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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Main reason why SWTOR flopped?

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396 posts found
  Bardus

Novice Member

Joined: 2/13/12
Posts: 475

6/09/12 9:39:09 PM#301
Originally posted by Byne25

For one I still play and love the game. I think it can definately have potential if it follows like Rift is doing. There are many reasons why it lacks and fails to pull in a large community. The majority of the players are going to be Star wars fans and play it just for that. I am one of those people. I love Star Wars. Here are my feelings/thoughts at where it lacks for me and some of my friends who have cancelled their memberships.

  • Space Combat - Its a fun once in a great while game to play but it adds nothing to the game. I feel they should have gone the route of SWG (I know people are tired of that comparison, but there were some good things SWG had). Keep space exploration for an expansion and do something expansive with it just like Eve or Jump to lightspeed. Take the resources and use it for other areas of development.
  • Crafting - Felt this has been really lacking in a major way. They are starting to make improvements but still it really takes the player out of actually creating something. Combat shouldnt always be just the only thing to do. Players need players to make them stuff. I am not a big crafter but I really do appreciate the other players who take the time in learning schematics and harvesting to make something cool that I can purchase. They earn in game currency and I use cool items. Resources that vary and change randomly that need to be harvested. They should have need material for crafting  and the better material/quality the better the crafted item. The quality is random so at one time it may be good on Hoth but in a week or two its better on Balmorra. This causes people to continue to revisit planets.
  • Environment - This goes for many things in game. The planets never experience weather changes or time of day changes. Lack of environmental interaction like sitting in a chair or buying some jawa beer and just getting buzzed. All good MMO's allow the fuzzy screen after drinking too much. Playing instruments or camping out while exploring for resources. Player housing and guild housing. 
  • Exploration - Lack of searching or finding things. Instanced portions of the planet doesnt make it feel like you are actually on a planet. Every planet could actually make for one giant planet but somehow we are made to believe that we are on different planets just because of a galaxy map. This goes hand in hand with crafting and environment. All three can be tied in to each other.
  • PvP -  I am not a big fan of PvP but I do recognize that this is something you just have to have. The game has some pretty fun PvP games but not really any expansive PvP events with meaning or reason. You are thrust into a universe that has had conflict and still does but the factions dont really go at it except for mini missions and ....Huttball?  Side note: Huttball is just horrible. I dont PvP that much because I get stuck playing that one all the time due to low population.
 
Anyway I could possibly go into more but really I am just pointing out things that I see and things I would like to see from playing in past MMO's. Its just my opinion.

One thing I don't understand with the Star Wars fans that play TOR. I call myself a fan and because I'm a fan I having trouble with TOR. Maybe I'm too much a hardcore fan, I dunno but....

It seems to break lore everywhere it finds a way. Bounty hunters and smugglers should NOT be faction locked. By nature they are both opportunist. Han Solo once worked for the Imperials and then went rogue and only went to the rebellion because he got hen pecked by Leia. Boba Fett worked for Boba Fett and that was killing for the highest bidder. That's just how it worked and should work. Much much less should a smuggler and bounty hunter also be a healer. LOL what the hell?

The Imperials in TOR, WTF? Why do they look exactly like the Imperials that didn't exist until after the Clone Wars? It's thousands of years before the Clone Wars and we have carbon copies right down to the insignias and capital ship designs. TOR has it backwards! The Old Republic in the Clone Wars had the wedge shaped capital ships and that design carried over to the "new Empire" so how the hell does the "old Empire" have that design in TOR? Where are we missing the point in time when both sides jumped the fence?

The insignias is another. In the Clone Wars the Old Republic's insignia is what the "old Empire" is using in TOR. After the Clone Wars, the "new Empire" carried over the design. Another WTF?

Need I even mention legacy? Shouldn't that whole concept speek for itself as making absolutely no sense?

Don't even get me started on the game's general design for gameplay. It's just totally uninspiring to be worthy the name. Just because it has Star Wars in the name and there are glow sticks to prove it LOL? What a bunch of suckers.

TOR is an insult to Star Wars but I guess we are all use to that by now? You know since Lucas started his “new vision” in the 90s.

  waynejr2

Advanced Member

Joined: 4/12/11
Posts: 3663

RIP City of Heroes!

6/09/12 9:41:21 PM#302
Originally posted by Artymus77
Originally posted by waynejr2
Originally posted by Luxely

Personally, SWG was better. 

It was great, fun and less cartoonish like SWTOR is. 

Before/After NGE, I don't care.. I still miss it :(

SWG sold 1,000,000 boxes, retained 300,000 sub (and declining) and lost 700,000 of those box sales.  So those 700,000 must have loved swg so much.

the losses was due to some crap called the NGE

They lost 70% of the people who purchased the game before NGE came.  You swg lovers just can't admit it.

  Bardus

Novice Member

Joined: 2/13/12
Posts: 475

6/09/12 9:46:24 PM#303
Originally posted by waynejr2
Originally posted by Artymus77
Originally posted by waynejr2
Originally posted by Luxely

Personally, SWG was better. 

It was great, fun and less cartoonish like SWTOR is. 

Before/After NGE, I don't care.. I still miss it :(

SWG sold 1,000,000 boxes, retained 300,000 sub (and declining) and lost 700,000 of those box sales.  So those 700,000 must have loved swg so much.

the losses was due to some crap called the NGE

They lost 70% of the people who purchased the game before NGE came.  You swg lovers just can't admit it.

I have no problem admitting it. Can you admit TOR losing over half (even going with EAs spin sub number) of the players that bought the game in less than 6 months? If you want to talk percentages, who really won that one? Hum?

  Rhoklaw

Elite Member

Joined: 1/12/04
Posts: 2900

$500 Backer to 2014's Top New MMO... The Repopulation!

6/09/12 10:02:52 PM#304

PvE in SWTOR was definitely good enough for me... what killed it for me was the horrible PvP implementation, hands down.

  Moaky07

Advanced Member

Joined: 2/24/07
Posts: 2199

MMO sandbox games are as exciting as watching paint dry.

6/10/12 1:03:14 AM#305
Originally posted by Bardus
Originally posted by waynejr2
Originally posted by Artymus77
Originally posted by waynejr2
Originally posted by Luxely

Personally, SWG was better. 

It was great, fun and less cartoonish like SWTOR is. 

Before/After NGE, I don't care.. I still miss it :(

SWG sold 1,000,000 boxes, retained 300,000 sub (and declining) and lost 700,000 of those box sales.  So those 700,000 must have loved swg so much.

the losses was due to some crap called the NGE

They lost 70% of the people who purchased the game before NGE came.  You swg lovers just can't admit it.

I have no problem admitting it. Can you admit TOR losing over half (even going with EAs spin sub number) of the players that bought the game in less than 6 months? If you want to talk percentages, who really won that one? Hum?

That is still 20% better for a ratio,  and 300k vs 1.3M in the first months post launch of each game. Even if you say 1M a whole 6 months in, TOR is still sporting 3 times the subs of SWG at its apex. Four times if you count the 250k SWG dropped to a short while later. Four times the subs, and you guys are running off about this game?

 

LA/SOE dropped a ton of money on SWG as well, for its time, so it isnt like comparisons arent fair. TOR numbers smack SWG around. So what exactly ya trying to say?

 

Continue to say what ya guys want, TOR is around, and SWG is no where to be found. That pretty much tells the tale.

Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.

  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

6/10/12 1:33:33 AM#306
Originally posted by Byne25

For one I still play and love the game. I think it can definately have potential if it follows like Rift is doing. There are many reasons why it lacks and fails to pull in a large community. The majority of the players are going to be Star wars fans and play it just for that. I am one of those people. I love Star Wars. Here are my feelings/thoughts at where it lacks for me and some of my friends who have cancelled their memberships.

  • Space Combat - Its a fun once in a great while game to play but it adds nothing to the game. I feel they should have gone the route of SWG (I know people are tired of that comparison, but there were some good things SWG had). Keep space exploration for an expansion and do something expansive with it just like Eve or Jump to lightspeed. Take the resources and use it for other areas of development.
  • Crafting - Felt this has been really lacking in a major way. They are starting to make improvements but still it really takes the player out of actually creating something. Combat shouldnt always be just the only thing to do. Players need players to make them stuff. I am not a big crafter but I really do appreciate the other players who take the time in learning schematics and harvesting to make something cool that I can purchase. They earn in game currency and I use cool items. Resources that vary and change randomly that need to be harvested. They should have need material for crafting  and the better material/quality the better the crafted item. The quality is random so at one time it may be good on Hoth but in a week or two its better on Balmorra. This causes people to continue to revisit planets.
  • Environment - This goes for many things in game. The planets never experience weather changes or time of day changes. Lack of environmental interaction like sitting in a chair or buying some jawa beer and just getting buzzed. All good MMO's allow the fuzzy screen after drinking too much. Playing instruments or camping out while exploring for resources. Player housing and guild housing. 
  • Exploration - Lack of searching or finding things. Instanced portions of the planet doesnt make it feel like you are actually on a planet. Every planet could actually make for one giant planet but somehow we are made to believe that we are on different planets just because of a galaxy map. This goes hand in hand with crafting and environment. All three can be tied in to each other.
  • PvP -  I am not a big fan of PvP but I do recognize that this is something you just have to have. The game has some pretty fun PvP games but not really any expansive PvP events with meaning or reason. You are thrust into a universe that has had conflict and still does but the factions dont really go at it except for mini missions and ....Huttball?  Side note: Huttball is just horrible. I dont PvP that much because I get stuck playing that one all the time due to low population.
 
Anyway I could possibly go into more but really I am just pointing out things that I see and things I would like to see from playing in past MMO's. Its just my opinion.

The list you made is mirrored so often on the forums, it's essentially the collective unconscious of the SWTOR player crying out for a whole game. The list you made represents a whole different game, and its one that the Bioware Lundbergs don't want to make. They have their formula, and they are going to ride it in.

Survivor of the great MMORPG Famine of 2011

  JoeyMMO

Advanced Member

Joined: 10/09/11
Posts: 1254

To busy playing GW2 to post much around here... *shrug*

6/10/12 4:31:33 AM#307
Originally posted by Moaky07
You can say it till you are blue in the face, but the game still sold a ton of boxes, and has is the 2nd most subbed game in the west.

 *snip*

Well, they did sell a ton of boxes, sort of anyway. Whether it is the second most subbed game in the West... you know, and EA knows, that sub numbers are funny things. If you reactivate nearly everybody that played the game for free, then of course you're going to be close to the number of people that bought the box and actually played the game. Whether those are the actual number of paying subscribers is of course another matter entirely.

If F2P or Freemium games started handing out free "subs" to every account ever created then TOR would be nowhere near second place. Of course WoW-numbers include pay-per-hour "subscriptions" too, so sub-numbers are really funny sometimes. It's un unfair comparison because people had to buy the box in the first place, but I'm not impressed by how vague/misleading EA is about TOR sub-numbers. So they don't get an undisputed "2nd most subbed to game in the West" just yet, because all they do is blow a lot of smoke.

  Moaky07

Advanced Member

Joined: 2/24/07
Posts: 2199

MMO sandbox games are as exciting as watching paint dry.

6/10/12 12:34:30 PM#308
Originally posted by JoeyMMO
Originally posted by Moaky07
You can say it till you are blue in the face, but the game still sold a ton of boxes, and has is the 2nd most subbed game in the west.

 *snip*

Well, they did sell a ton of boxes, sort of anyway. Whether it is the second most subbed game in the West... you know, and EA knows, that sub numbers are funny things. If you reactivate nearly everybody that played the game for free, then of course you're going to be close to the number of people that bought the box and actually played the game. Whether those are the actual number of paying subscribers is of course another matter entirely.

If F2P or Freemium games started handing out free "subs" to every account ever created then TOR would be nowhere near second place. Of course WoW-numbers include pay-per-hour "subscriptions" too, so sub-numbers are really funny sometimes. It's un unfair comparison because people had to buy the box in the first place, but I'm not impressed by how vague/misleading EA is about TOR sub-numbers. So they don't get an undisputed "2nd most subbed to game in the West" just yet, because all they do is blow a lot of smoke.

Cmon

 

They sold 2.4M already. That isnt some freaking made up number.  It was unheard of for a MMO launch.

 

Hell I have yet to hear GW2 hit the same level of pre orders, and with making folks pre purchase that friggen P2W game, they got the ultimate viral spamming crew known to man.....well the MMO world anyways.

 

Tor is going to be fine. The folks camping here to bitch about the game.....probably not so much.

Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.

  JoeyMMO

Advanced Member

Joined: 10/09/11
Posts: 1254

To busy playing GW2 to post much around here... *shrug*

6/13/12 12:38:01 PM#309
Originally posted by Moaky07
*snip*

Cmon

They sold 2.4M already. That isnt some freaking made up number.  It was unheard of for a MMO launch.

Hell I have yet to hear GW2 hit the same level of pre orders, and with making folks pre purchase that friggen P2W game, they got the ultimate viral spamming crew known to man.....well the MMO world anyways.

Tor is going to be fine. The folks camping here to bitch about the game.....probably not so much.

 2.4M is a lot, as far as MMO launches go, granted, but that's all. Don't compare it to the likes of Skyrim or other EA successful titles. It's not doing all that well. It cost a fortune to create and is not delivering in proportion to the massive investment.

Lots of people got burnt by the hype, it's doubtful any MMO will beat this preorder record. Great IP, lots of hype, disappointing MMO. I'd expect people to be more careful next time.

As far as GW2 being a P2W game, I'd have to guess that you think your crystal ball has never failed you. But if it's telling you that TOR is going to be fine, then I wouldn't bet my house on what it's saying.

  tmr819

Hard Core Member

Joined: 1/02/07
Posts: 343

6/13/12 12:56:13 PM#310

One of the reasons GW1, another story-driven, "single-player-ish" online game was so successful is that it works at both the group level and at the single-player level pretty well. I think that's essential for MMOs and is the reason WoW so very wisely converted all of its elite zone-based content to make it soloable. Who wants to spam in the LFG channel when there are so few to answer the call?

The reason SWTOR fails is that it is essentially an online CORPG but with MMO areas and quests (such as heroics and flashpoints) that can neither be soloed nor completed in a group because you can't find groups for them. In other words, you have big chunks of content that no one can play.

In my opinion, SWTOR would have been far more popular and successful over the long term if Bioware had just made it a B2P online co-op RPG. Treat the flashpoints and operations as group content that is accessible via a cross-server LFG and make all of the planetary heroics soloable. Period. In addition, and perhaps most importantly, make the game buy-to-play and only charge for additional planets/content as DLCs.

In its present form, Bioware is charging way too much for what it is providing, imo. That's a fool-proof recipe for disenchantment and subscriber loss.

  ktanner3

Master

Joined: 3/19/06
Posts: 4103

Trolls will be ignored

6/13/12 2:03:52 PM#311
Originally posted by Bardus

One thing I don't understand with the Star Wars fans that play TOR. I call myself a fan and because I'm a fan I having trouble with TOR. Maybe I'm too much a hardcore fan, I dunno but....

It seems to break lore everywhere it finds a way. Bounty hunters and smugglers should NOT be faction locked. By nature they are both opportunist. Han Solo once worked for the Imperials and then went rogue and only went to the rebellion because he got hen pecked by Leia. Boba Fett worked for Boba Fett and that was killing for the highest bidder. That's just how it worked and should work. Much much less should a smuggler and bounty hunter also be a healer. LOL what the hell?

The Imperials in TOR, WTF? Why do they look exactly like the Imperials that didn't exist until after the Clone Wars? It's thousands of years before the Clone Wars and we have carbon copies right down to the insignias and capital ship designs. TOR has it backwards! The Old Republic in the Clone Wars had the wedge shaped capital ships and that design carried over to the "new Empire" so how the hell does the "old Empire" have that design in TOR? Where are we missing the point in time when both sides jumped the fence?

The insignias is another. In the Clone Wars the Old Republic's insignia is what the "old Empire" is using in TOR. After the Clone Wars, the "new Empire" carried over the design. Another WTF?

Need I even mention legacy? Shouldn't that whole concept speek for itself as making absolutely no sense?

Don't even get me started on the game's general design for gameplay. It's just totally uninspiring to be worthy the name. Just because it has Star Wars in the name and there are glow sticks to prove it LOL? What a bunch of suckers.

TOR is an insult to Star Wars but I guess we are all use to that by now? You know since Lucas started his “new vision” in the 90s.

If you were able to put up with flying ewoks and jedi running around in the Empire Strikes Back era, then you should have had no problem with those minor insignificants you just mentioned. It's not like Bioware took lore that had already been established in the movies and retconned it.

Currently Playing: Star Wars The Old Republic

  mmaize

Novice Member

Joined: 7/23/09
Posts: 275

6/13/12 2:16:10 PM#312
Originally posted by Moaky07
Originally posted by JoeyMMO
Originally posted by Moaky07
You can say it till you are blue in the face, but the game still sold a ton of boxes, and has is the 2nd most subbed game in the west.

 *snip*

Well, they did sell a ton of boxes, sort of anyway. Whether it is the second most subbed game in the West... you know, and EA knows, that sub numbers are funny things. If you reactivate nearly everybody that played the game for free, then of course you're going to be close to the number of people that bought the box and actually played the game. Whether those are the actual number of paying subscribers is of course another matter entirely.

If F2P or Freemium games started handing out free "subs" to every account ever created then TOR would be nowhere near second place. Of course WoW-numbers include pay-per-hour "subscriptions" too, so sub-numbers are really funny sometimes. It's un unfair comparison because people had to buy the box in the first place, but I'm not impressed by how vague/misleading EA is about TOR sub-numbers. So they don't get an undisputed "2nd most subbed to game in the West" just yet, because all they do is blow a lot of smoke.

Cmon

 

They sold 2.4M already. That isnt some freaking made up number.  It was unheard of for a MMO launch.

 

Hell I have yet to hear GW2 hit the same level of pre orders, and with making folks pre purchase that friggen P2W game, they got the ultimate viral spamming crew known to man.....well the MMO world anyways.

 

Tor is going to be fine. The folks camping here to bitch about the game.....probably not so much.


TOR is not fine, nothing about TOR is fine except they sold a bunch of boxes using the Star Wars name.  The game is sinking faster than the titanic and while it may find some sort of meager existence, that's a sad state for a game that had the hype and potential to be the number 1 MMO out there.

  bhug

Novice Member

Joined: 11/17/03
Posts: 1029

truth is honour

6/13/12 3:10:09 PM#313

12.6.13
Austin Bioware's Star Wars the Old Republic a flop? Announced Oct 2008, released Dec 2011.
1. It is one of the few games that have tier one population/subscriber numbers (+1 million).
2. It does not have wow #s (6M east 5M west) nor the #2 game Aion (2.5M) but TOR was certainly there at #3.

3. 'the TOR 1.7M subscribers #' ... "we said we had 1.7 million subscribers on the last call, which was about a month ago." (Feb 2012) "What that was about was the fact that only about – just about half that number had triggered through their 30-day point and become active subscribers, our definition of recurring subscribers.

We had about half that total still in the 30-day trial period, but they're subscribers because that first month is including with a package good. What I said a month ago was, just over half. I can now confirm for you today that the vast majority of the 1.7 is now triggered through that point and they're recurring subscribers."

4. The swg vs TOR wishful thinking/delusion, SoE's June 2003 Star War Galaxy at its best had about 300K subscribers (SWGs last 13 of 25 servers shut down Dec 2011).
With TOR having about 1.7M, obviously NO COMPARISON #s wise; SWG was not even close; within two years most SWG people had abandoned it due to the CU (Combat Upgrade Apr '05) and NGE (New Game Enhancement Nov '05) fiasco "upgrades."

edit
5. The Runescape population/subscriber #s
It may look that Runescape lost a lot of subscribers, and they did, but there are two important factors you should take into consideration :

First of all with the migration from Runescape Classic to Runescape 2 there may have been some players lost, the listing does not differentiate between the two. Nowadays Runescape 2 is just called Runescape and Runescape Classic is pretty much closed down.

Secondly, and more important, the war against bots, macroers and other cheaters increased to unbelievable heights.
In 2009 thousands got banned, but that was peanuts compared to the 7.7 million banned accounts in Oct 2011. +9M, may be the largest anti cheater operation in pc gaming history.
Runescape now has about as many subscribers as Linden Research used to have in its ftp 2003 Second Life (Second Life stopped releasing #s 3Q11 ref)

  Oph8

Apprentice Member

Joined: 5/24/03
Posts: 166

6/13/12 5:07:12 PM#314

The reason why it flopped becasuse it was released too early. None of your reasons in that poll show it, but that's the reason. SWG was released early but back in those days you didn't have whiny kids complaining about end game and other stupid crap that didn't matter. You had other things to complained about like "quest content" and game balance issues. And to top it off Bioware has done a horrible job with customer service. 

"Everything is mine and your woman too"

  TheCrow2k

Hard Core Member

Joined: 10/19/09
Posts: 944

6/13/12 5:09:59 PM#315

Simply put its not an MMO. Theres nothing massively Multiplayer about the game. Its more like a CRPG with co-op and few people want to pay a subscription fee for that. All out Focus on single player storyline is probably the second biggest fault.

  Lesrach

Novice Member

Joined: 11/30/05
Posts: 115

6/13/12 5:29:19 PM#316

1st. After level 50 I ended up in that same Themepark wagon waiting in a line in some hub for my turn to next War/Battle/front/area/insta. Seen it in so many Themes before and they delivered the same bisquit.

2nd. No open world. I want to feel I defend my faction/home/guilds land/city/village. Large land which could be processed like rush games in battlefields, so that you need to achieve certain controll points before you claim particular area and then move to fight for the next important strategic piece of a map. Or better to be actual sandbox areas with sieges etc.. (but you said you'd never do this, go for sandbox.... might want to suck that over)

3rd. Why didn't you Devs follow the realistic traditional art style you favored in your cinamatics ! ? You wanted to make the most coolest trailers, but what the hell, why not make the game as well. What where you thinking!

  Indrome

Novice Member

Joined: 5/03/12
Posts: 294

This is like trying to drive straight through Schroedinger's minefield!

6/14/12 8:42:29 AM#317

1. For EA/BW marketing and finances it was a success.

2. For the standarts of quality expected from developers and the expected quality of full-price released (supposedly finished) products ... it was a crippling hit - in that they got away with it.

3. For the Star Wars franchise it was a huge kick in the gnads.

4. For the respect between large parts of the global MMO-playerbase and developers in general, it was another (kick in the gnads).

 

I won't even say anything about gameplay, that subject has been overflamed.

  spizz

Elite Member

Joined: 7/11/04
Posts: 2534

6/14/12 10:57:41 AM#318
Originally posted by sindraod
Originally posted by lizardbones
SWG did better post NGE than pre-NGE. They certainly did lose a lot of their players, but they gained more than they lost. Not enough to cover the cost of the change...but more players.

Better financially? I'm an MMO gamer, not a stockbroker, and the game stunk post-NGE. So sorry if I don't think that's "doing better."

This goes to the core of why MMOs are doing poorly now. I vaguely remember a time when developers wanted to make quality games with potential for longevity. I think it might have been a long time ago in a galaxy far, far away or something. I dunno.

Good answer, a short term thinking like in the investors world only hurts the soul of  a game. Corporates dont have a soul or heart, they go for the buck with a elbow mindset but they dont recognize the damage they do with certain decisions.

  dkcomputer

Apprentice Member

Joined: 6/14/12
Posts: 3

6/14/12 12:36:20 PM#319

SWTOR died because the dev team was completely useless.  When you post on their forums about bugs, issues, etc and ask when they will fix it they do the exact same process of response.

 

1) Can we find a reason to delete this thread and/or #2 and #3

2) Ban the account from posting on the forums, and do #1 and #3

3) Lock the thread and #4

4) Post a parting shot about how there is no problem and this person is a troll and do #3 at the least

5) Post a new thread in the dev forums about how all these 'bugs' are not 'bugs' then one week later do #6

6) Post a thread in the dev forums about fixing the 'bugs' previously described by someone who has had action  #1-4 taken against them

7) Rinse and repeat #1-6 for the upcoming wave of new threads about our blatent lies and ignorance

8) Begin watch on forums for #1

9) This is just out of hand we can't complete process #1-4 fast enough lets just close down the forums and call it 'overpopulation' or something, and when they go back up have all hands on deck for #1

 

As soon as you drift from 'the customer is always right' mentality you will fail at whatever business you are in.  This new age of workforce grew up with the liberal mentality of 'Everyone is a winner!!!' and they have no concept of accepting the fact that they are failing at something.  They convince themselves they are winners.  It's like an oddball Engineer logic level for people who aren't even smart enough to be an engineer. 

The Dev team ruined this game, not EA (although I absolutely hate EA with a fiery passion).  They still have not learned their lesson.  You cannot post a negative thread in their forums and talk about what they did wrong because of their process tree listed above.  They refuse to listen to people who tell them what to change.  They don't realize these people CARE about the game and they want it to do good, thats why they take the time to log into forums and talk about it.  They just don't get it.  I don't understand how they can be that blatently ignorant.

The guild summit was when I quit playing, after watching that feel-good group talk about how awesome they are and OBVIOUSLY censor any negative questions that the entire community wanted answers for, I knew the game was doomed.  This is why you can't have these kids in charge, this is why you need older generation project managers who understand the business model.  This game could have been amazing and still be growing today if they just listened to their community.  Its a crying shame that I have to post this thread on a different website for anyone to read it, as it has been deleted within 1-2 minutes when me or my friends tried to post it on the swtor forums.

 

 

 

  Ice-Queen

Hard Core Member

Joined: 1/02/08
Posts: 2423

"Always borrow money from a pessimist. They won't expect it back."

6/14/12 12:45:43 PM#320
Originally posted by dkcomputer

SWTOR died because the dev team was completely useless.  When you post on their forums about bugs, issues, etc and ask when they will fix it they do the exact same process of response.

 

1) Can we find a reason to delete this thread and/or #2 and #3

2) Ban the account from posting on the forums, and do #1 and #3

3) Lock the thread and #4

4) Post a parting shot about how there is no problem and this person is a troll and do #3 at the least

5) Post a new thread in the dev forums about how all these 'bugs' are not 'bugs' then one week later do #6

6) Post a thread in the dev forums about fixing the 'bugs' previously described by someone who has had action  #1-4 taken against them

7) Rinse and repeat #1-6 for the upcoming wave of new threads about our blatent lies and ignorance

8) Begin watch on forums for #1

9) This is just out of hand we can't complete process #1-4 fast enough lets just close down the forums and call it 'overpopulation' or something, and when they go back up have all hands on deck for #1

 

As soon as you drift from 'the customer is always right' mentality you will fail at whatever business you are in.  This new age of workforce grew up with the liberal mentality of 'Everyone is a winner!!!' and they have no concept of accepting the fact that they are failing at something.  They convince themselves they are winners.  It's like an oddball Engineer logic level for people who aren't even smart enough to be an engineer. 

The Dev team ruined this game, not EA (although I absolutely hate EA with a fiery passion).  They still have not learned their lesson.  You cannot post a negative thread in their forums and talk about what they did wrong because of their process tree listed above.  They refuse to listen to people who tell them what to change.  They don't realize these people CARE about the game and they want it to do good, thats why they take the time to log into forums and talk about it.  They just don't get it.  I don't understand how they can be that blatently ignorant.

The guild summit was when I quit playing, after watching that feel-good group talk about how awesome they are and OBVIOUSLY censor any negative questions that the entire community wanted answers for, I knew the game was doomed.  This is why you can't have these kids in charge, this is why you need older generation project managers who understand the business model.  This game could have been amazing and still be growing today if they just listened to their community.  Its a crying shame that I have to post this thread on a different website for anyone to read it, as it has been deleted within 1-2 minutes when me or my friends tried to post it on the swtor forums.

 

 

  They simply never listened to testers that weren't kissin bums. The devs egos ruined the game, not EA. If they'd listened to the community even a year ago the game could have been better. It's Bioware, not EA, and I simply despise EA.

 

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

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