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The Secret World

The Secret World 

General Discussion  » TSW Learning Curve??

13 posts found
  cybrinsanity

Novice Member

Joined: 12/15/07
Posts: 106

 
OP  6/13/12 3:12:37 PM#1

just curious as I am just about to purchase the grand master lifetime subscription model... for those of you who have already played this, how is the learning curve, especially for the ability wheel?? looks kind of complex.

  Blackbrrd

Novice Member

Joined: 2/24/09
Posts: 812

6/13/12 3:16:13 PM#2

You get eased into it :)

  Moodsor

Advanced Member

Joined: 6/16/06
Posts: 622

6/13/12 3:55:24 PM#3
Originally posted by cybrinsanity

just curious as I am just about to purchase the grand master lifetime subscription model... for those of you who have already played this, how is the learning curve, especially for the ability wheel?? looks kind of complex.

Its not too bad tbh, just pick 2 weapons and stick to them, jumping around too much will cause you to run into problems later on, or cause you to have to repeat quests to gain enough AP to max out the important stuff.

Another tip is to not just pick 2 all out offensive weapons/abilities, as healing/evasion/absorbs and such helps alot in the later areas, and just going for full on DPS will make it very difficult to solo.

Kingsmouth the first zone is pretty darn easy, Savage Coast is pretty doable aswell, it doesnt really ramp up in difficulty until Blue Mountains which is the 3rd zone, and by then you will be familiar enough with the game and its mechanics to deal with it.

  Jaedor

Elite Member

Joined: 8/17/09
Posts: 916

6/13/12 3:56:20 PM#4

It's easy, and fun. The biggest change is in your thinking. :)

 

This is a good overview for anyone trying it the first time.

  Methos12

Elite Member

Joined: 9/05/08
Posts: 1208

Its better to be quiet and perceived as stupid, than to open your mouth and remove all doubt.

6/13/12 3:56:31 PM#5
Originally posted by cybrinsanity

just curious as I am just about to purchase the grand master lifetime subscription model... for those of you who have already played this, how is the learning curve, especially for the ability wheel?? looks kind of complex.

There's a beta weekend coming. Why not try it first?

Nature without Technology is little more than animals running about.
Nature without Magic is without wonder or miracle.
.........
Magic without Technology is fantasy.
Magic without Nature is formless and useless.
.........
Technology without Nature is application without understanding.
Technology without Magic is repetitious and uninventive.

  Moodsor

Advanced Member

Joined: 6/16/06
Posts: 622

6/13/12 4:02:43 PM#6
Originally posted by Jaedor

It's easy, and fun. The biggest change is in your thinking. :)

 

This is a good overview for anyone trying it the first time.

First 2 zones are easy and fun yes, but once you go past those, the difficulty goes up quite a bit, especially if you are soloing, however I guess I am breaking a certain thing by just talking about it ;)

  User Deleted
6/13/12 4:06:02 PM#7

Ok, i really like this game, but PLEASE for the love of god don't buy a LTS for a game you haven't played yet. It will be available after launch.

Anyway, OP do you mean just the ability wheel or the gear/ranks/etc too?

The inner wheel has more basic abilities to not confuse players early on. The outer one is suppose have abilities that include dodges, pets, shields, dashes, etc. The metagame will probably get really complex at endgame.

  cybrinsanity

Novice Member

Joined: 12/15/07
Posts: 106

 
OP  6/13/12 4:11:03 PM#8

oh ok, awesome guys thanks for the heads up on all that... Yeah i was mostly curious about the wheel as there were soo many options but didnt know you can unlock all of them with enough time.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

6/13/12 4:37:34 PM#9
Pick 2 weapons, skill one with healing or tanking the other with dps.
After you pick up your first weapon, reenter the traing area and pick a second.
If you see white lines on the floor, get out if the way.
Click the tokens button in the inventory, when you have 40 you can buy good quality equipment.
Pick just a couple of quests at a time. When you send report on a quest, don't return to where you got it, look for a new quest where you are.
Pick a state like weakened, impaired or afflicted, try make a build around it with your passives. E.g. 1 passive makes an active apply afflicted, another passive makes a 2nd active do double damage to afflicted targets.
Don't be afraid to swap out your build. E.g. have a cone, chain or pbaoe build for dealing with zombie packs. Have single Target build for killing harder solo targets, like sea witches.
Group up! You get xp faster.
If your mowing through mobs, don't do all quests move to a harder area for faster "leveling"
There's an excellent Google doc on crafting, if you don't want to figure it out yourself minecraft style, read it.
Dissasemble talismans, weapons and potions you don't want.
Skill up talismans as a higher priority than weapons
Have some sort of hard aoe or cone cc in your build, if you make a bad pull, use it and run away.
You can make just about any 2 weapons work together, however with some combos, you will need passives from a 3rd weapon to tie them closely together.
There is an excellent self heal 1 point passive in fists, that is very handy in early game (less so later)
Press v to auto loot
If you use ground Target aoes, holding control will center it on your current Target so you don't have to ground click.
Don't try and make jack of all trades builds, make builds to do a specific job and switch them around.
If you like a quest, you can play it again 24hours later.
If you do an aoe builder attack with a gun, there will be points on each Target, so finish one then tab to the next and finish that.
Most builders build for both weapons, so your first priority when starting out should be to earn finisher for 2nd weapon.
  Krytycal

Novice Member

Joined: 4/17/06
Posts: 527

6/13/12 5:13:54 PM#10

The biggest challenge in TSW is not the combat, or the fights. It's the investigation quests, some of these quests will have you banging your head against the wall, but when you do figure it out, it's totally worth it.

  Devilock

Novice Member

Joined: 6/11/12
Posts: 15

6/13/12 6:11:07 PM#11
Originally posted by Krytycal

The biggest challenge in TSW is not the combat, or the fights. It's the investigation quests, some of these quests will have you banging your head against the wall, but when you do figure it out, it's totally worth it.

agreed....its pretty nice to sit back and watch it all unfold after trying to figure something out forever....the investigation quests are top notch

  User Deleted
6/13/12 6:23:28 PM#12

Look theres nothing really that complicated about the game quests.  Just pay attention to the story, the diologue, and your surrounding, use google ect.

The learning curve comes with simply getting use to how the game operates.

The combat/the skill system/the quest system are diffrent enough to throw any mmorpg vet off a bit...it feels akward at first...dropping the quest hub clearing mentality is a big one...its hard at first to see all these quests and not really be able to take them all in then just clear the area ect.

Then theres the skills and combat...its easy to get it wrong...which is in part why all the basic skills feel the same, more or less preventing you from gimping your self at the start of the game...it takes some time to settle in to what skills to use, what passives work, and to break the instinctual drive to sick with just two weapon based skills and to do all DPS skills and passives.  Once you figure it out, its quite nice even with the old beta clients combat and animations.

Even the act of quest solving, learning the color code system which helps you know when you can take a new quest and when to keep going on the one you got...and with how quests are solved, the little hints become somewhat obvious after a while and you learn to "take note" of stuff that slightly sticks out as odd..since later on you may need to use it for something (such as strange markings on a wall...a statue that stands out as strange...a pond with birds standing around its edge)  Taking note and remembering those things will prevent you getting completely lost as to what comes next...on top of actually listining to the dialogue.

 

Basically its a game that diffrent enough to feel akward but "same" enough to be a quick adjustment if you up to changing your process of mmorpg'ing

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

6/13/12 7:21:17 PM#13
Also the importance of crafting and how crafting works is a bit of a shock if your used to wow type mmos