51 AM#107
Originally posted by cooper85 So what will you be doing in TSW in 2 months? |
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Originally posted by Kuppa I knew that would be next :) I don't want to derail this thread, so I will just say building. I encourage you to start the same thread in the TSW forums. |
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6/14/12 12:03:49 PM#109
Originally posted by cooper85 idk, I think the thread is nearing its end. I gave you my thoughts on what I will be doing, probably around 2 years from launch. You can probably give the thread some life with your response If anyone wants to create a similar thread in the TSW forums, please do
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6/14/12 12:06:43 PM#110
Originally posted by cooper85 Why would I do that? I don't post in sections of games i am not interrested in... Seems You do the opposite :)
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Originally posted by MosesZD Nice post. You are more right than wrong.
Things that i hear that I like about GW2 are things like the size of the game world, it doesn't have 31 point talent trees... and the size of the WvWvW. The artistic qualities of the game world look great too. I think everyone knows these things.
I don't see the point in making another thread saying the samething. I do see a point in asking the tough questions, just like many like to do in the TSW forums :) It tells you a lot about a game when there are good answers to tough questions. |
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6/14/12 12:09:22 PM#112
You could play another game.
That's usually how I roll. I play a game til I'm bored, then move on. |
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Origi Right on! :) |
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6/14/12 12:10:30 PM#114
Originally posted by cooper85 This. But it looks that better way of asking these questions is to actually wait till games are released for 2 months and get answers from players that stayed in for that long. :)
Both games are betas ffs
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6/14/12 12:10:57 PM#115
I have to agree with Kuppa. What will we do wen run out of content inTSW? Both games are the same in that regard. BG's, large scale pvp, harder difficulty dungeons, cosmetic rewards, minigames, rp, achivements. So, if this isn't a problem in TSW, why is it a problem in GW2? |
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6/14/12 12:26:41 PM#116
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6/14/12 12:27:37 PM#117
Originally posted by cooper85 No one is going to go create a thread in TSW so....building what exactly? |
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6/14/12 12:29:42 PM#118
Originally posted by Lord.Bachus Can you make a list of all these things GW2 has to offer? ![]() |
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6/14/12 12:40:23 PM#119
Originally posted by Teala Here's a list. 1: It's not a money pit game that tries to scam your money through cash shops and a sub. TSW, WoW 2: It's not a glorified porn studio. Tera 3: It's not a game that actively condones griefing and player controversy. Any game with OWPvP, divided loot, shared resource nodes, etc 4: It's not a game that advertises itself as a copy of another game. Rift, SWTOR
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6/14/12 12:43:46 PM#120
Originally posted by Terrorizor # 2 was pretty funny |
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