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The Pub at MMORPG.COM  » I think our eyes should be on EverQuest 3

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155 posts found
  UsulDaNeriak

Apprentice Member

Joined: 2/19/07
Posts: 638

6/14/12 4:58:38 AM#61
Originally posted by Zylaxx

SOE.  No thanks.

 

It will have a gear centric, linear progression, and a vertical progression which caters to only those players who have no lives and want to play with 39087548 of their closest friends.  Raid or Die will be the same old tired mantra OSE will roll out with EQ3 so no thanks.

even if i dont believe in Smedley, he is not stupid!

he knows, what the trends in modern MMO-themeparks are after the wow-clones. yes i hope we will see the beginning of the end of the now 8 years lasting MMO-clone-wars in 2012 with games like GW2 and TSW and some others annouced.

- mainly horizontal and lateral progression

- extended trait-systems or even skill based open classless systems

- role-change on the fly in order to counter the negatives of a static holy trinity

- limited number of active skills

- high versatile operational combat with active evading, blocking and such

- aimed targeting or something close to

- non-linear quest-design without hubs

- more open world than instances (except for personal story), perhaps even more open dungeons again

- separated main-quest (personal story) fully voiced

- clearly separated sPvP (esports) in terms of skillsets, equipment and rewards

- huge open PvP in separated zones, which unfortunately are just huge battlegrounds and not huge and sandboxish enough for open territoral pvp (GvG)

- 3 faction PvP 

- meaningful crafting even if not a player driven economy

- more sandbox elements, even if the the base ist not sandbox (e.g. missing player driven economy to name just one core element of a sandbox)

just to name a few. but this alone and some arts and lore does not make a new EQ1! there are some other great gamemechanic the industry forgot after 2004, i mentioned above.

but Smedley is not fully braindead. i expect Planetside 2 to not be a wow-clone. and so EQ3 will be different from EQ2/WoW type of MMO.

 

played: Everquest I (6 years), EVE (3 years)
months: EQII, Vanguard, Siedler Online, SWTOR, Guild Wars 2
weeks: WoW, Shaiya, Darkfall, Florensia, Entropia, Aion, Lotro, Fallen Earth, Uncharted Waters
days: DDO, RoM, FFXIV, STO, Atlantica, PotBS, Maestia, WAR, AoC, Gods&Heroes, Cultures, RIFT, Forsaken World, Allodds

  Saryhl

Hard Core Member

Joined: 11/02/08
Posts: 183

If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.

6/14/12 8:42:23 AM#62
Originally posted by UsulDaNeriak

regarding hardcore. i personally would love to see that. but the masses dont. so it will not happen!  i doubt, Smedley means these elements of EQ1 like corpseruns, 100 days (not hours) ingame played time levelling up to 60 or steep learning curve, when he says, that EQ-Next will become more EQ1 than EQ2.

Actually regarding that statement, at fan faire 2010 one of the players at the panel recommended in essence hardcore servers for things like corpse runs to be brought back since alot of folks even from EQ2 said they would want them. So that those people would have their servers.

Smedley stated, what if we did that, make hardcore servers with those rulesets? And everyone cheered, so it is on the agenda. It may not be the whole game, but those of us that want the risk vs reward will have it again.

  Saryk

Advanced Member

Joined: 2/13/04
Posts: 452

If it was that easy, everyone would do it.

6/14/12 9:43:40 AM#63

 

Some people will disagree with this. But for EQ3 to succeed it needs to do these things.
Remember what made you popular with the original game. Not every race can be every class. For PvP you need at least 3 factions, not two. You got to make the player explore the world, not fast travel. You need to bring people together on ship rides, events in pubs, etc. And the world needs to be alive, not predictable, where a mob will cross X path and Y time. The game needs to be group centric but have solo things to do. The game needs the correct tools to have user created content in instances for soloers and groups. The game needs to be a challenge!
  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 7246

6/14/12 9:56:45 AM#64
I think they should make eq3 100% pve, then when you get the usual anti pvp pve extremist brigade in other mmos I can tell them "go play eq3 then".

It's bot like eq1 & eq2 had anything of worth for pvpers, pvpers will not be queueing up to play eq3, because if you were a pvper at the time of eq1 you were playing anything but EQ - daoc, ac, Ao, uo, lineage etc..
  Istavaan

Advanced Member

Joined: 4/25/12
Posts: 1398

6/14/12 10:01:26 AM#65

Blizzard and EA have done the impossible and made SOE look good again. i would buy a soe game over a blizzard or ea(they don't deserve capitals) game anyday.

  UsulDaNeriak

Apprentice Member

Joined: 2/19/07
Posts: 638

6/14/12 11:39:50 AM#66
Originally posted by Saryhl
Originally posted by UsulDaNeriak

regarding hardcore. i personally would love to see that. but the masses dont. so it will not happen!  i doubt, Smedley means these elements of EQ1 like corpseruns, 100 days (not hours) ingame played time levelling up to 60 or steep learning curve, when he says, that EQ-Next will become more EQ1 than EQ2.

Actually regarding that statement, at fan faire 2010 one of the players at the panel recommended in essence hardcore servers for things like corpse runs to be brought back since alot of folks even from EQ2 said they would want them. So that those people would have their servers.

Smedley stated, what if we did that, make hardcore servers with those rulesets? And everyone cheered, so it is on the agenda. It may not be the whole game, but those of us that want the risk vs reward will have it again.

we lost the adrenaline with the death penalties; the best legal free drug. and we lost the big drama. if they offer a server with adrenaline and drama: count me in!

played: Everquest I (6 years), EVE (3 years)
months: EQII, Vanguard, Siedler Online, SWTOR, Guild Wars 2
weeks: WoW, Shaiya, Darkfall, Florensia, Entropia, Aion, Lotro, Fallen Earth, Uncharted Waters
days: DDO, RoM, FFXIV, STO, Atlantica, PotBS, Maestia, WAR, AoC, Gods&Heroes, Cultures, RIFT, Forsaken World, Allodds

  pierth

Novice Member

Joined: 4/14/06
Posts: 1410

6/14/12 11:49:03 AM#67


Originally posted by UsulDaNeriak

Originally posted by Saryhl

Originally posted by UsulDaNeriak regarding hardcore. i personally would love to see that. but the masses dont. so it will not happen!  i doubt, Smedley means these elements of EQ1 like corpseruns, 100 days (not hours) ingame played time levelling up to 60 or steep learning curve, when he says, that EQ-Next will become more EQ1 than EQ2.
Actually regarding that statement, at fan faire 2010 one of the players at the panel recommended in essence hardcore servers for things like corpse runs to be brought back since alot of folks even from EQ2 said they would want them. So that those people would have their servers. Smedley stated, what if we did that, make hardcore servers with those rulesets? And everyone cheered, so it is on the agenda. It may not be the whole game, but those of us that want the risk vs reward will have it again.
we lost the adrenaline with the death penalties; the best legal free drug. and we lost the big drama. if they offer a server with adrenaline and drama: count me in!

While I personally like the sound of a "hardcore" server at least to the point of bringing back mechanics that helped build community by making players able to eliminate inconveniences/hardships by working together I truly doubt that $OE will bring back mechanics that would allow a single guild to be able to cockblock progression of the entirety of the rest of the server.

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15560

6/14/12 11:52:30 AM#68

There are a few bad things about EQ3 as well. 

First of all is SOEs F2P model more or less highway robbery. and secondly have their main issue always been coding, I hope they finally hired in a talented lead programmer.

If those 2 things aren't an issue and if SOE wont turn it into a freerealms kid game I am in.

  Volkon

Elite Member

Joined: 9/14/10
Posts: 3279

Facts do not require fiction for balance.

6/14/12 11:57:08 AM#69
Originally posted by pierth

 


Originally posted by Kexin
I love EQ to death but unless EQ 3 uses nextgen gameplay mechanics (action based) then its doomed to fail. I'm not asking for a casual Hello Kitty experience here, the game should be as hardcore and punishing as the old EQ 1 but the holy trinity tank/heals/CC mechanics is dead now. You can no longer launch a game with that kind of gameplay and still be successfull.

 

Your opinion is certainly... your opinion but to date only a single unreleased MMO (GW2) is getting rid of the trinity. I would like to know what else your mystical crystal ball says, though.

Let me peek over his shoulder for you... hmmm, yep, right there. Says the trinity is ... well, dying, not dead... harmless translation error. Also says that the time of static NPCs rpoviding quests is passing as well, and look there, in the corner, dynamic worlds will become the norm. I like that. Hang on, there's something behind this smudge of chili... ah! Griefing mechanics in games are endangered now and their future is uncertain! That holds promise. PvP becomes grand scale rather than ganking low level players, another boon from the future. This crystal ball is really fun, you should take a look!

Oderint, dum metuant.

  Quirhid

Elite Member

Joined: 1/28/05
Posts: 4446

6/14/12 1:15:23 PM#70
Originally posted by pierth

 



Your opinion is certainly... your opinion but to date only a single unreleased MMO (GW2) is getting rid of the trinity. I would like to know what else your mystical crystal ball says, though.

Few of the actiony games do not have a traditional tank.

Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain

  Icewhite

Made History

Joined: 7/11/11
Posts: 5761

Pink, it's like red but not quite.

6/14/12 1:17:50 PM#71
Originally posted by Dibdabs

Odds are it'll be a stale old rehash of every game that has ever preceded it.

I'd wait until the second sequel is considered to be of any value, before launching a third.

But SOE wouldn't.  Never mind.

Ignore the nattering of beldames, enjoy whatever you like.

  Quenchster

Novice Member

Joined: 1/06/12
Posts: 443

6/14/12 3:23:01 PM#72

I'm not keeping my eyes on it, but it is in my peripheral vision for if it does anything fancy.

  Saryhl

Hard Core Member

Joined: 11/02/08
Posts: 183

If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.

6/14/12 6:18:13 PM#73
Originally posted by UsulDaNeriak
Originally posted by Saryhl
Originally posted by UsulDaNeriak

regarding hardcore. i personally would love to see that. but the masses dont. so it will not happen!  i doubt, Smedley means these elements of EQ1 like corpseruns, 100 days (not hours) ingame played time levelling up to 60 or steep learning curve, when he says, that EQ-Next will become more EQ1 than EQ2.

Actually regarding that statement, at fan faire 2010 one of the players at the panel recommended in essence hardcore servers for things like corpse runs to be brought back since alot of folks even from EQ2 said they would want them. So that those people would have their servers.

Smedley stated, what if we did that, make hardcore servers with those rulesets? And everyone cheered, so it is on the agenda. It may not be the whole game, but those of us that want the risk vs reward will have it again.

we lost the adrenaline with the death penalties; the best legal free drug. and we lost the big drama. if they offer a server with adrenaline and drama: count me in!

*raises beer stein* Give me the RISK in my mmo dont make me a badass with no possible way of truly losing anything, that makes me a god mode pussy lol. Give me the pain of loss, it does many positive things, it separates the men from the boys so to speak, it brings communities together cuz you need help to get your body back. It makes victory taste all the more sweet and failure sting just the right amount, and on top of that it makes people better players because they HAVE TO BE! WIN WIN if you ask me!

  Saryhl

Hard Core Member

Joined: 11/02/08
Posts: 183

If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.

6/14/12 6:19:55 PM#74
Originally posted by pierth

 


Originally posted by UsulDaNeriak

Originally posted by Saryhl

Originally posted by UsulDaNeriak regarding hardcore. i personally would love to see that. but the masses dont. so it will not happen!  i doubt, Smedley means these elements of EQ1 like corpseruns, 100 days (not hours) ingame played time levelling up to 60 or steep learning curve, when he says, that EQ-Next will become more EQ1 than EQ2.
Actually regarding that statement, at fan faire 2010 one of the players at the panel recommended in essence hardcore servers for things like corpse runs to be brought back since alot of folks even from EQ2 said they would want them. So that those people would have their servers. Smedley stated, what if we did that, make hardcore servers with those rulesets? And everyone cheered, so it is on the agenda. It may not be the whole game, but those of us that want the risk vs reward will have it again.
we lost the adrenaline with the death penalties; the best legal free drug. and we lost the big drama. if they offer a server with adrenaline and drama: count me in!

 

While I personally like the sound of a "hardcore" server at least to the point of bringing back mechanics that helped build community by making players able to eliminate inconveniences/hardships by working together I truly doubt that $OE will bring back mechanics that would allow a single guild to be able to cockblock progression of the entirety of the rest of the server.

I dont believe they are going to be locking people out of raid content once one guild downs it. So no worries there, They were mostly referring to giving us a server where you risk your character, corpse runs, xp loss, you know the good old days :D

  Theocritus

Hard Core Member

Joined: 7/15/08
Posts: 2927

6/14/12 8:03:49 PM#75

    The thing abotu EQ is that I dont think it can "recapture" that feeling many of us had with it the first time we played it many years ago (especially in its golden era).......Also EQ2 was a pretty big disappointment for alot of us classic EQers....As a result, Im not all that excited about EQ3 (or EQ next)......I'm just afraid its going to be another themepark like EQ2 with 8 gazillion quests and everyone soloing ot cap.

  erictlewis

Hard Core Member

Joined: 11/08/08
Posts: 2979

The definition of insanity is doing the same thing over and over while expecting different results.

6/15/12 5:04:49 AM#76
Originally posted by Theocritus

    The thing abotu EQ is that I dont think it can "recapture" that feeling many of us had with it the first time we played it many years ago (especially in its golden era).......Also EQ2 was a pretty big disappointment for alot of us classic EQers....As a result, Im not all that excited about EQ3 (or EQ next)......I'm just afraid its going to be another themepark like EQ2 with 8 gazillion quests and everyone soloing ot cap.

They are banking that all the folks who play eq and eq2 will love it.  I think they are in for a shock, and they are about to repeat the same mistake they did when they released eq2, thinking that eq1 would shut down and those folks would roll over.

I don't think they are in touch with their current player base to be honest, they sure were not back then, and eq1 is still rolling along.

 

  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

6/15/12 5:15:43 AM#77

No not really.  Freemium + SOE ?

No thanks.

  Jackdog

Apprentice Member

Joined: 3/19/04
Posts: 6118

6/15/12 8:14:34 AM#78

after many years of playing these games including 4 devloped by SOE, I have came to the conclusion there is no game SOE can't screw up. SWG, EQII, and vanguard all come to mind. When SOE develops a foolproof idea for a game , they find a new improved fool to screw it up

I miss DAoC

  Maquiame

Elite Member

Joined: 8/21/07
Posts: 189

Power without perception is spiritually useless and of no true value

6/15/12 8:19:46 AM#79

If the Erudites in this one are Grey and don't look like the ones from EQ1 I'm not playing this game period.

Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  Saryhl

Hard Core Member

Joined: 11/02/08
Posts: 183

If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.

6/15/12 9:29:48 PM#80
Originally posted by Maquiame

If the Erudites in this one are Grey and don't look like the ones from EQ1 I'm not playing this game period.

LOL, Everyone has their preference, however I agree the original elongated head, Erudites were best. I for one am glad they are using the Vahshir and not the Kerra as influence for EQ Next. Kerra were a disgrace lol.

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