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6/13/12 8:59:56 PM#261
I am sorry to say that alot of games do have pretty close to 80% of the game being soloable till cap, and yet still do have group content in that yet that amount i would lvoe to see get pushed up further. Alongside this also getting the rewards, and incentives pushed up for doing this content so that those players that enjoy grouping up to level or play could feel it is worthwhile, as the reason most players do not group is that as people have said it is not worth the hassle compared to soloing. Adding more group content will not change this solely as the hassle of grouping up for content will remain regardless, but now if you added more incentives an more content for grouping that is a different story. The other thing that would also help would be making the process an time it takes to get to cap not nearly as fast paced as it is, that way the amount of players that are around for grouping with would be much higher, also it would take compelting more content (grooup or solo content-wise) to progress to the cap an so making people not be as prone to skip or evade group content. Look at when early wow it took so long an so much exp to level to the cap that you would do whatever content you could find (also group content gave very good amount of exp for the time invested, but now it is not nearly as good sadly with the drastically shortened time it takes to level.), but now with the huge drop in the amoount of exp you need to level doing solo quests is well much better experince per hour compared to group quests (add in the fact that you do not get much for grouping wiht the lack fo elite areas to farm, Another thing i would lvoe to see is areas with elites that would make group farming them worthwhile.). The mentality of many gamtrs that the game in mmos starts at the end-game is another thingg that hurts the genre as people will take the fast track (which is normally soloing) to skip what is seen as more of a guide or such to how the game is played, and this forces the supply of players to group with downwards as they focus on getting to the cap (who also see grouping as impeading their treck to the cap unless thru instances or elite groups.). Solo player always existed in mmos yet the desire to get the players to the end-game (weither done by the players or the devs) has just made their style of play more viable as the amount of experince to get to cap was lowered.
Where D&D online is concearned i hated the Eberron setting an most of the 3rd edition rule set (i was more of a 2nd edition player, and i still use it, and found ways of converting 3rd to 2nd edition.). That was where i got the idea from alongside games like war (for the public quests.) and such too. |
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6/14/12 1:42:58 AM#262
Originally posted by Asuran24
I took the liberty of creating a few paragraphs out of that for you. Not a jab toward you .. But more people may read it now. Excuse my butting in, if you will. Now Playing: Rift, Defiance, And occasionally TSW, APB
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6/14/12 1:45:27 AM#263
Originally posted by Acidon No worries working and posting from somewhere that actually doing the editing as i would prefer is just not really possible without spending pretty close to an hour on it. |
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Adalwulff
Elite Member
Joined: 1/18/10
"I am not the light, or the darkness, but the twilight in between" |
6/14/12 8:00:52 AM#264
Originally posted by Moaky07
Im only doing the same as you soloers, crying for more solo content, and you cry about the time it takes finding groups, and you cry about group content offering more rewards than solo content, and cry and cry and cry. We see it all the time, you soloers go into a forums for a new game, and immediatly start crying about any group content, claiming that your being excluded. Again, you should look at GW2 for a good example of how game devs are dealing with all this crying from you guys. Teamwork ftw! |
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6/14/12 8:10:07 AM#265
Originally posted by Adalwulff You aren't even debating anymore... |
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6/14/12 8:14:19 AM#266
Originally posted by bossalinie Where is your contribution to the thread? |
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6/14/12 8:16:26 AM#267
I wish that besides the RP servers they would dedicate some solo servers as well for people who mainly play by themselves. |
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6/14/12 8:32:06 AM#268
Originally posted by Soandsoso I don't have to contribute to notice that that a person is starting to go completely off based from the opinions of his opposites... but if you want some contribution, see my previous post... |
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6/14/12 8:36:52 AM#269
Originally posted by bossalinie
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6/14/12 8:49:38 AM#270
Originally posted by Soandsoso Short and to the point. Both sides arguing "don't tell me how to play, we play what's available to us," then ole dude out of the blue basically sy "Man, I'm going to need all them straws" with his your tears = less for me point. Didn't need a explaination, just a simple troll post "You aren't debating anymore" |
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6/14/12 9:30:46 AM#271
Originally posted by Loke666 What would the point of that be? |
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6/14/12 9:36:19 AM#272
Originally posted by rothbard
PvP server for those that like pvp 24/7. Roleplay server for those that like to be in character and play the role. PvE-G server for those that want to group. PvE-S server for those that want to play solo. (allowing for the devs to make the group content in solo content)
Everyone is playing with those of like mind. Everyone gets what they want. |
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6/14/12 9:45:26 AM#273
Originally posted by Soandsoso So the actual game is different on PvE-G vs PvE-S? Why go to the trouble of this? If the devs have to make seperate content for soloers vs groups, why keep it a sever? Why not just make the solo version a SP game that you download and play offline? |
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6/14/12 9:57:49 AM#274
Originally posted by Soandsoso Both of those servers will not survive at all. Group people need soloers and soloers need group people. About a time you'd understand that.
It's kinda how PvP works. PvP players don't really want to play by themselves, and I don't want to play without them. |
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6/14/12 10:02:07 AM#275
Originally posted by rothbard Content would be the same, but group content would be toned down so it could be done solo. It would reauire alot more money to make an online version and a solo version. |
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6/14/12 11:16:34 AM#276
Originally posted by rothbard Because of DRM, ease of updates, and easiler to keep just one code base. Look at Diablo 3 .. the SP game is online, and essentially the same as the MP game. |
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6/14/12 1:13:10 PM#277
After reading through the entire thread, I've come to the conclusion that my reasons for playing solo most of the time are completely wrong. I really do it because it seems to upset the hell out of some people, and I like having power over someone else's emotions from hundreds or even thousands of miles away over the internet. Seriously, I never realized that my playing the loner would directly impact how another feels. I believe one of two things are at play here: 1. People are easily controlled, or 2. MYOFB is a concept completely lost on some.
"You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous |
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6/14/12 1:29:45 PM#278
Originally posted by Loke666 Based on the percentages in most games, they might set aside a single group server and that would probably be dead most of the time. There just aren't that many groupers. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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6/14/12 1:33:45 PM#279
The people who I find still playing these so called dead games are the ones who like to be in guilds and do groups and such. Solo players are usually the first ones to jump ship. |
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6/14/12 2:29:18 PM#280
Originally posted by Soandsoso Because they have other places to go, because just about every game out there is made with them in mind. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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