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The Secret World

The Secret World 

General Discussion  » Does a 100v100v100 pvp fight interest you?

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57 posts found
  moreblahblah

Novice Member

Joined: 1/25/12
Posts: 61

 
OP  6/14/12 5:36:06 AM#1

How about 150v150v150?

Clean the dust from your PC, heat up some Hot Pockets and prepare to die.

  User Deleted
6/14/12 5:41:01 AM#2

You're in closed beta, so is that the cap on each side? We have 50 confirmed, but i believe they'll push it to 100

While the more the better of course, i believe it depends on the size of the map itself, and that goes for anything. it you try to put 300 players in a map design for around 200, it only makes it worse.

Personally, has long has the Warzones are big enough to to make sure you don't run into other players every 2 minutes, not not too small either, i'm all good.

  Istavaan

Advanced Member

Joined: 4/25/12
Posts: 1398

6/14/12 5:45:04 AM#3

Yes prepare to die from eating crappy food.

  Kabaal

Advanced Member

Joined: 8/02/05
Posts: 2950

Haggis Humper

6/14/12 5:45:32 AM#4

It does interest me but I wouldn't expect it to be playable on a Funcom Engine, they never could even fix the sieges in AoC.

  pierth

Novice Member

Joined: 4/14/06
Posts: 1515

6/14/12 5:46:39 AM#5


Originally posted by moreblahblah
Does a 100v100v100 pvp fight interest you? How about 150v150v150?

Clean the dust from your PC, heat up some Hot Pockets and prepare to die.


Neither sounds like anything I'm looking for, although the Hot Pockets sound tempting.

  Blackbrrd

Novice Member

Joined: 2/24/09
Posts: 812

6/14/12 7:56:48 AM#6
Originally posted by Kabaal

It does interest me but I wouldn't expect it to be playable on a Funcom Engine, they never could even fix the sieges in AoC.

I talked to a developer back in January about this. They tested to see if their engine could handle it by having 300 bot players bunch together and start AoE-ing each other. They have re-written the engine to fix it. It's going to be back-ported to AoC - when they can take the developers off TSW for a second.

  Agent_Joseph

Advanced Member

Joined: 11/11/06
Posts: 875

6/14/12 7:59:40 AM#7

yes, only if it is pvp with teritory capturing,no fun in random killing peoples around without sense

only EVE is real MMO...but I am impressive with TSW

  UsulDaNeriak

Novice Member

Joined: 2/19/07
Posts: 642

6/14/12 8:17:55 AM#8
Originally posted by JosephJR

yes, only if it is pvp with teritory capturing,no fun in random killing peoples around without sense

correct, its all about controlling territory and utilize ressources in a fully persistent huge warzone with enough space for hundreds of guilds to claim their territory. not just some artificial factions fighting for flags and buffs, or even worse: just for fun. human greed about gold and political / economical influence is still the best longterm motivator in PvP. battlegrounds, even a huge one with 1000 vs 1000 vs 1000 will never be comparable to real open PvP. 

btw, i did not say pvp-ffa-everywhere. thats doomed to fail, too. and i dont mind about giving the esports-fans some arenas and battlegrounds for sPvP, hunting flags and buffs for fun. thats a must have in a good game, no doubt. but definately not enough.

played: Everquest I (6 years), EVE (3 years)
months: EQII, Vanguard, Siedler Online, SWTOR, Guild Wars 2
weeks: WoW, Shaiya, Darkfall, Florensia, Entropia, Aion, Lotro, Fallen Earth, Uncharted Waters
days: DDO, RoM, FFXIV, STO, Atlantica, PotBS, Maestia, WAR, AoC, Gods&Heroes, Cultures, RIFT, Forsaken World, Allodds

  ch0sen0ne

Novice Member

Joined: 12/03/05
Posts: 87

6/14/12 10:25:01 AM#9

This is the only reason I'm going to even think about trying secret world... so they best not screw it up.

  cooper85

Novice Member

Joined: 6/03/12
Posts: 390

6/14/12 10:32:14 AM#10
Originally posted by Blackbrrd
Originally posted by Kabaal

It does interest me but I wouldn't expect it to be playable on a Funcom Engine, they never could even fix the sieges in AoC.

I talked to a developer back in January about this. They tested to see if their engine could handle it by having 300 bot players bunch together and start AoE-ing each other. They have re-written the engine to fix it. It's going to be back-ported to AoC - when they can take the developers off TSW for a second.

All the while working with nvidia.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

6/14/12 10:42:45 AM#11
They say it works well with upto 50 per side. I guess they will try push it to upto 100. The engine seems quite good on crowds, much better than Aoc, wow and swtor. Probably somewhere a bit better than rift it aion, but a bit behind war and gw2.

Also first update is supposed to bring 2nd persistent warzone along with the 1st 10 man raid.
  jeeshadow

Spotlight Poster

Joined: 10/21/05
Posts: 73

6/14/12 10:45:20 AM#12

Starting to get interested in this game, I am.

  BananaSoup

Advanced Member

Joined: 3/06/11
Posts: 54

6/14/12 10:59:08 AM#13

I just got my beta key form this website but considering my net is 1 mb/s...... how big is client?

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

6/14/12 11:00:08 AM#14
36gb
  waynejr2

Hard Core Member

Joined: 4/12/11
Posts: 3734

RIP City of Heroes!

6/14/12 11:01:43 AM#15
Originally posted by pierth

 


Originally posted by moreblahblah
Does a 100v100v100 pvp fight interest you? How about 150v150v150?

 

Clean the dust from your PC, heat up some Hot Pockets and prepare to die.


 

Neither sounds like anything I'm looking for, although the Hot Pockets sound tempting.

I finally had a hot pocket last year.  ick.

  Zekiah

Advanced Member

Joined: 1/06/07
Posts: 2539

Hype (noun)
1. to trick; gull.
2. exaggerated publicity; hoopla.
3. swindle, deception, or trick.

6/14/12 11:02:22 AM#16

Yes it does, jut not in this game.

"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  BananaSoup

Advanced Member

Joined: 3/06/11
Posts: 54

6/14/12 11:04:29 AM#17
Originally posted by ShakyMo
36gb

Oh... so i'll pass. Wont wait an eternity to download BETA client and play for 3 days (especially when dl'ing will take more than that :P )

  Saxonblade

Novice Member

Joined: 6/11/12
Posts: 278

6/14/12 11:05:32 AM#18

If it is done properly with persistant zones, objectives, and actually does have an impact on the world yes yes and yes, but we have not seen it yet. Until I play it in the last BWE will withold my opinion, either negative or positive.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

6/14/12 11:08:10 AM#19
In the open betas you could see holding facilities in fusang gave good society wide bonuses by looking at the in game help. There's a bonus for each of the 4 facilities and additional bonus if you hold all 4. They also have 2 bonuses based on win% in the 2 battlegrounds.
  Blackbrrd

Novice Member

Joined: 2/24/09
Posts: 812

6/14/12 11:08:17 AM#20
Originally posted by ShakyMo
...
Also first update is supposed to bring 2nd persistent warzone along with the 1st 10 man raid.

I don't think they have stated anything as specific as this. I think they have stated that they want to see how the first persistant warzone works out before they add another one. For instance if it's really popular and they have queuing it will probably get priority.

When it comes to the raid they have said "future content updates". http://www.darkdemonscrygaia.com/showpost.php?p=721577&postcount=435. I think it will depend on the feedback from the community. Maybe the 5-man nightmare dungeons are really well received and they end up doing more of those or people want a more dynamic type of challenge.

I think that they have a lot of plans in the scetch book and some of it partially implemented, but want to wait a bit for community feedback before they commit to anything. - Pure speculation from me, but my impression is that they are quite flexible when it comes to new content.

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